Mafia 79.75: The Nepeth Drought Tales of the Desert 0.33
#301
Posted 04 January 2012 - 02:51 PM
I'm guessing an NPC is putting that up for sale. Who would actually sell that rather than keep it? It's pretty awesome.
#302
Posted 04 January 2012 - 02:52 PM
Well no one can use it but Summoners... so a lot of people would probably try to sell it, instead of keeping it and risking it getting stolen or something.
#303
Posted 04 January 2012 - 02:56 PM
But yeah, it was definitely NPC, or it would be shown in green, I would assume.
#304
Posted 04 January 2012 - 03:02 PM
Sorry I'm lagging, work is being a pain w/ RL drama overlapping, so if someone could just shoot me...
OK, we had a big night that brought non-Nepeth down by 4.
The Djinn looks like a game-buster, so I'm guessing it's not for this turn, but future use.
The armor contract is withdrawn - so that makes me think it was a tool to help get Serc lynched, seems like it worked.
OK, we had a big night that brought non-Nepeth down by 4.
The Djinn looks like a game-buster, so I'm guessing it's not for this turn, but future use.
The armor contract is withdrawn - so that makes me think it was a tool to help get Serc lynched, seems like it worked.
#305
Posted 04 January 2012 - 03:03 PM
Liosan, on 04 January 2012 - 02:51 PM, said:
I'm guessing an NPC is putting that up for sale. Who would actually sell that rather than keep it? It's pretty awesome. 
If a Character dies, all his Items and acquired (non-hereditary) Titles will be sold, except those that are special to his faction. For example, the title of Tar-Khan will never be sold as it denotes the likely successor of the current Khan of a Khanate Clan... which can only be a Khanate player.
from the Dynasty rules post.
This post has been edited by Path-Shaper: 04 January 2012 - 03:03 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#306
Posted 04 January 2012 - 03:04 PM
Galain, on 04 January 2012 - 02:40 PM, said:
edit: The tax collector must have been an error because it's gone now.
when copy/pasting, struck through doesn't remain struck through
Only someone with this much power could make this many frittatas without breaking any eggs.
#307
Posted 04 January 2012 - 03:34 PM
The Bazaar offers:
Water: 6000 dinari.
Water (5): 3000 dinari
Weapons: 7000 dinari.
Sandstone: 4000 dinari
Livestock: 4000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
The Bazaar offers to buy:
Water: 2000 dinari
Livestock: 1000 dinari
Metal: 1000 dinari
Jewelry: 3000 dinari
Sandstone: 1000 dinari
Slaves: 2000 dinari
Items, Retainers, Titles (see page 1, post #9 for description:
Al-Shazar's Bag of Plenty (1): 13000 dinari
Addas' Spyglass (1): 17000 dinari
Amaq's Torn-out Tearduct (1): 17000 dinari
Water Clock (4): 4000 dinari
Peasant Levy (10): 6000 dinari
Mercenary Irregulars (7): 10000 dinari
Court Eunuch (2): 10000 dinari
Governor of Ishktar Oasis (1): 22000 dinari
New Retainers on offer:
Caravan (2): 6000 dinari
Combat Strength: 0
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Mercenary Sahir (1): 13000 dinari
Combat Strength: 2
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Special: this player can summon Djinn as if he was a Mage.
New items:
Nehut, The Voice of Vengeance's Barrel of Blood.: 25000 dinari (value: 16000 dinari)
Until you summon Nehut, The Voice of Vengeance, you cannot have bullet proofs or lynch proofs and you cannot be healed.
Summoning Nehut requires 3 Slaves, 5000 dinari, 1 Jewelry and 2 Weapons.
Throwing Dagger .:9000 dinari, (value: 3000)
Destroy Throwing Dagger. Start an assassination against target player.
Contracts:
First player to put up 7 Magic on the Bazaar will receive 2000 dinari.
Water: 6000 dinari.
Water (5): 3000 dinari
Weapons: 7000 dinari.
Sandstone: 4000 dinari
Livestock: 4000 dinari
Metal: 4000 dinari.
