Malazan Empire: SPOILERS for Mafia 89 - Espers - Malazan Empire

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SPOILERS for Mafia 89 - Espers Are you sure it's gone...? Are you?!

#21 User is offline   D'rek 

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Posted 28 June 2012 - 01:36 AM

Role - Julok



Role PM:

Quote

Julok Jokul
Adventurer

As Julok came in the front door of his home, there arose a great commotion of noise and frantic gesturing centered upon his mother. "Julok! You've made a mess of your clothes AGAIN! Do you think those grow on trees?! It's no wonder every woman in the neighbourhood dresses her children better, we can't afford having you look nice without chaining you to the house!" Julok had the good sense to look ashamed as he made excuses: "I'm sorry mother! I was on my way home from school being sure to keep away from any stray tree branches which might snag on my shirt when suddenly a stray cat as big as a wagon wheel came barreling out of an alley and knocked me right into a great big puddle! Honest!" Julok saw that his mother was resisting believing his fictitious story, so he bit down on his tongue. The sharp jolt of pain brought the hint of tears to his eyes and he turned down his lips while puffing out his cheeks a bit as he looked up at his mother looming overhead. She was about to continue her angry tirade but it caught in her throat and then a smile came unbidden. "Oh, you poor little boy, let's get you cleaned up and then we'll have the cook make that pudding you like..."

Race: Human
Origin: Mollian
Gender: Male
Age: 11

Julok should probably be at school right now, but he gets teased so much about his name that he frequently runs away. He then spends the day wandering the market making puppy dog faces at old shopkeepers until they give him free samples. Hearing about treasure-hunters digging up Sekarand's Tower, he made his way there to try and get some free samples of gold and magic, but almost everyone was aleady gone! (And also they don't give out free samples of gold or magic!)

Role Type: Self-Immunizer

Abilities:

Puppy Eyes (NA, max 3 uses) - On any night you may expend one use of Puppy Eyes. That night, all NAs have no effect on you, whatsoever. This resolves before Guards and is therefore unstoppable. [[You cannot use this ability while dead. The number of uses of the ability does not change.]]



Dead abilities blurb:

Quote

You cannot use Puppy Eyes while you are dead.



Revival/Zombify abilities blurb:

Quote

You may once again use Puppy Eyes. The number of uses remaining is the same as before you died.




Descriptive Notes:

Julok
-brown skin, blue eyes, dark sandy hair
-dressed in nice (but not overtly rich) school clothes, muddied and roughened


Fist - light brown skin (almond)
- can have lighter hair (up to very light auburn, no blonde >> lilly is so extremely auburn it is mistaken for blonde)
- varied eye colour >> blue, brown, green, etc

This post has been edited by Path-Shaper: 03 July 2012 - 01:19 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#22 User is offline   D'rek 

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Posted 28 June 2012 - 01:36 AM

Role - Namka



Role PM:

Quote

Namka Taltari
Adventurer

When Celesa, the fairest maiden in all of Drak, disappeared, one of the ridiculous rumours which followed was that she had upset a witch, who had kidnapped her and would turn her into a turtle for soup. The rumour didn't make much sense, but Sir Dalimoth, the second son of Lord Volemuth, knew that this rumour must be true. With shining armour and a noble steed, he gave hounds the scent of Celesa from a comb of her hair and tracked the maiden's kidnapper to a tower hidden in a valley four days' ride from Dank. Battering down the front door, he heard a surprised scream and saw a whoosh of magic before the figure that had been sitting on a sofa disappeared. The book the figure had been reading fell to the floor. Knowing that the witch had retreated to her upper labyrinth, Dalimoth charged up the spiral stairs to the upper-most floor and broke down the door there, too. This entire floor was one large room. The windows cast large swathes of light onto the floor while the corners were completely dark, leaving the rest of the room covered in shadows of varying thickness. Ahead and on Dalimoth's left was an old Styggian hag, wispy black hair covered by a dark blue headscarf and almost entirely wrapped in robes and scarves. On Dalimoth's right, gorgeous Celesa stood perfectly frozen, her eyes unblinking.

"Witch!" Dalimoth shouted righteously. "You have kidnapped and ensorcelled this beautiful maiden. Release her at once and I will show you mercy." The old hag rolled her eyes and replied, "Sir knight, I am outmatched by your mighty presence and shall offer no more resistance. The sorceries I have cast upon your beloved will unravel from her with a kiss." Sir Dalimoth was pensive for a moment, then smiled. "A fabled Stygg witch indeed. I am not so ignorant of your kind as you might have thought, hag! I know that you cannot lie-" the witch raised a confused eyebrow, but Dalimoth didn't notice "-but will seek to deceive me however you can. Ah, but this is an old trick - I was read this same story in bed when I was but a child. You have cast an illusion, fooling me into thinking that this is Celesa when it is not! Yes, on your face I see the surprise written plain - you did not expect me to figure it out! Now, I shall release your control over Celesa and return her to her true form!" And with that he charged towards the witch while sheathing his sword.

Realization dawned in the old woman's eyes and she had time for a brief "Oh no-" before Sir Dalimoth gently gripped the small of her back, pulled her close and planted his heroic lips on her wrinkled ones. Dalimoth held her passionately for a whole minute, before stepping back, confused that she had not reverted to the beautiful form of Celesa. The witch, meanwhile, spat, hacked and coughed all the air and spit out of her mouth that she could manage. "You idiot! Ugh!" Sir Dalimoth's eyes widened. "No! Deceived by honesty! You did all this to steal a kiss from me, truly a foul deed, witch. You have won this round, but I shall be even more vigilant the next time. Now, I shall take my bride and depart this place." He strode towards the immobile form of Celesa. "Celesa, I beg your forgiveness for having been deceived into that dishonourable act. I shall now release you from this sorcery." And with that, he embraced Celesa tightly and planted his heroic lips on her immobile ones. The witch, watching, said "As you wish. I shall release the sorcery." The immobile Celesa blurred and resolved itself back into its true form: a 6-foot cactus...


Race: Human
Origin: Styggian
Gender: Female
Age: 61

Namka is an old shadow witch who has been avoiding the Blessed Lady's attention through illusion and misdirection all her life. She doesn't have any real offensive abilities, but is a good enough illusionist to throw just about anyone off her trail. She likes causing all sorts of illusionary mischief, because honestly what mage of Shadow doesn't?

Role Type: Hostage Taker

Abilities:

Create Doppelganger (NA) - Each night, you may choose any living alt to create an illusion on - you hide yourself and make them look like you! You cannot use this ability on the same alt two nights in a row. Actions from any third player that target you will target the illusion player instead, but the illusion player can still target you. For re-directed finds, character information received will be from you but alignment and other game data will be from the doppelganger. [[You cannot use this ability while you are dead.]]



Dead abilities blurb:

Quote

You cannot Create Doppelgangers while you are dead.



Revival/Zombify abilities blurb:

Quote

You may once again Create Doppelgangers.




Descriptive Notes:
Styggian: light brown (upper india) skin
-very dark brown eyes
-black hair
-wears stretchy clothes that can be bulky or contract to be tight
-wears a headscarf over her hair (blue)

This post has been edited by Path-Shaper: 03 July 2012 - 01:21 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#23 User is offline   D'rek 

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Posted 28 June 2012 - 01:37 AM

Role - Ut'gau



Role PM:

Quote

Ut'gau Rok
Adventurer

"Cargo?" asked Dirg, shivering. "Ice," came the reply from the sailor. It was freezing cold aboard The Frosty Princess. Dirg had drawn the short straw amongst the harbour guards and now he stood precariously onboard the ship which was not so much carrying ice as it seemed made of ice entirely. "Last port of call?" "Stygg." Muttering to himself and shivering some more, Dirg skipped to the last question on his checklist. "Passenger manifesto?" "That guy," said the sailor, pointing at a short, hairy man waiting at the ramp to the docks. "The entire hold is full of fucking ice, where in Hood's shit did he sleep?" The sailor grinned and said, "He didn't like the water, so he tied himself to the mast."

Incredulous but too frozen to argue, Dirg marched over to the man. Was he even a man? His eyes were sunken far back behind a large forehead and his feet were extremely wide. He had hair growing from everywhere, easy to see because the man wore no shirt despite the cold. His pants were the hide of some wild animal and above that he wore criss-crossing leather belts from which were slung various pouches and a large unsheathed dark-stone sword. Irate, Dirg spat out "What the fuck are you?" The man replied in the most broken Fistian Dirg had ever heard. "Good sir is the day. I comes Oot [click] go rock descend the father family Rocks of Water Rocks. Make see, I want your land." Banith harbour guard protocol demanded that Dirg signal the guard house for a messenger, dispatch the messenger to summon a translator, wait until the translator could arrive from the magistrate's office and then conduct a formal background check of the foreigner's past, recorded in full with three copies of the investigation sent to the magistrate's office. The whole process was likely to take most of the day and as harbour guard he would spend every moment of the process freezing onboard
The Frosty Princess while its captain and crew complained their ice cargo was melting. Thinking dark thoughts about what he would like to do to the bureaucrat who made up that protocol, he muttered a quick "Welcome to Banith" to the foreigner and marched straight back into the guardhouse.

