Malazan Empire: Mafia 118 - The Legend of Korra: Book of Spirits - Malazan Empire

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Mafia 118 - The Legend of Korra: Book of Spirits Game Thread

#1 User is offline   Path-Shaper 

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Posted 18 November 2014 - 07:15 PM

GAME MECHANICS

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold "vote" and that player's name.
To vote to end the day without a lynch: bold the phrase "vote night".
To remove your vote without casting a new vote: bold the phrase "remove vote".
To change your vote for a player: First bold remove vote then vote for the new player.

The vote should be positioned at the end of a post, and be clearly seperated from the rest of the post. Example:


Quote

your text, many quotes, brilliant arguments and a clever and convincing conclusion. Alternatively, a lame joke.

remove vote

vote Killer




2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.
Typically, if a player is modkilled during the day the majorities will not adjust.
Typically, if a player dies during the day due to a player's ability majorities will adjust.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. Typically, there are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the spoiler board.


RULES

All players must:

A1) Have an account on forum.malazanempire.com

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons.

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will usually be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.


Players must not:

B1) Edit their posts unless to change spelling or grammar.

B2) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B3) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B4) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B5) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B6) Attempt to obtain advice about the game from anybody not currently playing.

B7) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B8) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods, if this behaviour is forbidden in the current game (it usually is).

B9) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B10) Make any bets about the game.

B11) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

B12) Reveal any information about their role within the game when such reveals are forbidden (this is only forbidden in certain games). .

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", restriction of access to the spoiler thread(s), lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the spoiler board and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will usually be added to a blacklist for any future games run by this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself.

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.

This post has been edited by Path-Shaper: 18 November 2014 - 07:16 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2 User is offline   Path-Shaper 

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Posted 18 November 2014 - 07:15 PM

GAME SPECIFIC RULES

There will be three phases in this game, the Day Phase, the Movement Phase, and the Night Phase, in that order.

Days will be 36 hours. Movement Phase and Night Phase will take as long as it takes me to resolve each. Please be sure to have your Movement and Night Action provisionals in during the Day phase.

There are incapacitates in this game, much like in the last Korra game. If you are told that you are not allowed to vote, you are not even allowed to place a vote on thread, doing so will result in immediate modkill.

At its heart, this game is a Town vs. Scum game, where scum is the Dark Avatar, and town are everyone else except for 2 independent roles. The addition of Personal Victory Conditions means that people who are on the same team for their General Victory Conditions will be at odds for their Personal Victory conditions. Though it's up to you how to play, it would be greatly appreciated if you tried to attain both your Personal and General VCs as the Personal VCs are there to make the game more interesting.

Anyone who achieves both their Personal and General Victory Conditions will get to choose their character in the next Legend of Korra game.

Order of Resolution for Night Actions: Block/Reflect > Incapacitate > Guard > Control > Heal > Kill
Just because an action is in the above list does not necessarily mean that it is in the game. Certain special abilities have special rules that may supercede the order of resolution.

Order of Resolution for successful Blocks/Reflects: Kill > Guard > Incapacitate > Heal
Abilities not listed above will not be blocked or reflected

This post has been edited by Path-Shaper: 18 November 2014 - 07:35 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#3 User is offline   Path-Shaper 

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Posted 18 November 2014 - 07:16 PM

Posted Image

Tile Effects:

Spirit Library: The spirit of Wan Shi Tong is working for Unalaq and does not like visitors in the Spirit Library. Your location will be broadcast to the thread.

Fog of Souls: You will be unable to move or perform any night actions until you are saved.

-----

Spirit of Iroh: The Spirit of Iroh travels the Spirit Realm. He will move to a random tile in the Spirit Realm during each movement phase. If you are stuck in the Fog of Souls, he will pull you out with him if he is on this tile before he moves. If he is on the Spirit Library tile, he will prevent Wan Shi Tong from broadcasting your location. If you are on either of Spirit Portal tiles or the Tree of Life tiles when he enters, his spirit will help you move your spirit to a tile of your choice within the Spirit Realm.

