Malazan Empire: Mafia 112: Brighter than Day - Malazan Empire

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Mafia 112: Brighter than Day

#1 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 29 April 2014 - 04:08 PM

The year is futuretimes and suddenly an enormous interdimensional portal which will come to be named Hell's Gate has appeared in the sky over Tokyo. In the fifty kilometer radius directly beneath the portal, 99% of humans immediately die, all electricity ceases to function, plants wither, and seemingly random high-energy lightning strikes detonate across the area causing more destruction.

The few humans who did not immediately perish discover they can hear creepy voices emanating from Hell's Gate. The voices offer them strange gifts in exchange for even stranger payments. Most of these survivors are goodie two shoes who want to use these abilities for the betterment of mankind. But some of them are scummy, ambitious and desire tyranny.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 29 April 2014 - 04:09 PM

GAME MECHANICS

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch. When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold "vote" and that player's name.
To vote to end the day without a lynch: bold the phrase "vote night".
To remove your vote without casting a new vote: bold the phrase "remove vote".
To change your vote for a player: First bold remove vote then vote for the new player.

The vote should be positioned at the end of a post, and be clearly seperated from the rest of the post. Example:


Quote

your text, many quotes, brilliant arguments and a clever and convincing conclusion. Alternatively, a lame joke.

remove vote

vote Killer




2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.
Typically, if a player is modkilled during the day the majorities will not adjust.
Typically, if a player dies during the day due to a player's ability majorities will adjust.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. Typically, there are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights. All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods will state in a later post.

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the spoiler board.


RULES

All players must:

A1) Have an account on forum.malazanempire.com

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons.

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will usually be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.


Players must not:

B1) Edit their posts unless to change spelling or grammar.

B2) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B3) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B4) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B5) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B6) Attempt to obtain advice about the game from anybody not currently playing.

B7) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread.

B8) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods, if this behaviour is forbidden in the current game (it usually is).

B9) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B10) Make any bets about the game.

B11) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.

B12) Reveal any information about their role within the game when such reveals are forbidden (this is only forbidden in certain games). .

AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", restriction of access to the spoiler thread(s), lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread on the spoiler board and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will usually be added to a blacklist for any future games run by this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself.

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.

This post has been edited by Path-Shaper: 29 April 2014 - 04:09 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#3 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 29 April 2014 - 05:44 PM

Day is 36 hours. Night is resolved instantly after the lynch. You are encouraged to submit provisional actions.

All players begin as either town or scum. All town players begin the game with no abilities. All scum players know each others' identities but cannot communicate off-thread and they always get to make contract requests before town. (Note: there are no symps, but certain contracts could be used to simulate them.)

Town must eliminate scum to win.
Scum must achieve a dominant position to win (normally parity, but if town has vig/kill/necromancy/etc abilities the game may not be called at parity).


If there is a serial killer faction included, they will be alone and must eliminate all other players to win. Town and scum will need to eliminate the serial killer to win. The serial killer will be randomized with the scum when choosing requests order.


Reveals - Since all contracts are posted and updated publicly, you may not reveal or discuss your current contract, nor the results of the abilities it gave you. You may, however, reveal and discuss freely any prior contracts you have held. You are allowed to reveal anything you like in lover conversations, and you may reveal on-thread anything told to you by a lover.

Furthermore, you may not reveal your registration order on-thread.



Contracts:

Contracts are special agreements that players can enter into to gain access to new abilities.

A list of Contracts and their statuses is posted at the start of the game thread and updated whenever there is a change. It will also be reposted in its current state at the start of each day (these posts will not be kept up-to-date).

