Malazan Empire: Mafia 109 - Gardens of the Moon - Malazan Empire

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Mafia 109 - Gardens of the Moon

#201 User is offline   Okaros 

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Posted 15 March 2014 - 01:58 AM

View PostDenul, on 14 March 2014 - 11:15 PM, said:

View PostOkaros, on 14 March 2014 - 10:32 PM, said:

Quick comment -

Amp, something has been bugging me about Denul's return, and I think you hit it pretty close. There were a lot of facets of the Lock lynch that Denul almost deliberately skipped over...for instance, when he quoted our posts as the last two that "made the lynch inevitable", I had made two posts in quick succession and he only quoted the second with the vote. In the first I said that Lock was at L-4 and we had around 2 hours left. It was 90 minutes before L-3, and Okral showed up just in time to hammer with only 20 minutes left on the clock. We BARELY got the votes for a lynch - there was no speed lynch or rush at all, we were hurting for people to show up and vote. He also didn't mention that voting was more necessary than before due to the modkill and the extra vote required to achieve "majority", since the modkill altered that. So I think his analysis of the lynch train is poor and shows that he may be trying to steer the thread a bit while leaving a lot of things out.

I want to hear from both Denul and Bek, in regards to Amp's case and mine, respectively.

Incidentally, this is an example of why I think Bek is full of shit when he said that the lynch train wouldn't be useful on day 2. Even if we were somehow unable to gather info directly from the votes and how/when they were made, a lot can be gathered by seeing someone ELSE analyze the lynch train, as I think is happening here with Denul.


I'll comment on this one last time before I am out for the weekend. All I was doing was pointing out who the swing votes were. You and amp have your panties in a bunch because you were the 2. Do I think you are both scum? Probably not, as that would be really bad and overtly obvious play. In and of itself, it means nothing, after all, every lynch, good or bad has a swing point, but it's these kinds of things you can tie together with other things to come up with a good case. As amp pointed out, and as I posted on thread, if I was around I would have been on the train to get a lynch, but the fact remains, we lynched an inno and you 2 were the swing votes.


Nah, you just don't have a good grasp of how the lynch went down because you weren't around, that's all. 3 people voted for Monok and disappeared - they never showed up again before timeout. Alkend voted Rikkter and disappeared - never showed up before timeout. Silchas modkilled himself for unknown reasons. That's 5 votes out of 16 completely unavailable, and we needed 9 (NINE) votes to lynch, now with only 15 players without Silchas. So out of the 11 possible people who didn't jump ship before time out, 9 of them had to vote the same person to get a lynch. And 2 players never voted (coincidentally...you and Bek). So we needed ALL REMAINING 9 VOTES to get a lynch. I hope you are getting that this was not easy. With less than 2 hours out of 36 until timeout, Rikkter had 1 vote, Monok had 3, and Lock had 5. There is no fucking swing vote here. Unless other people showed up - which they didn't - it was literally impossible to lynch anyone except Lock, because the numbers were not there. So with about an hour and a half left, I put down the 6th vote, and luckily, Okral showed up and voted with 20 minutes on the clock to get the lynch. Do you see this picture? It was a very long, slow day 1 and most people did not participate; some didn't bother to vote. The Lock train built up in the second half of the day, and while the rest of us waited for you fuckers to show up, we had no choice but to vote Lock or timeout with no lynch.

So, there wasn't a swing vote - unless you count the absence of a vote a "swing vote". That's what you're missing. The only way there could have been a swing vote is if you (or someone else) showed up to vote or switch votes. But no one did. It's a pretty clear picture if you played through it, but I can see how the time-lapse could be confusing if you weren't around. I hope you see the issue more clearly now.

#202 User is offline   Alkend 

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Posted 15 March 2014 - 08:13 AM

While initially Okaros' reaction sounded a little butt-hurt overstrong, that reply by Bek wasn't terribly convincing. If either is scum, I'm leaning Bek.

As for Denul, I don't care that they have come on an posted in a flurry. People with RL issues will post like that. It's just how they posted. I wasn't around for the end of the lynch either, but even I could tell it was going the way it was going to go during my readup. Pointing accusatory fingers at votes that were points of no return is rather melodramatic, especially coming from someone who wasn't online at the time.

#203 User is offline   Monok Ochem 

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Posted 15 March 2014 - 11:59 AM

Sorry for my absence, I've been rather preoccupied. It is my intent to review and post during the course of the day, before familial events whisk me away for the weekend.

#204 User is offline   Galayn Lord 

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Posted 17 March 2014 - 02:17 AM

First off, Bek and Okaros, cool it. I was sick of the whole discussion right after SR had a slip of tongue. Watch the video (with particular attention to the background words at 2:36).



