Malazan Empire: Mafia 51: The Tyranny of Dong Zhuo - Malazan Empire

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Mafia 51: The Tyranny of Dong Zhuo Romance of the Three Kingdoms - Chapter 2

#1 User is offline   Path-Shaper 

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Posted 18 August 2009 - 06:35 PM

<b><div align='center'><u>The Romance of the Three Kingdoms - Chapter 2: The Tyranny of Dong Zhuo</u></b>

When the Yellow Turban rebels were defeated and peace was restored across the land, the ministers of Han returned to the capital and restored Emperor Shao to his throne. They all broke down in tears. They conducted a thorough search of the palace, but did not find the Heirloom Jade Seal of the Realm.

Let us now turn to former general Dong Zhuo - the marquis of Tai Village, and governor of Xiliang Province - who had played an important role in the defeat of the Yellow Turbans. He was in charge a large army of 200,000 men in Xizhou, but harboured feelings of disloyalty. Soon, he received decree summoning him to the capital to replace Yuan Wei as Minister of Works and bring virtue to the realm. Dong Zhuo was overjoyed. He called up the army and cavalry, and marched them nonstop. He placed his son-in-law, Commander of the Palace Guard Niu Fu, in charge of defending Shaanxi. He led the rest of the army toward Luoyang, accompanied by people such as Li Jue, Guo Si, Zhang Ji and Fan Chou. Li Ru, Zhuo's son-in-law and advisor, said, "Even though our intention is to obey the decree, there are many vagaries within its text; why not send someone with a petition to the emperor which clearly states our intentions, so that we may accomplish great things."

Dong Zhuo stationed his troops outside the city. Everyday, he led his armored cavalry into the city, and ran amuck in the markets. The citizenry was uneasy. Zhuo brazenly entered and exited the palace. Captain of the rear army Bao Xin came to see Wang Yun, and told him that Dong Zhuo must have some ulterior motive, and that they should get rid of him. Yun replied, "The court has just been reestablished, we cannot do anything rash." Bao Xin then went to see Yuan Shao, and told him the same thing. Shao said, "Dong Zhuo has many loyal soldiers in the capital and we have none. We must flee Luo Yang, summon an army and return in force."

They fled Luo Yang and forged an imperial edict, then gathered everyone under their commands, both military and civilian alike. Yuan Shao led a total of 30,000 soldiers from Bohai to meet up with Cao Cao and form an alliance. Cao drafted an official call to arms, which was to be sent to all of the commanderies. Once Cao issued the official call to arms, the nobles from each of the garrisons all raised armies in response. They were:

Yuan Shu, governor of Nanyang Commandery, General of the Rear.
Han Fu, governor of Jizhou Province.
Kong Zhou, governor of Yuzhou Province.
Liu Dai, governor of Yanzhou Province.
Wang Kuang, governor of Henei Commandery.
Zhang Miao, governor of Chenliu Commandery.
Qiao Mao, governor of Dong Commandery.
Yuan Yi, governor of Shanyang Commandery.
Bao Xin, chief minister of the Kingdom of Jibei.
Kong Rong, governor of Beihai Commandery.
Zhang Chao, governor of Guangling Commandery.
Tao Qian, governor of Xuzhou Province.
Ma Teng, governor of Xiliang Commandery.
Gongsun Du, governor of Beiping Commandery.
Zhang Yang, governor of Shangdang Commandery.
Sun Jian, governor of Changsha Commandery, Marquis of Wucheng.

The assembled generals all agreed that Yuan Shao should lead their alliance.


When news of this uprising reached Dong Zhuo, he personally lead his own forces from Luo Yang. Among his advisors and generals were:

Guo Si
Li Jue
Fan Chou
Lu Bu
Li Ru
Li Su
Hua Xiong
Xu Rong
Zhang Liao
Dong Min
Niou Fu
Hu Zhen
Zhao Cen

The two forces converged on the mountainous pass of Hu Lao Gate, </div><div align='center'>where the fate of the empire would be decided...</div>

This post has been edited by Path-Shaper: 27 July 2011 - 09:47 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#2 User is offline   Path-Shaper 

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Posted 18 August 2009 - 07:00 PM

Game Specifics Rules and Mechanics:


Days are 32 hours. Nights are 6 hours.

Town (the allied forces under Yuan Shao) must eliminate all scum to win.
Scum (Dong Zhuo's forces under himself) must eliminate the town or achieve a majority and know each other to win.

The inclusion of roles and their abilities is based mostly off of the novelization of the events, not the historical version (the opposite of last time). Though it is certainly not required, you can read the novel at the wikisource page. Chapter 5 is the most relevant, though a little bit of info could come from chapters 3-6. The events that transpired in the last RotK game (mafia 50: the Yellow Turban Rebellion) may also be slightly relevent.