All players can relinquish and register contracts during the day, once each and in that order. Each day, PS will generate an order of all players, and they can relinquish/register requests in that order. Scum always come before town in the order, and amongst both town and scum players who hold no contract at the start of day will come before those who already do. Once players are grouped into those bounds, the rest of the order is determined randomly.

ie:

-scum who have no contract
-remaining scum
-town who have no contract
-remaining town

On your turn, you can submit just a relinquish order, just a register order (if you have no contract), one of each together, or say you don't want to register/relinquish anything. You can and are encouraged to submit provisional requests ahead of time, up to the point of sending us a sorted list of your preferred contracts. Any provisional relinquish/register requests will be acted upon based solely on the current contract list at the time it is resolved, not based on any other information such as other players' requests.

Once 18 hours in Day have expired, any missing requests will be skipped and the remaining requests will be sorted.

You can only register contracts that are open at the time of your registration. Each player may only hold one contract at a time. All players begin without holding any contract.


Each contract has a name, some flavour text, and four qualities:

Ability(ies) - while you hold this contract, you gain the abilities listed (sometimes under certain conditions)

Renumeration - while you hold this contract, you must always perform the conditions of its renumeration. Sometimes this is a constant effect, other times you must perform the renumeration after each use of the contract's ability. A contractor who does not perform the renumeration loses their abilities and rapidly grows sick, then dies.

Many renumerations go beyond basic game mechanics and require the player to behave in a certain, often unusual, way. All players are expected to comport themselves honourably if playing with such restrictions and to do their absolute best to follow the requirements. The mods can't see everything, nor read minds, so we will be depending on your good sportsmanship. If you can't handle a contract's renumeration, don't register it! If the mods finds a player blatantly disobeying their renumeration requirements, they will be summarily modkilled and disqualified from winning, being resurrected or viewing spoilers.

Relinquish - some contracts have special conditions relating to when the holder is capable of relinquishing the contract. "normal" indicates that the contract can be relinquished during the Day without needing to fulfill any other conditions.

Fulfillment - if a contract's Fulfillment conditions are met, the holder no longer needs to perform the contract's Renumeration. Additionally, if the contract had special Relinquishment conditions these no longer apply and it can be Relinquished normally. However, if a Fulfilled contract is Relinquished it will be gone forever rather than become open again. Additionally, some contracts change once they have been Fulfilled.

This post has been edited by Path-Shaper: 03 May 2014 - 07:54 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#4 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 29 April 2014 - 05:53 PM

Current Contract List



Closed until Day 6 - This Contract is not yet available, but will become Open on the specified Day.
Open - No one currently holds this Contract, it is available for registration.
Registered - A player currently holds this Contract.
Fulfilled - This Contract has been Fulfilled. It cannot return to Open status.
Expired - A player has died with this Contract registered. It is lost forever.





DM-872 | Rupture Internal Organs
Open
The contractor can cause small wounds in the internal organs of any individual at will, so long as they are in physical contact. There are no immediate outwardly visible indications of the inflicted damage, but the victim will soon begin feeling unwell. Eventually, they will begin gushing blood from their orifices, followed by a painful death.
Ability: Each night, you may target one other player. They will die on the following night. If they are healed on either night, they will not die. The target will be told at the end of the first night that they feel unwell and may die soon.
Renumeration: Leaving Damning Evidence Behind. Each time you use your night action (successfully or not) you must vote for your target the following day, if they are alive. It does not have to be your first vote, and you can change your vote off of them as well.
Relinquish: normal
Fulfillment: none


XY-170 | Blood-Induced Matter Transportation
Expired
Any matter which is in contact with the contractor's blood can be remotely disintegrated at a mere thought from the contractor. The blood is also consumed, making powerful attacks very weakening to the contractor's health.
Ability: Each night, you may kill one other player.
Renumeration: Spilling Your Own Blood. Since spilling your blood is also required to use your ability, you automatically renumerate your contract as you use it. However, spilling enough of your blood to make a lethal attack also leaves you weakened - on any night that you use your ability, all other abilities used on you will succeed, despite the effects of guards or heals.
Relinquish: normal
Fulfillment: none