AND back to the game. Scum probably doesn't have to work hard with the implosions exploding everywhere. I think we need to put pressure on two groups: the voters and the sliders.

The lynch train (Kilava, Kessobahn, Rikkter, Tiamatha, Ampelas, Okaros, Eloth, Monok Ochem, Okral Lom), for all the talk, has hardly been analyzed and I see a lot of dodgy language from those who were on it (e.g. Amp and Kesso). But another who grabbed my attention was Tiamatha, doubting having another dead on day one after the mod-kill, but not really avoiding the opportunity of planting Lock in the ground.

View PostTiamatha, on 13 March 2014 - 06:50 PM, said:

Well now I have to ask the question. Do we want to potentially lynch a towny on top of losing one town member today. Putting us down a probable 3 town players going into the start of day 2. Or do we want to eat the modkill and try to figure out connections with out a day 1 lynch?


In the sliders category, I am looking at Eloth, what little there is.

View PostEloth, on 13 March 2014 - 09:23 PM, said:

View PostTiamatha, on 13 March 2014 - 09:21 PM, said:

View PostEloth, on 13 March 2014 - 08:54 PM, said:

I have no real preference between Lock and Monok and Rikkter. Lock's talk was confusing and muddled and the book talk after doesn't really help his case, but then Lock could just as easily be a confused and muddled person.


With Monok and Rikkter, there's even less there, other than the feeling that because day 1 lynch choices have been so spot on in some recent games (usually through sheer luck), that we could do worse than with going with the first choices on the menu!

Now that is some informed, logical reasoning if I ever did do some!


Nice middle of the road post.

I do agree that there isn't really any distinction between the three. However I feel that Lock's posts after his claw post smacks of desperation.

Vote Lock



Thanks. Middle of the road on day 1 when you don't know shit seems sensible to me :)



View PostEloth, on 13 March 2014 - 10:13 PM, said:

View PostKilava, on 13 March 2014 - 10:10 PM, said:

View PostOkaros, on 13 March 2014 - 09:54 PM, said:

So where are we right now, Lock at L-4? About 2 hours till timeout?


Yes L-3 now and 92 minutes left


Make that L-2.


Vote Lock


Harder to pin down a slider, skating by with a few thoughtful sounding (yet somehow worthless) posts. I think the most damnable post was that middle of the road post, and I'm glad people called him on it, but disappointed we aren't continuing to screw in the tacks.

I think ladies and gents we need to not get caught up in all the shitty SR drama, ignore the bloated egos and hurt prides and get poking at those sitting back and enjoying the show.

Vote Eloth

#205 User is offline   Alkend 

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Posted 17 March 2014 - 03:50 AM

Thats sort of what I am doing with Denul, and I agree we shouldnt get too caught up with posturing. I see what you're getting at with Eloth?

#206 User is offline   Alkend 

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Posted 17 March 2014 - 03:51 AM

Sorry, that should be a period at the end, not a "?". I am on my phone.

#207 User is offline   Path-Shaper 

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Posted 17 March 2014 - 07:59 AM

Weekend freeze still in effect. 14 hours until unfreeze :)
Only someone with this much power could make this many frittatas without breaking any eggs.
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#208 User is offline   Path-Shaper 

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Posted 17 March 2014 - 08:00 AM

But you can still post/vote etc
Only someone with this much power could make this many frittatas without breaking any eggs.
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#209 User is offline   Bek Okhan 

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Posted 17 March 2014 - 11:15 AM

View PostDenul, on 14 March 2014 - 06:47 PM, said:

Finally, to the posts by Bek and Okaral.

While I didn't think there was much substance to the case by Bek, it did seem like he put in some effort. Whats more interesting to me is the reaction, and the OMGUS case by Okaros. That seems like a huge over reaction and subsequent case for a single case/vote. To me it felt like he was trying to stop any momentum from gaining and did this with a hyper aggressive counter case. This also pinged my scumdar. Certainly it's not scummy to counter a case on yourself, especially if you know you are inno, but the tone and way in which he presented his own case made Okaros come off as defensive in my eyes.


"Case" is a big word. I play from work, life interferes, paragraphs get jointed, removed, entered. Imho, my thoughts were a bit jumbled due to the huge timeframe I was writing it in, which was literally several hours.

Something that's hypothetical, like the mod-kill clearance for townies, shouldn't even be there because it's pure theorycraft on how mod-kills can affect a game through judicious, deliberate use by town (and scum, although that's a bit more natural - no scum is ever going to off someone who's on the mod-kill list, of course).

