1. New reader plods through GotM.
2a. Reader is somewhat frustrated, but recognizes something special in Erikson's writing and therefore proceeds willingly to Deadhouse Gates.
OR
2b. Reader is hopelessly frustrated and needs to be convinced by others to continue on to Deadhouse Gates.
3. Reader picks up Deadhouse Gates, finds Jesus on the road to Aren (or The Path of Hands) and is now fully converted into a slobbering fanboy/girl.
I find myself in the odd position of not fitting into this mold. My slobbering fanboy conversion happened as of about chapter 2 in GotM. And while Deadhouse Gates easily achieves "one of the best fantasies I've ever read" status, I find myself wishing it had been more like GotM. Here are a few things I found unsatisfying:
1. I felt like there was something missing from the Felisin storyline. There's no character arc. She's an amoral smartass who intentionally wounds with words. Given what she's been through, her sour personality is understandable. I have no complaints about that. My quibble concerns the fact that there is absolutely no growth to this character until Baudin dies and she becomes Sha'ik. As far as character evolution goes, this is too much "light switch" and not enough "learning curve."
2. The Kalam storyline is too long. The page-count : important-stuff-that-happens ratio seems lopsided.
3. The Path of Hands storyline is too short. I thirst for more Icarium and Erikson is trying to quench my thirst with an eyedropper.
4. The Chain of Dogs storyline wanders, and the Coltaine character is not developed enough. When he died and thousands of crows were required to carry his soul away, I wanted to feel emotion. I didn't. This is a weakness in Erikson's writing, I think. By comparison, I am only ~ 200 pages into Game of Thrones, but GRRM has elicited 10 times the emotional impact in those few short chapters than anything I've felt in the 2 Malazan books. (Don't get me wrong...Erikson's epic world-building trumps Martin's "making me sad when something bad happens to a character"... Still...I'd love to be able to have my cake and eat it too.)
Having said that...intellectually, I can recognize that Deadhouse Gates contains the "technically" superior writing. I just enjoyed GotM more...much more. Maybe it's just the fact that the WTH moments are so fast and furious in GotM. In the first 2 chapters alone...1) a couple of mysterious strangers and some old witch (my limited understanding, at the time) cause a fishergirl to become possessed by an assassin, 2) a cadre a mages do battle with a freaking flying mountain, 3) one of said mages is cut in two and his soul is transferred into a freaking puppet, 4) and on and on. Something weirdly awesome happened every few pages. (This was such a refreshing change from the typical "farmboy meets destiny" storyline, in which moderately interesting things happen to one main character...slowly...oh so slowly.) By comparison, Deadhouse Gates is a bunch of characters wandering around the desert, and every once in a while something weirdly awesome happens.
On the plus side, I am 3 chapters into Memories of Ice and...me likey.

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