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Mafia 103 Spoiler Thread Codex Alera

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Posted 19 June 2013 - 01:56 PM

IF YOU DON'T BELONG IN HERE




































GET OUT































YOU HAVE BEEN WARNED
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 01:57 PM

Alts - Password

==========================

Path-Shaper - hungry

Alkend - knight
Ampelas - peewee
Barghast - neverland
Bendal Home - rifle
Demelain - jupiter
Denul - abomination
Emurlahn - biped
Fanderay - mentor
Fener - spicy
Gait - zebra
Galain - speed
Hood's Path - giraffe
Kedeviss - fingers
Korbas - doves
Liosan - exist
Meanas - death
Mockra - locker
Monok Ochem - juice
Nimander Golit - gloves
Okaros - ninja
Pran Chole - archipelago
Rashan - disgust
Ryllandaras - jackal
Sheltatha Lore - remove
Sorrit - birds
Tellan - braggart
Tiamatha - neutral
Trake - tornado
Ultama - nicety
Venesara - rebound

This post has been edited by Path-Shaper: 24 June 2013 - 12:34 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

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Posted 19 June 2013 - 01:58 PM

Alt - Character - Player

Alkend – Vord Puppet
Ampelas – Vord Puppet
Barghast – Bernard Calderonus – The Dude Mod-killed on Day 6
Bendal Home – Vord Puppet
Demelain - Antillus Crassus - Roldom
Denul – Vord Puppet
Emurlahn – Gaius Octavian - Peanutbutta Killed Night 5
Fanderay - Vord Puppet
Fener – Lady Invidia Aquitaine - Messremb Mod-Killed Day 6
Gait - Kalarus Brencis Minoris - EmperorMagus
Galain – Odiana - HiddenOne Killed Dawn 11
Hood's Path – Sir Ehren ex Cursori – Lizradus Killed Dawn 10
Kedeviss – Placida Aria - Stalker Lynched Day 6
Korbas – Kitai – Ganoes Paran Killed Dawn 6
Liosan – Gaius Sextus - Mentalist
Meanas - Vord Puppet
Mockra – Vord Puppet
Monok Ochem - Rook - Brujah Killed Dusk 5
Nimander Golit – Amara – D’rek Killed Dawn 4
Okaros – Aldrick ex Gladius - Azathmaster
Pran Chole – Lord Kalarus Brencis - Knucklehead
Rashan - Vord Puppet
Ryllandaras – Vord Puppet
Sheltatha Lore – Antillus Dorotea - Shinrei Killed Day 7
Sorrit – Vord Puppet
Tellan – Fidelias – High House Dark Killed Dawn 4
Tiamatha - Vord Queen - Khellendros
Trake – Isana - Lisheo Killed Dusk 5
Ultama – Antillar Maximus - Gnaw Mod-killed Dawn 8
Venesara – Araris Valerian – Lady Bliss Mod-killed Day 2


Broken Down by Faction

Loyalists

Liosan – Gaius Sextus - Mentalist
Nimander Golit – Amara – D’rek
Barghast – Bernard Calderonus – The Dude
Trake – Isana - Lisheo
Venesara – Araris Valerian – Lady Bliss
Kedeviss – Placida Aria - Stalker
Monok Ochem - Rook - Brujah


Rebels

Pran Chole – Lord Kalarus Brencis - Knucklehead
Gait - Kalarus Brencis Minoris - EmperorMagus
Fener – Lady Invidia Aquitaine - Messremb
Sheltatha Lore – Antillus Dorotea - Shinrei
Okaros – Aldrick ex Gladius - Azathmaster
Galain – Odiana - HiddenOne
Tellan – Fidelias – High House Dark


First Aleran

Emurlahn – Gaius Octavian - Peanutbutta
Korbas – Kitai – Ganoes Paran
Hood's Path – Sir Ehren ex Cursori – Lizradus
Demelain - Antillus Crassus - Roldom
Ultama – Antillar Maximus - Gnaw


Vord

Ryllandaras – Vord Queen - Khellendros
Alkend – Vord Puppet
Ampelas – Vord Puppet
Bendal Home – Vord Puppet
Denul – Vord Puppet
Fanderay - Vord Puppet
Meanas - Vord Puppet
Mockra – Vord Puppet
Rashan - Vord Puppet
Sorrit – Vord Puppet
Tiamatha - Vord Puppet




**************************************************




Dawn Phase Resolution (Actions)

Day 1

Alkend – Vord Taker - (Recruit - Nimander Golit)
Barghast – Bernard Calderonus – (Attack - Tellan)
Demelain - Antillus Crassus - (Earth Fury - Elinarch tile)
Emurlahn – Gaius Octavian - Night: ATTACK Nimander Golit
Fener – Lady Invidia Aquitaine - (Water Fury - Self)
Gait - Kalarus Brencis Minoris - (Attack - Trake)
Galain – Odiana - (Water Fury - Self)
Hood's Path – Sir Ehren ex Cursori – (Wind Fury - Trake)
Kedeviss – Placida Aria - (Earth Fury - Ceres Tile)
Korbas – Kitai –
Liosan – Gaius Sextus - (Earth Furies - Elinarch tile)
Mockra – Vord Keeper -
Monok Ochem - Rook - (Spy - Nimander Golit)
Nimander Golit – Amara – (Wind Fury - Galain)
Okaros – Aldrick ex Gladius - (No Action)
Pran Chole – Lord Kalarus Brencis - (Fire Fury - Trake)
Ryllandaras – Vord Queen - (Hivemind - Spawn a Vord Keeper in Tiamatha / Attack Fener, Gait if lynched)
Sheltatha Lore – Antillus Dorotea - (Metal Fury - Kedeviss)
Tellan – Fidelias – (Vamma - Detection)
Trake – Isana - (Water Fury - Ryllandaras)
Ultama – Antillar Maximus - (Water Fury - Self)
Venesara – Araris Valerian –


Day 2

Alkend – Vord Taker - (Recruit - Pran Chole)
Barghast – Bernard Calderonus – (Cyprus -Track)
Demelain - Antillus Crassus - (Fire Fury - Liosan)
Emurlahn – Gaius Octavian - (Attack - Korbas)
Fener – Lady Invidia Aquitaine - (Earth Fury - Ceres Tile)
Gait - Kalarus Brencis Minoris - (Discipline Collar - Nimander Golit)
Galain – Odiana - (Water Fury - Self)
Hood's Path – Sir Ehren ex Cursori – (Wind Fury - Trake)
Kedeviss – Placida Aria - (Lithia - Gargoyle)
Korbas – Kitai – (Attack - Nimander Golit)
Liosan – Gaius Sextus – (Earth Fury - Elinarch)
Mockra – Vord Keeper -
Monok Ochem - Rook - (Spy - Fener)
Nimander Golit – Amara – (Wind Fury - Tiamatha)
Okaros – Aldrick ex Gladius - (No Action)
Pran Chole – Lord Kalarus Brencis – (manifested fire furies on Emurlahn)
Ryllandaras – Vord Queen - (Attack - Emurlahn; Hivemind, Spawn Warrior in Rashan on Shuar)
Sheltatha Lore – Antillus Dorotea - (Metal Fury - Fener)
Tellan – Fidelias – (Earth Fury - Alera Imperia)
Tiamatha - Vord Keeper -
Trake – Isana – (Dianic League - Phrygia tile)
Ultama – Antillar Maximus - (Water Fury - Self)

Day 3

Alkend – Vord Taker - (Recruit - Emurlahn)
Barghast – Bernard Calderonus –
Demelain - Antillus Crassus - (Wind Fury - Rashan)
Emurlahn – Gaius Octavian - (Attack - Alkend)
Fener – Lady Invidia Aquitaine - (Manifest Fire Fury - Alkend & Okaros)
Gait - Kalarus Brencis Minoris – (Discipline Collar - Trake)
Galain – Odiana -
Hood's Path – Sir Ehren ex Cursori – (Attack - Fener)
Kedeviss – Placida Aria - (Fire Falcon - Attack Rashan)
Korbas – Kitai – Calm Great Fury
Liosan – Gaius Sextus – (Fire Fury - Rashan; Alera - Tactical Information)
Mockra – Vord Keeper -
Monok Ochem - Rook - (Full Heal - Fener)
Nimander Golit – Amara – (Cirrus - Desperate Flight to Elinarch)
Okaros – Aldrick ex Gladius -
Pran Chole – Lord Kalarus Brencis –
Rashan - Vord Warrior - (Attack - Liosan)
Ryllandaras – Vord Queen - (Hivemind - Spawn Tiamatha as Warrior on Shuar; Spawn Rashan as Taker on Narash // Attack Monok Ochem)
Sheltatha Lore – Antillus Dorotea - (Attack - Fener)
Tellan – Fidelias – (Attack - Alkend)
Trake – Isana – (Empath)
Ultama – Antillar Maximus - (Fire Fury - Korbas)