But anyway, that's bygones. What interests me is the reaction.
It's a thin case, he could have adressed some of the points and moved on, maybe even insert a patronising "try harder next time" but instead, he's devoting quite some paragraphs to the dismissal - and then spends more on the countercase, where he drags in anything he can find. That's basically jumping.

With regard to GL's request: yes and no about cooling it. Even if the content of the argument doesn't warrant discussion (anymore), the fact there's an argument here, how it happened and how it's being dealt with shouldn't be discarded.

#210 User is offline   Monok Ochem 

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Posted 17 March 2014 - 01:36 PM

My opportunity to get online never materialized, but I haven't given up hope for today.

#211 User is offline   Okaros 

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Posted 17 March 2014 - 03:23 PM

View PostBek Okhan, on 17 March 2014 - 11:15 AM, said:

View PostDenul, on 14 March 2014 - 06:47 PM, said:

Finally, to the posts by Bek and Okaral.

While I didn't think there was much substance to the case by Bek, it did seem like he put in some effort. Whats more interesting to me is the reaction, and the OMGUS case by Okaros. That seems like a huge over reaction and subsequent case for a single case/vote. To me it felt like he was trying to stop any momentum from gaining and did this with a hyper aggressive counter case. This also pinged my scumdar. Certainly it's not scummy to counter a case on yourself, especially if you know you are inno, but the tone and way in which he presented his own case made Okaros come off as defensive in my eyes.


"Case" is a big word. I play from work, life interferes, paragraphs get jointed, removed, entered. Imho, my thoughts were a bit jumbled due to the huge timeframe I was writing it in, which was literally several hours.

Something that's hypothetical, like the mod-kill clearance for townies, shouldn't even be there because it's pure theorycraft on how mod-kills can affect a game through judicious, deliberate use by town (and scum, although that's a bit more natural - no scum is ever going to off someone who's on the mod-kill list, of course).

But anyway, that's bygones. What interests me is the reaction.
It's a thin case, he could have adressed some of the points and moved on, maybe even insert a patronising "try harder next time" but instead, he's devoting quite some paragraphs to the dismissal - and then spends more on the countercase, where he drags in anything he can find. That's basically jumping.

With regard to GL's request: yes and no about cooling it. Even if the content of the argument doesn't warrant discussion (anymore), the fact there's an argument here, how it happened and how it's being dealt with shouldn't be discarded.


Blah blah blah crappy explanation with no content blah blah blah. You didn't respond to anything I said to you. I guess everyone is fine with this. I do hope that this was two town players going back and forth unnecessarily, but you have made no effort to convince me or anyone else. Regardless, if everyone is giving Bek a pass here, there isn't much I can do. Obviously it would be a waste of time to keep pursuing Bek's colossal errors at this point; no one else has bothered to even comment. If anyone is interested in revisiting them, so am I. Otherwise....fuck it, dude. I am leaving my vote here for now, though.

Monok is still trying to find some time apparently, and GL makes his legendary third post that actually appears to have some content. So I'm going to look at that when I can.

#212 User is offline   Okaros 

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Posted 17 March 2014 - 03:45 PM

View PostAlkend, on 14 March 2014 - 12:51 AM, said:

Well, so much for my case.

Anyways, early Day 2 and I want some low posters to talk.

Denul, Mr. Lubricant himself, has 2 posts. About lubricant.

Vote Denul


View PostAlkend, on 17 March 2014 - 03:50 AM, said:

Thats sort of what I am doing with Denul, and I agree we shouldnt get too caught up with posturing. I see what you're getting at with Eloth?


Alkend - your original reason for voting Denul was that he was a low poster; I don't think you made any posts in between the two above. Now that Denul has returned and started talking and is no longer a low poster (he has more than you now), what are your thoughts about your vote? I think it's pretty odd for you to return to catch up after a few RL days, find that Denul has posted up a storm, and then not say anything about it, when that was your chief complaint. Also, you say "that's what you're doing with Denul," but you haven't done...well, anything since your vote, and Denul has been participating. Now, I'm actually kind of wary of Denul and I'm not saying there aren't reasons to vote for him - I'm just wondering what your reasons are now that he's no longer a low-poster. Otherwise this looks a bit sketchy or maybe like you didn't read the last page or something.

#213 User is offline   Okaros 

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Posted 17 March 2014 - 04:32 PM

View PostAlkend, on 15 March 2014 - 08:13 AM, said:

While initially Okaros' reaction sounded a little butt-hurt overstrong, that reply by Bek wasn't terribly convincing. If either is scum, I'm leaning Bek.

As for Denul, I don't care that they have come on an posted in a flurry. People with RL issues will post like that. It's just how they posted. I wasn't around for the end of the lynch either, but even I could tell it was going the way it was going to go during my readup. Pointing accusatory fingers at votes that were points of no return is rather melodramatic, especially coming from someone who wasn't online at the time.


