Mafia 87 - Zombies Day 3 is running!
#2282
Posted 09 May 2012 - 03:59 PM
Telas, on 09 May 2012 - 03:24 PM, said:
Walker's Group is the top group right now, with BurnBridges and the poor Rivera family behind.
Yeah, games getting pretty small all of a sudden! Does the hivemind going into hibernation mean that the zombie faction has been eliminated, I wonder? Definitely a diminished threat now, anyway.
Question is, who is the right player to go for? There are legitimate reasons to feel that most of the remaining roles should be eliminated:
- Leaders will give their factions too much information about player allegiances if they remain alive.
- Killers are liable to kill other players if they remain alive.
- Given all the 'innocent' descriptions in the Night Scenes, the Kids seem to be immune to NKs. So if they need to be killed, it has to be via lynch at this point.
- The survivor, similarly, is probably immune to NKs, and thus needs thread elimination.
- I can't think of a good reason to kill the remaining DR manipulator.
#2283
Posted 09 May 2012 - 04:00 PM
#2284
Posted 09 May 2012 - 04:00 PM
There's only one group out there with 2 killers.
I'd theink they'd be priority 1, no?
I'd theink they'd be priority 1, no?
#2285
Posted 09 May 2012 - 04:09 PM
I think we should keep the duo-killers around for the riskier 3 DR+ targets, for now.
#2286
Posted 09 May 2012 - 04:14 PM
Anomandaris, on 09 May 2012 - 03:59 PM, said:
Telas, on 09 May 2012 - 03:24 PM, said:
Walker's Group is the top group right now, with BurnBridges and the poor Rivera family behind.
Yeah, games getting pretty small all of a sudden! Does the hivemind going into hibernation mean that the zombie faction has been eliminated, I wonder? Definitely a diminished threat now, anyway.
Question is, who is the right player to go for? There are legitimate reasons to feel that most of the remaining roles should be eliminated:
- Leaders will give their factions too much information about player allegiances if they remain alive.
- Killers are liable to kill other players if they remain alive.
- Given all the 'innocent' descriptions in the Night Scenes, the Kids seem to be immune to NKs. So if they need to be killed, it has to be via lynch at this point.
- The survivor, similarly, is probably immune to NKs, and thus needs thread elimination.
- I can't think of a good reason to kill the remaining DR manipulator.
I can think of one. It would allow the solo killer to actually kill people of that faction.
#2287
Posted 09 May 2012 - 04:16 PM
Anomandaris, on 09 May 2012 - 03:59 PM, said:
Telas, on 09 May 2012 - 03:24 PM, said:
Walker's Group is the top group right now, with BurnBridges and the poor Rivera family behind.
Yeah, games getting pretty small all of a sudden! Does the hivemind going into hibernation mean that the zombie faction has been eliminated, I wonder? Definitely a diminished threat now, anyway.
Question is, who is the right player to go for? There are legitimate reasons to feel that most of the remaining roles should be eliminated:
- Leaders will give their factions too much information about player allegiances if they remain alive.
- Killers are liable to kill other players if they remain alive.
- Given all the 'innocent' descriptions in the Night Scenes, the Kids seem to be immune to NKs. So if they need to be killed, it has to be via lynch at this point.
- The survivor, similarly, is probably immune to NKs, and thus needs thread elimination.
- I can't think of a good reason to kill the remaining DR manipulator.
Also, i can PROBABLY point out one of the kids.
#2288
Posted 09 May 2012 - 04:23 PM
Anthras, on 09 May 2012 - 04:00 PM, said:
There's only one group out there with 2 killers.
I'd theink they'd be priority 1, no?
I'd theink they'd be priority 1, no?
Seems logical. From what I understand, they'd be the only ones who could kill leaders or DR manipulators at night. Although if we were to go after a group with only 1 killer, then we'd reduce the number of NKs, which might be a good thing at this point. Might be worth bearing in mind, anyway.
As far as I can make out, the breakdown is something like this:
Rivera:
Kid
Killer
Walker:
Leader
Kid
Thug/DR Man
Killer
BurnBridgers:
Leader
Killer
Killer
Other:
Survivor
Seem right?
#2289
Posted 09 May 2012 - 05:06 PM
didn't the BurNBridgers leader die, too?
or is it just me being an idiot?
or is it just me being an idiot?
#2290
Posted 09 May 2012 - 05:13 PM
#2292
Posted 09 May 2012 - 06:15 PM
There aren't 32 people here anymore.
Only someone with this much power could make this many frittatas without breaking any eggs.
#2293
Posted 09 May 2012 - 06:17 PM
How is night still going on? Damn speed lynches...
I think today's been so quiet because of the crazyness of last night and because some high posters are down. Now it just comes down to factions now...
I think today's been so quiet because of the crazyness of last night and because some high posters are down. Now it just comes down to factions now...
#2294
Posted 09 May 2012 - 06:24 PM
Night is not still going on. It WAS a 13 hour affair, unfortunately
Only someone with this much power could make this many frittatas without breaking any eggs.