-----

Movement Rules

You may move one tile per movement phase, unless told otherwise in your Role PM.

The lines you are allowed to move along are in your Role PM.

The movement phase takes place between the end of the Day Phase and the beginning of the Night phase. Please be certain to submit your Movement provisionals during the Day Phase to ensure quick resolution of the Movement Phase.

This post has been edited by Path-Shaper: 12 December 2014 - 03:27 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#4 User is offline   Path-Shaper 

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Posted 18 November 2014 - 07:16 PM

Six months after the defeat of Amon and the Equalists, Korra has finally mastered the art of airbending. Mako has joined the Republic City Police Force, Bolin is trying, unsuccessfully, to keep the Fire Ferrets pro-bending team alive, and Asami Sato is struggling to keep her father’s company, Future Industries, intact after her father’s humiliating betrayal. With Tenzin, the four young members of Team Avatar visit Korra’s and Tenzin’s family in the Southern Water Tribe for the Glacier Spirits Festival on the winter solstice. The celebration is attacked by an angry dark spirit, but Unalaq, Korra’s uncle and the Chief of the Northern and Southern Water Tribes, repels it with his waterbending. He has displayed an ability to communicate with spirits that Korra has never seen before, so she apprentices herself to him, hoping that he could help her with her struggle to connect with her spiritual self.

Tenzin is dismayed to lose his student, but accepts that the Avatar must make her own way. He returns to Republic City, his sister Kya in tow, to pick up his family, including his brother, Bumi, and head to the Northern Air Temple so that Tenzin can teach his children about their Air Nomad roots.

Unalaq, his daughter Eska and son Desna always by his side, encourages Korra to open the Spirit Portals, noting that the world used to be one with the spirits, and that the closing of these portals has put up a barrier that has caused members of the Southern Water Tribe to forget their traditions.

As Korra is attempting to open the Southern Spirit Portal, Northern Water Tribe ships blockade the Southern Water Tribe, locking them away from the rest of the world. Varrick, of Varrick Industries, whose company is suffering from this blockade, begins secretly stirring up trouble and unrest in the Southern Water Tribe. No one seems to be the wiser, however, as he has set up Tonraq, Korra’s father and Unalaq’s brother, who has been vocally opposed to Korra’s apprenticeship, as well as Unalaq’s Northern Water Tribe blockade, to take the fall.

Mako knows better, however, and is now working to put together enough solid evidence to put Varrick behind bars. This is made more complicated by the fact that his good friend Asami is courting Varrick Industries to try and save her company, and that Varrick is attempting to recruit his brother, Bolin, to star in his propaganda ‘movers’ about Nuktuk, the Hero of the South, which he hopes to use to discredit the Northern Water Tribe’s actions.

Amidst all this unrest, however, an even darker plan is unfolding. Though he has been careful to cover his tracks, Unalaq is actually using the Avatar to start Harmonic Convergence, a term signifying a time when both Spirit Portals are opened. Only during Harmonic Convergence can the dark spirit Vaatu be freed from the Tree of Life in the Spirit Realm, and fuse with him to make him into a Dark Avatar. It is his goal, ultimately, to rip the spirit of Raava from Korra and end the Avatar Cycle forever.

Will Korra discover that her plan to connect the Spirit Realm to the Physical Realm could have dark consequences? Will the machinations of all the other players in this game get in her way or hinder her? Can Team Avatar pull together to defeat the Dark Avatar?
Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Path-Shaper 

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Posted 08 December 2014 - 05:40 AM

It is Day 1. There are 36 hours remaining.

15 players still alive: Korbas, Korlat, Mockra, Rikkter, Silanah, Sorrit, Spite, Tellan, Tennes, Tholen, Tiamatha, Togg, Tulas Shorn, Ultama, Venesara



15 players not voted: Korbas, Korlat, Mockra, Rikkter, Silanah, Sorrit, Spite, Tellan, Tennes, Tholen, Tiamatha, Togg, Tulas Shorn, Ultama, Venesara

This post has been edited by Path-Shaper: 08 December 2014 - 02:00 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#6 User is offline   Sorrit 

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Posted 08 December 2014 - 02:46 PM

No way I'm first, where are the fiends?

