Malazan Empire: Eclipse - Game #2 - Malazan Empire

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Eclipse - Game #2 Rise of the Ancients

#2541 User is offline   twelve 

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Posted 15 March 2013 - 02:54 PM

View Postcerveza_fiesta, on 15 March 2013 - 12:25 PM, said:

Is there currently a clear path for me to take a B. Leonis interceptor and put it in Beta Hydrii?

I'm unsure the current pin status of psi capricorni and capella....but both these territories had all ships/orbitals pinned a few turns ago, so I think I'm safe

Move 1 interceptor from beta delphini to b. hydrii.
Move 1 interceptor from beta leonis to b. hydrii.



It's too bad you didn't move your interceptor in Beta Delphini to Lambda Serpentis instead. The battle in Beta Hydri hinges on if my missles land a hit more than having more ships than D'rek has missles so adding another interceptor just gives D'rek a chance to take out more ships if I can't blow it up with my missles. If you moved to Lambda Serpentis we could have had another 50-50 chance of taking yet another hex off of D'rek.

I probably should have mentioned this earlier. But it sounds like you have a plan for those units over there so I hope whatever you are planning pans out next round.
I don't know what I'm doing but it sounds good.
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#2542 User is offline   cerveza_fiesta 

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Posted 15 March 2013 - 03:01 PM

I just thought it would be more useful to have them at beta hydrii for next round (wormhole access and whatnot), and you have a very good chance of landing missiles so I'm not terribly worried. Didn't mean to leave you hanging in Lambda serpentis...I thought you were fine there and TBH I am not entirely sure where your ships are either. If nobody is too upset about it I could pull a mulligan and divert an interceptor.

Also, the chances of her landing more than 1 missile with no computers is pretty low, so having the extra interceptors there might be what's needed should your initial attack fail.

EDIT:

But then again, lambda serpentis is a very good way for us both to lose all our ships. IH has a shit tonne of hull and the AM cannons w splitters are nothing to shake a stick at. Going purely on chances, the better odds of me keeping more ships in play is to go for Beta Serpentis, and then do what I can to help you defend after your potential losses this round.

This post has been edited by cerveza_fiesta: 15 March 2013 - 03:04 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
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#2543 User is offline   twelve 

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Posted 15 March 2013 - 03:15 PM

View Postcerveza_fiesta, on 15 March 2013 - 03:01 PM, said:

I just thought it would be more useful to have them at beta hydrii for next round (wormhole access and whatnot), and you have a very good chance of landing missiles so I'm not terribly worried. Didn't mean to leave you hanging in Lambda serpentis...I thought you were fine there and TBH I am not entirely sure where your ships are either. If nobody is too upset about it I could pull a mulligan and divert an interceptor.

Also, the chances of her landing more than 1 missile with no computers is pretty low, so having the extra interceptors there might be what's needed should your initial attack fail.

EDIT:

But then again, lambda serpentis is a very good way for us both to lose all our ships. IH has a shit tonne of hull and the AM cannons w splitters are nothing to shake a stick at. Going purely on chances, the better odds of me keeping more ships in play is to go for Beta Serpentis, and then do what I can to help you defend after your potential losses this round.



She has a Gluon Computer on her orbital so she has a good chance of landing more than one missle but you are right I also have a good chance of landing one hit with my two missles so we should be fine. I don't have any ships in Lambda Serpentis, neither does D'rek. I was just thinking of removing yet another hex from D'rek is all. There isn't even an orbital on it either so all we would be doing it taking one hex worth one point away from D'rek. It's not worth all that much so you not attacking it isn't all that big of a deal. I'm not sure what hex you were thinking of when I mentioned Lambda Sepentis, probably D'rek's homeworld.