Day 4


Barghast – Bernard Calderonus – (Attack - Tellan)
Demelain - Antillus Crassus - (Attack - Trake)
Emurlahn – Gaius Octavian - (Attack - Fener)
Fener – Lady Invidia Aquitaine - (Attack - Okaros)
Gait - Kalarus Brencis Minoris – (Fire Fury - Trake)
Galain – Odiana - (Water Fury - Okaros)
Hood's Path – Sir Ehren ex Cursori – (Attack - Sheltatha Lore)
Kedeviss – Placida Aria - (Dianic League - Ceres)
Korbas – Kitai – (Attack - Ultama)
Liosan – Gaius Sextus – (Manifest Wind Fury)
Monok Ochem - Rook - (Water Fury - Self)
Nimander Golit – Amara – (Wind Fury - Korbas)
Okaros – Aldrick ex Gladius - (No Action)
Pran Chole – Lord Kalarus Brencis – (Manifest Fire Fury - Nimander Golit)
Rashan - Vord Taker - (Recruit - Gait)
Ryllandaras – Vord Queen - (Attack - Emurlahn; Respawn Tiamatha as Warrior if she dies; Respawn Rashan as Warrior if she dies)
Sheltatha Lore – Antillus Dorotea -
Tellan – Fidelias – (Vamma - Gargoyle on Alera Imperia)
Tiamatha - Vord Warrior - (Attack - Nimander Golit)
Trake – Isana – (Water Fury - Liosan)
Ultama – Antillar Maximus - (Fire Fury - Barghast)


Day 5


Barghast – Bernard Calderonus –
Demelain - Antillus Crassus - (Fire Fury - Sheltatha Lore)
Fener – Lady Invidia Aquitaine - (Attack - Sheltatha Lore)
Gait - Kalarus Brencis Minoris – (Discipline Collar - Fener)
Galain – Odiana - (No Action)
Hood's Path – Sir Ehren ex Cursori – (Attack - Sheltatha Lore)
Kedeviss – Placida Aria - (Lithia - Gargoyle on Ceres)
Korbas – Kitai – (Attack - Pran Chole)
Liosan – Gaius Sextus – (Manifest Metal Fury)
Okaros – Aldrick ex Gladius - (Flurry of Swords)
Pran Chole – Lord Kalarus Brencis – (Fire Fury - Kedeviss)
Rashan - Vord Taker - (Recruit - Liosan)
Sheltatha Lore – Antillus Dorotea - (Water Fury - Self)
Tiamatha - Vord Queen - (Attack - Ultama; Respawn Ryllandaras as a Warrior in Shuar)
Ultama – Antillar Maximus - (Water Fury - Self)


Day 6


Demelain - Antillus Crassus - (Fire Fury - Tiamatha)
Gait - Kalarus Brencis Minoris – (Fire Fury - Ryllandaras)
Galain – Odiana - (Water Fury - Self)
Hood's Path – Sir Ehren ex Cursori – (Wood Fury - Ryllandaras)
Korbas – Kitai – (Attack - Tiamatha)
Liosan – Gaius Sextus – (Fire Fury - Okaros; Alera - Tactical Information)
Okaros – Aldrick ex Gladius - (No Action)
Pran Chole – Lord Kalarus Brencis – (Manifest Wind Fury - Phrygia Tile)
Ryllandaras - Vord Warrior - (Attack - Demelain)
Sheltatha Lore – Antillus Dorotea - (Water Fury - Self)
Tiamatha - Vord Queen - (Attack - Korbas; Spawn Rashan as Warrior on Shuar; Spawn Alkend as Warrior on Antillus if infested; if Antillus is infested, and Ryllandaras dies, respawn as taker on Narash; if Antillus is not infested and Ryllandaras dies, respawn as Warrior on Narash)
Ultama – Antillar Maximus -


Day 7


Demelain - Antillus Crassus - (Attack - Rashan)
Gait - Kalarus Brencis Minoris – (Fire Fury - Tiamatha)
Galain – Odiana - (Full Heal - Okaros)
Hood's Path – Sir Ehren ex Cursori – (Attack - Tiamatha)
Liosan – Gaius Sextus – (Fire Fury - Okaros)
Okaros – Aldrick ex Gladius - (No Action)
Pran Chole – Lord Kalarus Brencis – (Fire Fury - Tiamatha)
Rashan - Vord Warrior - (Attack - Demelain)
Tiamatha - Vord Queen - (Water Fury - Self; Spawn Alkend as Warrior on Antillus; Spawn Ryllandaras as Warrior on Narash)
Ultama – Antillar Maximus -(Wood Fury - Gait)


Day 8


Alkend - Vord Warrior - (Attack - Galain)
Demelain - Antillus Crassus - (Water Fury - Self)
Gait - Kalarus Brencis Minoris – (Discipline Collar - Liosan)
Galain – Odiana - (Water Fury - Self)
Hood's Path – Sir Ehren ex Cursori – (Attack - Alkend)
Liosan – Gaius Sextus – (Fire Fury - Ultama)
Okaros – Aldrick ex Gladius - (No Action)
Pran Chole – Lord Kalarus Brencis – (Fire Fury - Galain)
Tiamatha - Vord Queen - (Water Fury - Self; Respawn Rashan as Warrior on Shuar; Respawn Ryllandaras as Warrior on Narash)



Day 9


Alkend - Vord Warrior - (Attack - Gait)
Demelain - Antillus Crassus - (Attack - Rashan)
Gait - Kalarus Brencis Minoris – (Fire Fury - Tiamatha; Discipline Collar Order to Lio - Attack Rashan)
Galain – Odiana - (No Action)
Hood's Path – Sir Ehren ex Cursori – (Attack - Rashan)
Liosan – Gaius Sextus – (Metal Fury - Alkend)
Okaros – Aldrick ex Gladius - (Metal Fury - Alkend)
Pran Chole – Lord Kalarus Brencis – (Fire Fury - Tiamatha)
Rashan - Vord Warrior - (Attack - Gait)
Tiamatha - Vord Queen - (Water Fury - Rashan)



Day 10


Demelain - Antillus Crassus - (Attack - Galain)
Gait - Kalarus Brencis Minoris – (Fire Fury - Okaros; No orders for Discipline Collar)
Galain – Odiana - (Water Fury - Self)
Hood's Path – Sir Ehren ex Cursori – (Attack - Okaros)
Liosan – Gaius Sextus – (Metal Fury - Rashan)
Okaros – Aldrick ex Gladius - (No Action)
Pran Chole – Lord Kalarus Brencis – (Manifest Fire Fury - Hood's Path)
Ryllandaras - Vord Warrior - (Attack - Galain)
Tiamatha - Vord Queen - (Attack - Demelain; Spawn Rashan as Warrior on Shuar; Spawn Alkend as Warrior on Antillus)


Day 11


Alkend - Vord Warrior – (Attack - Galain)
Demelain - Antillus Crassus - (Attack - Rashan)
Gait - Kalarus Brencis Minoris – (Fire Fury – Alkend)
Galain – Odiana - (No Action)
Liosan – Gaius Sextus – (Manifest Metal Fury; Alera - Tactical Information)
Okaros – Aldrick ex Gladius - (Flurry of Swords)
Pran Chole – Lord Kalarus Brencis – (Fire Fury - Galain)
Rashan - Vord Warrior – (Attack - Galain)
Tiamatha - Vord Queen - (Attack - Demelain; Massive Infestation - Kalare; Hivemind - Spawn Mockra as Vordknight on Kalare; Spawn Ryllandaras as Vordknight on Narash)



Day 12


Demelain - Antillus Crassus - (Attack - Gait)
Gait - Kalarus Brencis Minoris – (Fire Fury - Tiamatha)
Liosan – Gaius Sextus – (Earth Fury - Ceres Tile)
Mockra - Vordknight - (Attack - Demelain)
Okaros – Aldrick ex Gladius - (Metal Fury - Tiamatha)
Pran Chole – Lord Kalarus Brencis – (Attack - Okaros)
Ryllandaras - Vordknight - (Attack - Demelain)
Tiamatha - Vord Queen - (Water Fury - Mockra)

This post has been edited by Path-Shaper: 22 July 2013 - 12:14 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
0

#4 User is offline   Blend 

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Posted 19 June 2013 - 01:59 PM