Oh, I missed this post. Hmm. I guess you did comment on that. Still, the reasoning here is a bit weak. Is your argument now that he's a low-poster or that he's pointing fingers? I don't have a clear picture of this.

#214 User is offline   Bek Okhan 

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Posted 17 March 2014 - 04:35 PM

Okay dude, you want a reply, you get one.

View PostOkaros, on 14 March 2014 - 05:44 PM, said:

Ok, Bek, let's take a fun look at ALL of the posts you've made this game besides your most recent:

View PostBek Okhan, on 13 March 2014 - 07:34 AM, said:

not much.

Until now you have not made a single serious post, you did not participate in voting at all, and you disappeared for the entire second half of day 1. You only have a single post that isn't about lube or SR's "tasteless" remark. Literally. So, having done fuck all so far this game, I think you came back to find a lot had happened and decided you needed to pretend to participate. You contradict yourself so many times in taking apart my post where I voted for Silchas that its desperation begs for a rejoinder. So here we go.

Let's start with your first reply, which is a classy summary of my day 1 activity, which isn't much. Surprise, surprise, I am guilty as charged because, hey, it was day 1 AND I signed up as a low poster AND have been that for the past games AND, once one actually does examine the amount of posts generated in the CET timezone (a whole whopping 4 including two by P-S), I'd say we have a pretty thorough explanation right there.

#215 User is offline   Bek Okhan 

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Posted 17 March 2014 - 05:21 PM

View PostOkaros, on 14 March 2014 - 05:57 PM, said:

You tried pretty hard to cherry-pick quotes from my post that would let you rant for a bit. I'll quote the full post for reference, since you cut most of it and only commented on about a quarter of what I said. I'm sure removing the context made it easier for you to "dig into."

View PostOkaros, on 13 March 2014 - 06:00 PM, said:

Ok, so day 1 still pretty slow. Day 1 votes are coming out like a normal game; cases built on nothing are usually better than actual nothing, since they at least provoke argument/defense/discussion. But I agree with whoever said the current votes are weak and oddly, looking at Silchas... I think he's probably telling the truth about the RP bit, but that doesn't mean it's the WHOLE truth. It could be RP AND a bit of signalling/truth/info. And of course the best place to hide information like that would be in the context of RP, which is perfect in this game since pretty much everyone is here in the first place because they love Malaz, so it's always familiar territory. So there's that.

The whole whoops-everyone-is-taking-offense-at-this-post bit doesn't bother me much. Who really cares? It certainly wouldn't be lynch-worthy in my eyes, even on day 1. But it's the mild-mannered self-offering-on-the-lynch-platter comment from Silchas that gets me. Anyone who self-votes or offers to be lynched is automatically a lynch target in my mind, because it is a play that makes no sense except from an "emotional appeal" perspective (AND THIS IS MAFIA, NO ONE CARES HOW YOU FEEL BITCH). Play like this always hurts whatever side the player is on. If he's scum, it's bad because it makes you a lynch target and on day 1 that is pretty fucking bad. If he's town, it's still bad, because it's just plain and simple bad town play. Assuming you're just some RI posting around and RPing and whatever, offering to be lynched never helps town. In M&P games, RIs win the game for town - that is their only job, to stay alive and study the thread and connect information to find scum. If you know you're town but you think your lynch won't matter cause you're just RI, you are wrong. If we DO lynch you, it was a waste, and not just because we lost a town player, but because that player (Silchas in this case) knows he's town but redirects the lynch onto himself. He should know it's always better to lynch an unknown than a confirmed RI. Yes, you might hit another townie of course, but this is expected, especially on day 1. What we do gain from the lynch is train information and new info to analyze on day 2. So I HATE HATE HATE the self-lynch offering. If you're doing it for meta reasons, like low posting, either ride out the low poster game or get modkilled and stop playing so we don't waste our most important info-gathering tool on you - the lynch.

All that being said, it's unfortunate that Silchas has already made this play because it just makes me think we have to lynch him. Offering to be lynched is inherently suspicious, because it implies bad play (reasoning above) or weaseling out of the spotlight out of pathos from other players. Pathos has no place in Mafia, so the suspicion always remains unless we all sympathize with the poor man's plight and decide to basically CI him for the rest of the game, since it's not often we revisit lynch targets unless they do something egregious that pings the scumdar.

Anyway, that was too long a post to say that I think Silchas made a mistake that deserves pressure unless a more obvious target presents itself.

Vote Silchas

for now. I should probably be around until timeout though.


