As the first game on my new Series X, I started up the Master Chief Collection.
Just finished Halo: Combat Evolved.
As all Bungie games, the combat feel is still good all these years later but boy does the game feel old. Almost every level consists of you fighting your way from point A to B and then going back to A the exact same path, then to go to another location where you go from A to B and back again same path - AND THEN YOU GO BACK TO THE FIRST LOCATION AND GO FROM A TO B! I was so confused a lot of the time, because Halo 1 doesn't use waypoints very often, so when every room and corridor looks the same you get turned around easily.
The game is pretty brutal about throwing waves of enemies at you or throwing you into a large battle against Covenant and Flood and Tanks and flying grenades everywhere. No checkpoints. If you die, back to square one. God damn sticky grenades.
Also that final driving level is such a load of bullshit. Who designed that level? Who tested it and said "Yes, this is the amount of rage I want the player to feel at the end of the game, when they finish the last level"? I was cursing out loud as I bumper car'ed my way through that bullshit obstacle course. As far as I recall there's also a driving finish in Halo 2. Why are these developers such pricks???
Anyway, also started up Journey to the Savage Planet before it leaves Gamepass in April.
This game is fun. The humor is a bit much but the exploration and upgrade loop is fun. And the environment is thoroughly weird. Definitely playing more of this this weekend.
This post has been edited by Aptorian: 19 March 2021 - 01:36 PM