Dusk Phase Resolution (Movement)


Starting Locations

Alkend – Vord Taker - Narash
Barghast – Bernard Calderonus – Calderon
Demelain - Antillus Crassus - Antillus
Emurlahn – Gaius Octavian - Elinarch
Fener – Lady Invidia Aquitaine - Aquitaine
Gait - Kalarus Brencis Minoris - Kalare
Galain – Odiana - Aquitaine
Hood's Path – Sir Ehren ex Cursori – Alera Imperia
Kedeviss – Placida Aria - Ceres
Korbas – Kitai – Calderon
Liosan – Gaius Sextus – Alera Imperia
Mockra – Vord Keeper - Narash
Monok Ochem - Rook - Kalare
Nimander Golit – Amara – Alera Imperia
Okaros – Aldrick ex Gladius - Aquitaine
Pran Chole – Lord Kalarus Brencis – Kalare
Ryllandaras – Vord Queen - Narash
Sheltatha Lore – Antillus Dorotea - Elinarch
Tellan – Fidelias – Alera Imperia
Trake – Isana – Calderon
Ultama – Antillar Maximus - Antillus
Venesara – Araris Valerian – Elinarch


Dusk 1 Movements

Alkend – Vord Taker - Move to Shuar
Barghast – Bernard Calderonus – Move to Riva
Demelain - Antillus Crassus - Move to Elinarch
Emurlahn – Gaius Octavian - Move to Shuar
Fener – Lady Invidia Aquitaine - Move to Ceres
Gait - Kalarus Brencis Minoris - move to Ceres
Galain – Odiana -
Hood's Path – Sir Ehren ex Cursori – Move to Ceres
Kedeviss – Placida Aria -
Korbas – Kitai – No Movement
Liosan – Gaius Sextus - Move to Elinarch
Mockra – Vord Keeper - Move to Shuar
Monok Ochem - Rook -
Nimander Golit – Amara – Move to Calderon
Okaros – Aldrick ex Gladius -
Pran Chole – Lord Kalarus Brencis - move to Alera Imperia
Ryllandaras – Vord Queen - Move to Shuar
Sheltatha Lore – Antillus Dorotea -
Tellan – Fidelias –
Trake – Isana - Move to Riva
Ultama – Antillar Maximus - Move to Elinarch
Venesara – Araris Valerian –


Day 2 Locations

Alkend – Vord Taker - Shuar
Barghast – Bernard Calderonus – Riva
Demelain - Antillus Crassus - Elinarch
Emurlahn – Gaius Octavian - Shuar
Fener – Lady Invidia Aquitaine - Ceres
Gait - Kalarus Brencis Minoris - Ceres
Galain – Odiana - Aquitaine
Hood's Path – Sir Ehren ex Cursori – Ceres
Kedeviss – Placida Aria - Ceres
Korbas – Kitai – Calderon
Liosan – Gaius Sextus – Elinarch
Mockra – Vord Keeper - Shuar
Monok Ochem - Rook - Kalare
Nimander Golit – Amara – Calderon
Okaros – Aldrick ex Gladius - Aquitaine
Pran Chole – Lord Kalarus Brencis – Alera Imperia
Ryllandaras – Vord Queen - Shuar
Sheltatha Lore – Antillus Dorotea - Elinarch
Tellan – Fidelias – Alera Imperia
Trake – Isana – Riva
Ultama – Antillar Maximus - Elinarch
Venesara – Araris Valerian – Elinarch


Dusk 2 Movement

Alkend – Vord Taker - Move to Elinarch Can't until Shuar is infested
Barghast – Bernard Calderonus – No Movement
Demelain - Antillus Crassus -
Emurlahn – Gaius Octavian -
Fener – Lady Invidia Aquitaine - No Movement
Gait - Kalarus Brencis Minoris - Move to Alera Imperia
Galain – Odiana -
Hood's Path – Sir Ehren ex Cursori – Move to Elinarch
Kedeviss – Placida Aria - No Movement
Korbas – Kitai – Move to Alera Imperia
Liosan – Gaius Sextus –
Mockra – Vord Keeper -
Monok Ochem - Rook - Move to Ceres
Nimander Golit – Amara –
Okaros – Aldrick ex Gladius -
Pran Chole – Lord Kalarus Brencis –
Ryllandaras – Vord Queen -
Sheltatha Lore – Antillus Dorotea - No Movement
Tellan – Fidelias – No Movement
Tiamatha - Vord Keeper -
Trake – Isana – Move to Phrygia
Ultama – Antillar Maximus - Move to Ceres
Venesara – Araris Valerian –


Day 3 Locations

Alkend – Vord Taker - Shuar
Barghast – Bernard Calderonus – Riva
Demelain - Antillus Crassus - Elinarch
Emurlahn – Gaius Octavian - Shuar
Fener – Lady Invidia Aquitaine - Ceres
Gait - Kalarus Brencis Minoris – Alera Imperia
Galain – Odiana - Aquitaine
Hood's Path – Sir Ehren ex Cursori – Elinarch
Kedeviss – Placida Aria - Ceres
Korbas – Kitai – Alera Imperia
Liosan – Gaius Sextus – Elinarch
Mockra – Vord Keeper - Shuar
Monok Ochem - Rook - Ceres
Nimander Golit – Amara – Calderon
Okaros – Aldrick ex Gladius - Aquitaine
Pran Chole – Lord Kalarus Brencis – Alera Imperia
Rashan - Vord Warrior - Shuar
Ryllandaras – Vord Queen - Shuar
Sheltatha Lore – Antillus Dorotea - Elinarch
Tellan – Fidelias – Alera Imperia
Trake – Isana – Phrygia
Ultama – Antillar Maximus - Ceres

Dusk 3 movement


Alkend – Vord Taker - Move to Elinarch
Barghast – Bernard Calderonus –
Demelain - Antillus Crassus -
Emurlahn – Gaius Octavian - Move to Antillus
Fener – Lady Invidia Aquitaine - Move to Kalare
Gait - Kalarus Brencis Minoris –
Galain – Odiana -
Hood's Path – Sir Ehren ex Cursori –
Kedeviss – Placida Aria - No Movement
Korbas – Kitai – Move back to Calderon
Liosan – Gaius Sextus –
Mockra – Vord Keeper - Move to Elinarch
Monok Ochem - Rook - Move to Kalare
Nimander Golit – Amara –
Okaros – Aldrick ex Gladius -
Pran Chole – Lord Kalarus Brencis –
Rashan - Vord Warrior - Move to Narash
Ryllandaras – Vord Queen -
Sheltatha Lore – Antillus Dorotea -
Tellan – Fidelias –
Tiamatha - Move to Elinarch
Trake – Isana – Move to Riva
Ultama – Antillar Maximus - No Movement


Day 4 Location

Barghast – Bernard Calderonus – Riva
Demelain - Antillus Crassus - Elinarch
Emurlahn – Gaius Octavian - Antillus
Fener – Lady Invidia Aquitaine - Kalare
Gait - Kalarus Brencis Minoris – Alera Imperia
Galain – Odiana - Aquitaine
Hood's Path – Sir Ehren ex Cursori – Elinarch
Kedeviss – Placida Aria - Ceres
Korbas – Kitai – Calderon
Liosan – Gaius Sextus – Elinarch
Mockra – Vord Keeper - Elinarch
Monok Ochem - Rook - Kalare
Nimander Golit – Amara – Elinarch
Okaros – Aldrick ex Gladius - Aquitaine
Pran Chole – Lord Kalarus Brencis – Alera Imperia
Rashan - Vord Taker - Narash
Ryllandaras – Vord Queen - Shuar
Sheltatha Lore – Antillus Dorotea - Elinarch
Tellan – Fidelias – Alera Imperia
Tiamatha - Vord Warrior - Shuar
Trake – Isana – Riva
Ultama – Antillar Maximus - Ceres


Dusk 4 Movement

Barghast – Bernard Calderonus – No Movement
Demelain - Antillus Crassus - No Movement
Emurlahn – Gaius Octavian - No Movement
Fener – Lady Invidia Aquitaine - Move to Alera Imperia
Gait - Kalarus Brencis Minoris – Move to Ceres
Galain – Odiana - No Movement
Hood's Path – Sir Ehren ex Cursori – No Movement
Kedeviss – Placida Aria - No Movement
Korbas – Kitai – Move to Phrygia
Liosan – Gaius Sextus – No Movement
Monok Ochem - Rook - Move to Ceres
Nimander Golit – Amara – No Movement
Okaros – Aldrick ex Gladius - No Movement
Pran Chole – Lord Kalarus Brencis – Move to Calderon
Rashan - Vord Taker - Move to Elinarch
Ryllandaras – Vord Queen - Move to Antillus
Sheltatha Lore – Antillus Dorotea - No Movement
Tellan – Fidelias – No Movement
Tiamatha - Vord Warrior - Move to Elinarch
Trake – Isana – Move to Aquitaine
Ultama – Antillar Maximus - Move to Alera Imperia


