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Action Thread - gIV MzE Eclipse Rules, setup, and updated actions

#21 User is offline   Galactic Council 

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Posted 02 November 2013 - 10:28 PM

Available and purchased Tech

Round 1

Spoiler



Available in Round 2

19 from Round 1
14 from Draw

  • Advanced Economy 01
  • Advanced Labs 01
  • Advanced Mining 01
  • Advanced Mining 02
  • Antimatter Cannon 03
  • Antimatter Splitter
  • Artifact Key 01
  • Cloaking Device
  • Distortion Shield
  • Fusion Drive 01
  • Fusion Drive 02
  • Fusion Source 01
  • Fusion Source 02
  • Fusion Source 03
  • Gauss Shield 02
  • Gluon Computer 01
  • Gluon Computer 02
  • Orbital 01
  • Phase Shield 01
  • Plasma Cannon 02
  • Plasma Missile 01
  • Point Defense
  • Positron Computer 01
  • Positron Computer 04
  • Quantum Grid 01
  • Starbase 02
  • Starbase 06
  • Wormhole Generator 01
  • Wormhole Generator 02

Purchased:

  • Plasma Cannon 01 - Khell
  • Nanorobots 03 - D'rek
  • Neutron Bombs 02 - Morgoth
  • Starbase 01 - Morgoth

0

#22 User is offline   Galactic Council 

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Posted 03 November 2013 - 07:07 PM

Round 1 Upkeep Phase

IH -

View PostImperial Historian, on 31 October 2013 - 01:42 PM, said:

Anyway I am going to do my upkeep now:

I'm bankrupt, so remove disc from warp portal hex.

New bank:
Upkeep=0 $=1 S=6 M=7

And just so we're clear Gnaw, if you influence through that warp portal I will mercilessly crush you :)


Morgoth

View PostMorgoth, on 01 November 2013 - 08:06 PM, said:

Ah, I forgot. Sorry

$ 2/+8, S 0/+6, M 2/+3, Upkeep -10


$ = 0
S = 6
M = 5

Upeep - 1

Round 1 vp total = Hexes = 5 pts.


CF

View Postcerveza_fiesta, on 31 October 2013 - 02:46 PM, said:

Directorate End-of-round economic Summary

Upkeep -10
Bank 0
Science 0
Materials 3


Directorate upkeep

Colonize money and material planets in Psi Capricorni. Colonize the science planet in Formahaut.

E-production + 10
S-production + 4
M-production + 4

Final tally

E - 0
S - 4
M - 7




Tapper

ModGod Kindly said:

$18 bank + $8 income = 26 -30 upkeep
You need to remove 1 influence disc. I am pulling the one from 315: farthest out, no planets.

End Round tally:
$1, Sci 8, M 13
-5 upkeep


Khell

View PostKhellendros, on 01 November 2013 - 01:27 PM, said:

Colonise the available materials and science planets in my hexes (the science planet is in the tier 2 hex, the materials planet towards the far end).


UPKEEP:

Money:

Current Amount: 4
Upkeep: -10
Income: 10
New Amount: 4

Science:

Current Amount: 4
Income: 6
New Amount: 10

Materials:

Current Amount: 4
Income: 4
New Amount: 8





D'rek

View PostD, on 01 November 2013 - 01:16 PM, said:

Yup, I Pass after the Pulsar upgrade.

Upkeep:

Build a Shrine of Freedom, for the cost of 2 Materials.

Mon -> 2 +6 -7 = 1
Sci -> 1 +4 .. = 5
Mat -> 1 +3 .. = 4


I forgot to mention, the Shrine goes in Beta Lyrae.



Tatts

View PostGanoes Paran, on 01 November 2013 - 11:46 AM, said:


Upkeep



-17 Upkeep = 10 discs = 6 actions + 4 hexes

Bank == $3, S 1, M 5.

Production == $10 = 5 cubes = 3 planet + 1 ambassador + 1 discard

Bankrupt. Remove disc from hex 311.

Upkeep

-13 Upkeep = 6 Actions + 3 hexes.

New Amount = 0
Science 1 + 3 = 4
Materials 5 + 3 = 8

New Bank = $0, S 4, M 8.