View PostBek Okhan, on 14 March 2014 - 09:12 AM, said:

Well, three times town is unfortunate. Bit surprised SR did what he did, saying "sorry dudes and dudettes" was enough. I didn't like the person who more or less suggested to him to modkill himself (Okaros) and I'll dig a bit into their post.

A tip for those who say it is superduper suspicious: lynch the guy anyway instead of "asking" them to modkill themselves, because that's quite an asshole move yourself. SR shouldn't have caved in the way he did, but let's face it, numberwise we're off worse now than if we lynched SR, "info" from the lynch (random as fuck) not withstanding. That was a holier-than-thou mechanics argument if I ever saw one...

Copy paste of parts of Okaros' PM:

Quote

He should know it's always better to lynch an unknown than a confirmed RI. Yes, you might hit another townie of course, but this is expected, especially on day 1. What we do gain from the lynch is train information and new info to analyze on day 2.

Meh. You only get the information if there's something to analyse from it. A day 1 train, which is "expected to lynch a townie" to quote you, seldom gives info unless there's lots of vote switching and/or one can decide on (a) pivot(s) that swung the lynch. There wasn't really any here.

You judge each situation as it is with past experience in mind, but there's no overarching principle that says each lynch train will point to the killers. In this day 1 setting, with talk about lubricant being the most interesting thing happening, also leading to a chase of the same individual (Denul) on day 2, a lynch on SR would have been a decent outcome.
Basically, you're talking out of your ass here.



I guess we'll have to go through this slowly. First, I did try to lynch Silchas - I placed my vote on him and said I don't see any way that we shouldn't lynch him. So, you've got your facts a bit wrong there. As for the modkill comment, well, let's save that one for later. Second, my PM, eh? Easy enough mistake. Did you forget that not everyone else has off-thread comms? Been reading too many PMs from someone else? Not damning, but also simply untrue.

Nobody mentioned this principle you're talking about. Each lynch train becomes more valuable in terms of being analyzed as more lynches happen.

I disagree here as it's the nature of the lynch that matters. A pile-up on the only possible target isn't a very valuable train, only the bit up to where there was choice. In this case, that choice was entirely random except that scum probably won't vote scum. Unless they want to build distance and gambled that it was safe.

As for not lynching being worse: in this scenario, I disagree.
The mod-kill gave us a CF, it could supplant the lynch easily (especially for those who already thought SR was the likely target) and we wouldn't be worse for wear, neither in info nor in numbers, as compared to a standard day 1.
It's the same reason why I believe a town vig should be conserved instead of used early: it's almost always a townie and there's no reason to be greedy unless you close of an avenue of interest. A reaction after the lynch was "oh, it was Dolmen, a bit of newbie mistake, that explains it". Meanwhile, we're three players down instead of 2. You can argue whether the Lock lynch was worth it or not, but it isn't clear cut bette.

Quote

Having three lynch trains to look back on and analyze is much better than having two. Of course day 2 is still a tenuous situation. We've barely moved into the middle of the game yet. And yet, that still doesn't counter the fact that train information IS important, even on day 2, or we wouldn't bother lynching on day 1 since we usually have so little to go on. So what are you saying here? First you say that lynch train information from day 1 isn't useful, then you go on to say that a lynch on SR would have been a "decent outcome".


Exactly, and the statement is hardly ambiguous. SR was the consensus target due to his antics, and we already got that CF for free. Why lynch someone else (and on what basis) when the thread is content-low?


Quote

(I'm sure that's easy to say looking back at his CF.) If the first statement is true, why do we bother lynching on day 1? (I realize you didn't show up to vote, so you don't have any point of reference so far this game.) I'm talking out of my ass? You are not even agreeing with yourself; at least my position is consistent. If a lynch on SR is decent, why would a lynch on Lock be any worse?

See above.

Quote

Unless you're just upset about the modkill, which was a completely separate issue - it has nothing to do with how day 1 should be played and whether or not a lynch is good on day 1 (you'll notice most players on thread agreed with this even post-modkill, and I believe Tiam brought it up first). So if that's your argument you are in the minority. But let's look at your post anyway.

It was ever thus.

#216 User is offline   Bek Okhan 

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Posted 17 March 2014 - 05:22 PM

Having some quote-tag problems.

#217 User is offline   Bek Okhan 

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Posted 17 March 2014 - 05:23 PM

Quote

View PostBek Okhan, on 14 March 2014 - 09:12 AM, said:

Quote

So I HATE HATE HATE the self-lynch offering. If you're doing it for meta reasons, like low posting, either ride out the low poster game or get modkilled and stop playing so we don't waste our most important info-gathering tool on you - the lynch.