JW-157 | Shapeshifting
Expired
The contractor's body becomes capable of rapidly generating, moving and shedding body cells en masse, allowing them to modify their appearance at will.
Ability: Allows the player to specify at will what information is revealed about them upon finds, CFs, etc.
Renumeration: Antagonizing People. At the end of each day, all uncast votes are considered to be cast on you. If there are enough for a lynch, you are lynched. Otherwise, nothing is revealed and nothing happens.
Relinquish: normal
Fulfillment: none


OV-724 | Hallucination
Open
The contractor can create hallucinations at short range. While highly effective at first, most victims quickly realize the deceit and remain attentive to their surroundings. The best use, then, is to use hallucinations of sudden attacks to trick other contractors into revealing their abilities.
Ability: Each night you can learn the contract of another player.
Renumeration: Revealing Secrets. You must divulge on-thread (clearly) the result of any successful night action.
Relinquish: Before you can relinquish this contract, you must reveal on-thread that you possess it.
Fulfillment: none


EZ-674 | Gravity Amplification
Open
The contractor can substantially increase the effect of gravity in a small area, trapping victims with their own magnified weight.
Ability: You can guard another player each night.
Renumeration: Consumption of Boiled Eggs. Players performing a faction find on you will always have their action succeed, and the result will always be scum.
Relinquish: normal
Fulfillment:


GT-131 | Molecular Reconstitution
Expired
The contractor can restore damaged molecular structures to their original form.
Ability: You can heal a player each night.
Renumeration: Pacifism. Each night that you try and Heal a player, you may not vote the next day.
Relinquish: normal
Fulfillment: none


PJ-531 | Spatial Teleportation
Open
The contractor can instantly relocate themselves and any other persons they are in physical contact with to any other location that they can think of.
Ability: Each night, you can exchange the locations of two other players. All abilities targeting each of them target the other player instead. You can make yourself one of the two players, if you desire.
Renumeration: Arranging Things Methodically. You must use this ability on new targets every night until you have used it on all the remaining living players once (including yourself). Then you may start over, using it again only once on each player, and so on.
Relinquish: normal
Fulfillment: none


GC-817 | Invisibility
Expired
The contractor can turn themself invisible. Clothing and held objects are also affected.
Ability: While you hold this contract, the first ability to target you (in resolution order) each night will fail. You must choose whether to use invisibility or not each night.
Renumeration: Vomiting. You must ignore the first 10 posts of each day (no quoting them, no replying to them or defending against issues raised in them, etc. Treat follow-up posts that are after the first 10 as if they were not following upon anything.)
Relinquish: normal
Fulfillment: none


UI-678 | Anti-tank Rifle Materialization
Registered
The contractor can spontaneously produce a Degtyarov PTRD Anti-Tank Rifle with a single shell already chambered.
Ability: The player gains a single-use Vig. The Vig can be used on any night, and is depleted whether it succeeds or not. The single-use is replenished each time this contract is relinquished and re-registered, even if by the same player.
Renumeration: Constructing and Releasing Origami Lanterns at Night. If the player successfully kills someone with their single-use Vig, they cannot perform any night action the following night.
Relinquish: normal
Fulfillment: Once this contract has been used to successfully kill 3 players (either by the same player or multiple players), it is Fulfilled.


KN-042 | Stone & Metal Material Absorption
Expired
By touching any hardened material, such as metal or concrete, the contractor can shift that material as if it were liquid into a condensed layer bonded to their epidermis, where it can act as armour.
Ability: The player immediately gains a BP which blocks the first lethal action to target the player at night. The BP remains active each night until it blocks an attack or the contract is relinquished. The player is informed when their BP is lost.
Renumeration: Immobility. The player cannot perform any actions while the BP is active, nor on the first night after they no longer have it.
Relinquish: normal
Fulfillment: Once this contract has been used to successfully block 3 lethal actions (for the same player or for multiple players), it is Fulfilled.