Race: Jheck
Origin: Iceback Range
Gender: Male
Age: 31

It's uncommon, but not unheard of for Jheck to wander out of the ice fields and explore on their own. After all, Jheck need to take vacations, too, and for some traveling from one side of the ice fields to visit the other side of the ice fields isn't exactly exhilirating. Ut'gau, a braver Jheck than most with no family except some very annoying aunts who do nothing but nag, decided to take a vacation the human way and bolster the Korelri tourism industry. He visited the harbour of Aamil, the monastery at Banith, crossed the Pirate's Sea and is stopping for a quick visit to Sekarand's Tower before he heads south to see the legendary Stormwall. It will be just a quick visit, right?

Role Type: Action Finder

Abilities:


Stalk (NA) - Each night you may choose any living alt to stalk. If they successfully perform a night action you will learn the ability text of the action they used. This ability only works on characters' own abilities, you will not learn anything about special Esper abilities. [[You may not use this ability while you are dead.]]



Dead abilities blurb:

Quote

You cannot use Stalk while you are dead.



Revival/Zombify abilities blurb:

Quote

You may once again use your Stalk ability.




Descriptive Notes:

-Hairy
-Short
-Obsidian(-looking) sword and knives
-Doesn't get cold

This post has been edited by Path-Shaper: 03 July 2012 - 01:24 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#24 User is offline   D'rek 

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Posted 28 June 2012 - 01:37 AM

Role - Pazali



Role PM:

Quote

Pazali Tene
Adventurer

We were so wary of arrow traps, secret pits and falling chandeliers full of knives that nobody spotted the damn dog in the room. Poor Bikka creeped right up and stepped on the damn thing, the whole time her eyes on the walls and ceiling. That woke it up right quick and it bit her ankle so hard the teeth went through all her leathers and were still in her ankle when we chased the dog off. We helped her limp back to camp and got the bleeding stopped, but even after staying off of it for a day Bikka was fevered and trembling in the morning. Either the dog had been rabid or else it had passed on some other sickness it picked up - either way we had no money for a healer. We tried to make her as comfortable as we could and then we went back into the Tower for the day - maybe we'd find a whole heap of treasure and would be able to afford a healer for her. When we came back in the evening, exhausted and empty-handed, we found a dark fellow with big black eyes and wavy black hair holding her hand while she slept like an infant. He didn't say a word, didn't ask for anything, ignored pretty much anything we said, and after a few bells' time he stood up and walked away towards the other side of the camp, back to his own tent.

Race: Human
Origin: Shal-Morzinn
Gender: Male
Age: 55

It's hard to make a living as a Denul mage in Shal-Morzinn. The efficient societal tyranny of The Three has made the nation so safe there are almost no accidental injuries and those who defy the laws are far, far beyond the need for a healer once The Three are through with them. Poor but unwilling to abandon his passion, Pazali waited twenty years before spotting a Nemil transport, strained his warren to get aboard it and then frantically pleaded with the ship's captain to flee before The Three saw it and obliterated it. So accustomed to his life of poverty, Pazali now travels the world as a pilgrim, healing the sick and injured, asking for nothing in exchange but a hot meal and a spot to sleep in the stable. Hearing the rumours of traps and hostile ghouls in Sekarand's Tower, he pitched a tent in the adventurers' camp outside the tower, ready to help anyone who might get hurt.

Role Type: Healer

Abilities:

Heal (NA) - Each night, choose any living alt and you will heal them. You cannot heal yourself. [[You cannot use this ability while you are dead.]]



Revival/Zombify abilities blurb:

Quote

You cannot use Heal while you are dead.



Dead abilities blurb:

Quote

You may once again use your Heal ability.



Descriptive Notes:

-Shal-Morzinn (only known one is Rythe Bude, who is described as dark-skinned, with large, very dark, remarkable, luminous eyes and black, naturally wavy, hair, which she wore cut short)
-large, luminous, dark eyes
-black wavy hair, he keeps it in a tail and it's shoulder-blade length
-white robes

This post has been edited by Path-Shaper: 03 July 2012 - 01:27 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#25 User is offline   D'rek 

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Posted 28 June 2012 - 01:37 AM

Role - Sabira



Role PM:

Quote

Sabira Annora
Adventurer

I'd smelled plenty of shitty inns before, but this place was so far gone there was no getting used to it. If the inn had had a stable, and you slept in there, with your head up the horses' ass and the stableboy missing for weeks it still wouldn't have smelled as bad as the attic room. So I stuck my head out the window for some blessed fresh air, and yeah that window opened over a piss-filled back-alley but it smelled sweet as a queen's ass powder in comparison. Looking down at the alley, I sees a young lass walking past towards the street. She was wearin' big pants and a coat which fell to her ankles like a crook, but her skin looked white as snow like some highborn lady who ain't never been in the sun. She was getting close to the torchlight of the street and I was wonderin' just what colour her hair was 'cause I hadn't seen anything that looked like that when suddenly six shadows detach from the walls and block her way ahead and behind.

The lead thug steps in front of the lass just a step out of arm's reach and makes some rude gestures - I don't know if they was plannin' to rob her or rape her - but the lass suddenly throws a punch at him an' I guess her arms were longer than the thug thought cause now he's clutchin' his neck and tumblin' to the ground. The other five thugs all rushed in at her and she was dancin' around them. Her legs didn't look very big but when she kicked one of them he flew right across the alley and made a dent in the bricks. The second one jumped on her back so she jabbed her fingers into his side. She had mighty long fingers and I swear I saw them dig into his side up to the last knuckle. Then she pulls the hand back and out of his side pops a rib that them fingers were bent around on the inside. The one on her back fell off screaming but his clutching at her neck made her stumble and lean back, so a thug from the front took that there opportunity to bring a big-ass broadsword down right at her knee-cap. I thought she was a goner for sure, but then that knee straightens and then bends backwards on the other side, letting the sword crash down into the cobbles and then the lass shouts at the thugs.

It weren't a loud shout, so I heard only a murmur from up above but it sounded so sweet I didn't have a thought in the world but to stay where I was and see what happened next. The thugs didn't move, even the one with his sword on the cobbles just stood there hunched over right next to the lass and staring up at her. Then she says something to him more softly and he stands up, walks over to the nearest other thug and shoves his sword through the man's chest. He pulls it out and walks towards the last other thug who looks like he's trying to do something but too stuck with the shits that he just stands there until his buddy shoves the sword through his chest, too. The lass speaks again and mister broadsword pulls his sword outta his other friend and slits his own throat with it. Then she tosses her hair and keeps walking along like it ain't nothing.


Race: Watered
Origin: Kolanse
Gender: Female
Age: 48

Sabira may be the adventurer with the most contradictory rumours. Some stories speak of her exploits from thirty years past while others describe intimately how young and lithe she is. Some stories say her limbs are long and sensuous but others say she is a deformed mutant. The only thing popular opinion on Theft agrees upon about her is that she's the best living adventurer to debate over a mug of beer. The tavern owners of Lamentable Moll were very pleased when a surge of rumours arrived proclaiming she was on her way to excavate Sekarand's Tower...

Role Type: Redirector

Abilities:

Akhrast Korvalain (NA) - Each night, you may choose to change the NA target of any other player. Choose any living alt to re-direct and the alt of their new target, and if they have a NA which targets a particular person it will be used on the target you specified. Even if they chose not to use their action this night, you will force them to use it. If you target a player who's NA is un-targeted, you force them to use it. Players affected by this ability will know that their ability was forced and who the target was, but not why or that you were involved. This action resolves before all other NAs. This only works on players' regular abilities, not Esper abilities. [[You cannot use this ability while you are dead.]]







Descriptive Notes:

-very pale skinned,
-eyes --> match FA/Kolanse? Or amber
-long dark purple hair, like its always a bit wet
-wears baggy pants, sleeveless shirt and trenchcoat-like jacket

-Height: 6'0
Moderately tall and very long-legged (which some find very sexy), doesn't have the extra joints though
Long fingers, too.

This post has been edited by Path-Shaper: 03 July 2012 - 01:29 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#26 User is offline   D'rek 

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Posted 28 June 2012 - 01:37 AM

Role - Etyno



Role PM:

Quote

The Exalted Ectoplasmic Etyno
Adventurer

They say that for years after Sekarand's death you could see liches wandering around the tower grounds. Folks say they looked like a bunch of white curtains, only you could kinda see right through 'em too, and also that they'd walk right through walls and come up right outta the ground. They all sorta looked the same, so it was real hard to describe just one of 'em...

Race: Lich (human)
Origin: Mollian
Gender: ?
Age: ?

When adventurers found the cavern beneath Sekarand's Tower and unleashed the Apostl'ey Bahamut, the King of Liches entrusted his favoured priest, Etyno, to help the adventurers stifle Bahamut and prevent the adventurers all becoming corrupted slaves to its power. That would just be annoying. Etyno quickly found the adventurers, but he wouldn't be able to do much as a partially-visible ghost (other than jump out of dark corners shouting "BOO!")...

Role Type: High Priest of the Lich King

Abilities:

Lich (restriction) - You begin the game dead.

BOO! (DA) - Each day you can pick any living player. A short scene is posted on-thread of a ghost scaring them (you can learn some physical descriptions of players from this). The targeted player learns your alt and that you are a ghost. You may only use this ability while you are dead.