Metal (1): 3000 dinari
Horses: 8000 dinari
Armor: 9000 dinari
Slaves: 4000 dinari
The Bazaar offers to buy:
Water: 2000 dinari
Livestock: 1000 dinari
Metal: 1000 dinari
Jewelry: 3000 dinari
Sandstone: 1000 dinari
Slaves: 2000 dinari
Items, Retainers, Titles (see page 1, post #9 for description:
Al-Shazar's Bag of Plenty (1): 13000 dinari
Addas' Spyglass (1): 17000 dinari
Amaq's Torn-out Tearduct (1): 17000 dinari
Water Clock (4): 4000 dinari
Peasant Levy (10): 6000 dinari
Mercenary Irregulars (7): 10000 dinari
Court Eunuch (2): 10000 dinari
Governor of Ishktar Oasis (1): 22000 dinari
New Retainers on offer:
Caravan (2): 6000 dinari
Combat Strength: 0
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Mercenary Sahir (1): 13000 dinari
Combat Strength: 2
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Special: this player can summon Djinn as if he was a Mage.
New items:
Nehut, The Voice of Vengeance's Barrel of Blood.: 25000 dinari (value: 16000 dinari)
Until you summon Nehut, The Voice of Vengeance, you cannot have bullet proofs or lynch proofs and you cannot be healed.
Summoning Nehut requires 3 Slaves, 5000 dinari, 1 Jewelry and 2 Weapons.
Quote
Nehut, the Voice of Vengeance.
Retainer. Djinn.
Combat Rating: 4
Recruit Cost: -
Leadership Requirement: 0
Water Consumption: 0
Special 1: while you control Nehut, you gain +2 Command.
Special 2: while you control Nehut, you can attack other players during the battle phase as if you were a General.
Special 3: target a player. He must Raid, Attack or Assassinate you, if he is able.
Special 4:Nehut adds his Combat rating to yours when you are the target of an Assassination.
"Nehut whispers, and if his voice reaches your ear, it removes what comfort and compassion you might have with those who wronged you once. Instead, you seek to return the pain you once felt tenfold. Few live long enough to right all their wrongs this way." - The Khalif, Qadi of Cold Justice.
Retainer. Djinn.
Combat Rating: 4
Recruit Cost: -
Leadership Requirement: 0
Water Consumption: 0
Special 1: while you control Nehut, you gain +2 Command.
Special 2: while you control Nehut, you can attack other players during the battle phase as if you were a General.
Special 3: target a player. He must Raid, Attack or Assassinate you, if he is able.
Special 4:Nehut adds his Combat rating to yours when you are the target of an Assassination.
"Nehut whispers, and if his voice reaches your ear, it removes what comfort and compassion you might have with those who wronged you once. Instead, you seek to return the pain you once felt tenfold. Few live long enough to right all their wrongs this way." - The Khalif, Qadi of Cold Justice.
Throwing Dagger .:9000 dinari, (value: 3000)
Destroy Throwing Dagger. Start an assassination against target player.
Contracts:
First player to put up 7 Magic on the Bazaar will receive 2000 dinari.
This post has been edited by Path-Shaper: 04 January 2012 - 03:46 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#308
Posted 04 January 2012 - 03:38 PM
It is Day 2. 31 hours and 59 minutes remaining
10 Players still alive: Anomandaris, D'riss, Emurlahn, Galain, Hood's Path, Korvalain, Liosan, Olar Ethil, Omtose, Sukul Anandhu
6 votes to lynch, 5 votes to go to night.
Players not voted: Anomandaris, D'riss, Emurlahn, Galain, Hood's Path, Korvalain, Liosan, Olar Ethil, Omtose, Sukul Anandhu
0 players have checked in, the Bazaar is open for new sales and contracts.
I ask you kindly to subtract your Water consumption (1 for your character, plus an additional cost per Retainer) from your Storage. Please update this in the Storage @ Dusk PM, or Storage @ Night if you received one of those.
If your amount of Water stored is lower than your consumption, you must destroy Retainers until it matches.
If your Storage contains 0 Water, you die (I'll do a quick check, but afaik, everyone is OK).