Day 5 Location

Barghast – Bernard Calderonus – Riva
Demelain - Antillus Crassus - Elinarch
Emurlahn – Gaius Octavian - Antillus
Fener – Lady Invidia Aquitaine - Alera Imperia
Gait - Kalarus Brencis Minoris – Ceres
Galain – Odiana - Aquitaine
Hood's Path – Sir Ehren ex Cursori – Elinarch
Kedeviss – Placida Aria - Ceres
Korbas – Kitai – Phrygia
Liosan – Gaius Sextus – Elinarch
Monok Ochem - Rook - Ceres
Okaros – Aldrick ex Gladius - Aquitaine
Pran Chole – Lord Kalarus Brencis – Calderon
Rashan - Vord Taker - Elinarch
Ryllandaras – Vord Queen - Antillus
Sheltatha Lore – Antillus Dorotea - Elinarch
Tellan – Fidelias – Alera Imperia
Tiamatha - Vord Warrior - Elinarch
Trake – Isana – Aquitaine
Ultama – Antillar Maximus - Alera Imperia


Dusk 5 Movement

Barghast – Bernard Calderonus – No Movement
Demelain - Antillus Crassus - No Movement
Emurlahn – Gaius Octavian - Move to Alera Imperia
Fener – Lady Invidia Aquitaine - No Movement
Gait - Kalarus Brencis Minoris – Move to Alera Imperia
Galain – Odiana - No Movement
Hood's Path – Sir Ehren ex Cursori – No Movement
Kedeviss – Placida Aria - No Movement
Korbas – Kitai – Move to Ceres
Liosan – Gaius Sextus – No Movement
Monok Ochem - Rook - Move to Alera Imperia
Okaros – Aldrick ex Gladius - No Movement
Pran Chole – Lord Kalarus Brencis – No Movement
Rashan - Vord Taker - No Movement
Sheltatha Lore – Antillus Dorotea - Move to Kalare
Tiamatha - Vord Queen - Move to Antillus
Trake – Isana – Move to Alera Imperia
Ultama – Antillar Maximus - No Movement


Day 6 Location

Demelain - Antillus Crassus - Elinarch
Gait - Kalarus Brencis Minoris – Alera Imperia
Galain – Odiana - Aquitaine
Hood's Path – Sir Ehren ex Cursori – Elinarch
Kedeviss – Placida Aria - Ceres
Korbas – Kitai – Ceres
Liosan – Gaius Sextus – Elinarch
Okaros – Aldrick ex Gladius - Aquitaine
Pran Chole – Lord Kalarus Brencis – Calderon
Rashan - Vord Taker - Elinarch
Ryllandaras - Vord Warrior - Narash
Sheltatha Lore – Antillus Dorotea - Kalare
Tiamatha - Vord Queen - Antillus
Ultama – Antillar Maximus - Alera Imperia


Dusk 6 Movement

Demelain - Antillus Crassus - Move to Kalare
Gait - Kalarus Brencis Minoris – No Movement
Galain – Odiana - No Movement
Hood's Path – Sir Ehren ex Cursori – Move to Kalare
Korbas – Kitai – Move to Antillus
Liosan – Gaius Sextus – Move to Alera Imperia
Okaros – Aldrick ex Gladius - No Movement
Pran Chole – Lord Kalarus Brencis – Move to Phrygia
Ryllandaras - Vord Warrior - Move to Elinarch
Sheltatha Lore – Antillus Dorotea - No Movement
Tiamatha - Vord Queen - No Movement
Ultama – Antillar Maximus - Move to Kalare


Day 7 Locations

Alkend - Vord Warrior - Antillus
Demelain - Antillus Crassus - Kalare
Gait - Kalarus Brencis Minoris – Alera Imperia
Galain – Odiana - Aquitaine
Hood's Path – Sir Ehren ex Cursori – Kalare
Korbas – Kitai – Antillus
Liosan – Gaius Sextus – Alera Imperia
Okaros – Aldrick ex Gladius - Aquitaine
Pran Chole – Lord Kalarus Brencis – Phrygia
Rashan - Vord Warrior - Shuar
Ryllandaras - Vord Warrior - Elinarch
Sheltatha Lore – Antillus Dorotea - Kalare
Tiamatha - Vord Queen - Antillus
Ultama – Antillar Maximus - Kalare


Dusk 7 Movement

Demelain - Antillus Crassus - Move to Elinarch
Gait - Kalarus Brencis Minoris – No Movement
Galain – Odiana - Move to Ceres
Hood's Path – Sir Ehren ex Cursori – Move to Ceres
Liosan – Gaius Sextus – Move to Calderon
Okaros – Aldrick ex Gladius - Move to Ceres
Pran Chole – Lord Kalarus Brencis – Move to Aquitaine
Rashan - Vord Warrior - Move to Kalare
Tiamatha - Vord Queen - Move to Narash
Ultama – Antillar Maximus - Moves to Antillus with Battlecrows


Day 8 Locations

Alkend - Vord Warrior - Antillus
Demelain - Antillus Crassus - Elinarch
Gait - Kalarus Brencis Minoris – Alera Imperia
Galain – Odiana - Ceres
Hood's Path – Sir Ehren ex Cursori – Ceres
Liosan – Gaius Sextus – Calderon
Okaros – Aldrick ex Gladius - Ceres
Pran Chole – Lord Kalarus Brencis – Aquitaine
Ryllandaras - Vord Warrior - Narash
Tiamatha - Vord Queen - Shuar
Ultama – Antillar Maximus - Antillus



Dusk 8 Movement

Alkend - Vord Warrior - No Movement
Demelain - Antillus Crassus - No Movement
Gait - Kalarus Brencis Minoris – Move to Calderon
Galain – Odiana - Move to Alera Imperia
Hood's Path – Sir Ehren ex Cursori – No Movement
Liosan – Gaius Sextus – No Movement
Okaros – Aldrick ex Gladius - Move to Alera Imperia
Pran Chole – Lord Kalarus Brencis – Move to Ceres
Tiamatha - Vord Queen - Move to Kalare


Day 9 Locations

Alkend - Vord Warrior - Antillus
Demelain - Antillus Crassus - Elinarch
Gait - Kalarus Brencis Minoris – Calderon
Galain – Odiana - Alera Imperia
Hood's Path – Sir Ehren ex Cursori – Ceres
Liosan – Gaius Sextus – Calderon
Okaros – Aldrick ex Gladius - Alera Imperia
Pran Chole – Lord Kalarus Brencis – Ceres
Rashan - Vord Warrior - Shuar
Ryllandaras - Vord Warrior - Narash
Tiamatha - Vord Queen - Kalare


Dusk 9 Locations

Alkend - Vord Warrior - Move to Ceres
Demelain - Antillus Crassus - No Movement
Gait - Kalarus Brencis Minoris – No Movement
Galain – Odiana - Move to Kalare
Hood's Path – Sir Ehren ex Cursori – No Movement
Liosan – Gaius Sextus – Move to Aquitaine
Okaros – Aldrick ex Gladius - Move to Kalare
Pran Chole – Lord Kalarus Brencis – No Movement
Rashan - Vord Warrior - Move to Ceres
Tiamatha - Vord Queen - Move to Ceres


Day 10 Locations

Alkend - Vord Warrior - Ceres
Demelain - Antillus Crassus - Elinarch
Gait - Kalarus Brencis Minoris – Calderon
Galain – Odiana - Kalare
Hood's Path – Sir Ehren ex Cursori – Ceres
Liosan – Gaius Sextus – Aquitaine
Okaros – Aldrick ex Gladius - Kalare
Pran Chole – Lord Kalarus Brencis – Ceres
Rashan - Vord Warrior - Ceres
Tiamatha - Vord Queen - Ceres


Dusk 10 Movements

Demelain - Antillus Crassus - No Movement
Gait - Kalarus Brencis Minoris – No Movement
Galain – Odiana - Move to Ceres
Hood's Path – Sir Ehren ex Cursori – No Movement
Liosan – Gaius Sextus – Move to Phrygia
Okaros – Aldrick ex Gladius - Move to Ceres
Pran Chole – Lord Kalarus Brencis – Move to Kalare
Ryllandaras - Vord Warrior - Move to Elinarch
Tiamatha - Vord Queen - No Movement