I feel pretty good about taking her homeworld now. I should be able to land 5 missles even with IH's point defense tech so only one of my Dreads need to land a hit with the antimatter cannons to take out his Dread. Though it's kinda sad that I need two of my Dreads to take out one of his.
I don't know what I'm doing but it sounds good.
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#2544 User is offline   twelve 

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Posted 15 March 2013 - 03:18 PM

CF, there is no hex called Beta Serpentis either. Now I think it's your turn to get your hexes confused.
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#2545 User is offline   cerveza_fiesta 

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Posted 15 March 2013 - 03:35 PM

Fuck, nevermind.

I forgot about that gluon computer too. That changes things more than a little bit.

Basically if you don't land your missiles then we're both fucked....but whatevs. Should be interesting. A couple of 2 materials cost ships is hardly a game-ender for me.

EDIT

ALso unless somebody does a crazy last minute reaction move or if Twelve sees another blatant move I should have done, I'll provisionally pass to finish the phase.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#2546 User is offline   Imperial Historian 

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Posted 15 March 2013 - 03:38 PM

I'll also pass when it comes round to me
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#2547 User is offline   twelve 

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Posted 15 March 2013 - 03:49 PM

I'll Pass as well.

D'rek Let's get our Battle on!!!!

I was wrong earlier. I think both D'rek and I both are in 7 battles this round. Of course 6 of them are with each other but we each have a fight where we are fighting someone else too.
I don't know what I'm doing but it sounds good.
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#2548 User is offline   cerveza_fiesta 

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Posted 15 March 2013 - 04:40 PM

TO BATTLE!!!!
........oOOOOOo
......//| | |oO
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BEERS!

......
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#2549 User is offline   twelve 

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Posted 15 March 2013 - 06:09 PM

D'rek,

I thought with all the battles I thought I would provide you with a provisional to help speed things up on the more involved fights.

For the Battle of Mu Arae here is how I would like to order my hits

Interceptor:
If only one hit: Target D'reks Cruiser
If Two Hits: Target D'reks Cruiser and D'reks Interceptor

Starbase:
If only one hit: Target IH's Dreadnaught

Cruiser 1-3:
If only one hit: Target IH's Cruiser
If Two hits and starbase scored a hit: Target IH's Dreadnaught with both hits
If Two hits and Starbase missed and interceptor hit at least one time: Target IH's Cruiser and IH's Dreadnaught
If Two hits and Starbase missed and Interceptor missed 2x: Target IH's Cruiser and D'reks Cruiser
If Three Hits and starbase Hit: Target IH's Dreadnaught 2x, IH's Cruiser 1x
If Three Hits and Starbase missed: Target IH's Dreadnaught 3x

If Round 2 of the fight is necessary I would like to see what is left before assigning hits.

For the Battle of Eta Geminorum
It should be pretty straight forward, have one missle hit target the orbital (not able to be targeted with the point defense tech) and the rest go for IH's Dreadnaught.

If for whatever reason I don't kill the orbital in Beta Hydri and my interceptor is spared in the following Missle barage have it retreat to Beta Sextantis.

If I by some miracle I don't lose my interceptor in Capella to your missles I won't retreat as there would be very little chance of missing your cannons as well. Attack with my missles.

I can't retreat anywhere else so it will be a fight to the finish.

I don't think I've missed any location that isn't straightforward. Lots of action this round.
I don't know what I'm doing but it sounds good.
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#2550 User is offline   cerveza_fiesta 

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Posted 16 March 2013 - 02:09 AM

I don't think there's any quandary as to what I'm aiming at or what I want to kill in any of my hexes.

can I retreat that d. corvi interceptor through the wormhole if by some miracle it doesn't die? If so then I'd like to do that.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

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#2551 User is offline   D'rek 

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Posted 16 March 2013 - 05:52 PM

View Postcerveza_fiesta, on 16 March 2013 - 02:09 AM, said:

can I retreat that d. corvi interceptor through the wormhole if by some miracle it doesn't die? If so then I'd like to do that.


You can. You want it to retreat as soon as it is able to?