Esper Magnet (passive) - This ability only functions while you are alive. If an Esper of your faction dies, you become the next Esper to that Apostl'ey, instead of the usual selection process.



Revival/Zombify abilities blurb:

Quote

Your Esper Magnet ability is now in effect.

You can no longer use BOO!


Dead abilities blurb:

Quote

You may once again use BOO!

Esper Magnet no longer takes effect.



Boo! #0 Scene:

Quote

Everyone lays on the ground, hands covering their faces, as shards of glass and stone ricochet overhead in a deadly hail. Most are silent, but one member of the group shrieks loudly and audibly.

"GHOST! GHOST! THERE'S A SHADE ATTACKING ME!"

Some concerned adventurers peek around between their fingers, but they don't see any ghosts. Well, that shrieking woman seemed pretty weird anyways - darker skinned than seems possible and dressed in desert robes despite the cold winds that come to Moll from the Stormrider straits? Yup, definitely just a crazy, they thought and went back to huddling in the fetal position.



Bpp! #0 target PM:

Quote

While the Orb's exploding bits ricochet around the room, you huddle in fright like everyone else, but keep your eyes peeled for more trouble. Thus, you alone see a wispy shape floating around the room. It seems to see you watching it and rushes towards you, prompting you to scream for help, but no one responds. The ghost comes closer and closer, then passes through your body. Goosebumps cover your skin and the tiniest bit of memory rushes into your thoughts - for a moment, you believe you are Silanah. Then the ghost and the memory are gone.

You were frightened by the ghost, Silanah.



BOO! #1 Scene:

Quote

A heated argument is occuring in the main chamber.

"If there's some terrible creature down here, we need to get away as fast as possible!"

"No! We must not unleash this force upon the city above!"

"I don't care about the city above, but what if we're all now cursed by the fancy clouds, and the only way to beat the curse is to kill them, and if we don't kill the clouds then they'll follow us, and in ten years the clouds will suddenly turn into swarms of capemoths that rip off all our toenails and slash our necks with them! We gotta kill the clouds now before they can get away!"

Everyone stared at this last speaker in confused silence, which was broken by a shout from across the room. The adventurers all turned to see [[[description]]] from their group sitting on the ground shouting "A ghost! there was a horrible ghost!"

More confused silence, but there wasn't a ghost in sight, so they all turned back to arguing.

"You can't stab a cloud fools! We need to go on a quest to find the noble pink, green and yellow clouds which will destroy these
ones for us!"

And so on...




BOO! #1 Target PM:

Quote

While people are arguing incessantly, your mind begins to wander. Following your mind, your gaze slowly turns away from the group to idly pass over the ancient scrawlings covering the wall. You follow the letters on the wall and frown as the letters seem to blur in one particular spot. Curious, you approach the blurred spot, noting that the blurred letters make a generally rounded shape rising from the floor, wider up to about shoulder height then narrowing to a smaller blur, which rises another couple hands' height.

Suddenly, you realize that the blur is in the shape of a person. Even as you realize this, the blur resolves itself into the translucent image of a man-like creature, which rushes towards you with arms outstretched. You shout and fall backwards, but by the time you hit the ground and before anyone looks over the lich has vanished.

"A ghost!" you shout. "There was a horrible ghost!"

Disbelieving, the other adventurers return to arguing. You sit on the ground trying to convince yourself that it was real, but you find you can't even accurately describe the ghost. The only word you can picture to describe it is "[[[Etyno alt]]]".



BOO! #2 Scene:

Quote

The adventurers are scattered around the northeast area, searching for supplies and food (which do seem to exist down here, somehow).

One adventurer, a [[[desc]]], suddenly slips and falls to the ground, shouting. Others rush over and help [[[him/her]]] back up. [[[He/she]]] is a bit rattled, but otherwise unhurt.


BOO! #2 Target PM:

Quote

You are walking down the hall, when your eye catches a blurring of the air in front of you. Even as you realize this, the blur resolves itself into the translucent image of a man-like creature, which rushes towards you with arms outstretched. You shout, stumble and fall backwards.

The spectre leans down and whispers in your ear "I am ____[[alt]]", then disappears.



Descriptive notes:
if alive, looks like a marble statue (skin is extremely chalky)
use twilight-esque adjectives to describe him? (marble, adonis, etc)

This post has been edited by Path-Shaper: 04 July 2012 - 04:34 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#27 User is offline   D'rek 

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Posted 28 June 2012 - 01:37 AM

Role - Lilly




Role Type comes up as "Finder"


Role PM:

Quote

Lilly Garamonde
Bahamudite

There was one room in the upper floors of Sekarand's Tower that no one could open. Mages, scholars and other Adventurers tried everything from fireballs to a lever as wide as the room, but nothing would move the black steel doors. That is, until the young lad Wonnel was running around the room, tripped on a bucket and crashed headlong into the doors. For some reason the unopenable doors parted for him like they required only the slightest touch. Word spread around the camp excitedly, but poor Wonnel was too unconscious to hear it. Stumbling around camp the next day, Wonnel suddenly felt a soft hand settle on his elbow and a breath of warm air whisper a seductive greeting into his ear. As he turned about, sudden nervousness kicked in and his gaze dropped to his shoes. Downcast, he saw across from him only the hem of a a dark fur cloak over tight black boots.

The voice of his ma resounded in his ears telling him to be polite and look the lady in the eyes or she'd find him and tan his hide (his ma, not the lady, that is). He lifted his gaze, and as his eyes reached the lady's waist she let her cloak fall open, revealing some very alluring curves hugged by a tight red dress. Wonnel's gaze lifted only a little further after which he found his eyes positively glued in place, no matter what threats his ma's imaginary voice might give. Seeing this, Lilly giggled, making her bosom bounce, which in turn drew a low moan from the hypnotized Wonnel.

Placing her hands on either side of his face to help him look up, she said "I'm Lilly, and I'm guessing that you're the one who broke down the doors into the unenterable room?" "Y-Y-Yes..." came Wonnel's breathless reply. "That's amazing!" Lilly replied, grinning mischievously. "Nobody else could open those doors. That means you're the most powerful person here!" "B-B-but I didn't d-do it on, uh, purpose..." Wonnel admitted, expecting instantaneous rejection. Instead, his heartbeat doubled as she leaned forward and whispered in his ear, "It doesn't matter if you did it on purpose - power is power. You just need to learn to take control of your hidden talents. Would you like if I helped you bring out that power?" Mutely, Wonnel slowly nodded his head down, then up, then down again where his eyes got stuck again. Yes, he'd like that very much...


Race: Human
Origin: Fistian
Gender: Female
Age: 24

Lilly's primary philosophy in life is that power is sexy. All her life she's been obsessed with meeting the most powerful and important people she can find, seducing them and breaking them down until they'll do anything for her. That sounds difficult but with a figure and features like hers it's almost effortless, as long as they're interested in (human) women. It was the possibilities of power that lured Lilly to Sekarand's Tower in the first place, and for a while she amused herself toying with the strongest treasure hunters and the most powerful mages camped around the tower. None of them had what it took to interest her for more than a couple days, each, though. Bored, Lilly followed the other adventurers into the caverns and was impressed by the glowing crystalline sphere. As pretty as the colours were, she hoped the view was just a small indication of the power within it. Granted, she was not exactly certain how to go about seducing a rock, but determination was never one of Lilly's failing points...

Role Type: Symp

Abilities:

Deceit (passive) - On Day 1, specify to Path-Shaper a Role Name (ie: "Healer", "Prostitute", etc - can be whatever you want). Your Role Type will be revealed as that choice on all finds, CFs and other information abilities for the rest of the game.

Symp (passive) - You will always know who the current Esper of Bahamut is. You do not need to die for the Adventurers to win. You DO count for whether the Bahamudites have achieved a majority[+1] or not. Your alignment is revealed as Adventurer on all finds, CFs, etc.

Seductress (automatic NA) - Every night you automatically attempt to establish a lover bond with the current Esper of Bahamut. The target must have been the Esper of Bahamut since before the most recent lynch for the bond to be established. When the conversation is established, your character names and the fact that you are the Esper's symp are shared. [[You cannot communicate off-thread with the Esper of Bahamut while you are dead.]]

Behind-the-Scenes (restrictions) - You can never become an Esper, save through Last Resort.

Last Resort (passive) - This ability only activates if the first Esper of Bahamut dies before successfully recruiting any other players. You must be alive for this ability to activate. You lose all your abilities and become the Esper of Bahamut. You cannot regain your abilities after this activates.



[[[At start -> Currently, there is no Esper of Bahamut]]]




Dead abilities blurb:

Quote

You will still know the current Esper of Bahamut at all times.

[If was talking to Bahamut Esper => Your lover conversation with the Esper of Bahamut is broken.] Your Seductress ability does not create lover bonds with the Esper of Bahamut while you are dead.



Revival/Zombify abilities blurb:

Quote

Your Seductress ability can once again create lover bonds with the Esper of Bahamut.



Day 1 Esper of Bahamut created:

Quote

As the glowing stone of power shattered, so too did your dreams. Such power, destroyed by a reckless idiot! If he hadn't killed himself in the process you would be driving your heel through his neck right now.

Blind in the darkness, you crawl in the direction you think you last saw the purple mist disappear. Suddenly a bright orange light flares to life, courtesy of one of the mages in the group. It is enough for you to see that only one person is in front of you...

