Rashan, on 06 February 2012 - 08:18 PM, said:
Kalse, on 06 February 2012 - 08:03 PM, said:
meaning, i'll have to leave earlier and be absent ofr longer than expected.
before I head off, I'll speculate a bit.
the Warpig knows who his servants are. according to the OP the servants don't know each other, so they won't be symping each other, so nothing can truly be gained by pressure votes. this makes Day 1 absolutely random and doesn't yield any real info, since the servants have no need to symp the warpig.
dare I say it, a night vote may be a sound idea? letting the NA people do their thing and all....
Terrible idea:
Finder reveals.
Healer heals him every night.
We vote night continuously, losing and finding one player every night, with the occasional off night where the finder finds Fener's victim or Fener tries to kill the finder.
If the finder dies, we start lynching the remainder.
If the finder finds scum, we lynch immediately.
If the finder is still alive and we get to D-Day minus 1, we start lynch on best effort (very, very unlikely to reach this point if the finder lives for a few nights).
I still really like this idea. I am assuming twelve didn't just leave town wimpy with a bunch of RIs just looking around at each other with blank stares. The game would be exceptionally lopsided, especially since town gets only 3 wrong guesses before d-day at which point 1 more wrong guess leads to game over.
One of the problems with town in past mafia games is the lack of effort to get organized. Cases are good (hat off to you Sorrit), but really in this type of game, the mob mentality will only allow us a win by happenstance with exceptionally poor odds on our side.
Running the numbers, let's say that there is a night kill every night, and that the finder is alive till the bitter end. Also, WCS, let's say each cleared person is night killed the very next night. By my calculations (and I can draw this out should people not be able to do it on their own), if the finder never stumbles upon scum, we have 6 nights before d-day where town is 5 in size and scum is 4 in size. Unfortunately, on that WCS d-day, only two people (the finder and the latest person cleared) will be confirmed town and we will have 7 unknowns, which is very unfavorable.
However, this strategy extends our game time from 3 days of incorrect lynches to 6 days of scum finding, which unfortunately not catering to the lynch-thirst that drives most mafia members (because town would have to consistently night vote in this scenario).
So it's up to you all. I would prefer the finder way, however boring that may be, but if the finder doesn't reveal today, then I guess it's back to the WIFOM and spam (which will be fun, but probably means scum will win unless town has some sweet superpowers, which SHOULD NOT REVEAL BTW).
Got to go to school

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