Malazan Empire: Game Thread: Tales of the Desert 1.0 - Malazan Empire

Jump to content

  • 154 Pages +
  • « First
  • 144
  • 145
  • 146
  • 147
  • 148
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Game Thread: Tales of the Desert 1.0 The Crossroads of Ishktar

#2901 User is offline   Ruse 

  • Recruit
  • Group: Game alts
  • Posts: 93
  • Joined: 05-October 08

Posted 30 November 2012 - 05:58 PM

Oh wait I get it! You were asking about CS yesterday because you were one of the ones who dueled and you were preparing!

(If everyone else already figured that out and I'm a dolt then uh... ;) )

#2902 User is offline   Fener 

  • Recruit
  • Group: Game alts
  • Posts: 35
  • Joined: 05-October 08

Posted 30 November 2012 - 05:59 PM

View PostRuse, on 30 November 2012 - 05:57 PM, said:

View PostFener, on 30 November 2012 - 05:56 PM, said:



I was so hoping..


...for?


Deaths, BLOOD, Murder, Slaughter, more blood. Lost limbs, Rape, you know bad shit happening to anyone. I don't think I can take to much more of nobody dying anymore.

#2903 User is offline   Fener 

  • Recruit
  • Group: Game alts
  • Posts: 35
  • Joined: 05-October 08

Posted 30 November 2012 - 06:00 PM

View PostRuse, on 30 November 2012 - 05:58 PM, said:

Oh wait I get it! You were asking about CS yesterday because you were one of the ones who dueled and you were preparing!

(If everyone else already figured that out and I'm a dolt then uh... ;) )


Ummm no.

#2904 User is offline   Ruse 

  • Recruit
  • Group: Game alts
  • Posts: 93
  • Joined: 05-October 08

Posted 30 November 2012 - 06:01 PM

View PostFener, on 30 November 2012 - 06:00 PM, said:

View PostRuse, on 30 November 2012 - 05:58 PM, said:

Oh wait I get it! You were asking about CS yesterday because you were one of the ones who dueled and you were preparing!

(If everyone else already figured that out and I'm a dolt then uh... ;) )


Ummm no.


Hmm. Maybe I'm wrong or maybe you're just denying it but it does seem like you were preparing for something yesterday...

#2905 User is offline   Karosis 

  • Recruit
  • Group: Game alts
  • Posts: 9
  • Joined: 17-June 09

Posted 30 November 2012 - 06:03 PM

View PostPath-Shaper, on 30 November 2012 - 05:54 PM, said:

With all the looting going on the Northern Desert, I declared martial law there. I should not have bothered: with the Northern Deserts 'liberated', the imams and the ayatollah went drunk on power. They declared the few monasteries and mosks to the One God in the borderlands between the Nepeth Empire and Ishktar holy ground, and urged their followers to liberate these from the Nepeth non-believers. The few faithful in the armies in the Northern Desert saddled their horses, picked up their weapons, and set out on an armed pilgrimage to the Nepeth Empire.

The Khalif's Justice is declared on the Northern Desert.
A Hadj is declared, leading from The Northern Desert to The Nepeth Empire by the following path:


Day phase: Northern Desert
Battle phase: the mirror (pay the Bey)
Dusk phase: the road to Ishktar Oasis (pay the Bey)
Night Phase: Ishktar Oasis
Dawn phase: the Nepeth Empire.


Ugh, so annoying.

#2906 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 30 November 2012 - 06:10 PM

I am going to make one (im)popular decision.

Every time a tile improvement is used, its cost is raised by 3.
This will start on this gameday.

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2907 User is offline   Karosis 

  • Recruit
  • Group: Game alts
  • Posts: 9
  • Joined: 17-June 09

Posted 30 November 2012 - 06:11 PM

View PostPath-Shaper, on 30 November 2012 - 06:10 PM, said:

I am going to make one (im)popular decision.

Every time a tile improvement is used, its cost is raised by 3.
This will start on this gameday.



Is this per improvement per tile, or per improvement no matter which tile?

#2908 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 30 November 2012 - 06:12 PM

View PostKarosis, on 30 November 2012 - 06:11 PM, said:

View PostPath-Shaper, on 30 November 2012 - 06:10 PM, said:

I am going to make one (im)popular decision.

Every time a tile improvement is used, its cost is raised by 3.
This will start on this gameday.



Is this per improvement per tile, or per improvement no matter which tile?

No matter which tile.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2909 User is offline   Karosis 

  • Recruit
  • Group: Game alts
  • Posts: 9
  • Joined: 17-June 09

Posted 30 November 2012 - 06:12 PM

View PostPath-Shaper, on 30 November 2012 - 06:12 PM, said:

View PostKarosis, on 30 November 2012 - 06:11 PM, said:

View PostPath-Shaper, on 30 November 2012 - 06:10 PM, said:

I am going to make one (im)popular decision.

Every time a tile improvement is used, its cost is raised by 3.
This will start on this gameday.



Is this per improvement per tile, or per improvement no matter which tile?

No matter which tile.


And with the improvements that cost dinari?

#2910 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 30 November 2012 - 06:15 PM

View PostKarosis, on 30 November 2012 - 06:12 PM, said:

View PostPath-Shaper, on 30 November 2012 - 06:12 PM, said:

View PostKarosis, on 30 November 2012 - 06:11 PM, said:

View PostPath-Shaper, on 30 November 2012 - 06:10 PM, said:

I am going to make one (im)popular decision.

Every time a tile improvement is used, its cost is raised by 3.
This will start on this gameday.



