Malazan Empire: Ye Big Videogames Thread - Malazan Empire

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Ye Big Videogames Thread

#1241 User is offline   Dolmen 2.0 

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Posted 30 March 2013 - 08:30 AM

I am playing SimCity and really would like to co-op as this game is hugely reliant on districts working together. sadly the leaderboard isn't working so no real competitive impetus. I'll have to drop it till they manage to fix that up and I get a group together because designing the perfect city is far from designing a working region. I have 15 million simoleons in my last city and cant get anything done with it on my own. kinda depressing.

Anyways guess I'll switch to Darksouls again as that seems to be thee forum trend. Can someone please tell me where I can get rid of the basilisk curse? I've had my fun killing ghosts, think I'm ready for some plot development now :sweat: .
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#1242 User is offline   Traveller 

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Posted 30 March 2013 - 09:46 AM

Buy some purging stones. There's guy in the Gargoyle Bell tower who sells them for 3000 souls, or the woman in aquaduct corridor, but she charges 6000 for one.

You can also swap redeye orbs for them, with snuggly the crow, but I'm not sure at which point you can return to the Undead Asylum.

Buying them is best bet early on.
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#1243 User is offline   Defiance 

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Posted 30 March 2013 - 04:37 PM

No David Hayter in Metal Gear Solid V. What. The. Fuck. My excitement for this game was through the roof, now it's falling rapidly. Hayter has been the voice of Solid Snake and Big Boss for the last 15 years. There is absolutely no reason for him not to reprise the role. Kojima fed an interviewer some bullshit answer about wanting to reinvent the Metal Gear franchise by having a new voice actor, but given that the Japanese VA for Snake is the same that's just a load of crap. Hayter has come forward saying that he wasn't even asked to reprise the role. MGSV still looks awesome, but it just won't feel like it's actually Snake without Hayter.

The one exception to this being okay would be (MGS4 spoilers):
Spoiler


EDIT: https://www.change.o...-in-mgs-v#share There's a link to the petition to get Hayter back. I doubt it will work, but there's no reason not to try. At the very least Kojima will know that most long-time fans are upset by this change.

This post has been edited by Defiance: 30 March 2013 - 04:41 PM

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#1244 User is offline   worry 

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Posted 30 March 2013 - 08:13 PM

Hayter's gonna Hayte.
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#1245 User is offline   Kanubis 

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Posted 30 March 2013 - 09:05 PM

I got mind numbingly bored about a third of the way into MGS2 and haven't touched the series since. It wasn't sulking about Raiden either, I had no issue with that, I was just bored. And I'm not averse to long cutscenes and dialogue either.
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#1246 User is offline   Defiance 

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Posted 30 March 2013 - 11:02 PM

To each their own. I love all of them, although MGS2 is definitely the weakest in my opinion. I didn't have a problem with how crazy its plot got, but I think the pacing was off. The Tanker chapter was great, but the first few hours with Raiden were really slow. I think things would have flowed better if they'd spread the crazy shit out a bit, rather than keeping all of the major plot action for the last 1/4 or 1/5 of the game.

I recommend you try Metal Gear Solid 3. It's a prequel, and while knowledge of everything that goes on in 2 is nice (there are a few nods/allusions that you can smile about), it's not at all necessary. The gameplay is great and it has arguably the best story in the series.
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#1247 User is offline   Mentalist 

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Posted 30 March 2013 - 11:19 PM

Epic makes a demo for Unreal Engine 4

it's another grey military shooter-type thing

looks pretty though:

http://www.youtube.c...d&v=3EJC1edU3Y4

This post has been edited by Mentalist: 30 March 2013 - 11:20 PM

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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#1248 User is offline   Defiance 

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Posted 30 March 2013 - 11:24 PM

Yeah, been seeing a lot of stuff about new engines lately.

While the graphics are a definite improvement, it's not something that really excites me. To start, the content they use to show off these new engines is usually just a generic shooter with a new coat of paint. I've also never cared much for graphics. That's not to say that I don't love a beautiful game, but I find art direction to be vastly superior to just how realistic something looks. Take a game like Xenoblade Chronicles for example; the quality of the graphics is pretty shit (although good for the Wii), but it's a thousand times more beautiful than a game like Call of Duty or Battlefield.
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#1249 User is offline   Silencer 

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Posted 31 March 2013 - 12:03 AM

Incidentally; Poor Wii U - already relegated to last-gen. XD



@Defiance - I generally agree about art direction being more important than graphical quality, however if two games have the same art direction then graphical quality becomes important in determining which one is better. So in the end it still matters. I.e. a game going for gritty realism grey and brown modern FPS standard, I'd say that Battlefield 3 looks better than Battlefield Bad Company. And therefore that's a plus-mark to B3, right? The same would surely be true if Xenoblade Chronicles got a superior texture pack or whatever, right? Same art direction, better quality?
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#1250 User is offline   Defiance 

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Posted 31 March 2013 - 01:15 AM

That's certainly true. I was just saying that fantastic art direction can make an ugly game beautiful, whereas a drab game is still drab no matter how powerful the graphic engine is. Of course, not every game is trying to be beautiful. There's certainly a reason that military shooters are so full of gray and brown. However, it's not something that I find to be particularly appealing to the eye. I'm much more liable to care about the realism of graphics when I'm looking at something great. Off the top of my head, the Uncharted series is a great example of great art direction and good graphics. There are certainly games that look more realistic, but most of them don't have the great scenery that ends up engaging me in the environment.

