Malazan Empire: Mafia 66--Warhammer 40k - Malazan Empire

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Mafia 66--Warhammer 40k game thread, make sure to read the rules.

#1 User is offline   Path-Shaper 

  • Mafia Modgod
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Posted 03 October 2010 - 05:50 AM

Olympia 7. The only habitable world in the Olympia system-and that itself is a stretch. Once a fairly prosperous colony, it was all but abandoned by the Imperium in the wake of the Tau Third Sphere expansion. The remaining population of the backwater frontier world, numbering just under a thousand, consists of farmers and the bare scraps of the Imperial Guard garrison regiment. Lacking strategic importance and rendered inhospitable by the systems three suns, which allow very limited in-system space travel, Olympia system has been a surprising oasis of peace in a war-torn universe. Until now…

Olympia seven, Thermopiles gorge, mining district.

“Seems we’ve hit another solid vein”
“We’ve been lucky recently, I’ll say—this is the sixth mass concentration of metal in the last two months”
“What kind of a fool would declare this a forbidden region? This is probably the most mineral-rich area on the planet!”
“The Inquisition did some digging here and they disliked what they saw—apparently, this kind of soil should not contain this much metal. And if they see an anomaly, they bottle it up.
“Damn impractical, if you ask me. Pass me that beam drill, I think I’ve got something here… Oh, hell yes, check out this chunk, it’s HUGE!
“I’m getting a spooky feeling about this. We’ve never gone down this deep before”
“Oh, relax, that squad of guardsmen we left up top will be enough to deal with any trouble. Not that there is any…. Woah!

“What the hell is this place? I don’t know… looks like it’s been sealed for a while. , but check out that statue!
“I really don’t like this. We shouldn’t be here. I’m leaving.
“All right, fine. I’ll just take off this chunk, and see what it’s worth.”
“WHAT ARE YOU DOING?”
“Relax, it’s just a finger. Not like this guy still needs it.”

From the Records of Ordo Malleus, report number 62347921-THY67894
As ordered by the Holy Inquision, I continue my observation of the Olympia outpost, unbeknownst to its inhabitants. It would appear that despite my interference, the illegal mining operation in the restricted Thermopiles Gorge continues. Since my last report, I have taken it upon myself to halt their progress, but I have found myself preceded by another entity. Said entity removed not only the prospectors, but the detachment of Guards placed in the region. Comissar Flemming, the only one that is aware of my presence here, has alerted me that contact has been lost with a growing number of outlying settlements. The Guard has been placed on standby, and the Comissar himself shall seek assistance from nearby systems. I think it is safe to believe that object 57920-alpha has risen.
I will continue to notify of of any changes in the situation.

The Eldar Webway, exact location unknown.
The Harlequins gathered. Something was happening. The threat was in the air, and even the youngest could sense it. As the masses gathered, Farseer Taldeer, the one who foresaw the Enemy, and thus gained access to these holy places, spoke.
“The Enemy stirs again. This time, it is on the abandoned world Vu’el’tharas. The humans call it “Olympia”
With that, the tension seemed to dissipate. One of the boldest youth spoke up, “Farseer, that system is all but locked. The Enemy cannot reach the Warp, and there is no other way to leave it”
“NO! There is. Our way.”
With that, silence reigned once again.
“But…. How?”
“When we fled from Vu’el’tharas, we left a gate. So that we may one day return. Given enough time, the Enemy WILL find it”
“Can we not simply seal the gate?
“Yes.. but it must be done from.. without”
Silence once more. Then the Eldest speaks. Several names are named. They go, to prepare. And may the blessing of Khaine go with them.

The realm of Chaos (the Warp), somewhere within the Eye of Terror

The Master of Change waited.
The time grew near. The plots thickened, and the players were approaching their paths.
Minor irritations remained. The failure of a raid on one planet would unquestionably affect the outcome of the Ork invasion 7 years form now, which would lead to less predictable results in another 27 border skirmishes. All had to be re-worked, players re-adjusted… and all because of that indulgent bitch.
Tzeench, his raw power stretching, sought her out. The conflict between gods could turn out into anything, legions of faithful stood at the ready, thousands would die… or not.
A simple offer, a casual dismissal. Her wayward creators/children, who ran and hid themselves form her were up to something. And yes, she offered the knowledge… as compensation.
The opportunity could not be ignored.
And so, the fleet of the Thousand Sons left through the Warp. The library would be his at last, and all the secrets of the Webway along with it.


From the Records of Ordo Malleus, report number 62347921-THY67895
Since the last report, and Comissar Flemming’s departure, the populationg continues to dwindle. Handfuls of survivors hide in remote corners, refusing any type of contact with central authorities. Subject is proceeding towards the capital, and all attempts to stall him have been ineffective. Most recent reports suggest possible Eldar presence, also on their way to the capital.
Comissar Flemming has announced his return. In the warp, his transport has intercepted a barge belonging to the Raven Guard Space Marines Chapter, carrying several companies, as well as two regiments of Imperial Guard and up to 8 thousand civilians—refugees from Orion 4, recently overrun by Tyranids, attracted by a Genestealer Cult. The survivors, deemed untouched by the infection, have been on their way to the Chapter capital, but Chapter Librarian Constantine insisted on assisting Flemming. His small detachment has been complemented by Imperial guard forces and it has joined Flemming on the return trip. As the transport attempted re-entry, a detachment of heretical Thousand Sons legion emerged from the Warp to commence bombarding the descending transports. According to the preliminary reports, only 3 drop pods cleared the atmosphere., but the Chaos troops were forced to retreat. It is unknown if any operatives achieved planetfall.


From the Records of Ordo Malleus, report number 62347921-THY67896
Surviving squads have reached the capital. Strong interference, likely caused by an activation of an artefact under the city’s foundations, makes it difficult to identify friend from foe, and with the mass panic among the locals, it is possible to ascertain that we are dealing with the presence of Eldar, and Chaos which restricts communications. Several panicked locals have reported the presence of Tyranids. Said rumour mongers have been summarily executed.
Faced with the suspicion that the planetary relief force has been infiltrated by xenos and heretics, I see no choice but to place the relief force in isolation, until all hostile elements have been rooted out. I refer back to your previous orders to avoid total extermination, until further orders.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#2 User is offline   Path-Shaper 

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Posted 03 October 2010 - 05:55 AM

Your standard ME Mafia rules:

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods have stated

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect.

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread. Refrain from using meta arguments in thread, or from refering to your reasons as being based on meta.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.
B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.


AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final. Tapper heads this game and he's more than willing to use the modkill option or lock you out of your game alt for the duration of the game.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#3 User is offline   Path-Shaper 

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Posted 03 October 2010 - 06:25 AM

Game specific rules-- MAKE SURE TO READ THESE!!!!!!!!!!!!!eleven11
Preamble
the point of this game and the various complications we, the mods have built into it, is to give all sides a level playing field. if for whatever reason, a situation occurs that is not coverd in these rules, it will be resolved by Tapper, Myself, or any of our possible co-mods in the spirit of this message.

Disclaimer to 40k purists:
this is an adaptation of the game universe to Mafia. it has been heavily influence by Dawn of War 1, so not everyhting may seem canon to you. We reserve artistic license.

Section 1: Factions and Victory Conditions

1.the game consists of the following 5 factions
a) i)Humans. they are the remaining soldiers of the Imperium. They want to eliminate all mutants, aliens, hertics.
ii)They are the town. they win when the number of players from other factions equals zero.
B ) i)Eldar. The come to Olympia 7 to secure an access to the webway uncovered by humans.
ii)The eldar will win if there is at least 1 Eldar alive when the total number of players is equal to five.*
iii)Since Eldar are the Warhammer 40k equivalent of elves, and they always cheat, they can ALSO win if 50%+1 of their force is killed in a way other than a modkill or a player kill.
c) i)The Chaos. They are servants of the Master of Change, Tzeench. They come to Olympia 7 to gain access to the Webway, and to deliver the Eldar hiding there to Slaanesh. Their main force has been repelled, and the survivors need to establish a foothold to summon reinforcements
ii) The Chaos will win when the number of posessions performed will be equal to 5
iii) The chaos can also be victorious when the number of living Chaos players is equal to the sum total of non-Chaos players still alive.
d) i)The Tyranids are survivors of an invasion of Orion 4, who are attempting to create a beacon to the attract teh Hive Fleet to Olympia 7.
ii) the Tyranids will win when their army size makes up 50%+1 of the remaining players
e) i)The Necrons have been awakened on Olympia 7 and now seek to eliminate all life
ii) The NEcrons will win when the number of living non-Necron players is equal to ZERO.

2. Specific alterations of the general ME mafia rules
a) Voting for yourself is not allowed
B ) The maximum length of a game day will be 36 hours. the maximum length of a gam,e night will be 12 hours.
c) i) coroner Finder is in effect. the information revealed will be whether the player was human or xeno
ii) for the purpose of the game, Chaos will be considered Xeno.
iii) if certain conditions are met, the CF may indicate the xeno race the player belonged to.
iv) CF wil NOT indicate the forum alt of a dead player.

3. Reveals
a) General
i)The game is Narrated by Path-Shaper, a Vindicare temple Assasin who is observing your attempts to root out the xenos. Should you indicate in any way that you are a xeno, he will immidiately lodge an armour-piercing bullet in your skull, with liquid nitrogen capsule that will break on contact, turning your brain into an ice cube. a mini-charge will then proceed to turn the icecube that was your head into a pool of water.
ii) all off-tread comms are restricted to scum players.
iii) your reveal may not paraphrase the PMs you will have received from Path-shaper. You may reveal as any of the typical roles a town player may have, you may elaborate and add as many fake details as you want to that.
iv) if certain conditions are met, some players may fnd themselves losing their abilities.
v) There are no double-voting roles in the game.