Gnaw

Chmee Gnaw via ModGod Kindly said:

upkeep -21

$2 bank + $12 prod = $14

Bankrupt.

Remove Influence Discs from 323 and 213 -13 upkeep

$1
Sci - 7
M - 6
-2 upkeep

VP = 21 = 7 from hexes + 2 ambassador + 11 ancients + 1 nova burst



Twelve

View Posttwelve, on 31 October 2013 - 03:07 PM, said:



Upkeep
$ Banked 3+ 8 Income -17 Upkeep = -6
Bankrupt 304
$ Banked 3+ 8 Income -13 Upkeep = -2
Bankrupt 310
$ Banked 3+ 8 Income -10 Upkeep = 1 Banked
Science 2 production+ 2 banked = 4 banked
Materials 4 production +4 banked = 8 banked
(1$, 4S, 8M Upkeep 0)
Round 1 VP total: 5 (4 hexes, 0 tech, 0 Rep tiles, 0 Diplomacy tile, 0 Discovery tile, 1 Race bonus)


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#23 User is offline   Galactic Council 

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Posted 30 April 2014 - 09:55 PM

View PostGalactic Council, on 30 April 2014 - 09:53 PM, said:

Round 7 Action Phase


Turn 1

CF - RESEARCH - Zero Point Source bottom track. -11 science == 7 left


Morgoth - Research -
  • Research - antimatter cannon and quantum grid for 16 science. -16 science == 3 left

Dr. IH, PhD, World Traveller - Research
  • trade 9 material for 3 science, and research advanced economy. -9 mats == 12 left, -4 sci == 0 left

Twelve - Influence

  • move disk from 318 (return Grey and orbital cubes both to Money and material cube to materials) to 304. Colonize material slot on 304.
  • Move influence disk from player board back onto 318, colonize grey planet with materials.
  • Reset 2 colony ships
  • ($2/S0/M4 Upkeep -2)

Gnaw -Research
  • Fusion Drive -3 science == 3 remaining
  • Place on center track
  • 0 upkeep. 0, 3, 8

Tatts - Provisional
  • Research Plasma Cannons - 4 science == 0 remaining
D'rek -
  • Research Neutron Absorber (5 science) and place it in the bottom track. - 5 science == 24 remaining
  • Colonize the two planets in Sigma Draconis and money on Rigel.


Khell - INFLUENCE Lambda S. and Iota Persei

Tapper - Research
  • Conifold Field if not researched yet by anyone (5 science). Place on the third track, please. -5 sci == 1 remaining
  • Back-up: if it is taken: research Star Base.




Turn 2


CF - Upgrade dread blueprint

  • ZPS over nuclear source
  • Gluon computer over electron computer.
,

Morgoth - research advanced robotics - trading 3 materials for the missing point in science. -3 mats == 15 left, -3 science == 0 left

Dr. IH, PhD - Influence 204 and colonise the advanced materials slot, and the three advanced econ planets. Should leave one colony ship flipped up.

Twelve - Influence 318 swap the grey cube to money and then replace it with materials

Gnaw -Upgrade
  • place fusion drive over blank space on interceptor blueprint
  • remove ion cannon covering nuclear drive on interceptor blueprint
  • place plasma missiles over left ion cannon on dread blueprint



Tatts - Influence Hex 311 colonize materials planet


D'rek - MOVe
  • -one interceptor in Delta Eridani to pin Tatts' cruiser (again).
  • -other interceptor in Delta Eridani to the GC

Khell -

Tapper -

Turn 3


CF -
,

Morgoth -

Dr. IH, PhD -

Twelve - Provisional filed

Gnaw -



Tatts -

D'rek -

Khell -


Tapper -

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#24 User is offline   Galactic Council 

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Posted 01 May 2014 - 08:47 PM

View PostGalactic Council, on 01 May 2014 - 08:37 PM, said:

Round 7 Action Phase


Turn 1
Spoiler



Turn 2


CF - Upgrade dread blueprint

  • ZPS over nuclear source
  • Gluon computer over electron computer.
,

Morgoth - research advanced robotics - trading 3 materials for the missing point in science. -3 mats == 15 left, -3 science == 0 left

Dr. IH, PhD - Influence 204 and colonise the advanced materials slot, and the three advanced econ planets. Should leave one colony ship flipped up.

