Barghast, on 14 March 2011 - 08:25 PM, said:
Both previous Spycrafts, while insanely complicated, had no hidden victory conditions. You didn't always know how a team would achieve some of the VCs, but you could usually guess the team roles based upon them. This is a somewhat easier version of Spycraft, given the massive blocks of strikethru text.
In terms of what we can know from the past games, we know that the scum is traditionally underpowered but that has a lot to do with the fact that each team is trying to win independently. There's no indication of any kind of "teams" in this one other than the Syndicate and Spies.
someone REALLY hates Kim Kardasian?

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