The Duel Mechanic:

As you'll note from reading the novel or playing Dynasty Warriors, it was common for officers to duel on the battlefield. At any time during the Day phase, you may send a PM to Path-Shaper declaring that you wish to duel another player. There are six possible results to a duel:

6- Victory: the Opponent dies and their role is CF'd. The Challenger's role is revealed.
5- Rout: the Opponent dies. The Challenger's name and role is revealed.
4- Retreat: both the Challenger and the Opponent's names and roles are revealed.
3- Draw/No Duel: Nothing happens. If 'Draw', it is revealed on-thread but the players are not revealed, if 'No Duel' not even the opponent is told.
2- Defeat: the Challenger dies and their name and role is revealed, but the opponent's name is also revealed.
1- Annihilated: the Challenger dies and their name and role is revealed.

Challenger refers to the player who called the duel. Name refers to the player's alt (ie: Mockra). Role refers to their character name (ie: Dong Zhuo).

The result of the duel depends on who the challenger is and who the opponent is. There is a chart. In nearly all cases, duels declared against a player of your own faction will result in no duel. Of the very few cases that do not, all but one of these cases result in retreat.

Each player can only duel once per day.
---

Upon death, the alt (ie: Mockra) and user's name (ie: D'reK) are always given. Death by any means other than a duel always gives the role as well.

Events, duels, NAs, lynches, etc are all resolved in the order they were submitted in, even if Path-Shaper is slow getting to them.

This post has been edited by Path-Shaper: 19 August 2009 - 06:00 PM

Only someone with this much power could make this many frittatas without breaking any eggs.
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#3 User is offline   Path-Shaper 

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Posted 18 August 2009 - 07:00 PM

Your standard ME Mafia rules:

1 - General Structure
Players may begin posting as soon as the mods announce that the game has started on the thread. The game begins during the day. The day ends when when a sufficient number of people have voted to lynch a player (remove that player from the game) or voted to end the day without a lynch. Many games also have time limits on the days, and if no consensus is reached when the time expires, the day ends with no lynch (36 hours is the time limit for the present game). When the day phase has ended, night begins. The mods will then post a scene reporting the outcome of the day. Players may continue posting in the thread (unless they've been voted out) but no voting is allowed. Night ends when the mods post the morning scene reporting the outcome of the night actions. Day and night phases continue to alternate until the game ends.

2 - Day Phase
During the day, players may post in the thread and vote. Some roles may have special powers which can be used during the day.

2.1 - Voting Mechanics
To vote for a player: bold that player's name.
To vote to end the day without a lynch: bold the word night.
To change your vote: bold the other player's name (or bold night).
To remove your vote without casting a new vote: bold the phrase remove vote.

2.2 - Voting Restrictions
You may only vote during the day phase. You can only have one vote outstanding at any time. You may not edit a vote into a post. You may not edit a vote out of a post.

2.3 - Bold Restrictions
The use of bold should be limited to voting. If you want to emphasize a players name or another word, you can underline the word or post using a different color

2.4 - Majority Defined
A majority means either more than half of the active players voting for one player's lynch or half or more of the active players voting to go to night without a lynch.

2.5 - Ending the Day
The day ends as soon as a majority is reached (or, if the game has a day time limit and the players fail to achieve a majority, once the time limit has elapsed). Anyone lynched is no longer an active player and must not post in the thread. Votes can no longer be withdrawn and new votes cannot be cast until the night phase ends.

2.6 - Evening Scene
The mods will post a scene shortly after the day ends to report the results of the day actions. If the day ended with a player's lynch, the mods might also reveal information about the lynched player, such as the player's alt or alignment. This is the mods' choice, and they'll explain what, if any, information will be revealed in the game rules. There are no hidden clues in the evening scenes.

3 - Night Phase
During the night, players may post in the thread but may not vote. Some players will have the ability to perform special actions. Once again, the mods decide which roles will be included for their game, so be sure to fully read the game rules and any role descriptions which may be included.

3.1 - Performing a Night Action
If your role includes the ability to perform a special action at night, you need to PM the mods to indicate the action you wish to take. Most, if not all, roles have the ability to "withhold" their powers (i.e. take no action). This will be made clear to the roled players, and, usually, to all other players as well. If you chose to not perform your allowed action, you must PM "no action" to the mods. Most games have a time limit on nights (12 hours is the time limit for the present game). All players must PM their night actions to the mods within this timeframe. Players are strongly encouraged to send their night actions as soon as possible. You may also send in a PM for your special action during the day phase, this is very strongly encouraged.

3.2 - Contingent PM
If you send in a PM during the day phase, you may choose to list alternative actions contingent on the manner in which the day ended. If none of the contingencies you list actually occur, your PM will be disregarded, and you must send a new PM to the mods (example: if Meanas is lynched I kill Kaschan, otherwise I kill Hood's Path).

