Malazan Empire: Sengoku 4 Spoilers - Malazan Empire

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Sengoku 4 Spoilers Healing catapults extravaganza!!

#201 User is offline   Path-Shaper 

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Posted 02 August 2013 - 03:15 PM

View PostKalse, on 02 August 2013 - 03:00 PM, said:

So I actually did a day one case that found scum. I'm happy with that. The train wreck of the last few games had me doubting myself though. Another reason I didn't post that much. I think I played fairly decent for once. Town need some of the old guards to show us how it is done. Tapper, D'rek they can win it for town. Who's team is the Dude on?


see posts 11 and 12

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#202 User is offline   Kalse 

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Posted 02 August 2013 - 03:33 PM

I am fairly confident that the remaining town can win the game. The noobs will not know what hits them if The Dude is alive near end game. Nor if D'rek and Tapper get going. Venge and Ment. The combinations are good.

#203 User is offline   Path-Shaper 

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Posted 02 August 2013 - 03:34 PM

There is no need for you to read SH in alt. A full CF is given when people die. So feel free to post from your forum names if you wish.
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#204 User is offline   Kalse 

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Posted 02 August 2013 - 03:35 PM

WTF I was killed by Town? Way to use the Vig early dipshit. What a moron.

#205 User is offline   Tattersail_ 

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Posted 02 August 2013 - 03:36 PM

I was happy and thought I was killed by scum. Reading the thread and those two posts has me shaking my head in disbelief.

How do you think I played?
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#206 User is offline   Path-Shaper 

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Posted 02 August 2013 - 03:37 PM

View PostKalse, on 02 August 2013 - 03:33 PM, said:

I am fairly confident that the remaining town can win the game. The noobs will not know what hits them if The Dude is alive near end game. Nor if D'rek and Tapper get going. Venge and Ment. The combinations are good.



That's what I thought about 20 hours into Day 1. I have changed my mind though. Too many people with loads of experience. So they seem to be canceling each other out. A Rashan CF could change that though.

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#207 User is offline   Gnaw 

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Posted 02 August 2013 - 03:39 PM

View PostGanoes Paran, on 02 August 2013 - 03:36 PM, said:

I was happy and thought I was killed by scum. Reading the thread and those two posts has me shaking my head in disbelief.

How do you think I played?


Well enough. Rashan's vig was a poor choice by him not a reflection of your play. To me at least.

Edit: But he's in a timezone all by himself. Makes it more difficult.

This post has been edited by Gnaw: 02 August 2013 - 03:41 PM

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#208 User is offline   Gnaw 

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Posted 02 August 2013 - 04:15 PM

Shin are you planning on putting the names of extensions granted on post? Somewhere in them there rules it says you're supposed to. But then again, you suspended the modkill timer. So Elliphino.
"Between stimulus and response there is a space. In that space is our power to choose our response. In our response lies our growth and our freedom." - Viktor Frankl
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#209 User is offline   Path-Shaper 

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Posted 02 August 2013 - 04:54 PM

Hanas, on 02 August 2013 - 04:36 PM, said:

I am very depressed at the amount of actual town work that people are putting into this game. I am a vig and Kalse was no where near the top of my scum list. Galain has been for a little while. We are on day 4 there are multiple lynch trains that people can look at. If they can't be bothered I went over yesterdays train. There are vote flips with barely a reason. Why am I the only one questioning the events of yesterday. WTF is wrong with people.




fuck if I know. I *think* it might have something to do with BLEEEEP.

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#210 User is offline   Gnaw 

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Posted 02 August 2013 - 06:24 PM

Shin, we didn't post a resolution order. Kill > Guard or Guard > Kill
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#211 User is offline   Blend 

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Posted 02 August 2013 - 06:50 PM

Generally a Guard is resolved before a kill, cause the whole point of a guard is to prevent a killer from performing their kill action.
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#212 User is offline   Path-Shaper 

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Posted 02 August 2013 - 07:51 PM

Hanas, on 02 August 2013 - 07:07 PM, said:

Can I have 8 vigs for tonight. I promise to only use them on people who irritate me.



