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Virtual Reality And across the world phones began to ring

#1 User is offline   Aptorian 

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Posted 03 August 2012 - 07:41 AM

Lately, with the advance of computers and the tiny screens they can build, virtual reality has become an interesting topic again.

At E3, John Carmac (Hardware/software genious/rocket scientist from id studios) was showing off his pet project, a prototype VR goggle set-up:



And now a Kickstarter project for a developers kit on a prototype VR headset called "Oculus Rift" has appeared making triple its fundraiser goal in less than a day. Keep in mind this project isn't meant for consumers, it's just for developers.

http://www.kickstart...p-into-the-game

It is backed by pretty much every important leading figure within the gaming world worth mentioning, among them Carmac and Gabe Newel but you also have the developers of several big studios and graphic engine developers showing interest. This isn't just a pipe dream. It is viable now. Sure, it's still a bit bulky and I wonder how your neck will feel after an evening of play, but it's just the first generation.

What do you guys think, is this the future of gaming and not 3d television? Personally I think this combined with specialized headphones will make for the most immersive gameplay experience imaginable. I don't even really care about the headtracking functionality I just want the feeling of being inclosed in the gaming world. But then again, perhaps you could combine it with something like the LEAP project and now you'd be into some seriously funky shit: http://leapmotion.com/

Imagine what will happen once the porn industry get in on this :p

This post has been edited by Apt Hoc: 26 March 2014 - 03:59 PM

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#2 User is offline   Tapper 

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Posted 06 August 2012 - 01:09 PM

Quote

Imagine what will happen once the porn industry get in on this

Considering they are usually quite accurate in assessing the commercial viability of new technology, I guess if they do jump onboard, it will be a commercial success - whereas if Phillips decide to invest, it is a guaranteed flop :p.
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#3 User is offline   Satan 

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Posted 06 August 2012 - 08:27 PM

They don't assess the commercial viability, they make it commercially viable. VHS, Bluray and internet would never have happened or would have been vastly different if not for porno.
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#4 User is offline   Jakovasaurus 

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Posted 26 March 2014 - 02:13 PM

Facebook Buys Oculus Rift
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#5 User is offline   Aptorian 

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Posted 26 March 2014 - 03:57 PM

Saw that this morning.

Man the videogame community is having an epileptic fit. Pre-orders are being cancelled, the CEO of Occulus is being accused of going back on his word, Notch canceled the minecraft port, people are talking about in-game advertisements and facebook selling your soul to the NSA.

Ahhh, I love a good internet drama.

I am cautiously optimistic about the acquisition. Yes facebook really does suck monkey balls but hey, maybe they are actually going to provide OR the financial backing and platform it needs to become the success we all hope it will be. People were doubting OR could do it on their own, they needed to merge with somebody and facebook jumped at the chance.

I like the idea that facebook gets involved because this means that OR will be made accessible and appeal to more people than just the videogame community. Lets face it, videogames are just entertainment, a virtual reality interface that allows you to meet with and interact with friends, family and possible business partners over the virtual internet will mean that the support for Virtual reality will grow.

This post has been edited by Apt Hoc: 26 March 2014 - 03:57 PM

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#6 User is offline   Aptorian 

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Posted 26 March 2014 - 04:03 PM

Edited the topic title so that it no longer implies that Virtual Reality is just for gaming.

But on the topic of gaming, it's not just facebook that has jumped into the game. At GDC last week, Sony revealed its own VR headset. It's not as advanced as the OR yet, but it is sleeker and better looking. Sony is clearly looking to make a peripheral sort of interface that has a broad appeal.

This mean that there is competition for the Oculus, which is good for the market and for the consumer. It means there will be competition and advancements as the companies try to get a foothold.
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#7 User is offline   rhulad 

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Posted 26 March 2014 - 05:10 PM

In the reddit thread about this Notch was saying that he is hoping that this will end up being a good thing for VR, even though it most probably won't be good for the Oculus. I think that this was a bad move for Oculus and that rather than Facebook they should have looked for a deal with a big game publisher like Valve since it would make more sense to stick with a company whose interests would align more closely with yours being that they are supposedly developing the Rift for games. I suppose that only time will tell, but I'm pretty sure that the Rift is dead.
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#8 User is offline   Silencer 

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Posted 26 March 2014 - 09:31 PM

Honestly, I can see where the uproar is coming from. It's kind of like shooting yourself in the foot, but I'd probably rather the OR failed miserably than Facebook have even a peripheral (see what I did there? :p) hand in it.