Twelve - Influence 318 swap the grey cube to money and then replace it with materials

Gnaw -Upgrade
  • place fusion drive over blank space on interceptor blueprint
  • remove ion cannon covering nuclear drive on interceptor blueprint
  • place plasma missiles over left ion cannon on dread blueprint



Tatts - Influence Hex 311 colonize materials planet


D'rek - MOVe
  • -one interceptor in Delta Eridani to pin Tatts' cruiser (again).
  • -other interceptor in Delta Eridani to the GC

Khell -RESEARCH Security Council. -2 mon, sci, & mats. $0, 2sci, 1mat remaining

Tapper -Influence 206, colonize mats planet of 206 and 1 science planet of the GC, flip one colony ship face up (2 remaining face up).

Turn 3


CF - Upgrade Dread
  • AM cannon over ion cannon,
  • fusion drive over nuclear drive.
,

Morgoth -

Dr. IH, PhD -

Twelve - Provisional filed

Gnaw -



Tatts -

D'rek -

Khell -


Tapper -


Turn 4
Spoiler


0

#25 User is offline   Galactic Council 

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Posted 12 May 2014 - 10:32 PM

Round 7 Action Phase



Turn 1


CF - RESEARCH - Zero Point Source bottom track. -11 science == 7 left


Morgoth - Research -
  • Research - antimatter cannon and quantum grid for 16 science. -16 science == 3 left

Dr. IH, PhD, World Traveller - Research
  • trade 9 material for 3 science, and research advanced economy. -9 mats == 12 left, -4 sci == 0 left

Twelve - Influence

  • move disk from 318 (return Grey and orbital cubes both to Money and material cube to materials) to 304. Colonize material slot on 304.
  • Move influence disk from player board back onto 318, colonize grey planet with materials.
  • Reset 2 colony ships
  • ($2/S0/M4 Upkeep -2)

Gnaw -Research
  • Fusion Drive -3 science == 3 remaining
  • Place on center track
  • 0 upkeep. 0, 3, 8

Tatts - Provisional
  • Research Plasma Cannons - 4 science == 0 remaining
D'rek -
  • Research Neutron Absorber (5 science) and place it in the bottom track. - 5 science == 24 remaining
  • Colonize the two planets in Sigma Draconis and money on Rigel.


Khell - INFLUENCE Lambda S. and Iota Persei

Tapper - Research
  • Conifold Field if not researched yet by anyone (5 science). Place on the third track, please. -5 sci == 1 remaining
  • Back-up: if it is taken: research Star Base.




Turn 2


CF - Upgrade dread blueprint

  • ZPS over nuclear source
  • Gluon computer over electron computer.
,

Morgoth - research advanced robotics - trading 3 materials for the missing point in science. -3 mats == 15 left, -3 science == 0 left

Dr. IH, PhD - Influence 204 and colonise the advanced materials slot, and the three advanced econ planets. Should leave one colony ship flipped up.

Twelve - Influence 318 swap the grey cube to money and then replace it with materials

Gnaw -Upgrade
  • place fusion drive over blank space on interceptor blueprint
  • remove ion cannon covering nuclear drive on interceptor blueprint
  • place plasma missiles over left ion cannon on dread blueprint



Tatts - Influence Hex 311 colonize materials planet


D'rek - MOVe
  • -one interceptor in Delta Eridani to pin Tatts' cruiser (again).
  • -other interceptor in Delta Eridani to the GC

Khell -RESEARCH Security Council. -2 mon, sci, & mats. $0, 2sci, 1mat remaining

Tapper -Influence 206, colonize mats planet of 206 and 1 science planet of the GC, flip one colony ship face up (2 remaining face up).


Turn 3


CF - Upgrade Dread
  • AM cannon over ion cannon,
  • fusion drive over nuclear drive.
,

Morgoth - build - -8 mats == 7 left Mod note: you know you have nanobots right?
  • 1 starbase in tier 1 tile with cruiser and
  • 1 cruiser in tier 1 tile with starbase


Dr. IH, PhD - research diplomatic fleet for 6 materials. -6 mats == 6 left

Twelve - Influence 318 swap the grey cube to money and then replace it with materials

Gnaw -Upgrade Dread.

