Posted 25 July 2014 - 03:07 PM
Arena Fights
Each day, Batiatus the Lanista (the Tyrant Steve style character) will announce on thread the names of two players who will face off in an Arena Fight during the upcoming Night phase.
Once the announcement is made:
The two competing players must provide their actions to Path-Shaper for the upcoming fight (see below for explanation on actions).
All other players (except Batiatus) must send a vote to Path-Shaper for which player should win in the case of a tie.
Fight Mechanics:
Each fight will consist of 5 actions. All players have at least an attack ability from their weapon. Some players have additional abilities depending on their weapons, shields and/or armour. One of the most common additional abilities is a block ability which is given to you by a shield. Any additional abilities will be described in your role PMs.
***Different Weapons, Armour, and Shields provide different advantages and/or abilities. There will be NO reveals regarding your equipment or your abilities on thread.
Actions will take into account whatever the player is holding or wearing, and will target HIGH, MID, or LOW on their target.
Once I have each of the fighters' actions in, I will compare them.
If both players attack at the same level, then it's considered a PARRY. Neither fighter takes any damage.
If someone uses a shield and his opponent attacks that same level, then it's a BLOCK.
If someone attacks at a level that the other player neither attacked nor blocked, then it's considered a HIT.
After 5 actions, whoever has been HIT most dies.
In the event of a tie, the player who has received the most support from his fellow gladiators (has the most votes) will win, and the other player dies. If there is a tie in the votes, Batiatus will be the tie breaker.
Example of an Arena Fight from start to end:
Batiatus announces on thread:
FOR TONIGHT'S ARENA FIGHT, FENER WILL FACE DENUL.
Both Fener and Denul carry a sword and a shield.
Fener submits the following for his Fight actions:
Action 1 - Attack HIGH, Block MID.
Action 2 - Attack MID, Block HIGH.
Action 3 - Attack LOW, Block HIGH.
Action 4 - Attack HIGH, Block LOW.
Action 5 - Attack MID, Block LOW.
Denul submits the following for his Fight actions:
Action 1 - Attack MID, Block HIGH.
Action 2 - Attack LOW, Block HIGH.
Action 3 - Attack LOW, Block MID.
Action 4 - Attack LOW, Block HIGH.
Action 5 - Attack HIGH, Block MID.
All other players (except Batiatus) must submit their vote for winner in case of a tie.
I then process the fight by comparing the players' actions:
Action 1 - Both players Block the attacks. No damage.
Action 2 - Both attacks hit. 1 damage each.
Action 3 - Attacks are at same level, so both players PARRY. No damage.
Action 4 - Both players Block the attacks. No damage.
Action 5 - Denul's attack hits, Fener's attack is blocked. 1 damage to Fener.
At the end of the fight, Fener has 2 damage and Denul has only 1. Denul wins the fight.
I will post on thread who the winner of the fight is, and who dies, including a full CF.
If both players had equal amount of damage at the end of a fight, whoever loses the offthread vote dies. If there is a tie in the offthread vote, Batiatus will break the tie on thread before the following Day can resume.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK