Posted 05 October 2010 - 05:01 PM
Ampelas, I explained that Necrons, by all appearances, are not the most dangerous faction at this point in the game. I fully understood that, in saying such, someone would show up and throw the, "He's downplaying it, he must be it," card. That's fine. Most of the other people here seem bright enough to recognize that they will NOT win the game until the other factions are down.
Putting it simply, if they're a tiny faction (2 people?) with extreme killing powers (maybe day and night kills), some protection (BP, LP), and whatnot, I'd say they're likely to get attention just for not dying.
I also said it's going to be an excellent idea to lynch them when we see them, but I still rate them as lower priority than the other factions.
Putting it this way... let's say that through bad play and game events, we (the town) get completely obliterated in a few days. Only the 4 scum factions remain. Surely you recognize that, at that point, the Necrons have almost 0 chance of winning the game because they can't win with a majority like the other scum factions... their only chance would be to try and cull the other factions equally and hopefully get to a final day where it's like 2 on 2 or 1 on 2 on 1 or something like that, and then kill off everyone in the final day. That's an extremely unlikely event, and it's why, as far as I can tell from the given info, the Necrons need the town to stick around for a while.
I do believe Ment gave the scum factions a reasonable chance of winning, but all paths are not created equal and some factions will certainly win easier than others. If all scum factions are immune to recruitment, that would make the cult faction (Chaos/Tyranid?) require the town, too, but we don't now that information, either.