Malazan Empire: Eclipse - Game #2 - Malazan Empire

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Eclipse - Game #2 Rise of the Ancients

#2021 User is offline   twelve 

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Posted 19 February 2013 - 11:18 PM

View PostKhellendros, on 19 February 2013 - 11:12 PM, said:

I've been reading up about alliances. It's very iffy, to me, about what actually happens, but I shall adhere to your interpretations as they are most likely correct.

Though I still absolutely maintain that an alliance of one is stoooopid. I think it would make more sense for one person to get the Betrayer thingy as well as lose the original alliance points and the other to simply lose the two alliance points - but then be able to form another alliance should they so choose (and therefore get back those two points). But that's just my entirely biased two cents.


Now I can only form an alliance with Tattersail :p B) :p



That is If D'rek leaves Tats with a hex you can connect to to form the alliance. Did you happen to read up on the ship pinning rules with regards to alliance ships?
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#2022 User is offline   Khellendros 

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Posted 19 February 2013 - 11:22 PM

View Posttwelve, on 19 February 2013 - 11:18 PM, said:

View PostKhellendros, on 19 February 2013 - 11:12 PM, said:

I've been reading up about alliances. It's very iffy, to me, about what actually happens, but I shall adhere to your interpretations as they are most likely correct.

Though I still absolutely maintain that an alliance of one is stoooopid. I think it would make more sense for one person to get the Betrayer thingy as well as lose the original alliance points and the other to simply lose the two alliance points - but then be able to form another alliance should they so choose (and therefore get back those two points). But that's just my entirely biased two cents.


Now I can only form an alliance with Tattersail :p B) :p



That is If D'rek leaves Tats with a hex you can connect to to form the alliance. Did you happen to read up on the ship pinning rules with regards to alliance ships?




Actually, it's more if I would actually WANT TO form an alliance with Tatts (sorry Tatts!).

Alliance ships do not pin each other. They count as one faction fleet, added together to check whether they are pinned by enemy ships.
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#2023 User is offline   twelve 

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Posted 19 February 2013 - 11:24 PM

View PostKhellendros, on 19 February 2013 - 11:22 PM, said:

View Posttwelve, on 19 February 2013 - 11:18 PM, said:

View PostKhellendros, on 19 February 2013 - 11:12 PM, said:

I've been reading up about alliances. It's very iffy, to me, about what actually happens, but I shall adhere to your interpretations as they are most likely correct.

Though I still absolutely maintain that an alliance of one is stoooopid. I think it would make more sense for one person to get the Betrayer thingy as well as lose the original alliance points and the other to simply lose the two alliance points - but then be able to form another alliance should they so choose (and therefore get back those two points). But that's just my entirely biased two cents.


Now I can only form an alliance with Tattersail :p B) :p



That is If D'rek leaves Tats with a hex you can connect to to form the alliance. Did you happen to read up on the ship pinning rules with regards to alliance ships?




Actually, it's more if I would actually WANT TO form an alliance with Tatts (sorry Tatts!).

Alliance ships do not pin each other. They count as one faction fleet, added together to check whether they are pinned by enemy ships.


That's what I thought. So if IH wanted to he could fly through Delta Corvi to Mu Arae as D'rek has both of CF's ships pinned so it could allow IH to fly on through.
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#2024 User is offline   Khellendros 

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Posted 19 February 2013 - 11:27 PM

View Posttwelve, on 19 February 2013 - 11:24 PM, said:

View PostKhellendros, on 19 February 2013 - 11:22 PM, said:

View Posttwelve, on 19 February 2013 - 11:18 PM, said:

View PostKhellendros, on 19 February 2013 - 11:12 PM, said:

I've been reading up about alliances. It's very iffy, to me, about what actually happens, but I shall adhere to your interpretations as they are most likely correct.

Though I still absolutely maintain that an alliance of one is stoooopid. I think it would make more sense for one person to get the Betrayer thingy as well as lose the original alliance points and the other to simply lose the two alliance points - but then be able to form another alliance should they so choose (and therefore get back those two points). But that's just my entirely biased two cents.


Now I can only form an alliance with Tattersail :p B) :p



That is If D'rek leaves Tats with a hex you can connect to to form the alliance. Did you happen to read up on the ship pinning rules with regards to alliance ships?




Actually, it's more if I would actually WANT TO form an alliance with Tatts (sorry Tatts!).

Alliance ships do not pin each other. They count as one faction fleet, added together to check whether they are pinned by enemy ships.


