Malazan Empire: Mafia 74 - Malazan Empire

Jump to content

  • 44 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Mafia 74 GAP into ruin

#1 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 12 June 2011 - 06:24 PM

Game starts in about 13 hours.

All credit to Stephen Donaldson for coming up with a great series of books. if you havent read it, put it on your to do list!

Rough outline

Morn Hyland, an ensign with the United Mining Companies Police, is on her first mission aboard the UMCP destroyer Starmaster (which is crewed by members of her extended family). When they arrive at Com-Mine Station, a ship, Bright Beauty, piloted by the pirate Angus Thermopyle, flees, and Starmaster follows. Witnessing Angus slaughtering a small mining settlement (Angus had left Com-Mine without supplies and needs air scrubbers), Starmaster attempts combat, but is almost destroyed by a massive internal explosion. Morn suffers from gap-sickness, a mental disorder that inflicts itself on a small portion of people who travel through the Gap (the series' analogue to hyperspace). Symptoms of gap-sickness vary wildly; in Morn, it manifests itself as an uncontrollable urge to engage in self-destruction and is triggered by exposure to high-gravity conditions. Morn, left alone on the auxiliary bridge when Starmaster engaged Angus' ship, experienced gap-sickness for the first time, and attempted to destroy Starmaster.

Angus boards the wreck hoping to salvage some air scrubbers, murders Morn's father (who had survived Morn's attempted self-destruction) and kidnaps Morn. Seeking both control of her gap-sickness, and Morn herself, Angus places a zone implant — a remotely-controlled electrode — into her brain, which allows Angus to control Morn's every feeling and action. By giving Morn an unauthorised zone implant, Angus has committed a capital crime, and will be executed if he is caught.

On the way back to Com-Mine, Angus activates Morn's zone implant, allowing him to repeatedly rape and abuse her. Unwittingly, he also starts to form an emotional attachment to her.

Back at the station, Morn makes contact with another pirate — Nick Succorso, captain and owner of the ship Captain's Fancy, who she sees as a potential rescuer. She aids Nick in framing Angus for stealing station supplies, and Angus is arrested. Before he is taken away, though, Angus gives Morn the remote control to her zone implant, in exchange for her silence. With the control in her possession, Morn is effectively a superwoman and is able to disregard fear, pain, or fatigue; but by accepting the control she is also complicit in Angus' crime against her.

Morn leaves with Nick in his ship. Nick, however, turns out to be every bit as nasty as Angus. When Morn turns out to be pregnant (with Angus' child, although she tells Nick it is his), Nick takes Morn to Enablement Station, a space station in alien-influenced space. The aliens are known as the Amnion and are masters of genetic manipulation. Where humans control space through physical, military and political means, the Amnion gain control by genetic methods — mutating non-Amnion life-forms into Amnioni. Only the technological and military might of the UMCP keeps them at bay.

At Enablement Station, the Amnion use their advanced biological technology to speed up Morn's pregnancy, allowing her to give birth much earlier than normal. Her child, named Davies after her now-dead father, is force-grown into an adult and imprinted with Morn's mind. During the imprinting procedure, Morn uses her zone implant to retain her sanity. This surprises the Amnion, as normally the process of mind-imprinting destroys the original mind — Morn has used some process to preserve her sanity, but the Amnion don't know what this process is. If they can discover and replicate this process, the Amnion can create human-resembling Amnion and potentially gain control over human-inhabited space. As such, Davies becomes very valuable to the Amnion. When Morn breaks Davies out of the Amnion's captivity and flees aboard Captain's Fancy, the Amnion commit an act of interstellar war and pursue them into human space.

Meanwhile, the UMCP has "requisitioned" Angus from his prison on Com-Mine Station, and transformed him into a cyborg under their direct control, to be used as a tool against other pirates. Secretly though, Angus has orders to rescue Morn from Nick and return her to Earth.

Warden Dios, Director of the UMCP, turns out to be playing a very deep game. His boss, Holt Fasner — known as "The Dragon", is CEO of the United Mining Companies and owner of the UMCP, and is the most powerful human being in existence. Fasner is utterly corrupt, and Dios wants to end the corruption — corruption in which he has been entirely complicit. Dios is using Morn and Angus to create an artificial crisis through which he can expose the Dragon's corruption and remove the UMCP from the UMC's control — destroying himself in the process. If Dios is to be successful, Morn is required to arrive on Earth to testify that she helped Nick (who is an occasional agent-of-convenience of the UMCP) to frame Angus with the assistance of Com-Mine Station Security — an act which led to the passage of the Preempt Act and made the Dragon the de facto ruler of humanity.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#2 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 12 June 2011 - 06:25 PM

Standard ME Mafia Rules apply:

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
(On a separate line)
To vote for a player: bold that player's name (preferably with the word 'vote' before it).
To vote to end the day without a lynch: bold the word night (preferably with the word 'vote' before it).
To remove your vote without casting a new vote: bold the phrase remove vote.
To change your vote: remove vote and place a different vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this time frame. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods have stated

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect, or failing that as you would want to be treated.

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change code tags, spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread. Refrain from using meta arguments in thread, or from referring to your reasons as being based on meta.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.
B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidentally made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.


AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#3 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 12 June 2011 - 06:30 PM

Game set up

Four teams, the Amnion (cult), the crew of the trumpet, The U.M.C. and The U.M.C.P.

several victory conditions means that more than one team can win.

No quoting PMs on thread.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#4 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 13 June 2011 - 08:18 AM

Game on!
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#5 User is offline   Tapper 

  • Lover of High House Mafia
  • Group: High House Mafia
  • Posts: 6,678
  • Joined: 29-June 04
  • Location:Delft, Holland.