You have learned that the Esper of Bahamut is _______(alt)



Esper of Bahamut dies and becomes another:

Quote

Watching from the shadows, you see _____ sneak up to ______'s corpse and search through the pockets for valuables. _____ jerks their hand back from something and is suddenly enveloped by an amethyst haze which seems to be sucked into them through their pores. Coughing and disoriented, they stand up and stumble out of the room, and you silently follow...

______ has become the new Esper of Bahamut.




Seductress succeeds (first post of lover convo):

Quote

At the end of the day, she tried following [[[him/her]]] to wherever he slept, but Lilly lost sight of him in the halls almost immediately. Had he stepped into a side room? Was there a hidden hallway or door? She looked around but found nothing, so she gave up and went to sleep to avoid seeming suspicious. In the morning, walking down the hall with the others, suddenly [[[he/she in italics]]] was among them again. As the group passed a side chamber, Lilly faked a stumble and grabbed hold of the Esper's shoulder to right herself. The others asked if she was okay, and - not letting go of the Esper's shoulder - she replied it was just a rock in her boot and to go on ahead.

* * *

As the others continued down the hall, [[[name]]], annoyed, remained to support the light-haired woman while she fixed her shoe - the woman had kept a strong grip on [[[his/her]]] shoulder and to throw her off would be suspiciously rude. With her other hand, the woman began unbuckling her boot so infuriatingly slowly that thoughts of murder and worse arose in [[[name]]]'s mind. As the other adventurers disappeared around the far corner into the altar room, the woman - nowhere near ready to remove her boot - brought her foot back down and stared intensely straight into [[[name]]]'s eyes. "I know what you are," she whispered.





____(char name), Esper of Bahamut, you can now communicate off-thread with Lilly Garamonde, the Symp, in this PM thread. All restrictions on sharing information, revealing, etc, including Bahamut's "Secrecy" restrictions do not apply to this conversation (but still do not quote PS).







PM to Lilly if Last Resort activates:

Quote

So many aspirations, hopes, dreams. Lilly had found so many promisingly powerful people over the years. So many failures, as every one of them failed to meet her expectations, turned away from greater ambitions to live lives that were slightly better but still far too dull for her. And then the rock, shattered and possessing ______, turning them into a great power but still naive enough for her to mold into having the highest ambitions of all. A few nights of life, a few first disciples and their cult would have easily dominated the rest of these idiots. Take them and the city above would be ripe for picking. Convert that, and they would be unstoppable, an explosive growth outwards in all directions until the world succumbed to the Esper's greatness. Always, she would be at [[[his/her]]] side, High Priestess, lover, confidante, envied by every other cultist but never the target of those resentful of their servitude.

A beautiful dream, now naught but dust, thought Lilly, staring from a distance at the shadowed corpse of ______. A dream so very appealing because it is so easy. I feed off the Ascendant, the god, but give nothing of myself. I beg and push for more until it all falls apart, and every step of the way I'm making sure none of the blame will fall on me.

It's the easy way, Lilly, and you take it every time because you're afraid. Because you're a coward. Go back to the others, walk out of here, the world always has room for more cowards. Such brutal honesty was unexpected, even to herself, amongst her own thoughts. Is this the truth? Why can I only admit it to myself now, when it's too late to change? An oozing sound broke her train of thought. Across the cavern, _____'s corpse bloated and then contracted like it was all one large, disgustingly mishapen lung.

It's time to stop taking the easy way out. Time to take control of your life.

Of every life.

Trembling, Lilly took several steps towards the corpse. After three, her legs were shaking so much her heel skidded and she fell to her knees on the floor, screaming in pain, nervousness and frustration. Crawling forward, she reached the corpse and with shaking hands pulled the dagger from its belt sheath. Holding one hand over her mouth and looking away, she brought the dagger over her head and then slammed it down into the corpse's stomach.

...

...

...

Nothing happened.

...

...

...

Lilly brought her other hand down and awkwardly tried to yank the dagger free. The pressure holding it released all at once and the hand gripping the dagger came flying up, slashing her other palm. Lilly screamed at the pain and threw the dagger away while blood dripped down from her hand into the corpse's wound. From out of this wound, an amethyst cloud shot through with silver streaked upwards like a serpent, wrapping around Lilly's wounded hand and then beginning to spiral up her arm. She shrieked and tried to scramble away, but the purple mist's grip on her arm became solid and unyielding. The stream of gas flowing out of the corpse split into three more streams which each immediately ensnared another limb and began their own rise towards her. Lilly couldn't feel her hands or feet, and the numbness creeped up her arms and legs as the mist enveloped her. As it wrapped around her chest and rose up to her neck she lost the breath to scream and could only gibber in terror as it crawled up her face.

There was a brief few moments of eternity where she was completely enveloped in mist and panic, and then the amethyst haze passed through all her pores into her flesh. The numbness faded, breath returned, and Lilly crawled away from the cavern and corpse as fast as she could, which did nothing to escape the whispers in her head...








You have become an Esper. Bahamut is within you now, berating you for your cowardice while making sweet promises. You struggle to keep your emotions in check as Bahamut whispers a rousing speech about amassing your own power for once, telling you how great it will be to take charge of your own life... and the lives of all others, too. For all your former pride, this Apostl'ey is a far better seductress than you ever were. Convulsing in shock, emotions in turmoil, all resistance crumbles. Howling in demented glee, you trade away the lesser-used fragments of your mind to the Apostl'ey in exchange for its demonic powers, surrendering a piece of your sanity each time.





Your Last Resort ability has activated. Your previous abilities are lost:

-Your Role Name will now always be Seductress.
-CFs, Finds, etc will find your Alignment as Bahamudite.
-If you die, you do not automatically know who the next, or any later, Esper of Bahamut is.
-If you are not the Esper of Bahamut, you do not establish lover bonds with them.
-You now need to die for the Adventurers to win. You still count for Bahamudite majority.




The secrets and power of the Apostl'ey Bahamut grants you the following abilities:


Divinity (passive) - You are given a list of all the alts of the dead and it is updated whenever there is a change.

Zombify (NA) - Choose a dead alt and a live one: the player of the dead alt takes over the live alt and the alive player takes over the dead alt. The revived player is now scum and knows you. Players maintain their characters, role types, abilities, etc - only the alt is changed. If the formerly alive player was scum they remain scum (but now dead). This action resolves after all other lethal NAs except Soul Shift, and the dead and live alts must still be dead and alive when it resolves for it to succeed.

Soul Shift (NA) - You take over the alt of the first scum player on your list and they die as your alt (FM style). They remain scum. All scum learn your new alt. This action resolves after all others and is prevented if your target is healed, but otherwise cannot be prevented.

Esper Transfer (passive) - Keep a list of all players. When you die the first scum player on your list becomes the next Esper to Bahamut.

Corruption (passive) - When you die (and lose Bahamut) you remain scum.

Secrecy (restriction) - You may not reveal that you are an Esper on-thread or in lover conversations, nor reveal your Esper abilities. You must always deny that you are an Esper. You may not reveal that Espers may not reveal.





Dead abilities blurb:

Quote

You have no abilities while you are dead.


Revival/Zombify abilities blurb:

Quote

You have no abilities while you are alive, unless you can become the Esper of Bahamut again.





Description Notes:

Almond-skinned, green eyes,
Wears a red dress under a fur cloak
Fistian -> Light brown skin (almond)
Hair is extreme for a Fistian -> Auburn so light it almost looks blonde, long
Tall -> 5'11 without heels, but wears heeled boots so usually about 6'2

This post has been edited by Path-Shaper: 04 July 2012 - 04:40 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#28 User is offline   D'rek 

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Posted 28 June 2012 - 01:38 AM

Used Scenes



First post:

Quote

Sekarand's Tower was not even two decades old, but it was widely know to be the most haunted structure in all of Theft. The liches howled wildly every night and could be seen wandering in the tower and the grounds. By the time Sergeant Guld retired from the city watch and had the liches cease their howling, every home and store for ten blocks around the Tower had been abandoned. Rumours that the liches had stopped screaming eventually spread, but the citizens of Moll were too interested in their continued survival to move back into the Tower's neighbourhood. The same quality cannot be applied to the many adventurers, treasure hunters, scholars and other riff raff who came from across Theft and beyond to delve what the High Sorceror left behind.


Start of game:

Quote

Having not been a particularly good sorceror, Sekarand's mysteries were largely disappointing to scholars, fortune seekers and practitioners alike. One by one the travellers departed to seek their fame elsewhere. Only about a dozen were left when the secret barrow was found beneath the tower's lowest sub-basement. Oddly, there was no trap door or other entrance into the barrow, just a crack in the floor that gave away its existence. How then did Sekarand get into it? Leaving that question for later, the remaining adventurers dug their way into the barrow, each expecting to find buried beneath the tower the gold, ancient scrolls, magical artefacts or other treasure they sought. Jumping down through the crack brought the adventurers into what seemed to be an empty storage closet. Torches were lit, warrens were probed and the adventurers set off through the open closet doorway. Beyond, a short hallway soon became a labyrinth of rooms, stairs and passageways, all pitch black and deserted.