That's what I thought. So if IH wanted to he could fly through Delta Corvi to Mu Arae as D'rek has both of CF's ships pinned so it could allow IH to fly on through.



Exactamundo.
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#2025 User is offline   cerveza_fiesta 

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Posted 20 February 2013 - 12:05 AM

How can I take nu phonecis w only one cannon? I don't think I can oust him.

Mightn't it be better to aim for the hex N of his homeworld?

I'm kind of leaning toward another in d corvi...not sure. Baby is fussin back soon
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#2026 User is offline   twelve 

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Posted 20 February 2013 - 12:17 AM

View Postcerveza_fiesta, on 20 February 2013 - 12:05 AM, said:

How can I take nu phonecis w only one cannon? I don't think I can oust him.

Mightn't it be better to aim for the hex N of his homeworld?

I'm kind of leaning toward another in d corvi...not sure. Baby is fussin back soon



I have a cruiser in Beta Centauri so hopefully I'll be able to clear the population there. If you put one interceptor in Nu Phoenicis you have a 50% shot at clearing the population with your plasma cannons as one hit removes 2 population cubes as it does 2 points of damage. Though if you do move into Beta Centauri we have 2 shots at removing the population me with a 66% shot and you at a 50% so I guess it improves our odds of clearing the hex even if we leave the other open. But I would prefer to try and get the most bang for our buck. If we leave even one hex open for IH to reinfluence then we'll have to waste actions next round.
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#2027 User is offline   Khellendros 

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Posted 20 February 2013 - 12:24 AM

I'm curious to know what D'rek's plan is? Make up the points which IH could lose through taking over Tatts' territory? Or is it simply 'abandon the SS Imperial Historian' time, and move further away from CFs/twelve's claws?
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#2028 User is offline   cerveza_fiesta 

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Posted 20 February 2013 - 01:27 AM

Put 2 interceptors in beta Sextantis. One fr zeta herculis and 1 fr beta leonis. It is a two-Move trip either way and i can go 1 more move w/o going broke. This way we completely block sneaky moves by drek toward your homeworld and leave options if anybody tries anything sneaky in the GC or in beta leonis, plus options for moves toward any of the major battlegrounds next action.
........oOOOOOo
......//| | |oO
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BEERS!

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#2029 User is offline   D'rek 

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Posted 20 February 2013 - 04:49 AM

View PostKhellendros, on 20 February 2013 - 12:24 AM, said:

I'm curious to know what D'rek's plan is? Make up the points which IH could lose through taking over Tatts' territory? Or is it simply 'abandon the SS Imperial Historian' time, and move further away from CFs/twelve's claws?


This is the divide. Next round will be the conquer. Twelve and CF can only spread themselves so far before it becomes perilously too thin.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2030 User is offline   D'rek 

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Posted 20 February 2013 - 05:12 AM

OP images updated

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2031 User is offline   D'rek 

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Posted 20 February 2013 - 05:46 AM

I'm going to wait until the morning to figure out what the heck I am going to do. Too tired right now to think.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#2032 User is offline   Imperial Historian 

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Posted 20 February 2013 - 08:51 AM

I'm going to react and upgrade my star base with a positron computer.
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#2033 User is offline   Tattersail_ 

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Posted 20 February 2013 - 08:54 AM

I can list a lot of the actions I did wrong throughout this game. Some of it was due to misunderstanding, my first actions were based on a wrong idea, I thought I could take from the research whatever I wanted whenever I wanted. Then actions like letting nano robots go, building orbitals too early, not building ships, not exploring more, colonizing when I shouldn't have. Next game I understand enough to not make the crucial mistakes I have made this time round. I think it's game over for me. I'll try and do my best until the end but I've been foreseeing this for a while.
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#2034 User is offline   Khellendros 

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Posted 20 February 2013 - 10:43 AM

Hey D'rek sorry, I colonised the money and materials planets at Canopus and Sigma Sagitariii. Just letting you know for when you are next able to update.
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#2035 User is offline   cerveza_fiesta 

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Posted 20 February 2013 - 12:20 PM

I'm starting to think going broke to buy the quantum grid tech was one of the best decisions I've made all game. Even though it cost me damn near all my materials and hindered ship production this turn, having 2 extra moves this turn, and for turns going forward is going to prove a solid asset.

