uhm... PC version lets you save anywhere but in combat. I imagine that the 360 version is the same, since it was in Mass Effect.
Quests are all unique (to the game anyway) A few of the main quests are long (Orzamaar, Redcliff), and not doable in an hour or so, some of the side quests take a good long time to complete, but most are pretty short, but there's a journal, quest markers and easy saves, so you're not gonna get lost on what you were doing, and theres only a couple parts in the entire game where you'll be stuck unable to save because of combat for more than five or ten minutes, and it isnt much longer even then.
There are some dumb and repetitive 'find me x # of this and I'll pay you' minor quests, but they arent important, and the rewards (money only) means they really aren't worth running down unless you want to. But even there there is a decent amount of variety, from wandering around to activate places of power for mages to making traps for stupid farmers to
Dumping bodies in the well of a church, ect ect.
You can go wander from place to place on the world map, except in a few long dungeons you aren't at all forced to stick around and complete the area's main quest before going somewhere else. (and even in big dungeons, you could probably leave, if you want to backtrack your steps twice over)
There's a lot of caves and dungeons and the like and that might be repetitive, but it is a
fantasy RPG, with dragons and dawn of war-esque synch kills.
This post has been edited by Jusentantaka: 23 November 2009 - 09:32 PM