I was playing last night, and while running through the forest area I could see what Apt was on about with the textures and the way things are fitted - but I seriously don't care, there's way more atmosphere just in the forest than in the beautifully rendered landscapes of the new gen games like DA Inquisition and Witcher 3.
I finished Sens fortress pretty quickly, but instead of heading straight to Anor Londo I went back down into the depths to get the gold hemmed set; killed Ceaseless, and then charged my pyro flame to a +10 from the witch down there. Plus I spent some souls on the Dragoncrest Ring, and the lightning defence ring, in preparation for Orstein and Smough. I can't remember if Sif is better before or after those guys.
In regard to accessibility - the lore, crafting, humanity etc.. while I agree that an improved help menu in regard to the mechanics would do a lot to help people new to the series, I think the fact that I used to go elsewhere to look up weapons, crafting and other stuff has added another element to the game. It reminds me of those games that used to come with a big manual or accompanying book, that you could refer to as you played - I can see how having to look up help probably pisses a lot of people off, but it's actually added to the game experience for me. I used to like looking up boss weapons, then going to find the right ember and components.
edit.. just beat Sif while the kids cheered me on.. very satisfying!
This post has been edited by Traveller: 13 March 2016 - 10:35 AM
So that's the story. And what was the real lesson? Don't leave things in the fridge.