Malazan Empire: Gardens of the Moon - Malazan Empire

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Gardens of the Moon Awesomeness

#21 User is offline   D'rek 

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Posted 10 March 2014 - 03:41 PM

Oh, and re:TMDI, I'd call it a 4.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#22 User is offline   D'rek 

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Posted 10 March 2014 - 03:48 PM

View PostPath-Shaper, on 10 March 2014 - 03:39 PM, said:

View PostD, on 10 March 2014 - 03:36 PM, said:

The way you phrased it it sounded to me like the scum guards were paired - ie they together do one action per night (and are usually unguardable or have to pick who does it) - but that the town were two separate individual finder/guards who were also lovers.


I originally intended them to be seperate finders and if one revealed the other would counter and the symps would back them up but that was advised against and therefore that is why they are now lovers.


Okay, but lovers vs paired is quite different.

Lovers: each player does their own NAs individually and is affected by other NAs individually. But the two players can talk off-thread.

Paired: the two players can talk off-thread, and they have a joint NA. There's two ways this is usually done:
a) each night, the paired players together do their NA on one target. They cannot be guarded until one of them dies
:) each night, the paired players pick one of them to do the NA on one target. That player can be guarded but if the other paired player is guarded it does nothing

You can either have NAs that are used on paired players like heals and finds apply to both of them automatically, or only to the one, but you should specify it (and how you're doing the above).

Also, there's a common-elsewhere rule (but not very common on these forums) that if players are paired and one dies they both die (or same for recruitment)



View PostPath-Shaper, on 10 March 2014 - 03:41 PM, said:

View PostD, on 10 March 2014 - 03:38 PM, said:

Quote

Finders find ability. guard, heal, find, kill
But if the roles are only: scum killer scum guard x2 (paired) town guard/finder town guard/finder and they all know that those are the only roles, and the town finders know each other, then they know every other person they find who has a guard ability is scum, no?



Yes finders only find if the person has a kill ability or not. How would you phrase that?


My point was that you say finders find abilities like heal and find, but that will never happen in this game so its kinda moot.

If you want them to only be able to find the killer, then just phrase it as they are "killer finders".

"Once per night, you may choose another player and you will learn if they (currently) have the 'kill' NA. You will not learn their alignment (ie: you will not find the scum guards)."

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#23 User is offline   Path-Shaper 

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Posted 10 March 2014 - 04:08 PM

Thank you.

For the purpose of this game, the finders perform one action together. If one is guarded then the other is still able to do the find.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#24 User is offline   Path-Shaper 

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Posted 10 March 2014 - 04:12 PM

View PostD, on 10 March 2014 - 03:48 PM, said:

View PostPath-Shaper, on 10 March 2014 - 03:39 PM, said:

View PostD, on 10 March 2014 - 03:36 PM, said:

The way you phrased it it sounded to me like the scum guards were paired - ie they together do one action per night (and are usually unguardable or have to pick who does it) - but that the town were two separate individual finder/guards who were also lovers.


I originally intended them to be seperate finders and if one revealed the other would counter and the symps would back them up but that was advised against and therefore that is why they are now lovers.


Okay, but lovers vs paired is quite different.

Lovers: each player does their own NAs individually and is affected by other NAs individually. But the two players can talk off-thread.

Paired: the two players can talk off-thread, and they have a joint NA. There's two ways this is usually done:
a) each night, the paired players together do their NA on one target. They cannot be guarded until one of them dies
:) each night, the paired players pick one of them to do the NA on one target. That player can be guarded but if the other paired player is guarded it does nothing

You can either have NAs that are used on paired players like heals and finds apply to both of them automatically, or only to the one, but you should specify it (and how you're doing the above).

Also, there's a common-elsewhere rule (but not very common on these forums) that if players are paired and one dies they both die (or same for recruitment)



View PostPath-Shaper, on 10 March 2014 - 03:41 PM, said:

View PostD, on 10 March 2014 - 03:38 PM, said:

Quote

Finders find ability. guard, heal, find, kill
But if the roles are only: scum killer scum guard x2 (paired) town guard/finder town guard/finder and they all know that those are the only roles, and the town finders know each other, then they know every other person they find who has a guard ability is scum, no?