  • Fusion Drive over nuclear drive.
  • Sentient hull over blank space.
  • -2 upkeep. $0, 3 sci, 8 mats.


Tatts - Provisional Upgrade dread
  • improved hull over ion cannon
  • plasma cannon over ion cannon


D'rek - Influence
  • -move Delta Eridani (209) disc to pollux (102) - science cube returns to population track
  • -move disc from influence track to Epsilon Carinae (324)
  • -flip up two colony ships and colonize Epsilon Carinae (money) and Beta Lyrae (money)


Khell -INFLUECE Delta Eridani and colonise science planet. Flip colony ship.


Tapper -Upgrade:
- empty square on dread: +6 energy.
- +1 computer on dread: +2 computer


Turn 4


CF - UPGRADE Dreadnought with
  • Antimatter cannon over ion cannon,
  • hull in the blank spot.

,
Morgoth - Pass First pass of round

Dr. IH, PhD - Pass. Might not have much net access next few days, assume I'm going to pass through. Amend that pass through to maybe build a starbase or two as a reaction if someone attacks. Second pass of round

Twelve - Pass
  • settle the orbital with money and the material planet in 318 bringing it to 10$ and 8 materials.


Gnaw - Upgrade Cruiser
  • Sentient Hull over single hull.
  • Fusion Drive over nuclear drive.
  • -3 upkeep. $0, 3 sci, 8 mats.


Tatts - Upgrade Starbase with
  • Plasma cannon over Ion cannon and
  • Positron computer over shield.

D'rek - I will Research Starbases -3 sci == 21 remaining

Khell -


Tapper -


Turn 5


CF -
,

Morgoth - Provisional Reaction - add antimatter over plasma on starbase.
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#26 User is offline   Galactic Council 

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Posted 28 May 2014 - 04:55 PM

Round 7 Action Phase



Turn 1


CF - RESEARCH - Zero Point Source bottom track. -11 science == 7 left


Morgoth - Research -
  • Research - antimatter cannon and quantum grid for 16 science. -16 science == 3 left

Dr. IH, PhD, World Traveller - Research
  • trade 9 material for 3 science, and research advanced economy. -9 mats == 12 left, -4 sci == 0 left

Twelve - Influence

  • move disk from 318 (return Grey and orbital cubes both to Money and material cube to materials) to 304. Colonize material slot on 304.
  • Move influence disk from player board back onto 318, colonize grey planet with materials.
  • Reset 2 colony ships
  • ($2/S0/M4 Upkeep -2)

Gnaw -Research
  • Fusion Drive -3 science == 3 remaining
  • Place on center track
  • 0 upkeep. 0, 3, 8

Tatts - Provisional
  • Research Plasma Cannons - 4 science == 0 remaining
D'rek -
  • Research Neutron Absorber (5 science) and place it in the bottom track. - 5 science == 24 remaining
  • Colonize the two planets in Sigma Draconis and money on Rigel.


Khell - INFLUENCE Lambda S. and Iota Persei

Tapper - Research
  • Conifold Field if not researched yet by anyone (5 science). Place on the third track, please. -5 sci == 1 remaining
  • Back-up: if it is taken: research Star Base.




Turn 2


CF - Upgrade dread blueprint

  • ZPS over nuclear source
  • Gluon computer over electron computer.
,

Morgoth - research advanced robotics - trading 3 materials for the missing point in science. -3 mats == 15 left, -3 science == 0 left

Dr. IH, PhD - Influence 204 and colonise the advanced materials slot, and the three advanced econ planets. Should leave one colony ship flipped up.

Twelve - Influence 318 swap the grey cube to money and then replace it with materials

Gnaw -Upgrade
  • place fusion drive over blank space on interceptor blueprint
  • remove ion cannon covering nuclear drive on interceptor blueprint
  • place plasma missiles over left ion cannon on dread blueprint



Tatts - Influence Hex 311 colonize materials planet


D'rek - MOVe
  • -one interceptor in Delta Eridani to pin Tatts' cruiser (again).
  • -other interceptor in Delta Eridani to the GC

Khell -RESEARCH Security Council. -2 mon, sci, & mats. $0, 2sci, 1mat remaining

Tapper -Influence 206, colonize mats planet of 206 and 1 science planet of the GC, flip one colony ship face up (2 remaining face up).