Sure thing. Here's how it will work:

Day resets to 32 hours.

It is Day 4. 31 hours and 59 minutes remaining

14 Players still alive: Alkend, Anthras, Barghast, Eloth, Gait, Galain, Hanas, Jalan, Korbas, Mockra, Okaros, Rashan, Tellan, Trake

8 votes to lynch, 7 votes to go to night.


Players not voted: Alkend, Anthras, Barghast, Eloth, Gait, Galain, Hanas, Jalan, Korbas, Mockra, Okaros, Rashan, Tellan, Trake

It's Pin the Tail on the Horse's Ass Day in Medieval Japan.

Vengeance has been given a crossbow with 8 bolts. And a single night to use them.

The rest of you have 31 hours and 59 minutes to alt him, convince the others that you're right, and get the lynch. Every incorrect lynch not only does day not end, but Veng gets to use one of his bolts! And the votes required for a lynch never drop below 8!

Now it's time to play "Who's The Ass?"

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#213 User is offline   Path-Shaper 

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Posted 02 August 2013 - 07:52 PM

View PostBlend, on 02 August 2013 - 06:50 PM, said:

Generally a Guard is resolved before a kill, cause the whole point of a guard is to prevent a killer from performing their kill action.



Yes. But there really is no such thing as "currently". Every mod does something differently. *shrug* I'm just asking for clarification from the boss.

-gnaw

This post has been edited by Path-Shaper: 02 August 2013 - 07:53 PM

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#214 User is offline   Path-Shaper 

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Posted 02 August 2013 - 07:57 PM

View PostPath-Shaper, on 02 August 2013 - 04:54 PM, said:


fuck if I know. I *think* it might have something to do with BLEEEEP.

-gnaw


Blend what's your opinion of this. The part I bleeped was that there are so many experienced designers in the game and they're all getting stuck with the "I would have designed the mechanism this way...." Even if it's subconscious.

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#215 User is offline   Blend 

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Posted 02 August 2013 - 07:58 PM

View PostPath-Shaper, on 02 August 2013 - 07:52 PM, said:

View PostBlend, on 02 August 2013 - 06:50 PM, said:

Generally a Guard is resolved before a kill, cause the whole point of a guard is to prevent a killer from performing their kill action.



Yes. But there really is no such thing as "currently". Every mod does something differently. *shrug* I'm just asking for clarification from the boss.

-gnaw


I don't know what you mean by the underlined up there, but aside from the separate castles thing, this is a pretty simple game. I can't think of a single situation where a guard isn't resolved before a kill.
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#216 User is offline   Gnaw 

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Posted 02 August 2013 - 08:03 PM

View PostBlend, on 02 August 2013 - 07:58 PM, said:

View PostPath-Shaper, on 02 August 2013 - 07:52 PM, said:

View PostBlend, on 02 August 2013 - 06:50 PM, said:

Generally a Guard is resolved before a kill, cause the whole point of a guard is to prevent a killer from performing their kill action.



Yes. But there really is no such thing as "currently". Every mod does something differently. *shrug* I'm just asking for clarification from the boss.

-gnaw


I don't know what you mean by the underlined up there, but aside from the separate castles thing, this is a pretty simple game. I can't think of a single situation where a guard isn't resolved before a kill.


What I meant is that every mod interprets the 'standard' rules their own way. I'm 99.9% certain that Shin is going to say "Guard > Kill you dumbass" but I, as assistant clerk, have to ask because he didn't state it anywhere.
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#217 User is offline   Gnaw 

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Posted 02 August 2013 - 08:16 PM

An example from this game: Cast was over the modkill timer before I realized he was even close. So I followed what I've seen done in other games recently. No hint of a modkill before end of current phase. Cast shows up an hour or so later and starts posting (and just assured that he'd get lynched).