Yes finders only find if the person has a kill ability or not. How would you phrase that?


My point was that you say finders find abilities like heal and find, but that will never happen in this game so its kinda moot.

If you want them to only be able to find the killer, then just phrase it as they are "killer finders".

"Once per night, you may choose another player and you will learn if they (currently) have the 'kill' NA. You will not learn their alignment (ie: you will not find the scum guards)."


Quote

Tattersail - Things are stirring. You feel it in your bones. You know you must act but you don't know who against. Your feeling a little lost and the cards are calling. To use them you must let down your guard for one night, they are taxing and you know you must use them wisely.

You are one of a Finder/Guard pair. On night one you can select either find or guard. On night two must choose the other action or nothing. Night 3 resets and so on.

You can communicate off thread with Fiddler (Kilava). You share the following ability.


Once every other night, you may choose another player and you will learn if they (currently) have the 'kill' NA. You will not learn their alignment

Once every other night, you may choose another player and you will guard that player from performing any action in the night.

Only someone with this much power could make this many frittatas without breaking any eggs.
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#25 User is offline   D'rek 

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Posted 10 March 2014 - 04:23 PM

That looks good.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#26 User is offline   Path-Shaper 

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Posted 10 March 2014 - 05:23 PM

PM to all RI's

insert whoever they are and then...

You are RI


Ability -

Deck of Dragons Each night you may submit to me the name of one alt, you have to guess which player that alt is. If successful you gain much rep from your peers.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#27 User is offline   Path-Shaper 

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Posted 11 March 2014 - 08:33 AM

View PostPath-Shaper, on 10 March 2014 - 12:03 PM, said:

List Randomizer

There were 16 items in your list. Here they are in random order:

Dujek
Quick Ben
Kalam
Whiskeyjack
Cotillion
Hedge
Tattersail
Ganoes Paran
Sorry
Fiddler
Toc the younger
Tayschrenn
Picker
Shadowthrone
Adjunct Lorn
Hairlock

There were 16 items in your list. Here they are in random order:

okral lom
bek okahn
alkend
rikkter
denul
galayn lord
eloth
okaros
monok ochem
kilava
korabas
kessobahn
lock
tiamatha
ampelas
silchas ruin

Dujek = Okral Lom
Quick Ben = Bek Okhan
Kalam = Alkend
Whiskeyjack = Rikkter
Cotillion = Denul
Hedge = Galayn Lord
Tattersail = Eloth
Ganoes Paran = Okaros
Sorry = Monok Ochem
Fiddler = Kilava
Toc the younger = Korabas
Tayschrenn = Kessobahn
Picker = Lock
Shadowthrone = Tiamatha
Adjunct Lorn = Ampelas
Hairlock = Silchas ruin


There were 16 items in your list. Here they are in random order:

HO = Dujek
Tapper = Quick Ben
Shinrei = Kalam
Macros = Whiskeyjack
The Dude = Cotillion
Gust Hubb = Hedge
Khell = Tattersail
Ansible = Ganoes Paran
Peanutbutta = Sorry
Messremb = Fiddler
Blend = Toc the Younger
Azathmaster = Tayschrenn
Dolmen Weeks = Picker
Venge = Shadowthrone
Starling = Adjunct Lorn
Brujah = Hairlock
Only someone with this much power could make this many frittatas without breaking any eggs.
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#28 User is offline   Path-Shaper 

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Posted 11 March 2014 - 09:50 AM

I have PM'd Peanutbutta about playing the game, he expressed interest but I want to make sure he can play seem as he has the starring role.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#29 User is offline   Path-Shaper 

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Posted 11 March 2014 - 11:58 AM

View PostPath-Shaper, on 11 March 2014 - 09:50 AM, said:

I have PM'd Peanutbutta about playing the game, he expressed interest but I want to make sure he can play seem as he has the starring role.