Turn 3


CF - Upgrade Dread
  • AM cannon over ion cannon,
  • fusion drive over nuclear drive.
,

Morgoth - build - -8 mats == 7 left Mod note: you know you have nanobots right?
  • 1 starbase in tier 1 tile with cruiser and
  • 1 cruiser in tier 1 tile with starbase


Dr. IH, PhD - research diplomatic fleet for 6 materials. -6 mats == 6 left

Twelve - Influence 318 swap the grey cube to money and then replace it with materials

Gnaw -Upgrade Dread.

  • Fusion Drive over nuclear drive.
  • Sentient hull over blank space.
  • -2 upkeep. $0, 3 sci, 8 mats.


Tatts - Provisional Upgrade dread
  • improved hull over ion cannon
  • plasma cannon over ion cannon


D'rek - Influence
  • -move Delta Eridani (209) disc to pollux (102) - science cube returns to population track
  • -move disc from influence track to Epsilon Carinae (324)
  • -flip up two colony ships and colonize Epsilon Carinae (money) and Beta Lyrae (money)


Khell -INFLUECE Delta Eridani and colonise science planet. Flip colony ship.


Tapper -Upgrade:
- empty square on dread: +6 energy.
- +1 computer on dread: +2 computer

<br class="Apple-interchange-newline">Turn 4


CF - UPGRADE Dreadnought with
  • Antimatter cannon over ion cannon,
  • hull in the blank spot.

,
Morgoth - Pass First pass of round

Dr. IH, PhD - Pass. Might not have much net access next few days, assume I'm going to pass through. Amend that pass through to maybe build a starbase or two as a reaction if someone attacks. Second pass of round

Twelve - Pass
  • settle the orbital with money and the material planet in 318 bringing it to 10$ and 8 materials.


Gnaw - Upgrade Cruiser
  • Sentient Hull over single hull.
  • Fusion Drive over nuclear drive.
  • -3 upkeep. $0, 3 sci, 8 mats.


Tatts - Upgrade Starbase with
  • Plasma cannon over Ion cannon and
  • Positron computer over shield.

D'rek - I will Research Starbases -3 sci == 21 remaining

Khell -
UPGRADE Cruisers with Hull over one of the Nuclear Drives, and Plasma Cannon over Ion Cannon.


Tapper -
Pulsar Upgrade single Hull-point on dread to Conifold Field, please.


Turn 5


CF - BUILD
  • 2x dreadnoughts in Formahaut sector. Convert 6 science for 3 materials. -6 mats == 0 remaining; -6 sci == 1 remaining
,

Morgoth - reaction: Upgrade - Exchange plasma for antimatter on starbase schematic. .

Dr. IH, PhD - no reaction

Twelve - no reaction

Gnaw - Upgrade
  • plasma missile over remaining single default hull on cruiser
  • sentient hull over electron computer on dreadnaught


Tatts - upgrading our starbase Improved hull over singular hulls

D'rek - RESearch Artifact Key, for 8 science. I have six artifacts influenced. Receive +15 money, +10 science, +5 materials. -8 sci == 13. +15 mon == 17, +10 sci == 23, + 5 mats == 24

Khell - PASS

Tapper - Move dreadnought from 001 (GC) to 206.


Turn 6


CF - MOVE 2x dreadnought to Kappa Volantis sector (Tapper's homeworld)

Morgoth - no reaction


IH - no reaction. Colonize grey world with materials.

Twelve - Move dreadnaught to his soon to be liberated homeworld (Confidence Twelve, confidence! L'audace, l'audace, toujours l'audace!)

Gnaw - Build - 1 cruiser, 1 interceptor in 230 Lamda Auregae. -8 mats == 0 remaining
Tatts - Pass

D'rek - INFluence
  • Remove disc from Epsilon Carinae. Put the population cube back on science.
  • Flip up two colony ships.
  • Colonize Pollux with two science cubes.

Khell - no reaction (assumed)


Tapper - Build 2x inty in my homeworld -6 mats == 1 remaining


Turn 7


CF - Upgrade OK, let's go double hull over both single hulls on my dread.

Morgoth - reaction??