4. Concluding remarks.
i) The rules outlined above will be used by the mods to ensure the game goes smoothly.
ii)The mods pre-emptively make null and void all complaints adressed to them that contain the phrase "I did not read the rules"


*Under certain circumstances, tehe number can be reduced to 4

This post has been edited by Path-Shaper: 14 October 2010 - 10:50 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#4 User is offline   Path-Shaper 

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Posted 04 October 2010 - 12:06 PM

Game on


It is Day 1, 36 hours left

18 people are still alive (Alkend, Ampelas, Barghast, D'riss , Eloth, Galayn Lord, Korvalain, Kalse, Karatallid, LIosan, Meanas, Osseric, Olar Ethil, Rashan, Silanah Sukul Ankhadu, Tellan, Tulas Shorn)

takes 10 votes to lynch, 0r 9 to go to night

no one has voted
Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Tellan 

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Posted 04 October 2010 - 12:16 PM

Get out!!!! I never get to post first.

#6 User is offline   Karatallid 

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Posted 04 October 2010 - 12:27 PM

Damn, almost had first post but netbook failed on me :)

#7 User is offline   Karatallid 

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Posted 04 October 2010 - 12:27 PM

anyone here?

#8 User is offline   Tellan 

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Posted 04 October 2010 - 12:33 PM

I am here, working but can play.

#9 User is offline   Karatallid 

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Posted 04 October 2010 - 12:43 PM

Ok looking at the rules it looks like the Eldar are Jesters of a sort so we should probably be a bit careful of who we lynch.
Chaos seem to be a fairly simple cult that will when they have 5 recruits or half the remaining players.
Not sure about tyranids, they dont strike me as a cult race so i figure theres a few of them trying to survive.
Necrons seem to be the typical killer type here.
Any other ideas?
I could be wrong about the tyranids because there might be ways for them hide themselves or impersonate humans or maybe recruit (genestealers)

#10 User is offline   Silanah 

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Posted 04 October 2010 - 01:00 PM

Hello Dragons and Wyrms.

And lurking Vengy's.

This is our first big game in how long? Good stuff, good stuff.

#11 User is offline   Path-Shaper 

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Posted 04 October 2010 - 01:07 PM

:) Vengeance
Only someone with this much power could make this many frittatas without breaking any eggs.
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#12 User is offline   Silanah 

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Posted 04 October 2010 - 01:09 PM

Fine. I'll sit here an entertain myself.

There once was a man named McClear
Who was once put in jail for a year.
For acts rude and obscene
on the very first green
next to a sign that said EnterCourse here.

Hey!

#13 User is offline   Tulas Shorn 

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Posted 04 October 2010 - 01:15 PM

Dont know anything about warhammer....something tells me i might need that knowledge.
Setups seams pretty damn complicated.

Having a thoroughly rough day at work to boot...gotto love mondays.

#14 User is offline   Silanah 

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Posted 04 October 2010 - 01:21 PM

Vote Tulas Shorn

For playing the "Im confused and know nothing!" card first.

#15 User is offline   Meanas 

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Posted 04 October 2010 - 01:28 PM

I just had to google the name Tulas Shorn. Memory failing.
Also, hi. Is it a good day to lynch?

#16 User is offline   Karatallid 

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Posted 04 October 2010 - 01:29 PM

Vote Silanah

for being the first person to vote the confused person :)

#17 User is offline   Karatallid 

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Posted 04 October 2010 - 01:31 PM

View PostMeanas, on 04 October 2010 - 01:28 PM, said:

I just had to google the name Tulas Shorn. Memory failing.
Also, hi. Is it a good day to lynch?


Probably, because right now with the large pool weve probably got little chance of hitting the jesters but we should definitely think before lynching for the sake of lynching.

EDIT Punctuation :)

This post has been edited by Karatallid: 04 October 2010 - 01:32 PM


#18 User is offline   Olar Ethil 

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Posted 04 October 2010 - 01:41 PM

red 1 standing by

I mean checking in.

#19 User is offline   Tulas Shorn 

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Posted 04 October 2010 - 01:47 PM

View PostSilanah, on 04 October 2010 - 01:21 PM, said:

Vote Tulas Shorn

For playing the "Im confused and know nothing!" card first.




ok....but what are you going to do to the guy who does it second?



edit - forgot the 2nd "to"

This post has been edited by Tulas Shorn: 04 October 2010 - 01:48 PM


#20 User is offline   Tellan 

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Posted 04 October 2010 - 01:53 PM

View PostTulas Shorn, on 04 October 2010 - 01:47 PM, said:

View PostSilanah, on 04 October 2010 - 01:21 PM, said:

Vote Tulas Shorn

For playing the "Im confused and know nothing!" card first.




ok....but what are you going to do to the guy who does it second?



edit - forgot the 2nd "to"


Lets find out.

The only thing I know about Warhammer is that nerds paint little models of them.

But other than that the game seams straight forward enough.

That is, if PS will give us the seven other rules he wants us to read.

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