Ruse, on 12 November 2012 - 09:18 PM, said:
Atrahal, on 12 November 2012 - 09:16 PM, said:
Sorrit, on 12 November 2012 - 09:09 PM, said:
Atrahal, on 12 November 2012 - 08:53 PM, said:
Sorrit, on 12 November 2012 - 08:40 PM, said:
So someone a little while back was talking about culture hunting. That would go along with the assumption that players of the same faction actually know someone from their faction. I can see that there will/probably are abilities that help identify other players and their cooresponding factions but I think that those abilites will be in the minority instead of the majority. So this makes be think that someone actually knows someone else in their faction. Or am I in a minority where I don't know anyone else from my own faction?
Well, people don't have to know other people to go culture hunting. You just do this: "hey, that guy was kinda sorta defending/not fully committed to the last lynch train, he MUST be on the same faction! Get him!"
The reasonable voices who would normally step in to say "but even if by some chance they were on the same faction, they most likely wouldn't know it, so the argument is invalid", would instead keep quiet, because otherwise they would know the mob would get them next. And that's how it works!
Ah! Mob mentality. Yeah that would make sense especially if the person leading the mob knew someone else on their team so the chances of hitting a third or possibly fourth person in their faction as very small that would be a good way to play it.
Anyone have any thoughts on to how many players are on each faction? I'm thinking that the Qadi would be the smallest at either 1 or 2 players since they don't in fact actually die so that would leave 16 players between 5 factions. So that would be ~3 players per faction with one faction having a fourth. Does that seem right?
I reckon just the one Qadi. As for the others, no idea, your guess seems reasonableish. It depends on the roles given out: If Tapper's dished out the big guns for a certain faction, then I would expect them to have fewer members. Judging from the last game, the Guild of Beggars was - initially, anyway - more handicapped than the other factions, and as a result they had more members than the other factions (if I'm remembering correctly - I could have just made all that up).
The last game had VCs so irregular factions worked as long as the abilities balanced. But this is last alliance standing so lynch power could be very powerful. Since Tapper originally wanted 19 players the simplest solution would be 1 Qadi and 3 of every other faction.
That would be a total of 16 players, and there are 18 of us.