Onwards and downwards they went, each Adventurer sure that someone else would remember the way out, until the last torch died and still no treasure had been found. Surrounded now in darkness, they could see light streaming around a corner ahead. Running towards the light in a panicked mob, they rushed into a domed chamber, lit with blue and red light, every wall covered in arcane glyphs. In the chamber's center was a raised shallow basin, or perhaps an altar of sorts. Sitting in the basin, its contours matching the bowl's curvature, sat a crystalline sphere made of red and dark blue translucent crystal. A close inspection of the sphere revealed it to be hollow and filled with a pulsing purple mist which floated and flowed randomly. It was this orb which lit the room, casting the walls in slashes of red and blue which deepened and flared randomly.

The adventurers stared transfixed at the sphere for several minutes, until a grizzled old treasure hunter cleared his throat and said
"That's a shiny rock, how much ya think we can sell it for?"





Mekin's day 1 ninja vig; espers are chosen

View PostPath-Shaper, on 04 July 2012 - 01:48 AM, said:

The adventurers had been reluctant at first to get too close to the crystalline ball, but it had not reacted when the young boy from the group ran up and placed his bare hand upon it. After that they had all stepped forward to touch it and agreed they would share its sale, but even with a pair of muscled treasure hunters, a Jheck warrior and a fully-grown Fenn they couldn't move the sphere so much as an inch. For half a bell they tried every trick to dislodge it and then another half a bell trying to break the altar under it, but not a scrap of progress was made. Those who had struggled with the orb sat panting in the center of the room while the rest of the crowd mingled around the domed chamber chatting and examining the wall panels.

Among the adventurers was a man of very dark skin, wrapped in a black cloak, who wore black gloves and black boots. His hair was - you guessed it - black. No one had yet spoken more than a few words to him, since he sneered at anyone who approached. Now his eyes fixated on a young Theftian girl in tattered clothes who was chatting away near the orb. He stepped forward, threw back his cloak (revaling a black shirt and black pants) and shouted a short stream of words too fast to understand. The girl understood enough to take it as a flirtation and immediately rejected the man. Confused, the man babbled incoherently for a few moments before pulling out two long knives from his belt sheaths and lunging forward. The girl was surprised and didn't react for several heartbeats. A master assassin would have used those moments to plant the knives, re-sheath them and disappear before any reaction was possible.

This man was not a master assassin.

He awkwardly swung himself forward so slowly that the girl nearly had enough time to throw herself to the side and out of the killer's reach. The assailant pushed himself far enough forward that his leading knife sliced through the girl's's stomach and then lost his balance and stumbled forward while the girl fell to the ground clutching her gaping chest wound. Arms and knives flailing helplessly, legs tangled in his victim's, the killer stumbled forward for a few frantic steps until he crashed into the crystal sphere. As his body was suddenly halted his arms flew forward, one gripped long-knife swinging around to slice a deep gash across the side of his own neck, the other long-knife jamming itself to the hilt in the pulsing ball of rock.

Fener is dead. He was Mekin Zikulka.
Eloth is dead. She was Amee Najayin.


The onlookers had the time between one heartbeat and the next to stare at the scene in complete silence and then the sphere exploded outward. Shrapnel flew, knocking to the ground those too slow to have ducked. Through the flying shrapnel and through closed eyelids, and even through hands covering faces, the adventurers saw three bright flashes of light - one blue, one red and the last a deep, sickly purple. After the final flare of colour faded away, the adventurers lay wounded and moaning in complete and utter darkness...



Day 1 - Etyno uses BOO! on Zahska

View PostPath-Shaper, on 04 July 2012 - 04:27 AM, said:

Everyone lays on the ground, hands covering their faces, as shards of glass and stone ricochet overhead in a deadly hail. Most are silent, but one member of the group shrieks loudly and audibly.

"GHOST! GHOST! THERE'S A SHADE ATTACKING ME!"

Some concerned adventurers peek around between their fingers, but they don't see any ghosts. Well, that shrieking woman seemed pretty weird anyways - darker skinned than seems possible and dressed in desert robes despite the cold winds that come to Moll from the Stormrider straits? Yup, definitely just a crazy, they thought and went back to huddling in the fetal position.







Day 1 lack-of-lynch >> Zahska's Mischief targets Kalse

View PostPath-Shaper, on 04 July 2012 - 12:46 PM, said:

It is Day 1. 0 minutes left
12 Players still alive: Anomandaris, Barghast, D'riss, Kalse, Kaschan, Liosan, Osseric, Rashan, Serc, Sheltatha Lore, Telas, Tellan

8 votes to lynch.

15 Votes for Kalse ( Anomandaris, Osseric, Rashan, Serc, Sheltatha Lore, Silanah, Telas, Tellan, Barghast, D'riss, Eloth, Fener, Kalse, Kaschan, Liosan )

---


Darkness all around, and the echos of hammering stones slowly fell to silence. Moans of pain, the rustling of crawling bodies, a woman screaming and cursing like a sailor, then falling silent, and then finally an orange globe of light appeared in the center of the room, illuminating the adventurers. "Not anotha' one!" cried the little boy. "Relax," spoke a man in white robes, "this is just a light source. Is everyone okay?"

Near the empty altar, a large man sporting numerous scars climbed to his feet and kicked at the corpse of the dead assassin. "This guy sure ain't okay. And that sliced up teen lass looks pretty dead, too."

"There's a young woman over here who's cut up to shreds," called an old woman.

The white-robed man went over to examine the injured woman, who's streaked hair was now soaked in blood, and soon pronounced her dead.


Kalse is dead. She was Luvaya Fiodethel

"So what now?" asked one man.

"What do you mean 'what now'? By Dryjhna's dead teats, we get out of here!" This from a sandy-haired woman who had wrapped herself around a hairy barbarian in fear, though her eyes did not seem as shocked as her gesture indicated.

"We are all too exhausted to make the journey back," responded the scarred man. "If we try now, we'll get lost and collapse in some random chamber and spend the rest of our lives wandering around here. Let's find a room and get some rest, first."

Wearily, everyone agreed, so they shuffled off to the nearby side chambers and each collapsed into fitful slumber.


---

It is now Night 1. 2 hours remaining.







End of Night 1 (no one died)

View PostPath-Shaper, on 04 July 2012 - 03:22 PM, said:

After leaving the altar room, they had shuffled off alone or in small groups to nearby small rooms. Exhaustion defeated fright, so one and all they each fell asleep.

No rays of sunlight reached the tunnels, so they did not all awaken together. A lanky, purple-haired woman thought she was the first to awaken as she padded through the halls, but then saw torchlight flickering from the altar room. Within she found the scholar, his face pressed so close to the glyphs on the walls that he was blocking the light of the torch he held. She tapped a hand against the wall to alert him and he glanced over. Ritual morning greetings were exchanged, then he turned back to the wall.

"You can read these?" asked the woman. Without looking back, the scholar replied "Vaguely. These glyphs are vaguely similar to the script used in Jaghut writings. Not enough to decipher their meaning by that alone, but considering the difference between most Jaghut writings and the known excerpts of Gothos' Folly, it looks to me like these glyphs are an even older Jaghut writing system. So, by extending the differences between Jaghut script and its Folly incarnation even further, I can guess at some of the meaning here."

"What does it say?" the woman interjected, cutting to the point lest the scholar continue blabbering all morning.

A flash of irritation on the man's face, then he continued, pointing to various glyphs. "The overlined symbols are phonetics, for proper terms. This recurring group should sound something like 'ba-ha-mud'. Then these proper nouns here would sound like 'se-kel-in', here 'feen-nis' and here 'boll-ad'."

"Yes, yes, but what does it actually say?!"

"It's a warning."

"A what? A warning? About what?"

"About this 'bahamud'. It says 'bahamud' went out of control and destroyed - or maybe corrupted? - the 'se-kel-in' and 'boll-ad' sent to - or maybe sent after? - it. That it couldn't be... held? contained? by a 'feen-nis'. This part here is easily translated: It says, simply, that releasing 'bahamud' will bring a fate worse than death. It says it over and over and over again."

"I didn't think Sekarand was into dire pronouncements..."

"In ancient Jaghut glyphs? No, I don't think Sekarand had anything to do with this. He probably never even knew these halls existed."

Several pairs of footsteps echoed from the hallway, then a few other adventurers stumbled sleepily into the room.

"Good morning everyone. The scholar here sure has some great news for us all..."


---

It is Day 2. 33 hours and 59 minutes remaining
12 Players still alive: Anomandaris, Barghast, D'riss, Kaschan, Liosan, Osseric, Rashan, Serc, Sheltatha Lore, Telas, Tellan, Thyrllan

8 votes to lynch.







Day 2 Mekin Ninja Vig:

Quote

After assembling in the altar room, the adventurers set out to find their way back to the surface. They wandered, argued and gossiped all day, with rumours circulating through the group of a terrible creature stalking them amongst the ruins. Each time they reached the altar room, someone new would take charge of navigating, and each leader's fool-proof method lead them right back to the altar room.

The last person to try leading the group had the mages summon a illusory map, suspended at waist level, which would turn to orient itself in the direction they traveled and grow as they traveled. They found their way back to the altar room several times, but each time it was by a new route and soon they had mapped a large portion of the area around the altar chamber.