Is this per improvement per tile, or per improvement no matter which tile?

No matter which tile.

3k.
And with the improvements that cost dinari?

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2911 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 30 November 2012 - 06:15 PM

View PostPath-Shaper, on 30 November 2012 - 06:15 PM, said:

View PostKarosis, on 30 November 2012 - 06:12 PM, said:

View PostPath-Shaper, on 30 November 2012 - 06:12 PM, said:

View PostKarosis, on 30 November 2012 - 06:11 PM, said:

View PostPath-Shaper, on 30 November 2012 - 06:10 PM, said:

I am going to make one (im)popular decision.

Every time a tile improvement is used, its cost is raised by 3.
This will start on this gameday.



Is this per improvement per tile, or per improvement no matter which tile?

No matter which tile.

3k.
And with the improvements that cost dinari?


3k.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2912 User is offline   Karosis 

  • Recruit
  • Group: Game alts
  • Posts: 9
  • Joined: 17-June 09

Posted 30 November 2012 - 06:22 PM

Do today's improvements count to, or is it as of the time you made the announcement?

#2913 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 30 November 2012 - 06:23 PM


Ah well.


I cancel the game.

We are three weeks into it. Player kills still don't outnumber mod-kills. I kind of think it will take another 2-6 game days to wrap it up.
I simply don't think player patience will last that long - nor my sanity, truth be told.

There is another component:

There is a serious issue with action resolution that I need to think about (basically, i can't do it fully iron man/ instant, and I can't do it all at the end of the phase).
Then, as someone rightly pointed out, some roles can produce 70 worship so even mounting costs won't affect the Sacrosanct cycle.

It is back to the drawing board from here on.

Now, this may sound as some highly emo drama queen business, but certain flaws have become simply too big and spiraled too far out of control.


Thank you for playing, chaps.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2914 User is offline   Fener 

  • Recruit
  • Group: Game alts
  • Posts: 35
  • Joined: 05-October 08

Posted 30 November 2012 - 06:24 PM

Well with the weekend break I guess nothing will get done. So I am not going to bother being around very much. It doesn't much matter anyway. I doubt that any lynch will go through and kills wills probably be blocked.

#2915 User is offline   Tulas Shorn 

  • Sergeant
  • Group: Game alts
  • Posts: 98
  • Joined: 01-May 08

Posted 30 November 2012 - 06:24 PM

;)

#2916 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 30 November 2012 - 06:24 PM

View PostFener, on 30 November 2012 - 06:24 PM, said:

Well with the weekend break I guess nothing will get done. So I am not going to bother being around very much. It doesn't much matter anyway. I doubt that any lynch will go through and kills wills probably be blocked.

cross-post much?

password to SH = kaplaw, btw.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2917 User is offline   Karosis 

  • Recruit
  • Group: Game alts
  • Posts: 9
  • Joined: 17-June 09

Posted 30 November 2012 - 06:24 PM

Awwww... ;)

Owell, was a fun game while it lasted!

#2918 User is offline   Telas 

  • Recruit
  • Group: Game alts
  • Posts: 3
  • Joined: 05-October 08

Posted 30 November 2012 - 06:24 PM

bummer.

#2919 User is offline   Tulas Shorn 

  • Sergeant
  • Group: Game alts
  • Posts: 98
  • Joined: 01-May 08

Posted 30 November 2012 - 06:25 PM

View PostPath-Shaper, on 30 November 2012 - 06:23 PM, said:


Ah well.


I cancel the game.

We are three weeks into it. Player kills still don't outnumber mod-kills. I kind of think it will take another 2-6 game days to wrap it up.
I simply don't think player patience will last that long - nor my sanity, truth be told.

There is another component:

There is a serious issue with action resolution that I need to think about (basically, i can't do it fully iron man/ instant, and I can't do it all at the end of the phase).
Then, as someone rightly pointed out, some roles can produce 70 worship so even mounting costs won't affect the Sacrosanct cycle.

It is back to the drawing board from here on.

Now, this may sound as some highly emo drama queen business, but certain flaws have become simply too big and spiraled too far out of control.


Thank you for playing, chaps.


It was so good while it lasted Tapper. ;) Thanks for the game.

#2920 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 30 November 2012 - 06:27 PM

View PostTulas Shorn, on 30 November 2012 - 06:25 PM, said:

View PostPath-Shaper, on 30 November 2012 - 06:23 PM, said:


Ah well.


I cancel the game.

We are three weeks into it. Player kills still don't outnumber mod-kills. I kind of think it will take another 2-6 game days to wrap it up.
I simply don't think player patience will last that long - nor my sanity, truth be told.

There is another component:

There is a serious issue with action resolution that I need to think about (basically, i can't do it fully iron man/ instant, and I can't do it all at the end of the phase).
Then, as someone rightly pointed out, some roles can produce 70 worship so even mounting costs won't affect the Sacrosanct cycle.

It is back to the drawing board from here on.

Now, this may sound as some highly emo drama queen business, but certain flaws have become simply too big and spiraled too far out of control.


Thank you for playing, chaps.


It was so good while it lasted Tapper. ;) Thanks for the game.

You're very welcome. It will be back, at some point - I just need to fix the flaws :p
Only someone with this much power could make this many frittatas without breaking any eggs.
0

Share this topic:


  • 154 Pages +
  • « First
  • 144
  • 145
  • 146
  • 147
  • 148
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

2 User(s) are reading this topic
0 members, 2 guests, 0 anonymous users