Malazan Empire: Mafia 68: The Battle of Shang Yong - Malazan Empire

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Mafia 68: The Battle of Shang Yong Romance of the Three Kingdoms, Chapter 5

#1 User is offline   D'rek 

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Posted 09 November 2010 - 06:31 PM

In the fourth year of Jian An (A.D. 199), Huang Zhong fled Yuan Shao's court at Luo Yang. His forces wandered about, fighting bandits, recruiting men and pacifying the realm. By the seventh year of Jian An, he had established himself in Xin Ye, south of Wan Cheng, where he stockpiled grain, recruited talented officers and trained his soldiers into an elite fighting force. Yuan Shao, meanwhile tightened his grip on the imperial court, eliminated Liu Bei's conspiracy and strengthened his own forces in preparation for uniting the empire under his rule.

By the eleventh year of Jian An, Yuan Shao had complete control of the imperial court and the northern invasion of Gongsun Zan had turned into a lengthy siege. Eager to begin his invasion and capture Liu Bei’s accomplice, Huang Zhong, Yuan Shao ordered the mobilization of half a million soldiers in the capital Luo Yang, divided into five equal contingents.

Word soon arrived in Xin Ye that Yuan Shao was descending upon them with half a million men. The call went out for all of Huang Zhong’s twenty thousand men to prepare for battle…

In Han Zhong, spies reported to the warlord Zhang Xiu that Yuan Shao had mobilized his forces in an invasion of northern Jing, and there was no telling where he would stop. Would Zhang Xiu’s forces combat Yuan Shao once again?

This post has been edited by Path-Shaper: 30 November 2010 - 04:27 AM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#2 User is offline   D'rek 

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Posted 09 November 2010 - 07:02 PM

This is a 2-sided town-less, scum-less game.

There are three factions:
Yuan Shao's forces
Zhang Xiu's forces
Huang Zhong's forces

Zhang Xiu and Huang Zhong are allied against Yuan Shao.

Standard lynching, night action and day action rules apply. Day is 32 hours. Night is 6 hours.
Full CF is in effect for all deaths - role name, alignment and player.

A wise bird chooses its branch, a wise man chooses his leader. Allegiances are difficult to trust. Officers may defect between forces, or may feign defection in order to infiltrate the enemy camp.

Victory Conditions:

Yuan Shao's force's win when they've eliminated all other players.

Zhang Xiu's forces win when Yuan Shao's forces are completely defeated.
Secondary Objective: Have surviving players in both Shang Yong and Jiang Ling at the end of the game.

Huang Zhong's forces win when Yuan Shao's forces are completely defeated as long as any Huang Zhong player is still alive at the end of the game.
Secondary Objective: Either be the only faction with players remaining in Jiang Ling at the end of the game, OR be the only faction with players remaining in Shang Yong at the end of the game, OR have surviving players in both Shang Yong and Jiang Ling at the end of the game.

Secondary objectives are not required to win the game, but will give the faction a better chance at surviving later games.

Game Map:

Attached File  BSY Map.jpg (266.68K)
Number of downloads: 3


Locations:

There are four locations in the battle:
Wan Cheng
Han Zhong
Jiang Ling, and
Shang Yong

Shang Yong is in the center, with each of the other three being adjacent to it and no others. For all players, night actions are only effective on players in the same or an adjacent location. For example, a guard in Jiang Ling can guard players in Jiang Ling or in Shang Yong.

Any player can change locations to an adjacent location once during each day. Send a message to the mods the same way you would perform a day action if you would like to change locations.


Operations:


Each side is planning a coordinated mass attack, called an Operation. Each side has an Operations Master who can, on any night in the game, launch their side's Operation. Each side's Operation has unique effects, which can be improved prior to the launch of the Operation. Some effects are lasting, others are not. If the Operations Master is killed and the Operation has not yet been launched, it is launched immediately.


Basic Action Order:

Guard >> Heal >> Find >> Kill >> Operation (and resultant effects)

There may be other actions not disclosed here.

This post has been edited by Path-Shaper: 08 December 2010 - 11:51 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#3 User is offline   D'rek 

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Posted 09 November 2010 - 07:07 PM

Standard ME Mafia Rules:

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this time frame. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods have stated

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect.

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change code tags, spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread. Refrain from using meta arguments in thread, or from referring to your reasons as being based on meta.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.
B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidentally made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.


AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#4 User is offline   D'rek 

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Posted 24 November 2010 - 06:20 PM

It is Day 1. 31 hours and 59 minutes remaining
14 Players still alive: Atrahal, Emurlahn, Galain, Korabas, Liosan, Merrid, Mockra, Omtose, Rashan, Ruse, Serc, Silchas Ruin, Tiamatha, Tulas Shorn

8 votes to lynch, 7 votes to go to night.


Players not voted: Atrahal, Emurlahn, Galain, Korabas, Liosan, Merrid, Mockra, Omtose, Rashan, Ruse, Serc, Silchas Ruin, Tiamatha, Tulas Shorn

This post has been edited by Path-Shaper: 30 November 2010 - 05:47 PM

View Postworrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
0

#5 User is offline   Galain 

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Posted 30 November 2010 - 05:51 PM

FIRST.

#6 User is offline   Tulas Shorn 

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Posted 30 November 2010 - 06:19 PM

SECOND

#7 User is offline   Omtose 

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Posted 30 November 2010 - 06:42 PM

C-C-C-COMBO BREAKER!

#8 User is offline   Silchas Ruin 

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Posted 30 November 2010 - 07:00 PM

FOURTH.