XR-821 | Hormonal Attraction Amplification
Registered
The contractor becomes an irresistable sex god/goddess.
Ability: Each night you may open one and close one lover conversation with any other player(s). You may have up to three lover conversations at once from this ability. Players whom you are lovers with cannot perform any night actions on you. Players do not have to respond, but they cannot end the lover bond.
Renumeration: Leprosy. This is a one-time renumeration which is only paid once the contract is Relinquished or Fulfilled. Your irresistable charm is removed and you become a decrepit leper. You may no longer have any lover bonds with any player for the rest of the game, for any reason.
Relinquish: normal
Fulfillment: Once a player who holds this contract has been lovers at some point with every other living player remaining in the game, this contract becomes Fulfilled.


GW-345 | Fog Generation
Expired
The contractor's breath can be expanded and controlled to shroud an area in a fog which obscures sight and sound.
Ability: On the first night that you hold this contract, select another living player and you may open a lover conversation with them.
Renumeration: Reciting Poetry. Every two lines that you post in any of your PM conversations must have the same number of syllables and must rhyme, without inserting non-sensical extraneous words or syllables. Alternatively, you may make each post of a PM conversation a haiku (does not have to rhyme, still must be sensical). You have to stick to one or the other for each PM conversation you have.
Relinquish: normal
Fulfillment: none


DP-391 | Information Absorption
Open
The contractor can absorb thoughts and memories from other people by making physical contact with them.
Ability: Each night you may target another player and learn both their faction, as well as the results of any find-type actions they have previously performed.
Renumeration: Alcoholism. Each day, you are told a random living player by the mods and may only vote for that player.
Relinquish: normal
Fulfillment: none


HW-702 | Possession
Expired
The contractor's consciousness can leap into other human bodies and wrest control of them, suppressing the other consciousness within.
Ability: The player may select a target at night and is granted control of the target's body (alt). The target player is informed that they may not post or vote on-thread - only the possessor may do so. Both the possessor and possessee may reply to PMs.
Renumeration: The player must return to their original body after they have possessed someone for a day.
Relinquish: The player must be in their original body (alt) to relinquish the contract.
Fulfillment: If the player's original body is killed while they are possessing another player, the contract becomes fulfilled but they lose the mental dominance that suppresses the possessed consciousness. Both the possessor and possessee may now post in-thread and vote freely. The player may now jump directly from one possessed body to a new target player each night.


XC-677 | Liquid-Induced Cryokinesis
Open
The contractor can freeze liquids at will, including the moisture around another person, immobilizing them.
Ability: You can freeze another player each night. Frozen players are unable to use any night actions for three consecutive nights.
Renumeration: Honesty. You must not lie in the game thread or any off-thread communications.
Relinquish: This contract cannot be relinquished while any other players remain frozen.
Fulfillment: none


TZ-959 | Pyrokinesis
Open
The contractor becomes capable of controlling and spontaneously generating fire. The contractor learns to control the flames and increase their intensity over time by focusing their abilities through song.
Abilities:
--You are automatically immune to Cryokinesis.
--Heat: On any night, can target a player and heat them, remove any lasting Cryokinesis effects upon them.
--Incinerate: Only useable after the contract has been successfully renumerated for four consecutive days. You can target and kill one other player each night. You cannot use Incinerate and Heat on the same night.
Renumeration: Singing. The player must use the title of a song in their posts on five seperate occasions each day. Any song titles can be used, so long as they can be found fairly easily on the internet and are not just single ordinary words. There is no capitalization or other formatting necessary, so you can try to hide them in your posts. You must send a PM to Path-Shaper indicating the posts and song titles each day.
Relinquish: normal
Fulfillment: Once incineration is used for the first time, the contract is fulfilled.