Spotting a hall branching out of a less familiar area, the adventurers rushed towards it and there finally found the staircase leading up, and eventually out. Everything looked as it had been the day before, except now a seris of amber beams barred the way, from the steps to the ceiling. The bars shone with the glow of magic, illuminating on the walls glyphs that the adventurers had missed the first time through.

The mages warily approached the shining bars while the group's scholar began working out the glyphs. "I do not sense much power coming from these bars," said one of the mages. "If it is Jaghut work, we may be unable to." replied another. "Despite the many artifical glaciers and ice fields across the world, Omtose Phellack can be subtle when the wielder wants it to be."

Some of the other adventurers had gathered around closely and overheard the mages. "So how do we know if they're dangerous or not?" asked the scholar, who had stepped up beside the mages. Behind him, the giant Fenn woman grinned, shouted something incoherently and kicked the man headfirst into the bars. Every piece of the man which touched the magic barriers disintegrated instantly, leaving nothing behind. The Fenn women had begun to laugh, but also had lost balance from her own kick. She tried to reach out to grab the shoulders of someone to steady herself, but reached at her own shoulder height rather than down. She slipped, tripped and fell, her own head tumbling straight into the magic bars and disintegrating, as well.


Kaschan is dead. He was Iddil Miratus.
Serc the Bahamudite is dead. He was Mekin Zikulka, the Eager Ninja.




Day 2 lynch:

Quote

Shaken by the Fenn woman's actions, the adventurers backed away from the magic beams. Some turned to face the glyphs on the wall opposite. "Scholar's dead" muttered the old hag. "Can anyone else read Jaghut?" asked the attractive almost-blonde woman, looking around for a response. No one replied. The hairy barbarian wasn't even listening, and was in fact staring openly at her curves.

A hand lashed out and struck the barbarian open-handed, sending him flying thirty paces down the hallway. A tall, sinuous woman stepped forward, cracking her elongated fingers. "I hate to admit it, but I can decipher a small bit of meaning from these symbols. In short, it seems to be a warning that we will not be allowed to leave until the monster Bahamut is no longer among us.

A pasty white man stepped up onto the stairs. "What are you doing?!" cried the robed mage. The rock-like, muscled figure replied "That Fenn was clearly tainted by the Apostl'ey. I do not know else who among you may be similarly tainted, but I am not. I have just come back to life, I will not squander it in these catacombs!" With that he turned to run up the stairs, but when he reached the magical bars they turned a fiery red. The bars surged as waves of power traveled up them to hammer into the ceiling. The roof cracked and then collapsed, flattening the chalky man and showering the rest of the group - who ran away screaming - in debris. The dust doused torches and the panicked flight scattered the adventurers, beginning a terrifying night of wandering alone and lost in the dark.



Thyrllan is dead. He was the Exalted Ectoplasmic Etyno.


End of Night 2:

Quote

Some ran headlong into walls. Some crawled along the corner of the halls. Some curled up and shivered uncontrollably.

One and all, the adventurers passed a night of terror. For some it was the frantic terror of flight, for others the despairing kind as the realization that there was no way out sank in. There are, indeed, many kinds of terror.

As the faintest hints of light arose in the ruins, signaling morning above, the adventurers were each struck by a single, uniting kind of terror. An icy claw gripped their spines as a single piercing scream of pain, of horror, of abject violating wrongness wailed throughout the ruins. A single scream, and nothing more.






Day 3 - Etyno scares Pazali:

Quote

Some adventurers found each other in the dark and have regathered in the main chamber, where a heated argument is occurring.

"If there's some terrible creature down here, we need to find another way out of here as fast as possible!"

"No! We must not unleash this force upon the city above!"

"I don't care about the city above, but what if we're all now cursed by the fancy clouds, and the only way to beat the curse is to kill them, and if we don't kill the clouds then they'll follow us, and in ten years the clouds will suddenly turn into swarms of capemoths that rip off all our toenails and slash our necks with them! We gotta kill the clouds now before they can get away!"

Everyone stared at this last speaker in confused silence, which was broken by a shout from across the room. The adventurers all turned to see the man in white robes, who was usually so calm, turning all about and flailing his arms about. He regained his focus and the other adventurers shrank back as he flung waves of glowing energy towards the corner and ceiling.

"Togg's teats! What are you doing?" The man turned to the companion who spoke, his dark luminous eyes wide in fear.

"Didn't you see it?! There was a terrible ghost!"

More confused silence, but there wasn't a ghost in sight, so they all turned back to arguing.

"You can't stab a cloud fools! We need to go on a quest to find the noble pink, green and yellow clouds which will destroy these
ones for us!"

And so on...





Day 3 - Mekin ninja's Lilly:

Quote

(see post 751)

In a secluded chamber, a few adventurers are gathered. On one side of the room, the Jheck barbarian is tending a fire. He and the two others beside him are watching what looks like a large pile of rags.
From the mishapen bundle, a gnarled, covered hand appears and lays down three cards. Orb, upright, is laid side-by-side Obelisk, inverted. Sideways, bridging the two, The Apocalyptic.

The hand withdraws into the rags, and the three others watching wait impatiently. After a minute, the hand returns with nine more cards, which it flings down haphazardly. The cards bounce and fall in a scatter around the center three, but all land face-up: Priest and Weaver of Life. Herald of Death. Builder and Maiden of Light. Soldier of Dark. Consort, Cripple and Fool in Chains. Hunter and Mercenary. On each card, a single figure is depicted, most of them human-looking. As the trio lean forward to look closer, the rag bundle's hand re-emerges and casts down three small stone cards, which each land upon one of the outer cards.
"What's this? These aren't Cards!" says one of the onlookers. The bundle of rags does not reply, as usual. But the Jheck, who himself rarely speaks, answers.

"Blocks? Slates?" he asks, looking at his companion as he tries to find the right word. "How do you say... Tiles." Realization dawns. He leans over the field and points out each one. "The Frozen Hold. Here, Bearer. This, Walker. And this..." He looks up at his companions while making a series of warding gestures.
"Shaper."

"Is that bad?"

"Bad."

The group is silent for a few moments, until the green-eyed Fistian woman asks "There were nine cards, but there are ten of us still alive, aren't there? Shouldn't there be one more?"
A hand emerges again from the rag-wrapped creature and places a card directly into her hands. Virgin of Death. Her green eyes widen as a knife tip bursts out of her chest. Behind her, the scarred and battered Capustanii man laughs. And he continues laughing, until the Jheck barbarian leaps to his feet and slices off the man's head with an obsidian sword.


Anomandaris is dead. She was Lilly Garamonde.
Barghast (Brujah) the Bahamudite is dead. He was Mekin Zikulka, the Eager Ninja and not an Esper.




Day 3 lynch:

Quote



By the next nightfall, the whole group had finally found each other and gathered together again. A mage summoned a weak light, which allowed the group to scavenge amongst some collapsed chambers for enough wood to build a small fire. They assembled around the fire and discussed the situation.

"Seems clear enough to me," spoke one woman, who was wearing only her underclothes as she shook vast amounts of sand out of her outer clothes. "We need to find this Bahamut thingy the walls were talking about. Then the stairs will open and we can get out."

"How do you know the stairs will open?" accused the purple-haired woman beside her with a menacing stare. "The scholar didn't say anything about them opening again. You know something we don't...?"

"Sorry, I just assumed, I guess," came the reply. No one was satisfied but they let it rest for the moment. The group fell silent, except for the teenage girl sitting in the back corner who was engaged in a very one-sided conversation with another adventurer who couldn't get a word in.

The little boy, not understanding the tone of the conversation, asked curiously "What do we do with the Bahamut when we find it?"

In reply, the bare-chested savage beside him tapped his shoulder, pulled out an obsidian knife and mimed slicing it across his throat. This conveyed their intent perfectly.

Everyone sat in silence for a few minutes, except for the girl in the back. Suddenly, she cried "Hey wait a minute! You said you were in the west-side caverns all day, but we found you wandering around the east-side caverns this morning!"

Everyone immediately turned to the girl's companion, a figure completely enclosed in cloth and very foul-smelling. It had no discernible features, and if it was human it was very short. There were no discernible hints of what gender, species or ethnicity it may be behind the miscellaneous tatters that shrouded it.

"Got a hole in your story?" asked the Styggian darkly, emphasizing the question with a noisy spit. Uncharacteristically, the figure spoke: "My memory of events may be a bit out of sequence, but the timeline isn't impor-" "GET IT! IT'S BAHAMUT!"

The group fell upon the creature, tearing it to pieces. Even when torn apart, it was impossible to tell what it had been.

Osseric is dead. It was Pang.



End of Night 3

Quote

"Whaddaya want kiddo? Get outta my way!"

"But wise one, I'm ever so hungry."

"I gave you a heapin' bowl of soup not two minutes ago you little urchin!"

The old lady, eyes dark and leering from beneath her blue shawl, stared down at the little boy. Undaunted, the little boy held out the empty bowl in front of him.

"Please madam. I'd like some more."

"More? You want MORE?"

"Please madam. I'd like some more."

Styggian witches love invitations like that. "Very well. You shall have... MORE!"

The with waved her arms, then disappeared. The little boy looked into his bowl and saw it now full of boiling hot soup, rising and rising up the sides. The bowl overflowed and cascading soup burned his hands. He tried to drop the bowl but couldn't release it, and so he screamed in pain for several minutes, after which he looked down and saw no bowl or soup at all.