#2295
Posted 09 May 2012 - 06:26 PM
Aren't nights only 12 hours long? By my count it's been 16 hours now
#2297
Posted 09 May 2012 - 07:04 PM
So, eleven left standing, the zombies aren't taken down yet but they're asleep.
We're not sure what this means, and my suggestion now is that we take the zombies down before we start aiming our guns at eachother. The zombies might as well wake up in two days, with maybe three or four townies dead, and they'll finish of the rest.
The hibernation says nothing about their numbers, it might as well be a sideeffect of the priest leaving us. I propose we review the information we have, including Kalse's "information".
We're not sure what this means, and my suggestion now is that we take the zombies down before we start aiming our guns at eachother. The zombies might as well wake up in two days, with maybe three or four townies dead, and they'll finish of the rest.
The hibernation says nothing about their numbers, it might as well be a sideeffect of the priest leaving us. I propose we review the information we have, including Kalse's "information".
#2298
Posted 09 May 2012 - 07:44 PM
Telas, on 09 May 2012 - 04:16 PM, said:
Anomandaris, on 09 May 2012 - 03:59 PM, said:
Telas, on 09 May 2012 - 03:24 PM, said:
Walker's Group is the top group right now, with BurnBridges and the poor Rivera family behind.
Yeah, games getting pretty small all of a sudden! Does the hivemind going into hibernation mean that the zombie faction has been eliminated, I wonder? Definitely a diminished threat now, anyway.
Question is, who is the right player to go for? There are legitimate reasons to feel that most of the remaining roles should be eliminated:
- Leaders will give their factions too much information about player allegiances if they remain alive.
- Killers are liable to kill other players if they remain alive.
- Given all the 'innocent' descriptions in the Night Scenes, the Kids seem to be immune to NKs. So if they need to be killed, it has to be via lynch at this point.
- The survivor, similarly, is probably immune to NKs, and thus needs thread elimination.
- I can't think of a good reason to kill the remaining DR manipulator.
Also, i can PROBABLY point out one of the kids.
You mean other than the fact that you've tried to kill "that kid" multiple times?
#2300
Posted 09 May 2012 - 08:20 PM
Path-Shaper, on 09 May 2012 - 03:13 PM, said:
In the night, the shambling corpses came upon one standing sentinel. His watch stopped them in their tracks, a shotgun eliminating one before the hivemind retracted the remaining. Elsewhere, a Zombie was swiftly and efficiently dispatched. Another, discovered by his former friends, fell from the roof screaming, pushed tearfully.
Elsewhere, a deal was in the making.
Thyrllan (horde) is dead. He was a Zombie.
Tellan (horde) is dead. He was a Zombie.
The Hivemind has entered hibernation.
The Walking Corpse of Korbas, Corporal Mike Horvath (Stalker), is dead. He was Thug of the BurnBridgers, then a Zombie.
It is Day 7. 35 hours and 59 minutes remaining
11 Players still alive: Anomandaris, Anthras, Atrahal, Eloth, Fener, Karosis, Ruse, Serc, Spite, Telas, Tulas Shorn
6 votes to lynch, 6 votes to go to night.
Players not voted: Anomandaris, Anthras, Atrahal, Eloth, Fener, Karosis, Ruse, Serc, Spite, Telas, Tulas Shorn
Elsewhere, a deal was in the making.
Thyrllan (horde) is dead. He was a Zombie.
Tellan (horde) is dead. He was a Zombie.
The Hivemind has entered hibernation.
The Walking Corpse of Korbas, Corporal Mike Horvath (Stalker), is dead. He was Thug of the BurnBridgers, then a Zombie.
It is Day 7. 35 hours and 59 minutes remaining
11 Players still alive: Anomandaris, Anthras, Atrahal, Eloth, Fener, Karosis, Ruse, Serc, Spite, Telas, Tulas Shorn
6 votes to lynch, 6 votes to go to night.
Players not voted: Anomandaris, Anthras, Atrahal, Eloth, Fener, Karosis, Ruse, Serc, Spite, Telas, Tulas Shorn
I thought Thyrllan was the Priest if Spite was lying. He immediately jumped on the Kaschan bandwagon on day 1 when I thought Kaschan sounded like he knew too much about the zombie make-up. Then he suggested that all the shadow and dark Malazan names were zombies. So I thought maybe sinse he was the Lord of Light, that he was the Priest.
And at least I can do a "I TOLD YOU SO" to Tellan. Even if Kaschan was the Voodoo Master you think we didnt have one more night with him? Was he really THAT close?
I would have rather let him live one more night to see if he killed anymore zombies, then we could have definately lynched him the next day.
And BAM. Vindication for my feeling on Tellan. I was the one who brought the initial attention on Kaschan the night right before he silenced me. In fact Im sure thats why he silenced me, now.
But his whole RETCON speech he gave me was great.
Anyway, I know with my antics I'll be a lynch way before the last days, so until then whats the game plan. I'll follow along until this train makes its last stop.