Not only does Facebook have great potential to fuck it up, but Facebook is also on a downward spiral of personal privacy invasion (see the ridiculous permissions their mobile apps require -plus any apps which they acquire instantly want the same over-the-top access, never mind their track record on the main website... And that's not even going into the increasingly terrible redesigns of the main feed).

Basically, I don't like the direction they're taking their products in. I don't like the direction their products are taking the internet in. Ergo I don't want them to have a hand in the OR (because you *know* it will be a manipulative, interfering, controlling hand).

Sony isn't even in the same ballpark of corporate evilness... Yet.

I also would rather that VR fully comes out to the market when it's ready, rather than being a crappy half-baked product like the Wii's motion controls, just to make some money off it and treat it like a stepping stone. Facebook won't let that happen, and it will therefore end up as another gimmick rather than the first generation of the end result all this crappy motion controller/Kinect junk has been building up to.

So. Yeah. Fuck Facebook and fuck the OR guys for selling out. In the short/mid run it might be good for VR... But I doubt it will ever be 'worth it', given the cost of letting Facebook get their mitts on it.
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#9 User is offline   Aptorian 

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Posted 08 June 2014 - 09:29 AM

There's a kickstarter for a motion tracking development kit running this month.

https://www.kickstar...imation-and-mor

Looks really interesting. Obviously, like the Occulus Rift, the system is not ready for consumers yet, but this kind of stuff doess look really interesting.

What I am still waiting to see is somebody finding out a way to make some kind of wearable harness or what ever that simulates ressistance, so that you for example could pick up things or press buttons with out it becoming a guessing game of where you hands or fingers are in comparison to the objects.
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#10 User is offline   Aptorian 

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Posted 29 February 2016 - 02:39 PM

A shop opened here in Copenhagen a month ago that show-cases VR headsets. I found the actual store and what they have available disappointing but I did get to try VR for the first time today.

I think it was roughly what I expected. Nothing mind blowing but I could see the potential.

I tried Google Cardboard, Samsung Gear VR and the Occulus Rift Development kit v. 2.0.

Cardboard was just a grainy low resolution video of stuff flying around over a lake. For what the headset is, basically just your phone with a some glasses overlapping, it seemed pretty cool. I think what made the simulation fascinating was when "my body" starting flying into the sky and the perspective shifted.

Then I tried Gear VR - This was a strange one. The phone obviously can't simulate VR the same way Oculus can but the stuff works. This was just canned videos as well at first. But when I was sitting in a hut somewhere in Asia, with a family laughing and eating around me, I felt like I was there.

Later on I tried the GunJack game from CCP, the people making EVE and the bigger EVE Valkyrie game. You just point the camera at drones and click a button on the side to shoot stuff. It was a pretty basic game but you could definitely see the potential for a cockpit shooter.

Now on to the OR Dev kit. This was the one I was must interested in trying. I wish they'd had the consumer version there, because the dev kit felt super rough. I finally got to experience that Screen Door effect that I'd heard about and it was definitely a distracting effect but your eyes/brain adjusts. I tried four different demo's.

One was you flying down a street as a giant robot was fighting a bunch of cops. Very basic but it was funny sort navigating through the debris and bullets flying through the air. At one point the robot launched a police car down the road and you could do that "deadpool" car tumble thing where you ducked under it and looked up into the car to see a person tumbling around inside the car. Very basic but I immediatly saw how this would be a cool experience in a first person shooting game.

Then I tried a shifting perspective demo, where you were made to constantly look around, up, down, behind you, etc. Every time you did, things outside your perspective would change. Plants would become furniture, walls would move, change color, etc. It was fascinating because it obviously played tricks on your brain but it was a but too rough to work properly. It did do a perception shift at the end where it made me think I tipped down a hole. That made me pretty dizzy.

Then there was an Astronaut mission where you got to fly to the moon with JFK speaking in the background, you witnesses the first moon landing, being in the rocket as it launched, etc. Very cool but very low resolution.

Finally I did a tour of the Solar system. The program took you to each planet, showing you their size in comparison to Earth, the sun, Jupiter, etc. Finally it shifted out and showed you all the biggest suns in the galaxy. It was basically a 3D version of that gif. Having a giant ball of plasma hanging what feels like ten meters away from you was really cool. There is a lot of stuff developers will be able to do with perspectives.

I came away a bit underwhelmed. I didn't get that revelation people speak about. But maybe I was just more realistic about the headsets. I definitely want to try a consumer grade finished product. And I want to try using a controller or gloves inside a 3D environment. I think it will be crucial. In the end, what I really just want is to play FPS games and sit back in a chair with the screen over my eyes.

This post has been edited by Apt: 29 February 2016 - 02:49 PM

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