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2552 User is offline   D'rek 

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Posted 16 March 2013 - 06:19 PM

Round 8 Combat Phase




Battle #1 - Orion Hegemony vs Terran Union in Beta Centauri (306)


Orion (EM):

1x Dreadnaught (1xO, 1xY, +1, -1, 6 HP, 4init)


Terran Union (twelve):

1x Cruiser (1xR, +3, 5 HP, 6init)




Engagement Round 1:
R8H306B1_e1 - Twv Crs (1xR), EM Drd (1xO, 1xY)
Results3d6: 12 [3d6=5, 2, 5]

Terran Cruiser rolls 5. Hit. 4 damage to the dreadnaught
Orion Dreadnaught rolls 2, 5. 1 damage to the cruiser.



Engagement Round 2:
R8H306B1_e2 - Twv Crs (1xR), EM Drd (1xO, 1xY)
Results3d6: 4 [3d6=1, 1, 2]

Terran Cruiser rolls 1. Miss.
Orion Dreadnaught rolls 1, 2. Both miss.



Engagement Round 3:
R8H306B1_e3 - Twv Crs (1xR), EM Drd (1xO, 1xY)
Results3d6: 12 [3d6=4, 6, 2]

Terran Cruiser rolls 4. Hit. Orion Dreadnaught is destroyed.




Twelve wins.



Twelve draws four reputation tiles (2, 1, 1, 2) and keeps a 2.
EM draws one reputation tile(4) and keeps the 4.






Battle #2 - Mechanema vs The Exiles in Delta Corvi (281)


Exiles (D'rek):

1x Cruiser (2xOm, 1xO, +6, 1 HP, 7init)
1x Orbital (4xOm, +3, 2 HP, 2init)


Mechanema (CF):

1x Interceptor (1xO, +1, 1 HP, 5init)


Missile Round:
R8H281B1_m - Drk Crs (2xOm), Drk Orb (4xOm)
Results6d6: 23 [6d6=2, 5, 1, 5, 4, 6]

Interceptor is destroyed.


D'rek wins.


D'rek draws two reputation tiles (2, 2) and keeps a 2.
CF draws one reputation tile(1) and discards it.







Battle #3 - Flare Alliance vs Terran Union in Mu Arae (235)


Flare Alliance (D'rek, IH):

1x Exiles Interceptor (1xY, 1 HP, 4init)
1x Exiles Cruiser (2xOm, 1xO, +6, 1 HP, 7init)

1x Keepers Cruiser (1xR, 1xY. +2, 1 HP, 3init)
1x Keepers Dreadnaught (1xR, +4, 9 HP, 3init)


Union (twelve):

1x Interceptor (2xOm, +3, 1 HP, 7init)
3x Cruiser (1xR, +3, 5 HP, 6init)
1x Starbase (1xR, +3, 3 HP, 6init)



Missile Round:

R8H235B1_m - Twv Int (2xOm)
Results2d6: 8 [2d6=3, 5]

Union Interceptor rolls 3, 5. Both hit. Exiles Interceptor and Cruiser destroyed.


Engagement Round 1:

R8H235B1_e1 - Twv 3x Crs (1xR), StB (1xR)
Results4d6: 14 [4d6=2, 6, 4, 2]

Union Cruisers roll 2, 6, 4. Two hits. Keepers Cruiser destroyed. Keepers Dreadnaught receives 4 damage.
Union Starbase rolls 2. Miss.


R8H235B1_e1 - IH Drd (1xR)
Results1d6: 1 [1d6=1]

Keeper Dreadnaught rolls 1. Miss.




Engagement Round 2:

R8H235B1_e2 - Twv 3x Crs (1xR), StB (1xR)
Results4d6: 10 [4d6=5, 2, 1, 2]

Union Cruisers rolls 5, 2, 1. One hit. Keepers Dreadnaught receives 4 damage.
Union Starbase rolls 2. Miss.