GE-978 | Chronokinesis
Expired
The contractor can reverse temporal flow in the surrounding area, rewinding past events in short bursts.
Ability: Each night, you may choose a target player. Any effects applied to that player (healing, freezing, death, etc) on the previous night are retroactively undone (including potentially bringing them back to life).
Renumeration: Aging Backwards. Each time you use this contract's ability you age backwards to an unknown degree. If the current game day plus the number of times you have used this contract's ability is greater than 10, you die.
Relinquish: This contract is relinquished when and only when you successfully use its ability on yourself.
Fulfillment: none


ID-362 | Remote Inert Organic Sensing and Disintegration
Open
The contractor gains the ability to remotely sense necrotic organic matter - particularly dead bodies. The contractor can detect the shape, location and various other properties of the organic matter. Furthermore, the contractor can remotely nullify the intrinsic field of this matter, disintegrating it. This turns the organic matter into a substance of similar consistency to sand.
Ability: The player becomes a coroner - CFs are no longer posted on-thread and are given to the player, instead.
Renumeration: Dysphonia. The player may only post in pictures (both on-thread and in PMs).
Relinquish: normal
Fulfillment: none


MR-433 | Magic
Expired
The contractor becomes capable of performing genuine magical feats, limited only by the extents of their foresight and imagination. However, the use of this magic frays the structural bonds of the universe, threatening to destabilize the laws of nature themselves. This can be avoided by having no direct observer (in the scientific sense) to any overt violation of the laws of physics. This is accomplished by the contract deteriorating the contractor's sanity to the extent that (s)he can no longer rationally observe their own impossible feats.
Ability: The player gains the following limited-use abilities:
-- 3x Faction Find
-- 2x Contract Find
-- 4x Heal
-- 2x Guard
-- 2x Vig
-- 1x Force Vote
-- 1x Forced Contract Nullification (the target player automatically loses their current contract at the next Dawn)
-- 1x Forced Contract Registration (forces an Open contract onto a player at Dawn, possibly giving them two contracts at once)
The player must use four abilities every night. If they are guarded, each guard only blocks one ability (top of the list first, then alphabetical order of the target for ties), and the ability's usage is still consumed. The player also has 3 BPs each night, each one preventing a single lethal action targeting them. The player cannot be healed or found. The player can open lover conversations at-will to alts with 3 or more vowels.
Renumeration: The player must proclaim themselves on-thread, in bold, to be the world's greatest magician. From there-on they must roleplay on-thread and in PMs as being an eccentric and insane magician to a significant degree, though this does not mean they can't be helpful to the thread and their faction.
Relinquish: This contract cannot be relinquished by any means, including by actions of another player.
Fulfillment: Once the player has run out of ability usages (four nights), the contract is Fulfilled and the player dies after their next post on-thread.


MC-198 | Impenetrable Infinite Force-field Creation
Expired
The contractor becomes capable of creating a vertically-oriented force-field which stretches infinitely upwards, to the sides and downwards. The wall can be sustained for some time, but the contract only allots a single use before Fulfillment.
Ability: Once you hold this contract, divide all living players into two groups. Beginning at the next Dawn, players will only be able to perform night actions on and vote for players in their own group. Each group can lynch one player in their group per day, with vote requirements reflecting the number of players in the group. This effect lasts for two days and nights.
Renumeration: Hyperactive Vocalization. You must reply (with quote) to every post made by a player in your group, and you must do so chronologically and before posting any original non-reply posts. You must do so within 24 hours of any given post and each reply must be a genuine reply of at least 10 words.
Relinquish: you can only relinquish this contract through its Fulfillment effect
Fulfillment: once the force-field effect ends, this contract is Fulfilled and automatically relinquished.


VM-460 | Spectral Contract Manipulation
Registered
A mysterious contract, the mechanisms of which are unfathomable.
Ability:
--Tyranny: The contractor immediately becomes capable of holding two more contracts in addition to this one.
--Consume: Each night, you may choose another player - if they die you learn what contract they hold (if any) and you may substitute it for one of yours (but not this one).
Renumeration: Drinking the Blood of Children. You become an independent player, with the victory conditions of eliminating all other players. You will CF and be found as "[S]He who Drinks the Blood of Children". You must successfully target someone with Consume at least once every two nights, or else you will die instead (you do not need to exchange contracts, just succeed in choosing a player that dies).
Relinquish: This contract cannot be relinquished by any means, including by actions of other players.
Fulfillment: none

This post has been edited by Path-Shaper: 17 May 2014 - 08:08 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#5 User is offline   Path-Shaper 

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Posted 29 April 2014 - 05:59 PM

I'll use this post as a contracts FAQ. But sometimes the only real way to get all the details of a contract is to have it yourself!