Agree with the first part, vehemently disagree with the second part for several reasons.
You're saying "if you can't be useful, kill yourself and get out of the way" which

A. lowers town numbers if the guy is a townie faster than balance of the game suggests is good,
B. opens the way for low poster hunts, which are usually distracting from scum hunts in mid- to late-game - low content as opposed to low posting is what yields scum,
C. to be pedantic as hell, reading comprehension is our best tool, followed by questioning, quoting, finds, lover relations, heals and guards because they can actually protect and reveal living CIs and establish shades of grey.Not to mention casemaking. The lynch is an imperfect tool at best and it is used most of the times because town is misguided by scum or by its own blinders. No single CF establishes trust in a living player. All it does is removing doubt from a single player's alignment (two if the lynch is the result of a reveal) at the cost (and in about 20% of the cases at the additional benefit) of removing that player from the game.


I'll first counter your points:

A. Yes, a modkill certainly upsets the balance of the game. No one wants a modkill. After calling me pedantic, this is almost comical. I never wanted a modkill, and I'll go into why I said what I did in a moment.
B. I'm not seeing the relevance here. Asking people to keep playing even IF they are low posting opens the way to low poster hunts? Because that's exactly what I said (quoted below).

what you said was:

Quote

If you're doing it for meta reasons, like low posting, either ride out the low poster game or get modkilled and stop playing so we don't waste our most important info-gathering tool on you - the lynch.
C. Pedantic bear is pedantic? You're doing the same thing in this post that I was doing, buddy. Giving your own opinion on how the game should be played and acting like it's obvious. So you're already guilty of what you're accusing me of - always nice to point the finger while committing the same crime... Second..reading comprehension, hmm. Really? Is that important in a text-based information game? I was assuming we all had a grasp on this already or we wouldn't be here. And guess what - you conveniently dismissed the fact that I was explicitly talking about how RI should be playing . RI don't have finds, lovers, heals, or guards. It's like you only read half my post and decided it was a nice hook to latch onto. Notice this nice quote you ignored:

View PostOkaros, on 13 March 2014 - 06:00 PM, said:

RIs win the game for town - that is their only job, to stay alive and study the thread and connect information to find scum. If you know you're town but you think your lynch won't matter cause you're just RI, you are wrong


Really, so you think that what I meant by that was we should not bother questioning, quoting, making cases? I clearly stated how I think RI should be playing, this game and in general - which was to stay alive and gather information and lynch. And yes, the lynch is one of if not the most important tools in the RI role. Often time most RIs are NOT making cases or starting lynch trains - most players either agree/disagree and vote accordingly. This means that as an RI, if, God forbid, someone else happens to make a good case, as an RI you can obviously try to make a counter case or any number of things, but in the simplest form, your power now lies in your vote. Do you vote for this person with a good case on them so we can hopefully hit scum and/or get a CF and analyze train info? Or do you not vote and sit around and hope your team wins? These are contradictory viewpoints, and only one can be considered good RI play, in general (allowing for exceptions, which can happen depending on the game or mechanics).

So either you a) didn't read my post, b ) lack your own self-proclaimed required reading comprehension, or c) you ignored it because it basically undermines your point so badly that it simply could not be made with my quote sitting next to it. Take your pick and let us know which one it was.

Like I said, your statement is an "either/or" thing.

About the modkill - I made one comment about it in my entire post, and here it is:

View PostOkaros, on 13 March 2014 - 06:00 PM, said:

If you're doing it for meta reasons, like low posting, either ride out the low poster game or get modkilled and stop playing so we don't waste our most important info-gathering tool on you - the lynch.
[/quope]
You're burying it under a lot of words, but the statement, which I underlined, is an either/or.


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To be totally clear, I was not genuinely suggesting Silchas modkill himself. You'll also notice at this point he wasn't even a low poster. I made a strong, black-and-white statement like this (in the same context as my whole post) because offering to be lynched is the equivalent of not playing. You get lynched, you die, no more game for you (this is town vs. scum, I don't think we'll see anyone resurrected from the dead in TMDI 4). My point was that you should always keep playing, even as a low poster - try to do your best and make useful comments. This is still sitting on the crux of my whole post, which is "this is a really bad idea if you are RI - here are better ideas on how to play". I encouraged him to ride out the game if he thought he was just going to low post, and then I suggested that if he wasn't going to play, get modkilled.



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This is harsh, but I said it really to get a rise out of Silchas (I clearly did, just not the reaction I wanted) and provoke him into a real defense instead of "QQ, plz lynch me because I'm sad now". I believed it would be effective because if you were really going to intentionally modkill yourself on day 1, why sign up and play? That would make no sense to me, so his almost INSTANT decision to modkill himself after the first bit of real pressure from another player shows that Slichas didn't care about helping his team win (or else he would have defended himself or let himself be lynched instead of modkilled) and had no interest in even playing the game, since he threw in the towel halfway through day 1, before there was a train on him or any serious suspicion yet, aside from my original and only post pressuring him. Claiming that how SR feels about playing the game is in any way my fault is one you'll have to explain. Nobody who really cared about playing the game would modkill themselves at the first hint of a suggestion that they should, regardless of how he may have interpreted what I said.