I will give him until tomorrow morning to respond and then send out role PM's.

If he does not respond then I will randomize the RI's and the first one to come out will get the Sorry role.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#30 User is offline   Path-Shaper 

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Posted 11 March 2014 - 02:23 PM

There were 9 items in your list. Here they are in random order:

HO = Dujek
Azathmaster = Tayschrenn
Starling = Adjunct Lorn
Dolmen Weeks = Picker
Brujah = Hairlock
Shinrei = Kalam
Blend = Toc the Younger
Macros = Whiskeyjack
Tapper = Quick Ben


HO becomes Sorry if there is no response from PB.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#31 User is offline   Path-Shaper 

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Posted 12 March 2014 - 08:10 AM

I had a PM in my main account and was excited, but it wasn't PB it was Bubba with a password change. :)
Only someone with this much power could make this many frittatas without breaking any eggs.
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#32 User is offline   Path-Shaper 

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Posted 12 March 2014 - 08:51 AM

Alts have been sent out. I sent one to KL to be a little cheeky as there is no PB but she doesn't have to play.

Does Mafia Manager not work?
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#33 User is offline   Path-Shaper 

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Posted 12 March 2014 - 09:19 AM

Quote

Ganoes stares at Tattersail but he doesn't see her. His mind is remembering the "walk" he had with Adjunct Lorn. The smell was bad but that wasn't the worst, the squish crunch of each step, the sound grating on his ears making his teeth grind and setting his whole body on edge.

Tattersail wants to have sex, she just needs something to put her mind at ease, she has a feeling and she knows she may need to call upon her Deck of Dragons but not yet, no right now, she looks up to see Ganoes with a weird look on his face, right now she needs a beer.




Quote

'It smells bad from here to the throne,' Kalam said, his scarred face twisted with worry. He sat crouched on his haunches, absently scratching the lines of a web on the ground with his dagger, then looked up at his sergeant.

Whiskeyjack eyed Pale's stained walls, the muscles of his jaw bunching beneath his beard. 'The last time I stood on this hill,' he said, his gaze narrowing, 'it was crowded with armour. And a mage and a half.' He was silent for a time, then he sighed. 'Go on, Corporal.'

Kalam nodded. 'I pulled some old threads,' he said, squinting against the harsh morning light.

'Somebody high up has us marked. Could be the court itself, or maybe the nobility—there's rumours they're back at it behind the scenes.' He grimaced. 'And now we've got some new captain from Unta eager to get our throats cut. Four captains in the last three years, not one worth his weight in salt.'

Quick Ben stood ten feet away, at the hill's crest, his arms crossed. He now spoke. 'You heard the plan. Come on, Whiskeyjack. That man slid straight out of the palace and into our laps on a stream of—'

'Quiet,' Whiskeyjack muttered. 'I'm thinking.'

Kalam and Quick Ben exchanged glances.

A long minute passed. On the road below troop wagons rattled in the ruts leading into the city.

Remnants of the 5th and 6th Armies, already battered, almost broken, by Caladan Brood and the Crimson Guard.

Whiskeyjack shook his head. The only force intact was the Moranth, they seemed determined to field only the Black regiments, using the Gr for lifts and drops—and where the hell was the Gold he'd been hearing much about? Damn those unhuman bastards anyway. Pale's gutters ran red from their hour of retribution. Once the burial shifts were through there'd be a few more hills outside the city's walls. Big ones.

There would be nothing to mark thirteen hundred dead Bridgeburners though. The worms didn't need to travel far to feast on those bodies. What chilled the sergeant to his bones was the fact that, apart from a few survivors, nobody had made a serious effort to save them. Some high ranking officer had delivered Tayschrenn's commiserations on those lost in the line of duty, then had unloaded a wagonload of tripe about heroism and sacrifice. His audience of thirty-nine stone-faced soldiers looked on without a word. The officer was found dead in his room hours later, expertly garotted. The mood was bad—nobody in regiment would have even thought of something so ugly five years ago. But now they didn't blink at the news.