R8H235B1_e2 - IH Drd (1xR)
Results1d6: 5 [1d6=5]

Keepers Dreadnaught rolls 5. Hit. Union starbase and interceptor destroyed.



Engagement Round 3:

R8H235B1_e3 - Twv 3x Crs (1xR)
Results3d6: 6 [3d6=2, 3, 1]

Union Cruisers roll 2, 3, 1. One hit. Keepers Dreadnaught destroyed.



Twelve wins.


Twelve draws five reputation tiles (1, 1, 2, 3, 1) and keeps the 3.
D'rek draws one reputation tile no point - only 1s and 2s in the bag.
IH draws three reputation tiles (1, 1, 2) and keeps the 2.






Battle #4 - Terran Union vs Flare Alliance in Eta Geminorum (234)


Flare Alliance (D'rek, IH):

1x Exiles Orbital (4xOm, +3, 2 HP, 2init)
1x Keepers Dreadnaught (1xR, +4, 9 HP, 3init)


Union (twelve):

1x Dreadnaught (6xOm, 1xR, +6, 1 HP, 8init)



Missile Round:

R8H2345B1_m - Twv Drds (6xOm) (6xOm)
Results12d6: 39 [12d6=3, 1, 5, 4, 2, 1, 6, 3, 3, 2, 3, 6]

Union Dreadnaught rolls 3, 1, 5, 4, 2, 1, 6, 3, 3, 2, 3, 6. 10 possible hits. One hit destroys the Exiles Orbital. The Keepers' point defense can at best destroy 4 missiles, leaving 5 missile hits left = 10 damage, which destroys the dreadnaught.


Twelve wins.


At this point, everyone's reputation slots are full, with 2s or higher, and there are only 1s or 2s left in the bag, so I won't bother drawing tiles.

Twelve draws five reputation tiles
D'rek draws one reputation tile
IH draws one reputation tile







Battle #5 - Nova Alliance vs The Exiles in Beta Hydri (224)


Nova Alliance (twelve, CF):

3x Mech Interceptor (1xO, +1, 1 HP, 5init)
1x Union Interceptor (2xOm, +3, 1 HP, 7init)


Exiles (D'rek):

1x Orbital (4xOm, +3, 2 HP, 2init)


Missile Round:

R8H224B1_m - Twv Int (2xOm)
Results2d6: 7 [2d6=2, 5]

Union Interceptor rolls 2, 5. Hit. Orbital destroyed




Nova Alliance wins.


CF draws one reputation tile
Twelve draws two reputation tiles
D'rek draws one reputation tile








Battle #6 - Nova Alliance vs The Exiles in Psi Capricorni (210)


Nova Alliance (twelve, CF):

1x Mech Cruiser (4xYm, +4, 1HP, 8init)
1x Union Interceptor (2xOm, +3, 1 HP, 7init)


Exiles (D'rek):

1x Cruiser (2xOm, 1xO, +6, 1 HP, 7init)
1x Orbital (4xOm, +3, 2 HP, 2init)


Missile Round:

R8H210B1_m - CF Crs (4xYm)
Results4d6: 13 [4d6=4, 3, 5, 1]

Mechanema Cruiser rolls 4, 3, 5, 1. Exiles Cruiser and Orbital destroyed.


Nova Alliance wins.


Twelve draws one reputation tile
CF draws four reputation tiles
D'rek draws one reputation tile







Battle #7 - Terran Union vs The Exiles in Vega (204)


Terran Union (twelve):

1x Union Interceptor (2xOm, +3, 1 HP, 7init)


Exiles (D'rek):

1x Orbital (4xOm, +3, 2 HP, 2init)


Missile Round:


R8H204B1_m - Twv Int (2xOm)

Results2d6: 5 [2d6=3, 2]

Union interceptor rolls 3, 2. Orbital is destroyed.


Twelve wins.


