Posted 15 January 2011 - 01:55 PM
Only taken out the Shadow Dragon at the moment, haven't done any of the liches, will probably have a crack at them and Firkraag soon. Honestly, the Kensai/Mage class is utterly broken though, I'm thinking of just ditching all my party members except for when I need them for quests, it's just so easy. I'm playing on insane and unless I'm facing mages or something with a fair bit of punch like beholders, golems etc. I barely even need to use spells to protect myself. Even then I can just cast Breach or Remove Magic and they're dead before they can get anything dangerous off, since I've got so many attacks per round. And as I was a Lawful Good fighter with great constitution before switching to mage at level 9, I started out with like 100 HP, got to about 125 before becoming a mage, then casting Find Familiar gave me another 24. Well worth an inventory slot. So ~150 HP, Robe of Vecna = pretty much instant casting time, Celestial Fury + Dak'kon's Zerth Blade are an unstoppable combination that also increases your spell repertoire, and you can get them pretty much from the start of the game to boot with some gold scrounging(IIRC costs about 40000 gp to get RoV and DZB, which you easily have by the time you switch over, and the only thing stopping you from getting CF from the beginning is a challenging but not impossible dungeon).
Haven't even got Spell Triggers, Sequencers or Contingencies yet, or Tenser's Transformation, which looks like an absurdly overpowered spell for a Fighter/Mage type. Double hit points, +4 AC, attacks are as powerful as those of a fighter at the same level, attack receives a +2 bonus and hits for 2 extra damage. The downside is that it disables spells, but who the hell needs spells with those sort of bonuses? It's only a problem if you're soloing, but unless you're a vanilla mage you're probably going to outlast their protections anyway.
By the way, if you're soloing as a wizard or fighter/mage wouldn't you get an insane amount of exp just from memorising scrolls? If you have like 17-18 INT from the start (which you should anyway), you're only really limited by how many scrolls you can carry, and there's no one else to distribute the experience too. There's probably like something close to 40 spells that you'd want to have, plus many more useful ones for a solo'er like Find Traps and Knock, and you get between 1k and 6k for each spell IIRC - that's a lot of exp.
Antiquis temporibus, nati tibi similes in rupibus ventosissimis exponebantur ad necem.
Si hoc adfixum in obice legere potes, et liberaliter educatus et nimis propinquus ades.