Garotte—sounds like Claw work. Kalam had suggested it was a setup, an elaborate frame to discredit what was left of the Bridgeburners. Whiskeyjack was sceptical.

He tried to clear his thoughts. If there was a pattern it would be a simple one, simple enough to pass by unnoticed. But exhaustion see in like a thick haze behind his eyes. He took a deep lungful of the morning air. 'The new recruit?' he asked.

Kalam rose from his haunches with a grunt. A faraway and longlook entered his eyes. 'Maybe,'

he said finally. 'Pretty young for a Claw though.'

'I never believed in pure evil before Sorry showed up,' Quick Ben said. 'But you're right, she's awfully young. How long are they trained before they're sent out?'

Kalam shrugged uneasily. 'Fifteen years minimum. Mind you, they them young. Five or six.'

'Could be magery involved, making her look younger than she is.' Quick Ben said. 'High-level stuff, but within Tayschrenn's abilities.'

'Seems too obvious,' Whiskeyjack muttered. 'Call it bad upbringing.' Quick Ben snorted. 'Don't tell me you believe that, Whiskeyjack.'

The sergeant's face tightened. 'The subject's closed on Sorry. And don't tell me what I think, Wizard.' He faced Kalam. 'All right. You think Empire's into killing its own these days. You think Laseen's cleaning house, maybe? Or someone close to her? Getting rid of certain people. Fine.

Tell me why.'

'The old guard,' Kalam replied immediately. 'Everyone still loyal to Emperor's memory.'

'Doesn't wash,' Whiskeyjack said. 'We're all dying off anyway. We don't need Laseen's help.

Apart from Dujek there's not a man in this army here who even knows the Emperor's name, and nobody'd give a damn in any case. He's dead. Long live the Empress.'

'She ain't got the patience to wait it out,' Quick Ben said.

Kalam nodded agreement. 'She's losing momentum as it is. Things used to be better—it's that memory she wants dead.'

'Hairlock's our snake in the hole,' Quick Ben said with a sharp nod.

'It'll work, Whiskeyjack. I know what I'm doing on this one.'

'We do it the way the Emperor would have,' Kalam added. 'We turn the game. We do our own house-cleaning.'

Whiskeyjack raised a hand. 'All right. Now be quiet. You're both sounding too damn rehearsed.'

He paused. 'It's a theory. A complicated one. Who's in the know and who isn't?' He scowled at Quick Ben's expression. 'Right, that's Hairlock's task. But what happens when you come face to face with someone big, powerful and mean?'

'Like Tayschrenn?' The Wizard grinned.

'Right. I'm sure you've got an answer. Let's see if I can work it out myself. You look for someone even nastier. You make a deal and you set things up, and if we're quick enough we'll come out smelling of roses. Am I close, Wizard?'

Kalam snorted his amusement.

Quick Ben looked away. 'Back in the Seven Cities, before the Empire showed up—'

'Back in the Seven Cities is back in the Seven Cities,' Whiskeyjack said. 'Hell, I led the company chasing you across the desert, remember? I know how you work, Quick. And I know you're damn good at this. But I also recall that you were the only one of your cabal to come out alive back then. And this time?'

The wizard seemed hurt by Whiskeyjack's words. His lips thinned to a straight line.

The sergeant sighed. 'All right. We go with it. Start things rolling. And pull that sorceress all the way in. We'll need her if Hairlock breaks his chains.'

'And Sorry?' Kalam asked.

Whiskeyjack hesitated. He knew the question behind that question.

Quick Ben was the squad's brains, but Kalam was their killer. Both made him uneasy with their single-minded devotion to their respective talents.

'Leave her alone,' he said at last. 'For now.'

Kalam and Quick Ben sighed, sharing a grin behind their sergeant's back.

'Just don't get cocky,' Whiskeyjack said drily.

The grins faded.