Dr. IH, PhD - reaction??

Twelve - reaction??

Gnaw - The Descendants of Draco (Provisionally) Pass.

Tatts -

D'rek -

Khell -

Tapper -
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#27 User is offline   Galactic Council 

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Posted 23 July 2014 - 04:43 PM

View PostGalactic Council, on 23 July 2014 - 04:17 PM, said:

Round 8 Action Phase


Turn 1

Morgoth - Influence - Kappa Volantis, placing cubes on both econ and one materials planet. Return disc and cubes from Nu Ophiuchi and place same disc on Fomalhaut. Flip two colony ships back up.

IH - I researched plasma cannons, trading 6 material for science. Sorry if you missed it.

Twelve - build Dread and interceptor you know where.

Gnaw - Move interceptor from 212 hive to Procyon.

Tatts - build I dread in the hex with my cruiser, 8 materials

D'rek - DEVelop Artifact Link

Khell - Exchange 3 science for 1 materials - BUILD 2 interceptors in Lambda Serpentis.

Tapper - Pre-emptively: research Artifact Key. Turn all the gains (5 points) into materials.




Turn 2

Morgoth - move - cruiser to system 104 from 281, and fighter to homeworld

IH - Build 2 interceptors in 234 and 1 cruiser in 212. -8 mats == 10 remaining

Twelve - upgrade interceptor with plasma cannons and gluon computers

Gnaw - Influence <br style="color: rgb(28, 40, 55); font-size: 13px; line-height: 19.5px; background-color: rgb(250, 251, 252);">
  • Psi Capricorni and Spica
  • colonize grey planet in Spica with mats and orbital with science
  • flip ships.

Tatts - Research Fusion Source -4 sci == 0 remaining

D'rek - Ve vill research zee Gluvon Vomputers!!! -12 sci == 25 remaining

Khell - UPGRADE Interceptors with Nuclear Drive over Plasma Cannon

Tapper - Pulsar upgrade. Place a 6 power engine on the empty spot on my cruiser.


Turn 3

Morgoth - RESEARCH - tachyon source for 6, wormhole generator for 12. -18 sci == 0 remaining
IH - Upgrade
  • plasma cannon on cruiser and dread over ion, and
  • put a fusion source over the nuclear source on my interceptor.

Twelve - Pass first of round

Gnaw - Influence
  • Zeta chameleonis
  • Delta corvi
  • Colonise mats in Zeta chameleonis
  • Colonize mats in Psi Capricorni.
  • Flip ships
  • -7 upkeep. $2, 5 sci, 3 mats. Three colony ships available.

Tatts

D'rek

Khell

Tapper


Turn 4

Morgoth -

IH

Twelve

Gnaw

Tatts

D'rek

Khell

Tapper

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#28 User is offline   Galactic Council 

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Posted 07 August 2014 - 07:19 PM

Round 8 Action Phase


Turn 1

Morgoth - Influence - Kappa Volantis, placing cubes on both econ and one materials planet. Return disc and cubes from Nu Ophiuchi and place same disc on Fomalhaut. Flip two colony ships back up.

IH - I researched plasma cannons, trading 6 material for science. Sorry if you missed it.

Twelve - build Dread and interceptor you know where.

Gnaw - Move interceptor from 212 hive to Procyon.

Tatts - build I dread in the hex with my cruiser, 8 materials

D'rek - DEVelop Artifact Link

Khell - Exchange 3 science for 1 materials - BUILD 2 interceptors in Lambda Serpentis.

Tapper - Pre-emptively: research Artifact Key. Turn all the gains (5 points) into materials.




Turn 2

Morgoth - move - cruiser to system 104 from 281, and fighter to homeworld

IH - Build 2 interceptors in 234 and 1 cruiser in 212. -8 mats == 13 remaining

Twelve - upgrade interceptor with plasma cannons and gluon computers

Gnaw - Influence
  • Psi Capricorni and Spica
  • colonize grey planet in Spica with mats and orbital with science
  • flip ships.

Tatts - Research Fusion Source -4 sci == 0 remaining

D'rek - Ve vill research zee Gluvon Vomputers!!! -12 sci == 25 remaining

Khell - UPGRADE Interceptors with Nuclear Drive over Plasma Cannon

Tapper - Pulsar upgrade. Place a 6 power engine on the empty spot on my cruiser.