#7 User is offline   Mockra 

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Posted 08 December 2014 - 02:48 PM

What are the haps?

#8 User is offline   Tennes 

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Posted 08 December 2014 - 02:49 PM

Question: How do I shot web?

#9 User is offline   Mockra 

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Posted 08 December 2014 - 02:51 PM

How can make bebeh?

#10 User is offline   Tiamatha 

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Posted 08 December 2014 - 03:05 PM

I is here

#11 User is offline   Mockra 

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Posted 08 December 2014 - 03:05 PM

Does anyone else feel the pelvic magnetism of Lisheo?

#12 User is offline   Mockra 

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Posted 08 December 2014 - 03:06 PM

View PostTiamatha, on 08 December 2014 - 03:05 PM, said:

<br />I is here<br />
<br /><br /><br />

Not a question? FFFFAAAAAAAAIIIIIIILLLLLLLLLLLLLLLLLLL

#13 User is offline   Mockra 

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Posted 08 December 2014 - 03:36 PM

We're gonna get on up, get on up, get on up AND DANCE!!!

#14 User is offline   Korlat 

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Posted 08 December 2014 - 03:37 PM

Checking in

#15 User is offline   Tennes 

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Posted 08 December 2014 - 04:05 PM

More posts from high posters, more posts from filthy low posters!

Looks like travel in the spirit realm isn't possible except with the help of the spiritwalker as there are none of the "lines you are allowed to move on" in it. That may end up being significant.

#16 User is offline   Ultama 

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Posted 08 December 2014 - 04:06 PM

Here.

#17 User is offline   Silanah 

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Posted 08 December 2014 - 04:15 PM

Check.Check. Checking in.

#18 User is offline   Mockra 

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Posted 08 December 2014 - 04:29 PM

View PostTennes, on 08 December 2014 - 04:05 PM, said:

More posts from high posters, more posts from filthy low posters!

Looks like travel in the spirit realm isn't possible except with the help of the spiritwalker as there are none of the &quot;lines you are allowed to move on&quot; in it. That may end up being significant.


I assume it only matters to people who can go there and the rest of us can just ignore it. For that matter, it's not like this is Tales of the Desert and every location actually does something for everyone. For the most part we can just ignore locations altogether.

#19 User is offline   Tennes 

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Posted 08 December 2014 - 04:33 PM

View PostMockra, on 08 December 2014 - 04:29 PM, said:

View PostTennes, on 08 December 2014 - 04:05 PM, said:

More posts from high posters, more posts from filthy low posters!

Looks like travel in the spirit realm isn't possible except with the help of the spiritwalker as there are none of the &quot;lines you are allowed to move on&quot; in it. That may end up being significant.


I assume it only matters to people who can go there and the rest of us can just ignore it. For that matter, it's not like this is Tales of the Desert and every location actually does something for everyone. For the most part we can just ignore locations altogether.


Tip: If there are named locations in the game, they matter to someone.

#20 User is offline   Mockra 

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Posted 08 December 2014 - 04:35 PM

View PostTennes, on 08 December 2014 - 04:33 PM, said:

View PostMockra, on 08 December 2014 - 04:29 PM, said:

View PostTennes, on 08 December 2014 - 04:05 PM, said:

More posts from high posters, more posts from filthy low posters!

Looks like travel in the spirit realm isn't possible except with the help of the spiritwalker as there are none of the &amp;quot;lines you are allowed to move on&amp;quot; in it. That may end up being significant.


I assume it only matters to people who can go there and the rest of us can just ignore it. For that matter, it's not like this is Tales of the Desert and every location actually does something for everyone. For the most part we can just ignore locations altogether.


Tip: If there are named locations in the game, they matter to someone.



Of course, but that's not the same as they generically matter to everyone. It's not like Dresden where all abilities only work in the same location or anything like that.

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