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MBotF risk?
#1
Posted 17 July 2014 - 12:16 AM
There is a lord of the rings and star wars Risk board games.it figures, the continemts are fairly easily organised/arranged. why not?
#2
Posted 17 July 2014 - 12:52 AM
Too risky.
They came with white hands and left with red hands.
#3
Posted 21 October 2014 - 01:04 PM
Sure things like intergalactic war and the battle if the five armies could be solved over a game if risk, but how much would you risk your legions against the like of QB and the BH?
"For God so loved the world, that he gave his one and only son, that whoever believes in him, shall not perish but have eternal life" John 3:16
#4
Posted 21 October 2014 - 01:29 PM
The Quick Ben di goes up to 7.
#5
Posted 22 October 2014 - 10:51 PM
Please.
We all know old QB is rocking a few of these bad boys:
We all know old QB is rocking a few of these bad boys:
meh. Link was dead :(
#6
Posted 23 October 2014 - 04:50 PM
This could actually be kind of awesome. You could just play normal Risk on a Wu board. Optionally, each team could be a different race/culture (7C, Letherii, Andii, Edur, Imass, K'Chain, Icebloods, Stormguard, what-have-you) with special abilities or maybe also geographically-based bonuses. Also optionally, each team could have some number of "hero" pieces based on series characters, that have individual powers. (Ooh! And what about a variant with a wandering NPC Icarium that acts as a kind of mobile nuke/conflict deterrent...)
The board itself seems a pretty obvious place to start, though. I might have to take a crack at that...
The board itself seems a pretty obvious place to start, though. I might have to take a crack at that...
"Here is light. You will say that it is not a living entity, but you miss the point that it is more, not less. Without occupying space, it fills the universe. It nourishes everything, yet itself feeds upon destruction. We claim to control it, but does it not perhaps cultivate us as a source of food? May it not be that all wood grows so that it can be set ablaze, and that men and women are born to kindle fires?"
―Gene Wolfe, The Citadel of the Autarch
―Gene Wolfe, The Citadel of the Autarch
#7
Posted 24 October 2014 - 11:08 AM
Sounds more like 'Axes and Allies'.
Yesterday, upon the stair, I saw a man who wasn't there. He wasn't there again today. Oh, how I wish he'd go away.
#8
Posted 28 October 2014 - 01:18 AM
The nice thing about risk maps is that they are nice and smooth, and you don't have to include lots of tiny details.
On the other hand, bright neon colours oh god my eyes!
I had to make up names and geography for areas not actually seen in the books, but here's a start:
Malazan Risk Map - Lether.jpg (490.72K)
Number of downloads: 4
Malazan Risk Map - Korel.jpg (334.87K)
Number of downloads: 4
On the other hand, bright neon colours oh god my eyes!
I had to make up names and geography for areas not actually seen in the books, but here's a start:
Malazan Risk Map - Lether.jpg (490.72K)
Number of downloads: 4
Malazan Risk Map - Korel.jpg (334.87K)
Number of downloads: 4
#9
Posted 28 October 2014 - 03:36 AM
Good start. However, you'd probably want to keep the scale closer to the original gameboard, whose continent sizes are 4, 4, 6, 7, 9, and 12:
"Here is light. You will say that it is not a living entity, but you miss the point that it is more, not less. Without occupying space, it fills the universe. It nourishes everything, yet itself feeds upon destruction. We claim to control it, but does it not perhaps cultivate us as a source of food? May it not be that all wood grows so that it can be set ablaze, and that men and women are born to kindle fires?"
―Gene Wolfe, The Citadel of the Autarch
―Gene Wolfe, The Citadel of the Autarch
#10
Posted 28 October 2014 - 11:06 AM
That is gonna get messy with 8 or 9 continents and assorted smaller islands
Yesterday, upon the stair, I saw a man who wasn't there. He wasn't there again today. Oh, how I wish he'd go away.
#11
Posted 28 October 2014 - 02:00 PM
Salt-Man Z, on 28 October 2014 - 03:36 AM, said:
Good start. However, you'd probably want to keep the scale closer to the original gameboard, whose continent sizes are 4, 4, 6, 7, 9, and 12:
What's the fun in that? Wouldn't it be better to have a map that is more different from the original so the tactics and gameplay change? Otherwise you're just substituting "hide in Australia" with "hide in Jacuruku" and "you can never hold all of Asia" with "you can never hold all of Seven Cities", etc
As long as the continents' bonus army numbers are balanced to the number of regions and the difficulty of holding the continent, what does it matter if the numbers change?
#12
Posted 28 October 2014 - 07:34 PM
That's a pretty solid Risk assessment.
They came with white hands and left with red hands.
#13
Posted 28 October 2014 - 11:39 PM
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