Turn 3

Morgoth - RESEARCH - tachyon source for 6, wormhole generator for 12. -18 sci == 0 remaining
IH - Upgrade
  • plasma cannon on cruiser and dread over ion, and
  • put a fusion source over the nuclear source on my interceptor.

Twelve - Pass first of round

Gnaw - Influence
  • Zeta chameleonis
  • Delta corvi
  • Colonise mats in Zeta chameleonis
  • Colonize mats in Psi Capricorni.
  • Flip ships
  • -7 upkeep. $2, 5 sci, 3 mats. Three colony ships available.

Tatts - Move ships, that is cruiser and dreadnought into homeworld.

D'rek - RESearch Tachyon Source -6 sci == 19 remaining

Khell - somewhat hesitantly MOVE two interceptors from Serpentis to Zeta Herculis,

Tapper - Upgrade
  • Ion Cannon on dread to Anti-Matter cannon
  • Hull on Cruiser to 3 HP hull.



Turn 4

Morgoth - Umh, I'll add the new powersource and antimatter cannon to my cruisers.

IH - Build dreadnought in 101 and cruiser in 108. Leaves me with 2 material in the bank. -11 mats == 2 remaining
Twelve - no reaction

Gnaw - Influence
  • Procyon
  • Colonise orbital in Zeta chameleonis with money
  • Colonize orbital in Psi Capricorni with money
  • Flip ships
  • -13 upkeep. $2, 5 sci, 3 mats. Three colony ships available.

Tatts - Upgrade both cruiser and dread with source

D'rek - RESearch Antimatter Cannons.

Khell - UPGRADE
  • Interceptors with Plasma Cannon over one of the Nuclear drives, and
  • Fusion Source over Nuclear Source on...dreadnaughts.

Tapper - Upgrade Cruiser:
  • computer to +2 comp
  • cannon to AM-cannon.

Turn 5

Morgoth - move - cruiser from 239 to 104 and fighter from 224 to 201.

IH - move my dreadnought from 101 to 305.

Twelve - no reaction

Gnaw - Move:
  • Interceptor from Lamda Aurigae 230 to Epsilon Carinae 324
  • Interceptor from Procyon 221 to Epsilon Indi 206
  • Exchange ambassadors with the squids; cube on money
  • Squids accept and place cube on mats
  • -17 upkeep, $2, 5 sci, 3 mats in bank. 3 colony ships available. Income $15, 3 sci, 8 mats.


Tatts - Upgrade cruiser with plasma cannons over ion cannons

Drek - BUIld - 2 starbases in Rigel and 1 interceptor in Sigma Draconis -9 mats == 20 remaining

Khell - Pass. 2nd of round.

Tapper -
  • Flip 3 colonyships for materials.
  • Build 1 fighter in Epsilon Indi
  • Build 1 fighter in the Galactic Centre +3 mats -6 mats == 13 remaining.



Turn 6

Morgoth - upgrade - tachyon source and gluon computer on fighter.

IH - Pass

Twelve - No Reaction

Gnaw - Influence
  • Remove disc from Delta Corvi
  • Colonize money in Psi Capricorni and Materials in Procyon.
  • Flip ships.
  • -17 upkeep, $2, 5 sci, 3 mats in bank. 3 colony ships available.

Tatts - Influence
  • Deinfluence Deneb.
  • Cubes back to science.
  • Reinfluence Deneb with 2 materials cubes.
  • Flip ships (assumed)

Drek - UPGrade Starbase - Tachyon Source over left Hull; Antimatter Cannon over center Hull.

Khell - No Reaction (assumed)

Tapper - Pass

This post has been edited by Galactic Council: 11 September 2014 - 05:35 PM

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#29 User is offline   Gnaw 

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Posted 16 December 2014 - 09:54 PM

woot woot woot


Quote

"Copying and pasting in Inkscape creates pixellated images instead of copying the vector objects Starting with XQuartz 2.3.2, X11 has some functionality to exchange the content of the clipboard with OS X. But it currently does not know how to deal with vector images so it just captures the screen, i.e. creates a bitmap copy, and then pastes that. You need to deactivate this functionality in X11 preferences > Pasteboard: uncheck "Update Pasteboard when CLIPBOARD changes". However, this will also prevent copying text from any X11 application to Mac OS X ones. It will not prevent copying text from OS X to X11."