Day 11 Locations

Alkend - Vord Warrior - Antillus
Demelain - Antillus Crassus - Elinarch
Gait - Kalarus Brencis Minoris – Calderon
Galain – Odiana - Ceres
Liosan – Gaius Sextus – Phrygia
Okaros – Aldrick ex Gladius - Ceres
Pran Chole – Lord Kalarus Brencis – Kalare
Rashan - Vord Warrior - Shuar
Ryllandaras - Vord Warrior - Elinarch
Tiamatha - Vord Queen - Ceres



Dusk 11 Movement

Alkend - Vord Warrior - Move to Ceres
Demelain - Antillus Crassus - No Movement
Gait - Kalarus Brencis Minoris – No Movement
Galain – Odiana - No Movement
Liosan – Gaius Sextus – Move to Ceres
Okaros – Aldrick ex Gladius - No Movement
Pran Chole – Lord Kalarus Brencis – No Movement
Rashan - Vord Warrior - Move to Ceres
Tiamatha - Vord Queen - Move to Kalare


Day 12 Locations


Demelain - Antillus Crassus - Elinarch
Gait - Kalarus Brencis Minoris – Calderon
Liosan – Gaius Sextus – Ceres
Mockra - Vordknight - Kalare
Okaros – Aldrick ex Gladius - Ceres
Pran Chole – Lord Kalarus Brencis – Kalare
Ryllandaras - Vordknight - Narash
Tiamatha - Vord Queen - Kalare



Dusk 12 Movements


Demelain - Antillus Crassus - No Movement
Gait - Kalarus Brencis Minoris – No Movement
Liosan – Gaius Sextus – No Movement
Mockra - Vordknight - Move to Elinarch
Okaros – Aldrick ex Gladius - No Movement
Pran Chole – Lord Kalarus Brencis – Move to Ceres
Ryllandaras - Vordknight - Move to Elinarch
Tiamatha - Vord Queen - Move to Elinarch



Day 13 Locations


Alkend - Vordknight - Antillus
Gait - Kalarus Brencis Minoris – Calderon
Liosan – Gaius Sextus – Ceres
Mockra - Vordknight - Elinarch
Okaros – Aldrick ex Gladius - Ceres
Pran Chole – Lord Kalarus Brencis – Ceres
Rashan - Vordknight - Shuar
Ryllandaras - Vordknight - Elinarch
Tiamatha - Vord Queen - Elinarch

This post has been edited by Path-Shaper: 22 July 2013 - 12:36 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:02 PM

Pre Day 1 Start of Day Status Update

Narash
Infested

Shuar
Infestation Counter: 0/10

Antillus
Infestation Counter: 0/10

Elinarch
Infestation Counter: 0/10

Kalare
Infestation Counter: 0/10
Great Fury Counter: 0/20

Ceres
Infestation Counter: 0/15

Alera Imperia
Infestation Counter: 0/20
Great Fury Counter: 0/30

Phrygia
Infestation Counter: 0/15

Riva
Infestation Counter: 0/20

Aquitaine
Infestation Counter: 0/15

Calderon
Infestation Counter: 0/25
Thana Great Fury Counter: 0/30
Garados Great Fury Counter: 0/100


Day 1 Start of Day Status Update

Narash
Infested

Shuar
Infestation Counter: 5/10

Antillus
Infestation Counter: 0/12 (10+2)

Elinarch
Infestation Counter: 0/11 (10+1)

Kalare
Infestation Counter: 0/10
Great Fury Counter: 0/20

Ceres
Infestation Counter: 0/15

Alera Imperia
Infestation Counter: 0/21 (20+1)
Great Fury Counter: 0/30

Phrygia
Infestation Counter: 0/15

Riva
Infestation Counter: 0/20

Aquitaine
Infestation Counter: 0/15

Calderon
Infestation Counter: 0/26 (25+1)
Thana Great Fury Counter: 0/30
Garados Great Fury Counter: 0/100

This post has been edited by Path-Shaper: 08 July 2013 - 08:57 PM

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:03 PM

Loyalists

Gaius Sextus


Faction: Loyalists
Location: Alera Imperia
Hit Points: 10/10
Movement Speed: 2/1
Attack Power: 4

Furies:


Wind Furies

Passive Action: You cannot be detected by Earth Furies as you can fly.
Active Action: You can use your Wind Furies to effectively slow time around you, allowing you to move quickly when fighting an enemy. If you are targeted by an attack while this ability is activated, the attack will cause 2 less damage. Your attack will do the same amount of damage.

Fire Furies

Passive Action: If you are targeted by Water Furies, you will also raise a steam cloud around you at the end of the current dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate at the end of the following dawn phase.
Active Action: You may target another player. That player will take attack power + 2 damage, no matter which tile they are on.

Metal Furies

Passive Action: You may take up to 3 damage more than your total HP without dying. If you are at negative HP, you MUST be healed to 0 or more HP by the end of the next dawn phase in order to stay alive. If you are at exactly 0 HP, you will not die unless you are reduced to less than 0 HP. If you take enough damage to leave you at less than -3 damage, you will die.
Active Action: You may attack a target player. If that character is on the same tile as you, he or she will take attack damage + 2 that cannot be reduced by other effects. If that character is on a different tile, they will take 0 damage.

Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power + 2 if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.

Earth Furies

Passive Action: During the dawn phase, you will be told how many players are on your current tile, including yourself.
Active Action: Raise fortifications on the tile you are currently standing on, adding 2 extra points to the infestation counter total (i.e. it will require the Vord to attain 2 additional infestation points to infest the tile).

Wood Furies

Passive Action: Changes your attack into a long ranged attack. If your target is within 2 tiles of your current location, your attack will hit them. This effect does not stack with active fury actions (i.e. healing from water furies will not be long range)
Active Action: Your attack is now a guard ability. If your target is within 2 tiles of your current location, you will guard them during the current Dawn phase.


Abilities:

Activate Great Fury: Once a tile’s Great Fury counter is full, you may activate it. You must be on the same tile as the Great Fury in order to activate it. See tile information for details on each Great Fury’s ability.

Manifest Metal Fury: You may use this ability once every 3rd Dawn Phase to encase yourself in metal, making you invulnerable to all attacks directed your way this dawn phase and the following dawn phase.

Manifest Wind Fury: You may use this ability once every 3rd Dawn Phase. Bend the light around you to create a sort of telescope allowing you to see across vast distances. Gives you the number of human and vord players on each tile.

Recruit Proof: You cannot be recruited.

Alera: Alera is the fury embodiment of the entire continent of Alera and is attached to the house of Gaius. She can be used to temporarily modify conditions across Alera (modifies all tiles excluding Narash and Shuar). If you die, Alera will be passed on to your grandsom, Gaius Octavian. You may choose to do one of the following in addition to your attack, once every third dawn phase.

Raise Fog: Raises a fog across all of Alera, renducing all characters’ attack power to 1. Fury modifiers will still affect the attack power.

Prevailing Winds: Choose a direction (East or West). Any movement by air in either direction will be modified by +1 movement.

Tactical Information: An announcement will be made on thread at the beginning of the next Day Phase which includes the number of players on each tile, as well as their alignment.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:03 PM

Amara


Faction: Loyalists
Location: Alera Imperia
Hit Points: 6/6
Movement Speed: 2/2
Attack Power: 2

Furies:


Wind Furies

Passive Action: You cannot be detected by Earth Furies as you can fly.
Active Action: You can use your Wind Furies to effectively slow time around you, allowing you to move quickly when fighting an enemy. If you are targeted by an attack while this ability is activated, the attack will cause 2 less damage. Your attack will do the same amount of damage.


Abilities:

Married to Bernard: If you are on the same tile as Bernard, you will open a lover connection with him. If you move to a different tile from him, then the lover connection will cease.

Cirrus: Cirrus is your personal wind fury. You may use her to perform one of the following abilities instead of your attack once every 3rd Dawn Phase.

Bend Light: You Bend Light between your hands to create a sort of telescope which allows you to see over long distances. You may choose a tile that is exactly 2 tiles away from you, and you will be told which characters are on that tile.

Desperate Flight: You may travel to any tile in the game, ignoring any movement impairing effects.

Veil: You bend light around yourself and anyone on your team who is currently on your tile, making them and yourself invisible until the end of the following Dawn cycle. Any attacks directed their way will miss.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:03 PM

Bernard Calderonus


Faction: Loyalists
Location: Calderon
Hit Points: 7/7
Movement Speed: 2/1
Attack Power: 3

Furies:


Earth Furies

Passive Action: During the dawn phase, you will be told how many players are on your current tile, including yourself.
Active Action: Raise fortifications on the tile you are currently standing on, adding 1 extra point to the infestation counter total (i.e. it will require the Vord to attain 1 additional infestation points to infest the tile).