Twelve draws two reputation tiles
D'rek draws one reputation tile






Battle #8 - Terran Union vs The Exiles in Capella (106)


Terran Union (twelve):

1x Union Interceptor (2xOm, +3, 1 HP, 7init)


Exiles (D'rek):

1x Cruiser (2xOm, 1xO, +6, 1 HP, 7init)


Missile Round:

R8H106B1_m - Drek Crs (2xOm)
Results2d6: 6 [2d6=3, 3]

Exiles Cruiser rolls 3, 3. Union Interceptor is destroyed.


D'rek wins.



D'rek draws two reputation tiles
Twelve draws one reputation tile








Also, in Nu Phoenicis, Orion attacks the Magellan Keeper' population:
DescriptionR8H310_AP - EM Drd (1xO, 1xY) Results2d6: 8 [2d6=4, 4]
Miss and miss. Population stays.

This post has been edited by D'rek: 18 March 2013 - 02:59 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2553 User is offline   twelve 

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Posted 16 March 2013 - 06:51 PM

View PostD, on 16 March 2013 - 05:52 PM, said:

View Postcerveza_fiesta, on 16 March 2013 - 02:09 AM, said:

can I retreat that d. corvi interceptor through the wormhole if by some miracle it doesn't die? If so then I'd like to do that.


You can. You want it to retreat as soon as it is able to?



This is all most likely moot as he has to survive 5 missles aimed at him and one cannon shot before he even has an option to retreat. Then he has to survive a 6th cannon shot before he can successfully retreat. Those are some seriously long odds.

D'rek if you are waiting on CF's reply to resolve the second battle you might want to at least run the dice for your missles and then the cannon on your cruiser to see if he even survives that long.

This post has been edited by twelve: 16 March 2013 - 06:53 PM

I don't know what I'm doing but it sounds good.
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#2554 User is offline   twelve 

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Posted 16 March 2013 - 07:18 PM

D'rek,

In the battle for Mu Arae you forgot to roll a die for my starbase before you allow IH's Dreadnaught to attack again. If the starbase hits then IH's Dread will be destroyed.

Edit,

Nevermind. I see that there are four numbers rolled and there were three misses in there. You just didn't state that the starbase missed as well.

This post has been edited by twelve: 16 March 2013 - 07:19 PM

I don't know what I'm doing but it sounds good.
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#2555 User is offline   D'rek 

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Posted 16 March 2013 - 07:34 PM

View Posttwelve, on 16 March 2013 - 07:18 PM, said:

Nevermind. I see that there are four numbers rolled and there were three misses in there. You just didn't state that the starbase missed as well.


Yea. It is on the (long) list of things to fix up.

This post has been edited by D'rek: 16 March 2013 - 07:38 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2556 User is offline   twelve 

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Posted 16 March 2013 - 07:39 PM

I'm surprised that I missed as many times as I did in Mu Arae. Most likely IH will probably take out my starbase and interceptor as those are the only things he can kill this round. The chances of me missing 4 more times before he shoots again are pretty slim if he targets one or two cruisers instead. I hope that is what he does but I just don't see him doing that.
I don't know what I'm doing but it sounds good.
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#2557 User is offline   twelve 

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Posted 16 March 2013 - 07:42 PM

D'rek


I'm going to use my last influence disk to settle Eta Geminorum and I would like to place a population cube on the advanced money planet and the material planet for when you get to that step.
I don't know what I'm doing but it sounds good.
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#2558 User is offline   D'rek 

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Posted 16 March 2013 - 07:49 PM

You're not going to believe this twelve... EM got the 4-rep tile...

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2559 User is offline   twelve 

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Posted 16 March 2013 - 10:51 PM

View PostD, on 16 March 2013 - 07:49 PM, said:

You're not going to believe this twelve... EM got the 4-rep tile...



Seriously!!!! In only one fight this round and he got it!!!

Who got the last 3?
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#2560 User is offline   cerveza_fiesta 

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Posted 16 March 2013 - 11:38 PM

im going to inf b. hydrii

colonize money and mats with my remaining colony ships please
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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