@Tattersail,

When we start next game have a solid think about what your race's strengths are and exploit them. My thought process this round went like: "I can build a lot with cheap ships, and upgrade quickly, plus I have shitty material production due to crappy hex draws, therefore it will be a serious challenge to amass a fleet of heavy-hitter ships. I had better invest in cheaper interceptors/cruisers and try to win battles with sheer numbers". The alliance worked out well for me too, since Twelve was able to start rampaging without worrying about a fleet of long-range interceptors sitting on his southern border. I also kinda picked who my enemy was going to be pretty early on so that I could arrange hexes to my advantage for defense.

Races like terrans can build starbases right away and have a lot of mobility, so they're much more geared for combat all the way through. Other races are better at turtling. Your best bet probably would have been to keep tight borders, build unbelievably high tech ships while amassing research VPs, and then come out with cannons blazing in the last few rounds to top yourself up for a win.

EDIT @ Tattersail

It remains to be seen if all that thought process will pay off of course. Shit could hit the fan pretty hard next phase.

This post has been edited by cerveza_fiesta: 20 February 2013 - 12:21 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

0

#2036 User is offline   Tattersail_ 

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Posted 20 February 2013 - 12:22 PM

View Postcerveza_fiesta, on 20 February 2013 - 12:20 PM, said:

I'm starting to think going broke to buy the quantum grid tech was one of the best decisions I've made all game. Even though it cost me damn near all my materials and hindered ship production this turn, having 2 extra moves this turn, and for turns going forward is going to prove a solid asset.

@Tattersail,

When we start next game have a solid think about what your race's strengths are and exploit them. My thought process this round went like: "I can build a lot with cheap ships, and upgrade quickly, plus I have shitty material production due to crappy hex draws, therefore it will be a serious challenge to amass a fleet of heavy-hitter ships. I had better invest in cheaper interceptors/cruisers and try to win battles with sheer numbers". The alliance worked out well for me too, since Twelve was able to start rampaging without worrying about a fleet of long-range interceptors sitting on his southern border. I also kinda picked who my enemy was going to be pretty early on so that I could arrange hexes to my advantage for defense.

Races like terrans can build starbases right away and have a lot of mobility, so they're much more geared for combat all the way through. Other races are better at turtling. Your best bet probably would have been to keep tight borders, build unbelievably high tech ships while amassing research VPs, and then come out with cannons blazing in the last few rounds to top yourself up for a win.

EDIT @ Tattersail

It remains to be seen if all that thought process will pay off of course. Shit could hit the fan pretty hard next phase.


I only understood part of the game when we started so my direction was a maze. It still is, but I've put myself in this situation. I'll go bankrupt this next turn just by destroying D'rek's cruiser in my homeworld.
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#2037 User is offline   Khellendros 

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Posted 20 February 2013 - 12:29 PM

I remember Tatts that you didn't pay too much attention to hex arrangement, you even wanted to let D'rek do it for you. I think conversely that was one of the things I paid the most attention to, knowing I would be vulnerable the first half of the game, and that I could also rely on getting the wormhole generator tech early on. My broad tactic was to ally and diplo with everything in sight, and then I just bumbled on from there.
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#2038 User is offline   Tattersail_ 

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Posted 20 February 2013 - 12:30 PM

View PostKhellendros, on 20 February 2013 - 12:29 PM, said:

I remember Tatts that you didn't pay too much attention to hex arrangement, you even wanted to let D'rek do it for you. I think conversely that was one of the things I paid the most attention to, knowing I would be vulnerable the first half of the game, and that I could also rely on getting the wormhole generator tech early on. My broad tactic was to ally and diplo with everything in sight, and then I just bumbled on from there.


I know I didn't. I didn't think it would be a big issue.
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#2039 User is offline   cerveza_fiesta 

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Posted 20 February 2013 - 12:33 PM

View PostImperial Historian, on 20 February 2013 - 08:51 AM, said:

I'm going to react and upgrade my star base with a positron computer.


This could be disastrous....ah shit. He just one-upped you on initiative Twelve.

You still have a decent enough chance at winning, but you might lose a lot in the process.

This post has been edited by cerveza_fiesta: 20 February 2013 - 12:36 PM

........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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#2040 User is offline   cerveza_fiesta 

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Posted 20 February 2013 - 12:43 PM

And you could probably afford the extra action double positron computers on the Dread, counting on winning the battle and casting off one of your less important systems to pay for it all, but then you wouldn't be able to influence IH's homeworld this round.
........oOOOOOo
......//| | |oO
.....|| | | | O....
BEERS!

......
\\| | | |

........'-----'

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