There's numerous reasons why someone might ask for a mod-kill. One could be that they feel guilty about the comment/antagonizing everyone and seeing it as penance (misguided) or the opposite, being very annoyed with the fact people were upset. Another would be that they messed up and town would be better off without them - we've seen that, too, and we've seen it granted by mods as well. In this case, SR blew up. There's no other discription. If he didn't care to play for the team, he'd have stopped posting and had been lynched. I think there's a distinction there and I do feel it is a bit rich to condemn someone's willingness to play or not play.

Onward -

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View PostBek Okhan, on 14 March 2014 - 09:12 AM, said:

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All that being said, it's unfortunate that Silchas has already made this play because it just makes me think we have to lynch him. Offering to be lynched is inherently suspicious, because it implies bad play (reasoning above) or weaseling out of the spotlight out of pathos from other players. Pathos has no place in Mafia, so the suspicion always remains unless we all sympathize with the poor man's plight and decide to basically CI him for the rest of the game, since it's not often we revisit lynch targets unless they do something egregious that pings the scumdar.

Blergh. Lecturing that looks like Okaros takes a stand, but it is basically all bullshit, including the last bit which is patently untrue.
Let me get my own private soapbox out to do some counter preaching.

People seldom leave the spotlights once they've been a target.
For one, whenever one avenue of inquiry runs dry, people turn back almost automatically, especially if there's little enthusiasm for casemaking.
Another reason is that a future townie who becomes a lynch target will always try and get someone else lynched in his stead, based on the knowledge that he is town - who better than someone who was already suspicious? The same goes for scum, but once fingered, that's usually to prolong the inevitable.

That's incidentally the point where train analysis actually will pay off. As for pathos having no place: bullshit. Decisions on who to trust, who to distrust, who to investigate, who to vote for are first and foremost based on interpretation and interpretation's always subjective and tinged with emotions, including pathos. It's one of the reasons why a strong symp is such a powerful asset to a scum team.


I just flat out disagree with you here. And please recognize, this is a disagreement about the fundamentals of how to play Mafia, not anything related to this game specifically. In my experience, in M&P games or normal town vs. scum games (that's what this is), when the lynch comes down to two targets and there are trains on both, it usually swings one way and never swings back. The person who got let off the hook is not a primary target anymore because we usually cannot afford to waste another day lynching him based on any new information gained from the day's lynch (CF), lynch train, and night actions. The search almost ALWAYS turns to someone else - as you yourself have proven. You decided the next highest target from day 1 gets a pass, despite Monok even getting 3 votes that never moved, and you vote for me instead.


When there's a choice between two good cases, one leads to a (town) lynch, the other is put on the backfoot, then yes, there is a distinct chance that the second case will be dragged up again and will lead, eventually, to a lynch. Reason one is that we regularly run out of targets and revisit previous ones. Reason two is that scum is understandably hesitant to kill off players who have been fingered/doubted/case made before because they're either scum, or a convenient person to point a finger to. There have been games where late game trains were connected by day 1/2/3 stuff and people just added to cases, instead of giving a pass for the rest of the game - as is your experience. That's playing with blinders on.

As for Monok: I decided to make an independent decision. Oh look, didn't you describe that as good town play?

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This is a perfect example of what I'm talking about. You'll notice Alkend did the same thing - dismissed the other target from the previous day and decided to put pressure on a low-poster, Denul. So you're just factually wrong about this being a generally true statement - I won't disagree that sometimes we do go back and lynch people who were targets from previous days, but it's not common that they are the first players examined after night gets resolved. So we disagree, and so far, the play this game supports my view and not yours.

After one whole day and you being fairly aggressive, shouting from the rooftops how it ought to be played...

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Comment about pathos - again, I was using strong wording to emphasize that whining about being a lynch target almost never works and no one cares if you go down crying while sitting on your hands. That's what I meant when I said this first:

View PostOkaros, on 13 March 2014 - 06:00 PM, said:

Anyone who self-votes or offers to be lynched is automatically a lynch target in my mind, because it is a play that makes no sense except from an "emotional appeal" perspective (AND THIS IS MAFIA, NO ONE CARES HOW YOU FEEL BITCH)


You're right in that if you can convince players to take pathos into account when they are analyzing the game, it is a very strong play, which is why you're right, a good symp DOES do that because it fucks with town, not because it helps them. I've been talking the whole time about the basic town RI role and from your own words, your dissenting opinion only applies if you're scum. Gee, how convincing, RI's should be playing like scum to win the game! Your analysis and conclusion of my argument culminates in suggesting a playstyle that DOES NOT HELP TOWN, but instead you say it EXPLICITLY HELPS SCUM. What the fuck does that make you? Doesn't sound like good advice coming from a townie....