Wood Furies

Passive Action: Changes your attack into a long ranged attack. If your target is within 2 tiles of your current location, your attack will hit them. This effect does not stack with active fury actions (i.e. healing from water furies will not be long range)
Active Action: Your attack is now a guard ability. If your target is within 2 tiles of your current location, you will guard them during the current Dawn phase.


Abilities:

Married to Amara: If you are on the same tile as Amara, you will open a lover connection with her. If you move to a different tile from her, then the lover connection will cease.

Brutus: Brutus is your personal earth fury. You may use him to perform one of the following abilities instead of your attack, once every 3rd Dawn Phase. This does not share a timer with Cyprus’ timer, however you may not use Brutus and Cyprus at the same time.

Gargoyle: If a Rebel or a Vord tries to move onto your current tile during the next Dusk phase, they will be attacked by a Gargoyle and take 5 points of damage. This damage may be modified by protective furies. If the Gargoyle is not triggered during the next Dusk Phase, it will die at the beginning of the following Dawn phase.

Travel Causeways: Add + 1 to your movement speed along non-infested tiles.

Detection: You use your earth furies to detect all movement to and from your current tile during the next dusk phase. You will be told how many players have moved onto your tile and how many players have left your tile.

Cyprus: Cyprus is your personal wood fury. You may use him to perform one of the following abilities instead of your attack, once every 3rd Dawn Phase. This does not share a timer with Brutus’ timer, however you may not use Brutus and Cyprus at the same time.

Track: Provides you with the name of every character to have moved onto your current tile during the previous dusk phase.

Salt Arrow: Shoot a salt arrow at target player. They will be hit if they are within 2 tiles of your current location. If they do not have access to wind furies, they will take the modified damage a wood fury attack would provide. If they have access to air furies and can thus fly, they will be reduced to 1 HP.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:04 PM

Isana


Faction: Loyalists
Location: Calderon
Hit Points: 4/4
Movement Speed: 1/1
Attack Power: 1

Furies:


Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power + 3 if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.


Abilities:

Engaged to Araris: If you are on the same tile as Araris Valerian, you will open a lover connection with him. If you move to a different tile from him, then the lover connection will cease.

Dianic League: As First Lady of Alera, you have become an important figurehead for the Dianic League. You may use this ability to add + 1 fortifications to your current tile.

Rill: Rill is your personal water fury. You may use her to perform one of the following abilities instead of your attack, once every 3rd Dawn Phase.

Full Heal: If target player is on the same tile as you, you heal them to full HP. You cannot target yourself with this ability. The 3 day timer starts whether this ability was successful or not.

Flood Rillwater: If you are on the Calderon tile, you may flood the Rillwater and push all members of the Rebel or Vord factions currently on the Calderon tile back to the Riva tile.

Empath: You are told how many human characters are on your current tile.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:04 PM

Araris Valerian


Faction: Loyalists
Location: Elinarch
Hit Points: 6/6
Movement Speed: 1/1
Attack Power: 3

Furies:


Metal Furies

Passive Action: You may take up to 4 damage more than your total HP without dying. If you are at negative HP, you MUST be healed to 0 or more HP by the end of the next dawn phase in order to stay alive. If you are at exactly 0 HP, you will not die unless you are reduced to less than 0 HP. If you take enough damage to leave you at less than -4 HP, you will die.
Active Action: You may attack a target player. If that character is on the same tile as you, he or she will take attack damage + 2 that cannot be reduced by other effects. If that character is on a different tile, they will take 0 damage.


Abilities:

Engaged to Isana: If you are on the same tile as Isana, you will open a lover connection with her. If you move to a different tile from her, the lover connection will cease.

Manifest Metal Fury You may use this ability once every 3rd Dawn Phase to encase yourself in metal, making you invulnerable to all attacks directed your way this dawn phase and the following dawn phase.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:04 PM

Placida Aria

Faction: Loyalists
Location: Ceres
Hit Points: 5/5
Movement Speed: 1/1
Attack Power: 2

Furies
:

Wind Furies

Passive Action: You cannot be detected by Earth Furies as you can fly.
Active Action: You can use your Air Furies to effectively slow time around you, allowing you to move quickly when fighting an enemy. If you are targeted by an attack while this ability is activated, the attack will cause 2 less damage. Your attack will do the same amount of damage.

Fire Furies

Passive Action: If you are targeted by Water Furies, you will also raise a steam cloud around you at the end of the current dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate at the end of the following dawn phase.
Active Action: You may target another player. That player will take attack power + 1 damage, no matter which tile they are on.

Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power + 1 if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.

Earth Furies

Passive Action: During the dawn phase, you will be told how many players are on your current tile, including yourself.
Active Action: Raise fortifications on the tile you are currently standing on, adding 1 extra points to the infestation counter total (i.e. it will require the Vord to attain 1 additional infestation points to infest the tile).


Abilities:

Dianic League: As one of the High Ladies of Alera, you are an important member of the Dianic League. You may use this ability to add + 1 reinforcements to your current tile.

Fire Falcon: Fire Falcon is your personal fire fury. You may use it to perform on of the following abilities instead of your attack, once every 3rd Dawn Phase. This does not share a timer with Lithia’s timer, however you may not use Lithia and Fire Falcon at the same time.

Attack: You attack your target for your attack power + 2 damage. This attack cannot be modified by other furies. This attack will land no matter which tile your target is on.

Burn Croach: You must be within 1 tile of your target tile for this ability to be successful. Using your Fire Fury, you burn away some of the croach that is infesting a tile. Reduce the infestation counter by 1 point. If a tile is already fully infested, you cannot burn away any croach.

Lithia: Lithia is your personal earth fury. You may use it to perform one of the following abilities instead of your attack, once every 3rd Dawn Phase. This does not share a timer with Fire Falcon’s timer, however you may not use Lithia and Fire Falcon at the same time.

Gargoyle: If a Rebel or a Vord tries to move onto your current tile during the next Dusk phase, they will be attacked by a Gargoyle and take 5 points of damage. This damage may be modified by protective furies. If the Gargoyle is not triggered during the next Dusk Phase, it will die at the beginning of the following Dawn phase.

Travel Causeways: Add + 1 to your movement speed along non-infested tiles.

Detection: You use your earth furies to detect all movement to and from your current tile during the next dusk phase. You will be told how many players have moved onto your tile and how many players have left your tile.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:04 PM

Rook


Faction: Loyalists
Location: Kalare
Hit Points: 4/4
Movement Speed: 1/1
Attack Power: 1

Furies:


Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power + 2 if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.


Abilities:

Watercrafting (passive): You use your watercrafting abilities to change your features. Any find abilities targeting you will show you as being a random member of the Rebel faction.

Spy You may open a lover conversation with any player in the game. In order for this ability to be successful, you must be on the same tile as the target player. The lover conversation will be closed if you and/or your lover should move to separate tiles.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:04 PM

Rebels

Lord Kalarus Brencis


Faction: Rebels
Location: Kalare
Hit Points: 10/10
Movement Speed: 2/1
Attack Power: 4

Furies:


Wind Furies

Passive Action: You cannot be detected by Earth Furies as you can fly.
Active Action: You can use your Wind Furies to effectively slow time around you, allowing you to move quickly when fighting an enemy. If you are targeted by an attack while this ability is activated, the attack will cause 2 less damage. Your attack will do the same amount of damage.

Fire Furies

Passive Action: If you are targeted by Water Furies, you will also raise a steam cloud around you at the end of the current dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate at the end of the following dawn phase.
Active Action: You may target another player. That player will take attack power + 1 damage, no matter which tile they are on.

Metal Furies

Passive Action: You may take up to 2 damage more than your total HP without dying. If you are at negative HP, you MUST be healed to 0 or more HP by the end of the next dawn phase in order to stay alive. If you are at exactly 0 HP, you will not die unless you are reduced to less than 0 HP. If you take enough damage to leave you at less than -2 damage, you will die.
Active Action: You may attack a target player. If that character is on the same tile as you, he or she will take attack damage + X that cannot be reduced by other effects. If that character is on a different tile, they will take 0 damage.

Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.

Earth Furies

Passive Action: During the dawn phase, you will be told how many players are on your current tile, including yourself.
Active Action: Raise fortifications on the tile you are currently standing on, adding 1 extra points to the infestation counter total (i.e. it will require the Vord to attain X additional infestation points to infest the tile).

