Malazan Empire: Mafia 64 - Team Fortress 2 - Malazan Empire

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Mafia 64 - Team Fortress 2 Deathmatch

#241 User is offline   Silchas Ruin 

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Posted 05 August 2010 - 05:08 PM

View PostHood, on 05 August 2010 - 04:51 PM, said:

Also. The " fair " way to lynch, would be to lynch everyone once. But who the f*ck cares about fair? Ha!



This is Mafia... there is no fair!

#242 User is offline   Tulas Shorn 

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Posted 05 August 2010 - 05:19 PM

Maybe hes waiting for whoever was the dead spy (ie not Sorrit) to pick a new class. anyone not check in at all today?

#243 User is offline   Tulas Shorn 

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Posted 05 August 2010 - 05:19 PM

oh wait or the dude who got snipered

#244 User is offline   Path-Shaper 

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Posted 05 August 2010 - 05:21 PM

I never said I was waiting on a Day action :(


If the last few phases were any indication, the players were only going to make the situation bloodier by the minute.

The Announcer comes over the Microphone.

"If you thought this was a free ride, you thought wrong!"

A Heavy was lynched.
A Medic was killed by a Flamethrower, a Sentry Gun, and a Minigun.
An Engineer was killed by a Flamethrower, a Blutsager, a Minigun, and a Blutsager.
An Engineer was killed by a Flamethrower and a Minigun.
A Sniper was killed by a Sentry Gun and a Minigun.

Only someone with this much power could make this many frittatas without breaking any eggs.
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#245 User is offline   Path-Shaper 

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Posted 05 August 2010 - 05:22 PM

It is Night 2. 11 hours and 29 minutes remaining

11 Players still alive: Anomandaris, Hood's Path, Olar Ethil, Tulas Shorn, Silchas Ruin, Atrahal, Sorrit, Fener, Okaros, Kessobahn, Galain
Only someone with this much power could make this many frittatas without breaking any eggs.
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#246 User is offline   Path-Shaper 

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Posted 05 August 2010 - 05:27 PM

The Announcer has a new Message for everyone:

The Heavy Class is no longer Available

Note: If someone attempts to pick a class that is no longer available, the above message will be displayed at the end of the phase.

This post has been edited by Path-Shaper: 05 August 2010 - 05:28 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#247 User is offline   Okaros 

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Posted 05 August 2010 - 05:29 PM

There's just too much mofo-ing AOE, damn...

And these medics keep surviving.

#248 User is offline   Tulas Shorn 

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Posted 05 August 2010 - 05:29 PM

I am very glad the engineers died. Two sentry guns, eeeek.

And there's still one heavy left from the start, looks like, but I betcha he'll be eating his sandvich soon...

#249 User is offline   Tulas Shorn 

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Posted 05 August 2010 - 05:30 PM

AOE?

And hey, 1 medic died, 1 more to go (for now)!

#250 User is offline   Okaros 

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Posted 05 August 2010 - 05:34 PM

Area Of Effect - it's a term to clarify damage done to multieple targets from a single source.

#251 User is offline   Tulas Shorn 

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Posted 05 August 2010 - 05:39 PM

well it looks to me like 1 original heavy is left and someone who died just took the last available heavy, so we're making progress there. 2 soldiers have died so only 2 of that left but their splash isn't as bad as the 6-target heavies. Looks like there is a pyro or two now, probably just the one since we saw none earlier, but they don't do as much damage as the heavies so understandable if we didnt see it/them before (I wonder if the after-burn effect still appears in the list of weapons? probably). No demomen yet but we'll probably see them soonish too.

As much as the AoE seems lethal, it does keep the spy population down!

#252 User is offline   Okaros 

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Posted 05 August 2010 - 05:43 PM

View PostTulas Shorn, on 05 August 2010 - 05:39 PM, said:

As much as the AoE seems lethal, it does keep the spy population down!



I haven't seen any dead spies yet.
And like I said, the medics still survive.

#253 User is offline   Galain 

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Posted 05 August 2010 - 05:46 PM

looks like pyros are safe too.

#254 User is offline   Silchas Ruin 

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Posted 05 August 2010 - 05:47 PM

Didn't a spy get sniped earlier this morning?

#255 User is offline   Silchas Ruin 

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Posted 05 August 2010 - 05:48 PM

And we just lost a medic, so, really they don't keep surviving :(

#256 User is offline   Silchas Ruin 

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Posted 05 August 2010 - 05:51 PM

View PostPath-Shaper, on 05 August 2010 - 01:49 AM, said:

Explosions, bullets, and heads go flying throughout the map. Few are spared the destruction but in the end, the following is reported.

A Heavy was killed by a Minigun, a Minigun, a Rocket Launcher, a Blutsager, and a Knife.
A Spy was killed by a Force of Nature, a Minigun, and a Rocket Launcher.


It is Day 2. 30 hours remaining

11 Players still alive: Anomandaris, Atrahal, Fener, Galain, Hood's Path, Kessobahn, Okaros, Olar Ethil, Silchas Ruin, Sorrit, Tulas Shorn

6 votes to lynch, 6 votes to go to night.


Players not voted: Anomandaris, Atrahal, Fener, Galain, Hood's Path, Kessobahn, Okaros, Olar Ethil, Silchas Ruin, Sorrit, Tulas Shorn



Yeah, last night a spy was killed.

#257 User is offline   Silchas Ruin 

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Posted 05 August 2010 - 05:52 PM

View PostOkaros, on 05 August 2010 - 05:43 PM, said:

View PostTulas Shorn, on 05 August 2010 - 05:39 PM, said:

As much as the AoE seems lethal, it does keep the spy population down!



I haven't seen any dead spies yet.
And like I said, the medics still survive.



lol what game are you playin... :(

I think the only class that hasn't been killed is the Pyro. but I might be missing one.

#258 User is offline   Olar Ethil 

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Posted 05 August 2010 - 06:03 PM

I don't think that there has been a pyro or Doman death yet.

#259 User is offline   Silchas Ruin 

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Posted 05 August 2010 - 06:20 PM

And no scouts down either..

#260 User is offline   Path-Shaper 

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Posted 05 August 2010 - 06:26 PM

It is Night 2. 10 hours and 26 minutes remaining

11 Players still alive: Anomandaris, Hood's Path, Olar Ethil, Tulas Shorn, Silchas Ruin, Atrahal, Sorrit, Fener, Okaros, Kessobahn, Galain


Still quite a bit missing for me to resolve night, sorry <3
Only someone with this much power could make this many frittatas without breaking any eggs.
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