Night 3 is over.



Day 4 - Etyno uses BOO! on Namka

Quote

The old woman watched from the shadows as the little boy ran away screaming. Further around the corner, watching her, was the Arak woman. She saw the old hag giggling maniacally, then abruptly gasping and backing away in fear from something else around the corner, that the Arak woman could not see. The Arak woman rushed forward to see, but there was nothing there...




Day 4 lynch

Quote

The same old arguments were being repeated...

"Sorry, I still don't get it. Why can't you just open a gate out of here?"

"I told you!" replied the old woman. "Because The Lady would notice! Stupid foreigners, none of you understand, and all the Korelians who would are dead!"

"Hey, I'm from Korelian!"

"I wasn't talking about you, little girl. And besides you're clearly from Theft."

"So? Theft is part of Korel!"

"Yes, but it doesn't count. Blood Follows is completely different from Stoneiwelder."

"That's it! You guys are arguing about hair and skin colour AGAIN?! Grizzin Farl fend, give it up already..."

"Ha! Says the one with purple hair and who's paler than a ghost!"

"...and on top of that, you're breaking the fourth wall again, too!"

"Look, this scene is getting us nowhere, can we just skip to the CF?"

"Fine!" echoed everyone else.


Liosan is dead. She was Namka Taltari.



End of Night 4

Quote

He was cautiously crawling through the tunnel, trying to redistribute his weight as slowly as possible. Shifting forward another hand's span, his face suddenly brushed a pile of sand. Panic overcame him, and he scrambled backwards as fast as possible. He scanned upwards, but the ceiling was too dark to see where the sand was falling from. He bumped into a pair of legs, got to his feet and ran, dragging the person with him. She protested but he held tight until they were five hundred paces away.

"What are you doing?" she yelled.

"Saving your life," he replied. "That tunnel was going to cave-in, and even if it was small, you don't want to be in THAT tunnel when it shakes."

"I didn't hear anything. What makes you think there was going to be a cave-in?"

"There was sand leaking from the roof. Happens all the time right before a cave-in." Suddenly the man saw another pile of sand at their feet. "Another one, run!"

"Shut up!" the woman burst out, sinking to her knees. "It's not my fault! I've tried everything!" As she continued ranting, the man noticed sand leaking out of her clothes, piling up around her feet. "I tried Seti dirt burials! I spent three straight days in the Cragg Sea! Nothing works! It just won't go away!"



Day 5 - Etyno/Ment/Thyrllan uses BOO! on Ut'gau/Shinrei/Telas

Quote

The Jheck barbarian was freaking out - running around in circles trying to shrug off a spectre that was chasing him. As usual, nobody else could see the ghost, but they were all getting pretty used to this situation so it hardly phased anyone other than the Jheck.


Day 5 - Mekin(brujah/Tennes) kills Amee (tapper/SL, who is in Pazali's body)

View PostPath-Shaper, on 12 July 2012 - 02:25 PM, said:

The robed, dark-eyed man had been foraging for supplies in a partially collapsed storage room. Gathering up a bundle of candles and sealed food jars, he headed for the hallway. Suddenly, a dark figure stepped into the entranceway. Long dreadlocks hung from a dark-skinned head. A large, all-black cloak billowed over black boots.

"That's- that's not possible!" the dark-eyed man stammered.

The assassin grinned, lifted his crossbow and fired. The assassin hadn't braced properly for the recoil, and the bolt only grazed the target's shoulder, but it was enough for the white paralt to seep in and immediately take effect. Fiery pain spread all along the man's veins. He fell to the ground and died in agony.

The assassin stood and watched the writhing man for a time, his back to the entranceway. He didn't notice someone sneaking up behind him until a knife was thrust straight up between his legs. A push from behind sent him to his knees and a hand covered his eyes as he tried to turn around. A voice whispered "That's one." and then another knife was shoved through his throat.


Sheltatha Lore the Bahamudite is dead. She was Amee Najayin, the Schizo Lover.
Tennes (Brujah) the Bahamudite is dead. He was Mekin Zikulka, the Eager Ninja and not an Esper







End of Day 5 - No lynch. Zahska's Mischief targets Rashan. Game ends.

Quote

It is Day 5. 15 minutes since time out
6 Players still alive: D'riss, Emurlahn, Rashan, Ruse, Telas, Tellan

8 votes to lynch

15 Votes for Rashan ( D'riss, Kalse, Sheltatha Lore, Tennes, Thyrllan, Tellan, Telas, Kaschan, Liosan, Fener, Osseric, Ruse, Emurlahn, Anomandaris, Rashan )





Julok, the little boy, was bored. After many days stuck in the labyrinth, the adventurers had all fallen into mutual distrust, and now kept their distance and spoke little. Thus, Julok devised a game, entitled "Annoy the adventurers until they lashed out, then run like hell laughing." So far, he had annoyed the Arak woman so much that she threatened him with the dead assassin's poisons and terrified the scarred Capustanii man by surprising him while he was digging up part of the floor in a secluded hallway.

His latest target had been the Jheck barbarian, but the savage had simply stared at him, seemingly immune to Julok's pestering. When Julok gave up and made his way to the purple-haired woman instead, the Jheck man followed at a distance.

Julok merrily danced around the woman shouting annoying taunts in a sing-song voice for several minutes until her arm suddenly uncoiled into a blurringly quick punch. Her fist connected directly with the boy's face and flung him across the room to embed him into a wall. The Jheck shouted down the halls to summon the others then rushed into the room.

"What have you done? He was just a child!" he screamed at the woman. She ignored him, and was staring intently at the body of Julok. The Jheck lifted a glowing blue arm towards the dead boy and advanced towards him, but the woman suddenly grasped his hand - which was colder than ice despite the heat of the caverns - and pulled him back. "Sabira, what are-" he tried to ask, but she cut him off. "It's him." A red aura was glowing from behind her eyes.

In the entranceway, the other adventurers had just arrived and had heard her last words. All turned to face the little body held in the wall, which suddenly exploded in a wave of dark purple magic sweeping outwards. The wave knocked everyone from their feet and tore large gashes of flesh out of bodies. Sabira and Ut'gau were back on their feet immediately, while the boy Julok re-formed his body and advanced from the far side of the room.

Sabira and Ut'gau charged into battle while the others slowly recovered. Julok, his whole body emitting an amethyst aura, dodged the furious strikes of Sabira's fists and Ut'gau's obsidian sword while lashing back with short bursts of energy, which Ut'gau blocked using his sapphire-infused arm.

A dive between Ut'gau's legs gave Julok a brief moment of respite. He flung to each side a ball of actinic energy and then rejoined the fight against the other Espers. While the trio fought, the balls resolved themselves into the forms of Mekin Zikulka, not-so-master assassin, and Amee Najayin, the hyperactive orphan girl. Mekin advanced towards Ut'gau's back with long-knife unsheathed, while Amee covered him with a crossbow. He was about to attach Ut'gau's back when Zahska, the Arak woman, tackled him to the ground. She made contact for only a moment and then quickly dashed away, taking Mekin's long-knives with her.

Mekin hopped to his feet and advanced on Zahska, but came to a halt seeing that she had taken his throwing knives, too, and was ready to fling them at him. Mekin scanned the room, and smiled upon seeing Amee aiming the crossbow at Zahska. He readied himself to leap forward after she fired. But instead of firing upon the desert woman, Amee turned to him and shot the bolt straight into his gut. The impact flung him to the floor and blacked out his vision for a few moments.

When his vision cleared, he saw nothing but a pair of bright green eyes above him. Realization dawned - Lilly had been reborn in Amee's body and must have wrested the crossbow from the real Amee who was covering him. "We're on the same side..." he pleaded. "Maybe, maybe not, I don't really care," whispered Lilly. "You killed me. Twice. And I've killed you, once. I still owe you one." Then she stood up and slammed down her heel, crushing his throat.

The three Espers continued to duel in the center of the chamber, with the occasional burst of red, blue or purple energy flying off to dent the walls. Stook, who had run off after being struck by the shockwave, had returned and was frantically waving the others back to the entranceway. Lilly and Zahska joined Stook, who pulled a melon-sized box out of his bag and passed it to Lilly. He went digging through his bag again, but couldn't find what he was looking for. The other two turned to stare at Zahska, who timidly pulled a ring of keys out of her robes and passed it to Stook. The Capustanii selected a key, unlocked the box and withdrew a round clay ball slightly larger than his fist.

Lilly was intrigued, while Zahska, who had spent much time in the Malazan Empire, immediately backed up twenty paces.

Stook strode into the chamber and shouted at Ut'gau and Sabira to get clear. He gave them a second to comprehend, then flung the cusser and dove back towards the entranceway, while watching the grenado's arc from under his arm. Too high, he realized - Stook had thrown as if Julok were the height of an adult. "Fener's foreskin! I missed!"

Julok saw that the cusser would sail harmlessly over him, and so made no attempt to evade it. Behind him, the ghostly form of Etyno appeared as it had many times before, almost impossible to see. Sabira, her perceptions enhanced by the Apostl'ey Maduin, saw the lich easily, but Ut'gau did not. She summoned Akhrast Korvalain and shouted "REVIVIFY" at Ut'gau, who's mind immediately bent to her will. His arm shot forward, emitting a beam of sapphire energy which struck Etyno and began restoring him to life. The ghostly illusion of flesh became solid less than a moment before the cusser struck, smashing into Etyno's new face and breaking open, resulting in a deafening explosion which shook the whole labyrinth.

