Well, at long last--done. Other commitments have reduced my daily reading time to a pittance, but...that's the current rhythm. (It's certainly not the best rhythm for appreciating everything you're reading, unfortunately!) For what they're worth, here are a few more general reactions:
1. I have no idea why they're called "soletaken" as opposed to "soultaken." Given the number of these things out there, none of them can claim to be the sole taken! But it seems their souls have been taken...
2. I skimmed the other thread that Garak mentioned a week or two ago--I seem to recall that one of the points of criticism was that Erikson's prose was poor. That seems *way* off--the prose here seems about the best I can remember reading from genre fiction for a long time. (Not surprising, considering SE came from the Iowa Writers' Workshop.)
3. On the other hand, there is the question about depth of character. I was chatting about GotM with a colleague of mine, and we agreed that we don't get a lot of character detail from this novel. It's not that we don't get a window into some of the deeper motivations--we get short snippets with many of them (Paran, Tattersail, Lorn, Whiskeyjack, Rallick, Murillio, Crokus, Anomander, and heck, even Circle Breaker come to mind). But since Erikson is juggling an awful lot of balls at one time (if you'll pardon the understatement), we don't get the chance to live and breathe with any one of them long enough to get the feel for them. (Is it strange that *Fiddler*, of all people, is one of my favorite characters?)
4. I will confess that, *if GotM were a one-off book*, I would think the plot structure a bit messy. The reader is confronted with mountains of layers of complexity early on--and it doesn't *really* let up all that much, especially toward the end when the concepts of the Finnest and the Azath are suddenly introduced. I'm vaguely reminded of "calvinball" from the Calvin and Hobbes cartoon, where Calvin adds on hundreds of ad hoc rules to the game as it proceeds. But part of the joy of the novel comes from knowing that it's *not* a one-off, and that these strange rules won't seem so ad hoc in the end.
5. I love the climax of the book. When I saw the title of the final "book" of the novel ("The Fete"), I had my hopes up for
I wasn't disappointed!
6. I mentioned this earlier, but...one of the striking things about the book is that the conflicts of the book seem so pointless. The Empress seems to have no good reason whatsoever for her attempt at conquest. And the gods seem to be playing meaningless games. This seems like one of the trade-offs for abandoning the "farm boy" motif. With the farm boy cliche, you do at least get the feeling that there's something worth fighting for. (Incidentally, I also got this feeling from the original Black Company trilogy by Glen Cook. In fact, it seemed like a deliberate feature of Cook's writing.) This isn't a *criticism* of Erikson--Erikson needs to be Erikson, after all.
7. There's another related thing that this book calls to mind...but I might add a separate thread for that one.
Overall, a great experience. I'll be taking a break for a bit (I've got other projects on the list), but I'll look forward to DG!