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Divinity: Original Sin 3D isometric RPG
#1
Posted 02 July 2014 - 04:53 PM
Anyone else playing it? I got it the other day and played an hour or two of it. I haven't been hooked by it yet, but I also haven't been turned off by it.
#2
Posted 02 July 2014 - 05:00 PM
This game seemed to come in under the radar.
It popped up several times during the Steam Summer Sale and everyone seemed to have a lot of praise for it. These kinds of games aren't really my thing but I like what I am hearing about it.
I want to check it out, I just don't want to pay more than 10 dollars to sate my curiosity.
It popped up several times during the Steam Summer Sale and everyone seemed to have a lot of praise for it. These kinds of games aren't really my thing but I like what I am hearing about it.
I want to check it out, I just don't want to pay more than 10 dollars to sate my curiosity.
#4
Posted 11 July 2014 - 07:22 PM
Took 51 hours to complete the game, completely blown away by it.
Although it did take me 3 attempts to get into it, just having so much information thrown at you just at character creation and the tutorials made me lose interest a few times, but I kept coming back and really enjoyed the entire game after the point where it clicked.
The "use your spells in a variety of ways with the environment" angle of the game was/is widely overblown in what people are saying about it, there are a number of different combinations and effects but you will mostly be sticking to 1 or 2 and ignoring the rest, but the combat itself is awesome with just the right amount of spectacle and thought required to pull it off.
Although it did take me 3 attempts to get into it, just having so much information thrown at you just at character creation and the tutorials made me lose interest a few times, but I kept coming back and really enjoyed the entire game after the point where it clicked.
The "use your spells in a variety of ways with the environment" angle of the game was/is widely overblown in what people are saying about it, there are a number of different combinations and effects but you will mostly be sticking to 1 or 2 and ignoring the rest, but the combat itself is awesome with just the right amount of spectacle and thought required to pull it off.
#5
Posted 14 July 2014 - 04:55 PM
I'm going to grab this game. I've heard tell it's basically like BALDUR'S GATE in style with 2014 graphics and such. What I've seen of the gameplay makes me think I'd really enjoy it.
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora
"Someone will always try to sell you despair, just so they don't feel alone." ~Ursula Vernon
"Someone will always try to sell you despair, just so they don't feel alone." ~Ursula Vernon
#6
Posted 16 July 2014 - 09:59 AM
Inane Babble, on 11 July 2014 - 07:22 PM, said:
Although it did take me 3 attempts to get into it, just having so much information thrown at you just at character creation and the tutorials made me lose interest a few times, but I kept coming back and really enjoyed the entire game after the point where it clicked.
This happened to me too. I restarted it several times with different character classes (I think I'd logged 8 or 9 hours before I finally settled on two I liked) before I really got going. Absolutely loving it now, especially the combat. It's very funny in places, too.
#7
Posted 16 July 2014 - 06:26 PM
Just bought the deluxe edition since it includes a second copy, this way the lady and I can co-op through the game. Looking forward to it!
uhm, that should be 'stuff.' My stiff is never nihilistic.
~Steven Erikson
Mythwood: Play-by-post RP board.
~Steven Erikson
Mythwood: Play-by-post RP board.
#8
Posted 13 November 2014 - 03:40 PM
This game is turning out to be equivalent to my first experience in Malaz books. Give it a pass for the first little bit as you get over the learning curve and and then you're so hooked you never want to stop.
I put probably 6 hours into it with 2x false starts (hated my class choices), faffing about in town and starting the undead questline. I'm generally willing to dump that into an RPG because let's face it, they all start out pretty slow. Now that I'm up to level 5 and am starting to find bits and pieces of sweet lootz from combat, I can feel the game digging in its hooks. Conversation is pretty much identical to what you'd expect from Baldur's, which is all you need to move the story along. I know it's debated, but I kinda like the rock-scissors-paper aspect of the conversation too. It's really just a fancy version of a skill check (ie randomness modified by character proficiency) but wrapped in a fun minigame. The story itself is a bit mundane, but well-executed thus far. I'm looking forward to the later-game story content because reviews seem to indicate that the mundane-ness of the early-game story is only a facade.
Combat is where this game really shines. Non-gridded-action-point-turn-based system (huge points right off the bat) and interaction of spells/specials with the environment. I love it!
The best is getting a good patch of burning stuff around a group of enemies that's dealing DoT fire damage to them, then get the archer to send in a poison gas arrow (which is explosive when touched by fire of course) and blow the everloving shit out of the lot of em! It's everything that the original Baldur's combat had, plus all the awesome things you didn't know were missing!
How are folks dealing with heals? I have my one cleric (main) character with her shitty water-based heal-over-time spell and of course healing pots. Is there much better way to deal with healing in the early game?
I haven't had a good 2-3 hour session all at once to really get immersed, but looks like this weekend I'll have some free time.
I put probably 6 hours into it with 2x false starts (hated my class choices), faffing about in town and starting the undead questline. I'm generally willing to dump that into an RPG because let's face it, they all start out pretty slow. Now that I'm up to level 5 and am starting to find bits and pieces of sweet lootz from combat, I can feel the game digging in its hooks. Conversation is pretty much identical to what you'd expect from Baldur's, which is all you need to move the story along. I know it's debated, but I kinda like the rock-scissors-paper aspect of the conversation too. It's really just a fancy version of a skill check (ie randomness modified by character proficiency) but wrapped in a fun minigame. The story itself is a bit mundane, but well-executed thus far. I'm looking forward to the later-game story content because reviews seem to indicate that the mundane-ness of the early-game story is only a facade.
Combat is where this game really shines. Non-gridded-action-point-turn-based system (huge points right off the bat) and interaction of spells/specials with the environment. I love it!
The best is getting a good patch of burning stuff around a group of enemies that's dealing DoT fire damage to them, then get the archer to send in a poison gas arrow (which is explosive when touched by fire of course) and blow the everloving shit out of the lot of em! It's everything that the original Baldur's combat had, plus all the awesome things you didn't know were missing!
How are folks dealing with heals? I have my one cleric (main) character with her shitty water-based heal-over-time spell and of course healing pots. Is there much better way to deal with healing in the early game?
I haven't had a good 2-3 hour session all at once to really get immersed, but looks like this weekend I'll have some free time.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
#9
Posted 14 November 2014 - 07:46 AM
Water magic and the man at arms healing skill mostly. By the time I'd reached the end-ish game (I've never actually gotten around to finishing the thing, my enthusiasm sort of puttered out) healing was no longer an issue.
Take good care to keep relations civil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
It's decent in the first of gentlemen
To speak friendly, Even to the devil
#10
Posted 14 November 2014 - 11:14 PM
Interesting, I always found the water magic heal-over-time stuff to be great. Even the lowest level kept my party members healthy until late-game.
Divinity was great to play through and I loved the combat, but the last third or so of the game felt very tedious. I wish they had done something more interesting with the story/characters.
Divinity was great to play through and I loved the combat, but the last third or so of the game felt very tedious. I wish they had done something more interesting with the story/characters.
uhm, that should be 'stuff.' My stiff is never nihilistic.
~Steven Erikson
Mythwood: Play-by-post RP board.
~Steven Erikson
Mythwood: Play-by-post RP board.
#11
Posted 24 November 2014 - 02:51 PM
aha...I'm still new to the skills and learning about the content. I don't have the master at arms healing skill for either my tank or off-tank (cleric). Probably a good idea to pick up a couple of copies of that skill.
........oOOOOOo
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
......//| | |oO
.....|| | | | O....BEERS!
......\\| | | |
........'-----'
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