As the dust settled, Ut'gau revived his own broken flesh and then crawled to Sabira, who was surrounded in a pool of blue blood, while Stook, Zahska, and Lilly stared down into the crater which now filled most of the room. At the bottom, small amethyst fires burned smaller and smaller, until finally no trace of the Esper and Apostl'ey were left.


Rashan is dead. He was Julok Jokul.

---

Eight bells later, the five survivors stepped out of Sekarand's Tower and began limping their way across the nearby bridge which led over a canal into the heart of Lamentable Moll. Mid-way across, Amee shuffled over next to Ut'gau and beamed him a wide smile.

"So, Ut'gau, where are you planning to go next...?"

"Opals and shards, Lilly," Sabira cut in, "you never quit do you?"

"What?! You knew?!"

"Of course," replied Sabira. "I'm very perceptive. Amee had bright blue eyes, but yours are green like before. I thought being trapped in Amee's body would be punishment enough, but since you're already up to your old tricks, I think a little swim might be necessary, too."

Lilly, in Amee's body, turned and ran, but Sabira shouted "HALT" and Lilly did. Sabira shouted "JUMP OFF THE BRIDGE" and, tears streaming, Lilly did that, too.



The game is ended. The Bahamudites are defeated. The Adventurers have won.

---

The Adventurers were:

Iddil Miratus (Gust Hubb), the Harbringer (Kaschan), a scholar of Lamentable Moll

Stook Calbrit (HiddenOne), the On/Off Reactionary Vig (Barghast, Ruse), a grizzled old Capustanii treasure hunter, toting some moranth munitions

Luvaya Fiodethel (ansible), the Ectomancer (Kalse), a Marese mage of Hood's Path

Pang (Emperor of Magus), the Necrotic Finder (Osseric), a mysterious creature and reader of the Deck of Dragons

Zahska Taraq (Azathmaster), the Default Dictator (Tellan), an Arak tribeswoman turned thief, who frames people she doesn't like and always has sand everywhere

Elaidaruta (Tattersail), the Guard (Serc, Fener), a shy Fenn woman

Namka Taltari (HoosierDaddy), the Hostage Taker (Liosan), an old Styggian woman and mischievous mage of Shadow

Ut'gau Rok (Shinrei), the Action Finder (Telas), a Jheck man from the Iceback Range. The Esper of Kirin, reviver of the dead.

Pazali Tene (Blend), the Healer (Sheltatha Lore), a Shal-Morzinn man and mage of Denul

Sabira Annora (Vengeance), the Redirector (D'riss), a solitary Watered who uses Akhrast Korvalain to turn her foes upon each other. The Esper of Maduin, master of perception and investigation.

The Exalted Ectoplasmic Etyno (Mentalist), the High Priest of the Lich King (Silanah, Thyrllan), a lich sent to help the Adventurers and get rid of all these nuisances in Sekarand's Tower


---

The Bahamudites were:


Julok Jokul (Berkevolence), the 3x Immune (Rashan), a little Mollian boy. The Esper of Bahamut, enslaver of life and death.

Amee Najayin (Tapper), the Schizo Lover (Eloth, Emurlahn, Anomandaris), a young Fiskan girl

Mekin Zikulka (Brujah), the Eager Ninja (Fener, Serc, Barghast), an incompetent assassin from Hissar

Lilly Garamonde (Lizra), the Symp/the Finder (Anomandaris, Emurlahn), an attractive Fistian woman who aims to control the most powerful figures by seducing them

This post has been edited by Path-Shaper: 18 April 2013 - 08:21 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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Posted 28 June 2012 - 01:38 AM

Draft Scenes





Other Scene ideas:

--> Lilly and Sabira talking about hair

--> Stook, seeing lots of sand, fearing a cave-in, but it turns out to just be Zahska

--> Namka, Luvaya and Pazali: a council of mages

--> Sabira, seeing how pale Etyno is, asking about his past thinking he might be Watered

--> Amee can't get Utgau to talk, so Julok tries to puppy eyes Utgau, who punches him in the face (Julok to Amee: "what game are we playing today?" "it's the 'Try to get the ugly guy to talk' game!")

--> Lilly hitting on anyone who's done something impressive (Iddil after his translations, Pazali for healing people, Stook for taking a leadership role, etc)

This post has been edited by Path-Shaper: 12 July 2012 - 03:47 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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Posted 28 June 2012 - 01:38 AM

Spoilers Access List:


Lady Bliss
King Lear
drinksinbars
JLV
twelve
Use Of Weapons
Starling
Retired Talon

This post has been edited by Path-Shaper: 04 July 2012 - 03:34 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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Posted 28 June 2012 - 10:20 AM

Holy. Fuckballs.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 28 June 2012 - 01:38 PM

View PostSilencer, on 28 June 2012 - 10:20 AM, said:

Holy. Fuckballs.


Yeah, pretty much.

Just wait until I upload the resolution flowchart...

This post has been edited by D'rek: 28 June 2012 - 02:34 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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Posted 28 June 2012 - 05:53 PM

Silencer/Grief, when you get a chance, we'll need to give Path-Shaper mod/admin privileges for Spoiler Hell so it can edit my first 30 posts :D
Only someone with this much power could make this many frittatas without breaking any eggs.
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Posted 29 June 2012 - 12:16 AM

Ah, yes, of course. XD Done! :D
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 03 July 2012 - 12:26 AM

D'rek here. Back from my trip and finishing the setup so we can start tomorrow. I changed the first 15 alt passwords, but we'll need more by night 1 so if you're feeling bored go ahead and change a bunch of other alts' passwords, and just note the new passwords for them in the Alts summary post.
Only someone with this much power could make this many frittatas without breaking any eggs.
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Posted 03 July 2012 - 12:50 AM

Roger. I'll probably be missing the first day or so - Wellington trip starts Thursday my time. That day at least will be a no-internet day, then we'll see how I go once I'm down there for 'net connection. :)
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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Posted 03 July 2012 - 02:10 AM

The player list has been finalized, randomizations are done, Role PMs and alt PMs are sent out.
Only someone with this much power could make this many frittatas without breaking any eggs.
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Posted 03 July 2012 - 02:30 AM

It is started!
Only someone with this much power could make this many frittatas without breaking any eggs.
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Posted 03 July 2012 - 02:35 AM

Brujah, on 03 July 2012 - 02:12 AM, said:

Fener!? Haha, nice.



Fener, on 03 July 2012 - 02:29 AM, said:

Nice storyline stuff. Me likes. Oh me very likes.
I get to take someone out on a suicide attack?
Haha. This is gonna be fun.
Now.......who should I kill on Day 1?
So many choices!


Ordinarily I'd suggest going for Fener on day 1, but I guess that won't work :p


Zahska (Azath):

Tellan, on 03 July 2012 - 02:03 AM, said:

Cool! Hopefully we have a lot of No-lynches :)

Very cool, the malazan theme. Don't think there's been one of those for a while.


That last one was JA's last Benses game, I think ("Flocking Dragons")

Tellan, on 03 July 2012 - 02:04 AM, said:

For Day 1, I'm going to say,

Use Mischief on Fener
If not playing, then on Korvalain,
If not playing, then Karatallid.


Hopefully at least one of them is playing


Vote count is up now, so you can see your possible choices.

Tellan, on 03 July 2012 - 02:11 AM, said:

Oh masterful, amazing apostl'eyd, come to me. Possess me. Now!


So eager to trade away your sanity...?


Namka (HD):

Liosan, on 03 July 2012 - 02:29 AM, said:

So.... yeah.

Stumped as to what to do with this role for now except for not getting recruited.



Liosan, on 03 July 2012 - 02:30 AM, said:

I guess I could hide my town esper if I could find him and protect him that way.


Not really - you can only make abilities targetting you hit your doppelganger, not the other way around.

You could try and draw NAs, knowing they'll get diverted onto your doppelganger (unless they're from your doppelganger), if you don't think that's too risky.
Only someone with this much power could make this many frittatas without breaking any eggs.
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Posted 03 July 2012 - 02:51 AM

Fener, on 03 July 2012 - 02:47 AM, said:

Well I haven't even started reading the game thread yet.
But since everyone always says something about the Fener alt, and since we made that joke in the sign ups thread about the Fener alt, I may kill the person that either is the first to joke vote Fener or whoever pushes the whole Fener thing the most.
This is the game where Fener, who has been kicked around at the beginning of Mafia games for far too long gets to KICK BACK.
FENER ALT BOMB ENGAGE!


Pazali (Blend):

Sheltatha Lore, on 03 July 2012 - 02:47 AM, said:

Guh, healer again. Well, gonna try to play this game much quieter than I played my last game. Maybe I will be able to keep under the radar for longer.



Tellan, on 03 July 2012 - 02:46 AM, said:

Maybe I am, maybe I'm not :)



Tellan, on 03 July 2012 - 02:49 AM, said:

I'll stick with fener. Provisionally


Okay, noted.
Only someone with this much power could make this many frittatas without breaking any eggs.
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