Wood Furies

Passive Action: Changes your attack into a long ranged attack. If your target is within 2 tiles of your current location, your attack will hit them. This effect does not stack with active fury actions (i.e. healing from water furies will not be long range)
Active Action: Your attack is now a guard ability. If your target is within 2 tiles of your current location, you will guard them during the current Dawn phase.


Abilities:

Activate Great Fury: Once a tile’s Great Fury counter is full, you may activate it. You must be on the same tile as the Great Fury in order to activate it. See tile information for details on each Great Fury’s ability.

Manifest Fire Fury: You may use this ability once every 3rd Dawn Phase. You attack your target for your attack power + 1 damage. This ability will land no matter which tile your target is on. This attack cannot be modified by other furies.

Manifest Air Fury: You may use this ability once every 3rd Dawn Phase. Bend the light around you to create a veil around yourself and all members of your faction on the same tile as you making you invisible. All attacks directed at veiled faction members will do 0 damage.

Immortals: You command powerful legions of warriors known as 'Immortals', slaves with powerful crafting abilities who have been tortured and twisted into fearless berserkers who feel no pain. Once per game, you may target a tile. Each phase (dawn, day, dusk, night), your Immortals will move toward that tile using the shortest route from the tile on which you activated this ability. They will deal 2 damage to any enemy player present on a tile as they pass through it, and 4 damage to any enemy player on the final tile. Their movement will be announced on thread, but not their final destination.

Flight (passive): You cannot be detected by earth furies as you can fly.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:04 PM

Kalarus Brencis Minoris


Faction: Rebels
Location: Kalare
Hit Points: 7/7
Movement Speed: 2/1
Attack Power: 3

Furies:


Wind Furies

Passive Action: You cannot be detected by Earth Furies as you can fly.
Active Action: You can use your Wind Furies to effectively slow time around you, allowing you to move quickly when fighting an enemy. If you are targeted by an attack while this ability is activated, the attack will cause 2 less damage. Your attack will do the same amount of damage.

Fire Furies

Passive Action: If you are targeted by Water Furies, you will also raise a steam cloud around you at the end of the current dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate at the end of the following dawn phase.
Active Action: You may target another player. That player will take attack power + 1 damage, no matter which tile they are on.

Metal Furies

Passive Action: You may take up to 2 damage more than your total HP without dying. If you are at negative HP, you MUST be healed to 0 or more HP by the end of the next dawn phase in order to stay alive. If you are at exactly 0 HP, you will not die unless you are reduced to less than 0 HP. If you take enough damage to leave you at less than -2 damage, you will die.
Active Action: You may attack a target player. If that character is on the same tile as you, he or she will take attack damage + 2 that cannot be reduced by other effects. If that character is on a different tile, they will take 0 damage.

Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.

Earth Furies

Passive Action: During the dawn phase, you will be told how many players are on your current tile, including yourself.
Active Action: Raise fortifications on the tile you are currently standing on, adding 1 extra points to the infestation counter total (i.e. it will require the Vord to attain 1 additional infestation points to infest the tile).

Wood Furies

Passive Action: Changes your attack into a long ranged attack. If your target is within 2 tiles of your current location, your attack will hit them. This effect does not stack with active fury actions (i.e. healing from water furies will not be long range)
Active Action: Your attack is now a guard ability. If your target is within 2 tiles of your current location, you will guard them during the current Dawn phase.


Abilities:

Discipline Collar: You place a discipline collar on target player on your tile. If this is successful, you may provide an order to the collared individual during each dawn phase. This order can either be to vote for someone specific during the next Day Phase, to move towards a certain tile during the next Dusk phase, or to target someone specific with their abilities during the next Dawn Phase. The player may then choose whether or not they wish to follow your order. If they choose to follow your order, they will not be further affected. If they decide not to follow your order, then they will be incapacitated until the end of the following dawn phase.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:05 PM

Lady Invidia Aquitaine


Faction: Rebels
Location: Aquitaine
Hit Points: 6/6
Movement Speed: 2/1
Attack Power: 3

Furies:


Wind Furies

Passive Action: You cannot be detected by Earth Furies as you can fly.
Active Action: You can use your Wind Furies to effectively slow time around you, allowing you to move quickly when fighting an enemy. If you are targeted by an attack while this ability is activated, the attack will cause 1 less damage. Your attack will do the same amount of damage.

Fire Furies

Passive Action: If you are targeted by Water Furies, you will also raise a steam cloud around you at the end of the current dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate at the end of the following dawn phase.
Active Action: You may target another player. That player will take attack power + 1 damage, no matter which tile they are on.

Metal Furies

Passive Action: You may take up to 1 damage more than your total HP without dying. If you are at negative HP, you MUST be healed to 0 or more HP by the end of the next dawn phase in order to stay alive. If you are at exactly 0 HP, you will not die unless you are reduced to less than 0 HP. If you take enough damage to leave you at less than -X damage, you will die.
Active Action: You may attack a target player. If that character is on the same tile as you, he or she will take attack damage + 1 that cannot be reduced by other effects. If that character is on a different tile, they will take 0 damage.

Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.

Earth Furies

Passive Action: During the dawn phase, you will be told how many players are on your current tile, including yourself.
Active Action: Raise fortifications on the tile you are currently standing on, adding 1 extra points to the infestation counter total (i.e. it will require the Vord to attain 1 additional infestation points to infest the tile).

Wood Furies

Passive Action: Changes your attack into a long ranged attack. If your target is within 2 tiles of your current location, your attack will hit them. This effect does not stack with active fury actions (i.e. healing from water furies will not be long range)
Active Action: Your attack is now a guard ability. If your target is within 2 tiles of your current location, you will guard them during the current Dawn phase.


Abilities:

Manifest Fire Fury: You may use this ability once every 3rd Dawn Phase. You attack two target players for your attack power + 1 damage. This ability will land no matter which tile your target is on. This attack cannot be modified by other furies.

Burn Croach: You must be within 1 tile of your target tile for this ability to be successful. Using your fire furies, you burn away some of the croach that is infesting a tile. Reduce the infestation counter by 1 point. If a tile is already fully infested, you cannot burn away any croach.

Queen's Advisor: If you are recruited by the Vord, anytime you are on the same tile as the Vord Queen, a lover conversation will be opened with her. It will be closed if you and the Vord Queen are no longer on the same tile.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:05 PM

Antillus Dorotea


Faction: Rebels
Location: Elinarch
Hit Points: 4/4
Movement Speed: 1/1
Attack Power: 2

Furies:


Metal Furies

Passive Action: You may take up to 1 damage more than your total HP without dying. If you are at negative HP, you MUST be healed to 0 or more HP by the end of the next dawn phase in order to stay alive. If you are at exactly 0 HP, you will not die unless you are reduced to less than 0 HP. If you take enough damage to leave you at less than -1 damage, you will die.
Active Action: You may attack a target player. If that character is on the same tile as you, he or she will take attack damage + 2 that cannot be reduced by other effects. If that character is on a different tile, they will take 0 damage.

Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power + 2 if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.


Abilities:

Full Heal: You may only use this ability once every 3 days, and cannot target yourself. If target player is on the same tile as you, you heal them to full HP.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:05 PM

Aldrick ex Gladius


Faction: Rebels
Location: Aquitaine
Hit Points: 5/5
Movement Speed: 2/1
Attack Power: 2

Furies:


Metal Furies

Passive Action: You may take up to X damage more than your total HP without dying. If you are at negative HP, you MUST be healed to 0 or more HP by the end of the next dawn phase in order to stay alive. If you are at exactly 0 HP, you will not die unless you are reduced to less than 0 HP. If you take enough damage to leave you at less than -X damage, you will die.
Active Action: You may attack a target player. If that character is on the same tile as you, he or she will take attack damage + 3 that cannot be reduced by other effects. If that character is on a different tile, they will take 0 damage.


Abilities:

Paired Lovers: You are paired with Odiana. You have a lover conversation, and do absolutely everything together. You may both use non-fury assisted attacks (targeting the same player) during the same dawn phase, but if you wish to use your fury modifiers (i.e. Metal Furies or Water Furies), only one of you may perform your attack ability. Same goes for your special abilities, only one of you may use your special ability at a time. You MUST move together, and MUST agree on all actions.

Flurry of Swords: You may use this ability once every 3 days. All attacks targeting you will be blocked, and you will deal 2 damage to the person or people targeting you if they are on the same tile as you are.