General

Can I just keep a contract but not do anything with it to keep it out of circulation? Yes, unless it is a contract that says you *must* use its abilities. Also, note that many contracts' remunerations must be paid whether you use the ability or not.


Registering and Relinquishing

-registering and relinquishing can only happen in the first 18 hours of day

-you can Relinquish at any time during those 18 hours
-any and all Relinquishes in a given day must happen before you can do any Registrations
-Relinquishes do not need to happen in any particular order
-you can relinquish and re-register the same contract in the same day
-you can wait to Relinquish until the exact moment before you Register some other contract - this is probably what you will do in most cases because you probably don't care about anyone else getting the contract you are Relinquishing
-all Registers must be done in the order of players specified at the start of each day



DM-872 | Rupture Internal Organs


XY-170 | Blood-Induced Matter Transportation


JW-157 | Shapeshifting
-the effects only last as long as you hold this contract


OV-724 | Hallucination


EZ-674 | Gravity Amplification


GT-131 | Molecular Reconstitution
-You may not even pretend to cast votes


PJ-531 | Spatial Teleportation
-You don't need to use this ability every day


GC-817 | Invisibility
-You may not post in the first 10 posts of the day. That would constitute paying attention to them.


UI-678 | Anti-tank Rifle Materialization


KN-042 | Stone & Metal Material Absorption


XR-821 | Hormonal Attraction Amplification


GW-345 | Fog Generation


DP-391 | Information Absorption


HW-702 | Possession
-details on this are only given to the person who holds this contract


XC-677 | Liquid-Induced Cryokinesis


TZ-959 | Pyrokinesis
-it has to be the same song title for the entire day (not five different song titles in a day)
-the song title cannot be a one-word, ordinary word song (ie: "love"). Either more words or less common-conversation words - it doesn't have to be glaringly obvious that you have this contract, but someone with a very keen eye should have a chance of catching it.



GE-978 | Chronokinesis


ID-362 | Remote Inert Organic Sensing and Disintegration
-The mods become the coroner again if this contract is reliqnuished


MR-433 | Magic


MC-198 | Impenetrable Infinite Force-field Creation

This post has been edited by Path-Shaper: 06 May 2014 - 02:46 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#6 User is offline   Path-Shaper 

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Posted 05 May 2014 - 05:50 PM

It is Day 1. 36 hours remain. 18 hours of registration remain.

14 players are alive: Anthras, Ay Estos, Demelain, Hanas, Hentos Ilm, Karatallid, Kaschan, Korbas, Korbalain, Okaros, Pran Chole, Ryllandaras, Tholen, Venesara

8 votes to lynch. 7 votes to go to night.


No one has voted.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#7 User is offline   Korvalain 

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Posted 05 May 2014 - 05:54 PM

First!

#8 User is offline   Hentos Ilm 

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Posted 05 May 2014 - 06:12 PM

Second, and out again - this is purely a courtesy visit. I will post more in 12-14 hours when at work.

#9 User is offline   Ay Estos 

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Posted 05 May 2014 - 06:30 PM

Checking in.

Looks like Pyrokinesis will be harder than I thought since it has to be a readily apparent song name, can't just pick things like "Imagine" or "Hello"

Not to get too serious too early, we just normally don't have this much information to go on, so back to our regularly scheduled programming; dragonsecks and all possible variations thereof, in this specific case, Dragon Jacking.

Posted Image

#10 User is offline   Anthras 

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Posted 05 May 2014 - 06:40 PM

This is just a checking in post.

#11 User is offline   Korbas 

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Posted 05 May 2014 - 07:02 PM

Check in.