Only someone with this much power could make this many frittatas without breaking any eggs.
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#34 User is offline   Path-Shaper 

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Posted 12 March 2014 - 10:08 AM

Quote

'I would hear your thoughts,' Tayschrenn said.

Tattersail started, shied from the High Mage's steady gaze. She began collecting the cards.

Would it hurt to offer some explanation? If anything, it will leave him even more rattled than be already is. 'Deception is the Patron Assassin's forte. I sensed nothing of his presumed master, Shadowthrone himself. Makes me suspect the Rope is on his own here. Beware the Assassin, High Mage, if anything his games are even more subtle than Shadowthrone's. And while Oponn plays their own version, it remains the same game, and that game is being played out in our world. The Twins of Luck have no control in Shadow's Realm, and Shadow is a Warren known for slipping its boundaries. For breaking the rules.'

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#35 User is offline   Path-Shaper 

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Posted 12 March 2014 - 10:09 AM

Path-Shaper, on 12 March 2014 - 10:09 AM, said:

Ampelas, on 12 March 2014 - 09:25 AM, said:

Hahahaha, I love the action! Looking forward to this game :)



I am too, I wish I was playing it.

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#36 User is offline   Path-Shaper 

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Posted 12 March 2014 - 10:19 AM

Path-Shaper, on 12 March 2014 - 10:19 AM, said:

Rikkter, on 12 March 2014 - 10:09 AM, said:

So basically no ability then :)

macros - worst alt guesser ever



That's great, maybe instead of guessing an alt you can summarize their day in the life of mafia?

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#37 User is offline   Path-Shaper 

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Posted 12 March 2014 - 10:25 AM

Path-Shaper, on 12 March 2014 - 10:25 AM, said:

Korabas, on 12 March 2014 - 10:23 AM, said:

By player you mean like, is it Khell or is it Gust, etc?



Yes, and/or which malaz character you think they may be

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#38 User is offline   Path-Shaper 

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Posted 12 March 2014 - 10:34 AM

Quote

Chiff, chiff, chiff three quick stabs and she is done. Lung, Kidney, heart. The man was in the wrong place at the wrong time, nothing can interrupt her goal. She loves that sound, chiff, it's a lovely sound when skin is parted and the bite of the knife has found it's mark. The man was in the alleyway she wanted to use and therefore he was in her way. She looks down upon him, he fell face first and then turned over, his face is all scratched from the stone floor, he was dead before he hit it. She debates with herself on whether to keep cutting him, there's no chance she can use this alley tonight. No, good things come to those who wait and she wants those good things so badly. In this instant she knows she is about to embark on a killing spree and no one is going to get in her way. Chiff, she plunges her knife into the man's face, she loves that sound.

This post has been edited by Path-Shaper: 12 March 2014 - 10:34 AM

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#39 User is offline   Path-Shaper 

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Posted 12 March 2014 - 10:50 AM

Path-Shaper, on 12 March 2014 - 10:49 AM, said:

Monok Ochem, on 12 March 2014 - 10:47 AM, said:

Hahaha
Now to survive a couple days



You my friend are cold :)

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#40 User is offline   Path-Shaper 

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Posted 12 March 2014 - 11:33 AM

Tattersail rolls over and almost crushes Ganoes with her sheer weight. She forgets her lover is sleeping next to her but the cold dread that settles over her as she makes contact with his skin is enough to stop her. Is it a sign, is Hood watching over young Ganoes or is she just being a silly little witch?

It is day one: 35 hour 59 minutes until night time.

16 players still alive; Alkend, Ampelas, Bek Okhan, Denul, Eloth, Galayn Lord, Kessobahn, Kilava, Korabas, Lock, Monok Ochem, Okaros, Okral Lom, Rikkter, Silchas Ruin, Tiamatha,

9 votes to lynch, 8 votes to night

Players not voted; Alkend, Ampelas, Bek Okhan, Denul, Eloth, Galayn Lord, Kessobahn, Kilava, Korabas, Lock, Monok Ochem, Okaros, Okral Lom, Rikkter, Silchas Ruin, Tiamatha,
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