10 Players still alive: Anomandaris, D'riss, Emurlahn, Galain, Hood's Path, Korvalain, Liosan, Olar Ethil, Omtose, Sukul Anandhu
6 votes to lynch, 5 votes to go to night.
Players not voted: Anomandaris, D'riss, Emurlahn, Galain, Hood's Path, Korvalain, Liosan, Olar Ethil, Omtose, Sukul Anandhu
0 players have checked in, the Bazaar is open for new sales and contracts.
I ask you kindly to subtract your Water consumption (1 for your character, plus an additional cost per Retainer) from your Storage. Please update this in the Storage @ Dusk PM, or Storage @ Night if you received one of those.
If your amount of Water stored is lower than your consumption, you must destroy Retainers until it matches.
If your Storage contains 0 Water, you die (I'll do a quick check, but afaik, everyone is OK).
Only someone with this much power could make this many frittatas without breaking any eggs.
#309
Posted 04 January 2012 - 03:47 PM
The Bazaar is updated with the first new offers from players.
Taking another short break for more tea.
Taking another short break for more tea.
This post has been edited by Path-Shaper: 04 January 2012 - 03:50 PM
Only someone with this much power could make this many frittatas without breaking any eggs.
#310
Posted 04 January 2012 - 04:06 PM
Holy crap.
Mercenary Sahir (1): 13000 dinari
Combat Strength: 2
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Special: this player can summon Djinn as if he was a Mage.
That's dangerous if someone has a lot of dinari...
Mercenary Sahir (1): 13000 dinari
Combat Strength: 2
Leadership Required: 1
Recruitment Cost: -
Water Consumption: 2
Special: this player can summon Djinn as if he was a Mage.
That's dangerous if someone has a lot of dinari...
#311
Posted 04 January 2012 - 04:15 PM
You'd need 43000 Dinari which I don't expect anyone to have this game. That is to buy the player, the Nehut and the means to summon him.
#312
Posted 04 January 2012 - 04:19 PM
Just checking in briefly before a day of traveling. My appearances today will probably be limited.
#314
Posted 04 January 2012 - 04:36 PM
Well, interesting lynch. Anyone else think that probably Serc had a BP or LP that wasn"t active yet because he hadn"t summoned his genie?
#315
Posted 04 January 2012 - 04:45 PM
Sukul Ankhadu, on 04 January 2012 - 04:15 PM, said:
You'd need 43000 Dinari which I don't expect anyone to have this game. That is to buy the player, the Nehut and the means to summon him.
Its a lot of dough but with last nights CFs looks like we"ve got more than four factions after all, so that tax collector guy might be getting pretty rich.
#316
Posted 04 January 2012 - 04:47 PM
Do you think retainers go on the market after they"re owner dies? OP just says items and titles, but there being 2 caravans on there would match the caravan leader that died. I wonder if the Sahir is from the orphan or khan that died.
#317
Posted 04 January 2012 - 05:06 PM
Hood, on 04 January 2012 - 04:47 PM, said:
Do you think retainers go on the market after they"re owner dies? OP just says items and titles, but there being 2 caravans on there would match the caravan leader that died. I wonder if the Sahir is from the orphan or khan that died.
I actually like this idea a lot.
#319
Posted 04 January 2012 - 05:14 PM
Not in the OP though so it might not apply in all cases.
#320
Posted 04 January 2012 - 05:20 PM
Only items and non-faction specific, non-hereditary titles are sold.
Governor of Ishktar Oasis for example would be re-sold, where Pharaoh wouldn't.
Retainers just pack their bags to go home to wife and children or frollick in the fields if they're peacocks. I don't know what place retired eunuchs go to...
the Retainers offered are due to player demand in PM, who I thought I could oblige.
Governor of Ishktar Oasis for example would be re-sold, where Pharaoh wouldn't.
Retainers just pack their bags to go home to wife and children or frollick in the fields if they're peacocks. I don't know what place retired eunuchs go to...
the Retainers offered are due to player demand in PM, who I thought I could oblige.
Only someone with this much power could make this many frittatas without breaking any eggs.

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