Posted 13 June 2011 - 08:23 AM

It is Day 1. 32 hours remaining

16 Players still alive: Alkend, Anomandaris, Barghast, D'riss, Eloth, Fener, Gamelon, Hood's Path, Kalse, Karatallid, Liosan, Merrid, Okaros, Ruse, Serc, Tiamatha

9 votes to lynch, 8 votes to go to night.


Players not voted: Alkend, Anomandaris, Barghast, D'riss, Eloth, Fener, Gamelon, Hood's Path, Kalse, Karatallid, Liosan, Merrid, Okaros, Ruse, Serc, Tiamatha
Everyone is entitled to his own wrong opinion. - Lizrad
0

#6 User is offline   Eloth 

  • Recruit
  • Group: Game alts
  • Posts: 93
  • Joined: 17-June 09

Posted 13 June 2011 - 08:41 AM

more painkillers are needed to get me through this morning, i was out saturday night and still feel like shit.

#7 User is offline   Gamelon 

  • Recruit
  • Group: Game alts
  • Posts: 67
  • Joined: 05-October 08

Posted 13 June 2011 - 09:22 AM

I didn't realize I was signing up for a faction game. Not a problem, but for some reason I thought this was going to be M&P type affair.

I'm hitting the road - be back in a little while.

#8 User is offline   Alkend 

  • Lieutenant
  • Group: Game alts
  • Posts: 110
  • Joined: 17-June 09

Posted 13 June 2011 - 09:43 AM

INTERESTING SET UP, LOOKING FORWARD TO THIS. QUICK CHECK IN BE AROUND LATER ON

#9 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 13 June 2011 - 10:21 AM

the last game was the M & P game to give us a rest after the survivor game.

Just to warn you, every different alt has a different Role PM. All Alts have there own character from the series.

again, please no quoting on thread what your role pm says.
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#10 User is offline   Merrid 

  • Captain
  • Group: Game alts
  • Posts: 175
  • Joined: 19-October 10

Posted 13 June 2011 - 10:32 AM

Hey, just checking in. Should be back later.

#11 User is offline   Fener 

  • Recruit
  • Group: Game alts
  • Posts: 35
  • Joined: 05-October 08

Posted 13 June 2011 - 11:02 AM

hey hey... setup looks interesting.

Alwasy wanted to read GAP series.

Had to stop reading the OP though as its seems a tad bit too spoilerific...hopes its not a requirement to do so.

#12 User is offline   Serc 

  • Recruit
  • Group: Game alts
  • Posts: 197
  • Joined: 05-October 08

Posted 13 June 2011 - 11:03 AM

Just checking in, will be back later

#13 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 13 June 2011 - 11:09 AM

View PostFener, on 13 June 2011 - 11:02 AM, said:

hey hey... setup looks interesting.

Alwasy wanted to read GAP series.

Had to stop reading the OP though as its seems a tad bit too spoilerific...hopes its not a requirement to do so.

Reading post 3 is enough basic information to play the game -_-

- T.

This post has been edited by Path-Shaper: 13 June 2011 - 11:10 AM

Only someone with this much power could make this many frittatas without breaking any eggs.
0

#14 User is offline   Tiamatha 

  • Recruit
  • Group: Game alts
  • Posts: 19
  • Joined: 19-October 10

Posted 13 June 2011 - 11:41 AM

checking in. will come back laterr

#15 User is offline   Eloth 

  • Recruit
  • Group: Game alts
  • Posts: 93
  • Joined: 17-June 09

Posted 13 June 2011 - 12:04 PM

just had the largest burger king i could get and am feeling better.

afternoon folks.

#16 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 13 June 2011 - 12:09 PM

nothing like a greasy burger to help shake of a hangover
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#17 User is offline   Barghast 

  • Fist
  • Group: Game alts
  • Posts: 258
  • Joined: 01-October 09

Posted 13 June 2011 - 12:22 PM

Sup peeps.

This game looks to be complex, which is always good.

Why is Alkend shouting? Seems a bit rude...

#18 User is offline   Gamelon 

  • Recruit
  • Group: Game alts
  • Posts: 67
  • Joined: 05-October 08

Posted 13 June 2011 - 12:38 PM

View PostPath-Shaper, on 13 June 2011 - 12:09 PM, said:

nothing like a greasy burger to help shake of a hangover



As long as it's accompanied by a huge milkshake. Seriously, cold+sweet+chocolate/vanilla is a great mind soother and hangover killer. I swear by this method.

And seriously, all caps? That's how my 65 year old uncle writes his emails....

#19 User is offline   Path-Shaper 

  • Mafia Modgod
  • Group: Game Mod
  • Posts: 1,255
  • Joined: 01-October 08

Posted 13 June 2011 - 12:46 PM

Every letter in capitals....

To Max Power, every letter is as important as the first one! Or is it more important? No, as important
Only someone with this much power could make this many frittatas without breaking any eggs.
0

#20 User is offline   Barghast 

  • Fist
  • Group: Game alts
  • Posts: 258
  • Joined: 01-October 09

Posted 13 June 2011 - 12:54 PM

View PostGamelon, on 13 June 2011 - 12:38 PM, said:

View PostPath-Shaper, on 13 June 2011 - 12:09 PM, said:

nothing like a greasy burger to help shake of a hangover



As long as it's accompanied by a huge milkshake. Seriously, cold+sweet+chocolate/vanilla is a great mind soother and hangover killer. I swear by this method.

And seriously, all caps? That's how my 65 year old uncle writes his emails....


Might your 65 year old uncle be our mysterious guest player?

Best cure for a hangover is to get drunk again, but that isn't always the most practical.

Share this topic:


  • 44 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users