The relevant part is that my non decision ("If you choose not to decide, you still have made a choice") had a direct impact on the game. Shin hasn't said anything to me one way or the other so I am assuming that I did what he would have wanted me to do. I have no doubt that somebody is later going to say that I should have modkilled Cast as soon as I noticed the timer. I'm also fairly certain that they'll be able to dig out a previous game or 2 where that occurred.

Thankfully in the current case, I am able to just post the question for the mod to answer when he wakes up.
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#218 User is offline   Path-Shaper 

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Posted 02 August 2013 - 08:24 PM

Path-Shaper, on 02 August 2013 - 08:21 PM, said:

Hanas, on 02 August 2013 - 08:17 PM, said:

Just look at this shit.

View PostPath-Shaper, on 02 August 2013 - 07:37 PM, said:

It is Day 4. 26 hours and 3 minutes remaining

14 Players still alive: Alkend, Anthras, Barghast, Eloth, Gait, Galain, Hanas, Jalan, Korbas, Mockra, Okaros, Rashan, Tellan, Trake

8 votes to lynch, 7 votes to go to night.

3 Votes for Rashan ( Hanas, Rashan, Alkend )

Players not voted: Anthras, Barghast, Eloth, Gait, Galain, Jalan, Korbas, Mockra, Okaros, Tellan, Trake




View PostAlkend, on 02 August 2013 - 08:04 PM, said:

View PostTrake, on 02 August 2013 - 03:58 PM, said:

My lunch is almost over and my phone is almost dead. Since there's lots of time I won't vote until I get home. I advocate a Mockra Lynch, for the reasons I laid out yesterday. Also, even if he's not scum he's a bottom barrel low poster in a slow posting game. That's always a late game recipe for disaster.



View PostBarghast, on 02 August 2013 - 06:58 PM, said:

Anyways, now that we've cleared that up before ole' Hanas gets an aneurism:

I'm going away camping for the long weekend of drinking and partying with many drunk Polish people in a few hours, and I still need to go run some errands. So, this is most likely gonna be me signing off till Monday night.

I will restate that I don't think Rash is scum. If I had time, I'd be inclined to look at Telann.

Unless someone drops a brilliant case in the naxt few hours, I'll probably vote Mockra before I leave.

ciao, everyone, hope your weekend'll be as good as mine's shaping up to be

I'm wary of letting Rashan go after that reveal, but I am pretty sure he's town, and as it looks like Mockra is where this is going...
Remove vote
Vote Mockra

And I'm out again.



Talk about fucking scummy shit. I mean seriously fucking scummy shit. There is no fucking train on Mockra. If you fucking wary of letting someone go then keep your fucking vote on them. That is just such a moronic statement I can't even respond. I think that I will play the rest of the game via PM's to you guys. I will make sure to post just enough so that I don't get killed via the timer. But I refuse to engage with morons.

Remove my provisional on Galain and put it on Alkend.



Hahahaha.

Noted.
-gnaw



I thought about putting this in but decided it would just set him off on thread. :p

Quote

Hell invent a reason for me to post on board that "Hanas was mean to me in PMs so he is silenced for the next 48 hours game time. Shin should have just let me modkill him dammit."


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#219 User is offline   Path-Shaper 

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Posted 02 August 2013 - 09:54 PM

The guard would serve almost zero purpose and make the balance completely unfair if it resolved after kill.

It resolves Guard - then Kill.

And Gnaw, stop baiting Venge. Not because it bothers me, I think it's hilarious, but because it will cause you nothing but grief for the rest of your mafia career. :p
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#220 User is offline   twelve 

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Posted 02 August 2013 - 10:09 PM

So what happens if they manage to lynch Mockra (It's Brujah so it's doubtful it will stick but you never know) and Vengy's vig is on Alkend. Does Alkend die too, as he will take over for the fallen Mockra as Alkend's location will no longer be undisclosed but at that castle? Or will Alkend not officially move to the location until the next day? What is the timing of the move?
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