Argh. Ever heard that everyone is subjective, including language? I think a guy called Kant had something to say on the matter. You and I clearly rub each other the wrong way, and it colours the view you have of me and I have of you. It colours everything. You can't turn it off for mafia and recognizing it "player A sounds so reasonable/convincing I want to believe him" vs "player B is an antagonistic asshole, I have trouble reading him and being objective" isn't bad play. Recognizing the sentiments YOU WILL HAVE is pretty bloody essential, mr. mafia 101.

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View PostBek Okhan, on 14 March 2014 - 09:12 AM, said:

As for self-modkilling, blergh. It's setting a bad precedent. What if at a quarter of the game the most suspicious characters with a town PM decide on a suicide-per-modkill pact, clear themselves that way and leave the scum and just enough town to vote them off standing?

So, for
A. actively suggesting he mod-kills himself "for the benefit of town" when there's no better lynch;
B. making a huge post that really rubs me the wrong way content-wise;
C. lack of a better target:

Vote Okaros.


A bad precedent? How about just bad in general? No fucking shit it's bad. Oh wait...then you go to EXPLICITLY SPECULATE on the possibility that Hey, if all the town players who appear suspicious on thread just modkill themselves, town can easily just find scum and win the game! Are. You. Fucking. Serious. You actually suggested that a large number of town players modkilling themselves could benefit town. Holy fucking shitballs, Batman. I can't think of a worse idea for town - STOP PLAYING, FORGET CASES, JUST BREAK THE GAME AND GIVE US YOUR CF PLZ. Scum talking if I ever fucking heard one.

It's a hypothetical case that has actually happened once or twice, with a townie under pressure suiciding through mod-kill to prove he was town and scum was misleading the other townies b y the nose. So no, not so far-fetched.

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As for your "summary" of reasons to vote me, well, they lack so much substance now that addressing them again would be a waste of time. And I think my reasons for voting you are now pretty clear.

Your post is the scummiest post so far this game.

Vote Bek Okhan


It is certainly the post you disagree most with, but whether it is scummy or not remains to be seen. Which, incidentally, does prove that emotions cannot be turned off.

#218 User is offline   Bek Okhan 

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Posted 17 March 2014 - 05:25 PM

View PostOkaros, on 17 March 2014 - 04:32 PM, said:

View PostAlkend, on 15 March 2014 - 08:13 AM, said:

While initially Okaros' reaction sounded a little butt-hurt overstrong, that reply by Bek wasn't terribly convincing. If either is scum, I'm leaning Bek.

As for Denul, I don't care that they have come on an posted in a flurry. People with RL issues will post like that. It's just how they posted. I wasn't around for the end of the lynch either, but even I could tell it was going the way it was going to go during my readup. Pointing accusatory fingers at votes that were points of no return is rather melodramatic, especially coming from someone who wasn't online at the time.


Oh, I missed this post. Hmm. I guess you did comment on that. Still, the reasoning here is a bit weak. Is your argument now that he's a low-poster or that he's pointing fingers? I don't have a clear picture of this.


It is that his posting habit is that of a low-poster and that the pointing fingers over a lynch is rich for someone not there.

#219 User is offline   Bek Okhan 

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Posted 17 March 2014 - 05:25 PM

And now I am off for the evening. Adios.

#220 User is offline   Okaros 

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Posted 17 March 2014 - 06:17 PM

Well, there we are. I appreciate the time taken to address my points individually and as a whole. I think we'll continue to disagree about things like whether or not lynching after the modkill was wise, and although your reasoning is fairly strong for not lynching, it still tickles the itch of anyone suggesting a no-lynch on day 1. So there's that. I also disagree about SR modkilling himself - you're saying someone who didn't want to play for their team would let themselves get lynched, but as you said and I already agreed with, SR letting himself get lynched (my vote on him was the first.....no train or anything) would have been ideal for town. So obviously his play can't be ideal for town and also representative of him not wanting to play for town at the same time. Those two things are mutually exclusive. But we're still basically arguing over reasons we cannot know, so it's a bit pointless aside from your contradiction there.

Otherwise, fairly level-headed and reasonable reply, which eases my nerves a bit. So I will

Remove Vote

for now. Only thing that still bothers me is the lack of content/analysis outside of the little spat we've had but that can be said about most players at this point.

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