They finally fixed this. Which means I can now create an individual file for each game piece!!! No more huge file containing everything needed for all species, discoveries, ship tiles, etc. A file can be created from scratch using only those needed for that game.

happy dance for days!


@ IH, ignore that kludged, mangled, unwieldy, obscenity of a file I gave you. A much nicer one is forthcoming in a couple of days.

This post has been edited by Gnaw: 16 December 2014 - 10:00 PM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#30 User is offline   Gnaw 

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Posted 17 December 2014 - 01:07 AM

Attached File  Screen Shot 2014-12-16 at 7.54.19 PM.png (54.73K)
Number of downloads: 0

Raster object file size: 26kb, 28kb, 31kb

Vector object file size: 10, 12, 24.

47% reduction.


I know most of you don't give a shit. But that's huge and should result in the ability to allow significantly faster map updates. Faster updates should allow for more frequent map updates. That should result in less downtime between turns. Which means faster rounds. Meaning more games.

:crybaby:

(Yeah, that's 3 'shoulds'. Supposition until concept is proven. I likes my weasel words.)
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#31 User is offline   Gnaw 

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Posted 17 December 2014 - 01:10 AM

At least as importantly: raster objects do not scale appropriately when zoomed. Vectors don't care what the zoom is; legibility is unaffected. Improved readability on phones.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#32 User is offline   Galactic Council 

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Posted 19 December 2014 - 09:03 PM

I'm consolidating all my eclipse files onto one computer.

What hex changes were made when that last mini came out? The warp portal hexes were altered were they not?
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#33 User is offline   twelve 

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Posted 19 December 2014 - 09:08 PM

No clue.
I don't know what I'm doing but it sounds good.
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#34 User is offline   D'rek 

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Posted 19 December 2014 - 09:25 PM

View PostGalactic Council, on 19 December 2014 - 09:03 PM, said:

I'm consolidating all my eclipse files onto one computer.

What hex changes were made when that last mini came out? The warp portal hexes were altered were they not?


Apparently they made new Supernova hexes that unlike the old ones have regular science instead of an advanced science slot, is that what you mean?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#35 User is offline   Gnaw 

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Posted 19 December 2014 - 09:35 PM

View PostD, on 19 December 2014 - 09:25 PM, said:

View PostGalactic Council, on 19 December 2014 - 09:03 PM, said:

I'm consolidating all my eclipse files onto one computer.

What hex changes were made when that last mini came out? The warp portal hexes were altered were they not?


Apparently they made new Supernova hexes that unlike the old ones have regular science instead of an advanced science slot, is that what you mean?


yeah, that's it. Danke.

Is there a good source for the superduperhyper portal hex image?
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#36 User is offline   Gnaw 

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Posted 20 December 2014 - 04:36 PM

@ IH:

From my notes:

Spoiler

This post has been edited by Gnaw: 24 December 2014 - 01:31 AM

"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#37 User is offline   D'rek 

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Posted 20 December 2014 - 05:42 PM

View PostGnaw, on 19 December 2014 - 09:35 PM, said:

Is there a good source for the superduperhyper portal hex image?


The what?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#38 User is offline   Gnaw 

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Posted 20 December 2014 - 05:58 PM

View PostD, on 20 December 2014 - 05:42 PM, said:

View PostGnaw, on 19 December 2014 - 09:35 PM, said:

Is there a good source for the superduperhyper portal hex image?


The what?


the last update. a hex split into three sections.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#39 User is offline   D'rek 

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Posted 21 December 2014 - 05:10 PM

View PostGnaw, on 20 December 2014 - 05:58 PM, said:

View PostD, on 20 December 2014 - 05:42 PM, said:

View PostGnaw, on 19 December 2014 - 09:35 PM, said:

Is there a good source for the superduperhyper portal hex image?


The what?


the last update. a hex split into three sections.


Ah, Nebula. This big enough?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#40 User is offline   Gnaw 

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Posted 21 December 2014 - 06:39 PM

Yes ma'am. thank you
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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