#9 User is offline   Silchas Ruin 

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Posted 30 November 2010 - 07:02 PM

So let the 4th installment of the game of unrecognizable names begin.....

#10 User is offline   Galain 

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Posted 30 November 2010 - 07:18 PM

D'rek Chinese. She play joke. She put poo-poo in your coke.
I American. I be smart. I not drink that poo-poo part.


OH MAN, CHILDHOOD FLASHBACKS. YEAH.


Don't hate on D'rek. She's like a Chinese history major or something equally ridiculous. Not our fault we can't tell Wang Chung from Ram A Lam A Ding Dong.

#11 User is offline   Serc 

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Posted 30 November 2010 - 07:20 PM

Toasting in an epic bread.

... Thank God there's a map.

#12 User is offline   Korabas 

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Posted 30 November 2010 - 07:25 PM

... there is a map. With MOAR names to get confused with, too.

#13 User is offline   Mockra 

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Posted 30 November 2010 - 08:49 PM

I was actually thinking the map was less useful (more flavour) than the explanation.....

Hai guys.

#14 User is offline   Tiamatha 

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Posted 30 November 2010 - 09:03 PM

Can anyone actually pronouce these names without murdering the language?

#15 User is offline   Galain 

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Posted 30 November 2010 - 09:29 PM

I butcher them myself, but I read them like this:

Yuan Shao's - Yawn Sh'ow (that's the 'sh' sound followed by the the word 'ow' and not the word "show")
Zhang Xiu's - Zang Shoo
Huang Zhong's - Hwang Zong



Wan Cheng - just like it looks
Han Zhong - Han Zong
Jiang Ling - Gee'ang Ling
Shang Yong -
just like it looks

#16 User is offline   Path-Shaper 

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Posted 30 November 2010 - 09:30 PM

It is Day 1. 28 hours and 17 minutes remaining
14 Players still alive: Emurlahn, Galain, Kessobahn, Korabas, Liosan, Merrid, Mockra, Omtose, Rashan, Ruse, Serc, Silchas Ruin, Tiamatha, Tulas Shorn

8 votes to lynch, 7 votes to go to night.


Players not voted: Emurlahn, Galain, Kessobahn, Korabas, Liosan, Merrid, Mockra, Omtose, Rashan, Ruse, Serc, Silchas Ruin, Tiamatha, Tulas Shorn

---

Atrahal has been changed to Kessobahn, due to password issues.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#17 User is offline   Tulas Shorn 

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Posted 30 November 2010 - 10:14 PM

I am horible when it comes to Oriental languages, so I won't even try to pronounce the names...

for those more familiar witht he flavour: what kind of roles should we expect?
any idea which side would be more kill-prone?

thank god, at least Lu Bu's not in the game anymore....

#18 User is offline   Kessobahn 

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Posted 30 November 2010 - 10:18 PM

... I think the first thing I'm going to do is make myself a more simplified map, without any extraneous information.

#19 User is offline   Galain 

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Posted 30 November 2010 - 10:31 PM

Tulas, D'rek's games usually have interesting mechanics but very standard roles. Killers, Finders, Guards, Healers, RI Lovers. Often paired roles.

I remember the first game had "Healer Catapults." (the idea being that you were throwing supplies into the person's city or something like that, but it was hilarious in thought). The second one had a dueling mechanic. The third one was full of recruitment, I believe, based upon whether or not your NA succeeded in this weird rock-scissors-paper fashion. I think there were only three games thus far.

Kesso, just ignore the cartography. It's very simple (note, I don't remember what the map looks like from reading the setup last night and images are blocked at work, so the satellite cities may be in the wrong 'spot' but it doesn't matter)

Wan Cheng   --   Shang Yong  --  Jiang Ling
                      |
                      |
                  Han Zhong



You can only affect cities you are in or adjacent to. In the "map" I just posted, cities connected by dashes or pipes are adjacent. So Shang Yong is in the middle and touches all of the cities. Each of the satellite cities only touches Shang Yong.

This post has been edited by Galain: 30 November 2010 - 10:33 PM


#20 User is offline   Serc 

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Posted 30 November 2010 - 10:50 PM

View PostGalain, on 30 November 2010 - 10:31 PM, said:

Tulas, D'rek's games usually have interesting mechanics but very standard roles. Killers, Finders, Guards, Healers, RI Lovers. Often paired roles.

I remember the first game had "Healer Catapults." (the idea being that you were throwing supplies into the person's city or something like that, but it was hilarious in thought). The second one had a dueling mechanic. The third one was full of recruitment, I believe, based upon whether or not your NA succeeded in this weird rock-scissors-paper fashion. I think there were only three games thus far.

Kesso, just ignore the cartography. It's very simple (note, I don't remember what the map looks like from reading the setup last night and images are blocked at work, so the satellite cities may be in the wrong 'spot' but it doesn't matter)

Wan Cheng   --   Shang Yong  --  Jiang Ling
                      |
                      |
                  Han Zhong



You can only affect cities you are in or adjacent to. In the "map" I just posted, cities connected by dashes or pipes are adjacent. So Shang Yong is in the middle and touches all of the cities. Each of the satellite cities only touches Shang Yong.

Looks about right. So, it's basically a Mafia game with a possession and cost/benefit analysis. If you are in the middle, you can use your night action on any of the players, instead of being limited to two adjacent squares and the players within them. However, you also make yourself much more vulnerable. A little bit of tactical thought will be required, which is not surprising in a game based on RotTK, really.
The Operations sound interesting, too. I'm gonna take a blind stab in the dark and presume the leaders are the Operation Masters, but I could, and most likely am, wrong there.

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