Like I said, not every game can give me breathtaking vistas and the entire color wheel. But when it comes to games that really stand out in my head, graphics alone do not cut it. I guess the news about better engines fails to excite me because I know it's inevitable, whereas great art direction is not.
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#1251 User is offline   Silencer 

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Posted 31 March 2013 - 06:09 AM

There is no Skyrim. Only Dragonborn.

Giant mushroom towers? Check. Silt Striders? Check! (Still waiting for "Why walk, when you can ride?" though) THAT MUSIC?! DOUBLE SUPER AWESOME CHECK!!!!


Now this...this my friends is nostalgia. Regardless of the actual quality of the expansion, I am immersed in happy thoughts and good feelings because of all. The. Nostalgia. :sweat: I don't care how much they've changed Solstheim actual. It's all the little bits and the overall *feel* of the place that matters. I'm in love. XD
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1252 User is offline   Defiance 

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Posted 31 March 2013 - 02:29 PM

I'm still waiting for Dragonborn to have a 50% off sale on Steam.
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#1253 User is offline   Jakovasaurus 

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Posted 31 March 2013 - 02:59 PM

Riding the dragons was disappointing imo. I'm not going spoil anything, but you will see why. It is fun to use that shout though that makes the dragon your mount.

Also there was a bug in the X-Box version that prevents you from finishing all of the Skaal village missions (and locks you out of entering one of the locations on the map). Hopefully they have fixed this in the PC version. The advice to prevent this bug is to be sure you listen to the conversations by two individuals in the village (I forget their names) and do not blow it off because one of them will eventually approach you after the conversation which will start the mission. If you keep on truckin by, the mission will be lost. #sadface This bug does not prevent you from completing main story missions, so that is a positive. But it irritates me when I look at the map and see that one location that I cannot enter. #grrrrr


Overall Dragonborn is a pretty sweet DLC. Some cool new shouts and locations to explore, the coolest being the madness that is the Apocrypha #mwuuuhahahaha!. Also, werebears!

Have fun!
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#1254 User is offline   Obdigore 

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Posted 01 April 2013 - 01:02 PM

http://www.ign.com/v...gamers-dont-say
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#1255 User is offline   Obdigore 

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Posted 02 April 2013 - 03:44 AM

Oh my. Apple announces a console!

http://www.ign.com/v...ay-game-console

The Iplay! It looks great. Its Apple so I have to have it!
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#1256 User is offline   Satan 

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Posted 02 April 2013 - 06:02 AM

View PostObdigore, on 02 April 2013 - 03:44 AM, said:

Oh my. Apple announces a console!

http://www.ign.com/v...ay-game-console

The Iplay! It looks great. Its Apple so I have to have it!


I am embarrassed by how long it took me to understand it was a spoof.
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#1257 User is offline   Mentalist 

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Posted 02 April 2013 - 06:06 AM

View PostSatan, on 02 April 2013 - 06:02 AM, said:

View PostObdigore, on 02 April 2013 - 03:44 AM, said:

Oh my. Apple announces a console!

http://www.ign.com/v...ay-game-console

The Iplay! It looks great. Its Apple so I have to have it!


I am embarrassed by how long it took me to understand it was a spoof.

Check out deusex.com/humanfdefiance for a 2-d 8-bit remake of Human Revolution
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View PostJump Around, on 23 October 2011 - 11:04 AM, said:

And I want to state that Ment has out-weaseled me by far in this game.
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#1258 User is offline   Lucifer's Heaven 

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Posted 02 April 2013 - 09:14 AM

View PostDefiance, on 31 March 2013 - 01:15 AM, said:

That's certainly true. I was just saying that fantastic art direction can make an ugly game beautiful, whereas a drab game is still drab no matter how powerful the graphic engine is. Of course, not every game is trying to be beautiful. There's certainly a reason that military shooters are so full of gray and brown. However, it's not something that I find to be particularly appealing to the eye. I'm much more liable to care about the realism of graphics when I'm looking at something great. Off the top of my head, the Uncharted series is a great example of great art direction and good graphics. There are certainly games that look more realistic, but most of them don't have the great scenery that ends up engaging me in the environment.

Like I said, not every game can give me breathtaking vistas and the entire color wheel. But when it comes to games that really stand out in my head, graphics alone do not cut it. I guess the news about better engines fails to excite me because I know it's inevitable, whereas great art direction is not.


I like it when nice new powerful engines come out.
Improved graphics capability is nice, but these days it's the physics I look at most. More moving parts and characters on screen at once, clothes that flop and distort, trees that sway in the breeze, etc. Because it's these details of environmental interaction that I find the biggest reality gap in games these days, not the graphics (the quality of which varies hugely, as you said, and that's not even taking into account stylised graphics).
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#1259 User is offline   Macros 

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Posted 02 April 2013 - 10:36 AM

give me gameplay over pretty any day of the week.
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#1260 User is offline   Satan 

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Posted 02 April 2013 - 10:44 AM

I've been playing Eador - Genesis on and off for the last few months. Basically, it's everything Warlock - Master of the Arcane should have been. I like the idea behind the campaign, that you acquire new units and building opportunities for each map, but I have to admit that it is getting somewhat tedious on the tenth go. All in all, two and a half thumbs up.
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