Nearly Unsurpassed (passive): You are one of the greatest swordsmen alive, surpassed only by Araris Valerian. Only Araris himself, or the Vord Queen, can reduce your HP to below 0.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:05 PM

Odiana


Faction: Rebels
Location: Aquitaine
Hit Points: 2/2
Movement Speed: 2/1
Attack Power: 1

Furies:


Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power + 3 damage if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.


Abilities:

Paired Lovers: You are paired with Aldrick ex Gladius. You have a lover conversation, and do absolutely everything together. You may both use non-fury assisted attacks (targeting the same player) during the same dawn phase, but if you wish to use your fury modifiers (i.e. Metal Furies or Water Furies), only one of you may perform your attack ability. Same goes for your special abilities, only one of you may use your special ability at a time. You MUST move together, and MUST agree on all actions.

Full Heal: You may only use this ability once every 3 days, and cannot target yourself. If target player is on the same tile as you, you heal them to full HP.

Watercrafting (passive): You use your watercrafting abilities to change your features. Any find abilities targeting you will show you as being a random member of the Loyalist faction.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:05 PM

Fidelias


Faction: Rebels
Location: Alera Imperia
Hit Points: 5/5
Movement Speed: 2/1
Attack Power: 2

Furies:


Earth Furies

Passive Action: During the dawn phase, you will be told how many players are on your current tile, including yourself.
Active Action: Raise fortifications on the tile you are currently standing on, adding 1 extra points to the infestation counter total (i.e. it will require the Vord to attain 1 additional infestation points to infest the tile).

Wood Furies

Passive Action: Changes your attack into a long ranged attack. If your target is within 2 tiles of your current location, your attack will hit them. This effect does not stack with active fury actions (i.e. healing from water furies will not be long range)
Active Action: Your attack is now a guard ability. If your target is within 2 tiles of your current location, you will guard them during the current Dawn phase.


Abilities:

Valiar Marcus: If you are ever on the same tile as Gaius Octavian during the dusk phase, and neither Lord Kalare nor Invidia Aquitaine is on the same tile, you will join the First Aleran as Valiar Marcus. Gaius Octavian will be told that Valiar Marcus has joined the First Aleran. You will be told Gaius Octavian’s identity.

Balest Bolt (available only as a member of the First Aleran): You may use this ability once every 3 days. You may target a player. If they are within 2 tiles of your current tile, their HP will be reduced to 1.

Vamma: Vamma is your personal earth fury. You may use him to perform one of the following abilities instead of your attack, once every 3rd Dawn Phase. This does not share a timer with Etan’s timer, however you may not use Vamma and Etan at the same time.

Gargoyle: If a Loyalist or a Vord tries to move onto your current tile during the next Dusk phase, they will be attacked by a Gargoyle and take 5 points of damage. This damage may be modified by protective furies. If the Gargoyle is not triggered during the next Dusk Phase, it will die at the beginning of the following Dawn phase.

Travel Causeways: Add + 1 to your movement speed along non-infested tiles.

Detection: You use your earth furies to detect all movement to and from your current tile during the next dusk phase. You will be told how many players have moved onto your tile and how many players have left your tile.

Etan: Etan is your personal wood fury. You may use him to perform the following ability instead of your attack, once every 3rd Dawn Phase. This does not share a timer with Vamma’s timer, however you may not use Etan and Vamma at the same time.

Track: Provides you with the name of every character to have moved onto your current tile during the previous dusk phase.
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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Posted 19 June 2013 - 02:06 PM

First Aleran


Gaius Octavian


Faction: First Aleran
Location: Elinarch
Hit Points: 10/10
Movement Speed: 2/2 (you may move along the blue line between Shuar and Elinarch)
Attack Power: 4

Furies:


Unfortunateley, Octavian does not start the game with full access to his furies. Once the Vord have infested 3 tiles, all passive fury abilities will be unlocked. Once the Vord have infested 6 tiles, or if Gaius Sextus dies, you will gain access to all active fury abilities.

Wind Furies

Passive Action: You cannot be detected by Earth Furies as you can fly.
Active Action: You can use your Wind Furies to effectively slow time around you, allowing you to move quickly when fighting an enemy. If you are targeted by an attack while this ability is activated, the attack will cause 3 less damage. Your attack will do the same amount of damage.

Fire Furies

Passive Action: If you are targeted by Water Furies, you will also raise a steam cloud around you at the end of the current dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate at the end of the following dawn phase.
Active Action: You may target another player. That player will take attack power + 1 damage, no matter which tile they are on.

Metal Furies

Passive Action: You may take up to 3 damage more than your total HP without dying. If you are at negative HP, you MUST be healed to 0 or more HP by the end of the next dawn phase in order to stay alive. If you are at exactly 0 HP, you will not die unless you are reduced to less than 0 HP. If you take enough damage to leave you at less than -3 damage, you will die.
Active Action: You may attack a target player. If that character is on the same tile as you, he or she will take attack damage + 2 that cannot be reduced by other effects. If that character is on a different tile, they will take 0 damage.

Water Furies

Passive Action: If you are targeted by a fire fury, you will nullify the damage it is meant to inflict. You will also raise a steam cloud around you during the dawn phase, making the next attack directed your way do 0 damage. If you are not targeted by an attack, the steam cloud will dissipate during the following dawn phase.
Active Action: Your attack is changed into a heal. You may heal any player, including yourself. If your target is another player he or she is healed for attack power if he or she is on the same tile as you. If your target is yourself, you will be healed for half that amount.

Earth Furies

Passive Action: During the dawn phase, you will be told how many players are on your current tile, including yourself.
Active Action: Raise fortifications on the tile you are currently standing on, adding 2 extra points to the infestation counter total (i.e. it will require the Vord to attain 2 additional infestation points to infest the tile).

Wood Furies

Passive Action: Changes your attack into a long ranged attack. If your target is within 2 tiles of your current location, your attack will hit them. This effect does not stack with active fury actions (i.e. healing from water furies will not be long range)
Active Action: Your attack is now a guard ability. If your target is within 2 tiles of your current location, you will guard them during the current Dawn phase.


Abilities:

Princeps' Protection (passive): This ability is only available until you have unlocked your passive Fury abilities. You share a Lynchproof with Kitai. If one of you receives enough votes to be lynched, you will survive.

First Aleran (passive): Each tile that has a member of the First Aleran on it at the end of a Dawn Phase will receive + 1 fortifications per First Aleran faction member on it. These fortifications follow the members of the First Aleran, so if they leave the tile, the additional fortifications will be removed.

Chala (passive): You are Kitai's Chala, her totem animal, affording you a deeper connection with her. At the end of each Dawn Cycle you will be told what action she used, and she will be told which action you have used. Furthermore, if you are on the same tile as Kitai, a lover conversation will be opened between you. If you go onto separate tiles, the lover conversation will be closed.

Anger Great Fury: You may use this ability if you are on a tile that has a Great Fury. If you do, you will add 5 points to the Great Fury counter. If you are on the Calderon tile, you will add 5 points to both Thana and Garados' Great Fury counters.

Recruit-Proof (passive): You cannot be recruited.

Broker Peace: You broker peace with various enemies of Alera in order to give your Faction advantages against the Vord onslaught. To do this, you must spend one full cycle (36 game hours) on a specific tile before it is infested by the Vord Queen.

Shuar: Broker peace with the Shuaran Canim. If you broker peace with the Shuaran Canim, Vord Warriors will be unable to enter whichever tile you are on.

Alera Imperia: Broker peace with the Narashan Canim. If you broker peace with the Narashan Canim, you gain the following ability:

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Ritualists: You may use each of the following abilities once per game during the Dawn Phase:

Acid Cloud: Choose a tile that is 1 tile away from you. All players on that tile receive 2 points of damage. This will be announced on thread.

Tentacles: Choose a tile that is 1 tile away from you. For 3 full 36 hour cycles, any flyer who enters that tile will take 3 points of damage. This tile improvement will be announced on thread.


Antillar: Broker peace with the Icemen. If you broker peace with the Icemen, members of the First Aleran faction will be allowed to use the blue line to travel between Antillus and Phrygia.

Calderon: Broker peace with the Marat. If you broker peace with the Marat, you will be allowed to choose one clan among Gargant, Horse, Herdbane, and Wolf, during every Dawn Cycle. Depending on which clan you choose, the Calderon tile will receive special defenses.

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Gargant: Kill one Vord at random on the Calderon tile (excluding the Queen).
Horse: Scout the Riva, Phrygia and Aquitaine tiles, announcing how many vord are on each tile at the beginning of the next Day phase.
Herdbane: Push all Vord from the Calderon tile back to the Riva tile at the end of the next Dusk phase.
Wolf Deal 1 damage to each Vord on the Calderon tile.

There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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