Ay Estos, that is an awesome image. I nominate that it become the official Silanah avatar.

#12 User is offline   Okaros 

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Posted 05 May 2014 - 07:17 PM

Dang, I've been sitting here F5ing all day, hoping to be the first post, but then I had to go to a meeting, and now I'm not the first post.

*jumps off a cliff*

#13 User is offline   Korbas 

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Posted 05 May 2014 - 09:06 PM

Oh. Fuck dragonsecks. Serious business. Contracts are showing up as registered. Today is the one day when contract registration can give us great info.


View PostPath-Shaper, on 29 April 2014 - 05:44 PM, said:

-scum who have no contract
-remaining scum
-town who have no contract
-remaining town



View PostPath-Shaper, on 29 April 2014 - 05:53 PM, said:

Current Contract List



Closed until Day 6 - This Contract is not yet available, but will become Open on the specified Day.
Open - No one currently holds this Contract, it is available for registration.
Registered - A player currently holds this Contract.
Fulfilled - This Contract has been Fulfilled. It cannot return to Open status.
Expired - A player has died with this Contract registered. It is lost forever.





DM-872 | Rupture Internal Organs
Open



XY-170 | Blood-Induced Matter Transportation
Registered



JW-157 | Shapeshifting
Open


OV-724 | Hallucination
Open


EZ-674 | Gravity Amplification
Open


GT-131 | Molecular Reconstitution
Open


PJ-531 | Spatial Teleportation
Registered


GC-817 | Invisibility
Open

UI-678 | Anti-tank Rifle Materialization
Registered


KN-042 | Stone & Metal Material Absorption
Open


XR-821 | Hormonal Attraction Amplification
Registered

GW-345 | Fog Generation
Open


DP-391 | Information Absorption
Open


HW-702 | Possession
Registered




Unless we're willing to assume 6 scum, that means we can get Rupture Internal Organs and keep it out of scum hands. And, with Hallucination, we can PI the holder? Possession being the wild card. I've updated my list.

#14 User is offline   Ay Estos 

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Posted 05 May 2014 - 09:25 PM

Not at all willing to entertain the idea of 6 scum. If the contracts were given out randomly it would be feasible for scum numbers to be much closer to parity, but as they always get priority on contracts - and not just on day one - it is hard to imagine more than 4 at most, would guess 3.

Whoever gets RIO - the 2 night murders (these names are too long, lets start shortening them down) please for the love of god be careful with it. Better to not use it and have just a regular RI than lose 3 town in a single day with a bad vig.

#15 User is offline   Tholen 

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Posted 05 May 2014 - 09:46 PM

The many possibilities for this game are interesting, trying to wrap my mind around it all.

So much ability available for everyone.




Checked in btw.

#16 User is offline   Pran Chole 

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Posted 05 May 2014 - 11:06 PM

Ok, I want to be the first to say that Tholen's avatar is hilarious.

#17 User is offline   Pran Chole 

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Posted 05 May 2014 - 11:06 PM

And mine is clearly the best.

#18 User is offline   Kaschan 

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Posted 06 May 2014 - 12:49 AM

Checking in. Today was much busier than expected, and game started later, after I've had my free comp time.

Probably won't be on much tonight, but should be available tomorrow.

#19 User is offline   Path-Shaper 

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Posted 06 May 2014 - 02:55 AM

It is Day 1. 26 hours and 54 minutes remain. 8 hours and 54 minutes of registration remain.

14 players are alive: Anthras, Ay Estos, Demelain, Hanas, Hentos Ilm, Karatallid, Kaschan, Korbas, Korbalain, Okaros, Pran Chole, Ryllandaras, Tholen, Venesara

8 votes to lynch. 7 votes to go to night.


No one has voted.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#20 User is offline   Path-Shaper 

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Posted 06 May 2014 - 02:55 AM

This mod is off for the night, see you in the morning.
Only someone with this much power could make this many frittatas without breaking any eggs.
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