3.3 - Provisional PM
You may choose to send a provisional PM if you want to further consider your night action but do not want to extend the night if all other roled players have decided upon their actions. Provisional PMs must be clearly marked as such. A provisional PM will not be acted upon by the mods until it becomes a 'definite PM.' A provisional PM becomes definite as soon as ( a ) you confirm your choice with another PM, ( b ) all other roled players that need to send night actions have done so, or ( c ) the time limit for the night has expired.

As a courtesy to other players we ask that you confirm your provisional PM as soon as you are able.

3.4 - Last Resort PM
In extraordinary circumstances you may be allowed to send in a last resort PM. A last resort PM will not be acted upon by the mods until ( a ) you confirm your choice with another PM or ( b ) the time limit for the night has expired. Should you need to send a last resort PM, you must first seek the mods approval by explaining the circumstances that necessitate such a PM. Last resort PMs are accepted only at the discretion of the mods.

3.5 - Failure to PM
If not all PMs are received within the time limit, everyone who has failed to send in a PM will be considered to have taken no action. In addition, those who failed to send in a PM will be warned by the mods or may risk further penalties.

3.6 - Changing a Night Action
PMs to the mod can be changed at any point before the new day is announced. A PM is considered to be changed only after the mod receives and has read the PM. The player bears the risk that the mod will post the morning scene after the player has sent in a new PM but before the mod has actually read it.

3.7 - Abusing the Time Limit
If the mods have included a night time limit, it begins as soon as the previous day ended, regardless of when the mods posted the evening scene. However, this time limit is a maximum limit, and all players should send in PMs as soon as they feel comfortable doing so. Players (and mods) prefer shorter nights, as people are anxious to see who may have died and to begin voting again. If the mods feel that a player is abusing the time limit by unreasonably stalling, they may force the player to take no night action or take other appropriate action.

3.8 Preventing Night Actions
Except where expressly noted, no night actions prevent any other night actions sent in from taking effect.

3.9 - Morning Scene
The night phase ends when the mods post the morning scene. The mods will post the scene shortly after all night action PMs have been received. The scene will report any player deaths that occurred during the night, and might also reveal information about the lynched player, such as the player's alt or alignment. There are no hidden clues in the morning scenes. As soon as the scene is posted any players who have been killed at night will no longer be active players and can no longer post in the thread. The time limit for the new day will begin with the morning scene.

Section 4 - Endgame
The game will continue to alternate between day and night phases until the game ends. The game can end after either a day or night phase.

4.1 - Winning Conditions
The game ends once one faction has reached its winning conditions, which the mods have stated

Mafia is a team game. Once one faction achieves its winning conditions, all members of that faction have won whether or not they are active players when the winning conditions are achieved.

4.2 - Ending Scene
The mods will post an ending scene and declare the game over shortly after one faction achieves its winning conditions. If for any reason it becomes impossible for either faction to achieve its winning conditions, the mods will declare the game a draw.

The game is only over when a mod posts the ending scene. Even if you know (or believe you know) the result of the game before then, you may not post in the thread unless you are an active player.

4.3 - Calling the Game Early
The mods reserve the right to end the game at any time before a faction achieves its winning conditions provided there are compelling reasons to do so. In general, the mods will end the game early as soon as one faction's victory becomes inevitable.

4.4 - Spoilers
When the game is over, the mods will reveal the alts and roles of everybody who played and also give everyone access to the spoiled spectator threads on the discussion board.

RULES

All players must:

A1) Have an account on malazanempire.com/forums

A2) Log in and view the thread and the discussion board anonymously at all times, unless they have informed the mods that this is not possible for technical reasons

A3) Post at least once every 36 hours. Any player who has not posted within the last 36 hours will be automatically modkilled, whether or not the mods announce this on the thread. Warnings will be issued after 24 hours and subsequently closer to the deadline.

The mods may grant extensions to this limit in some cases (if so, they will give details in a later post). However, if they have not posted on the thread to announce an extension before the 24 hour limit is reached, no extension will be granted, whatever may have been said elsewhere. Please contact the mods as early as possible if you wish to request an extension.

A4) Send in role prescribed night actions (including the desire to take no action) within the time limit

A5) Treat everybody else playing with courtesy and respect.

A6) Make any edits the mods request of them as soon as possible, whether or not they believe that the posts need to be edited.

A7) Contact the game mods as soon as possible if they feel you are at risk of breaking a rule or fear they or another person may have already done so.

A8) You must not edit previous posts unless to change spelling or grammar.

Players must not:

B1) Act in any way intended to reduce the chance of their faction achieving its win conditions. (However, should all surviving members of a faction agree that they wish to resign and end the game early, they may do so by PMing the mods privately, without stating their intentions on-thread until the mods post to announce that the game is over.)

B2) Discuss the game with any other living players outside this game thread except when told they may do so in their role PMs.

B3) Reveal any information about the game at all in any other thread than this one, or in any other forum (including message boards and chat rooms) where it may be seen by a living player.

B4) Give anybody access to any of their accounts (including game alts, if the game is using them), either here or on the mafia discussion board.

B5) Attempt to obtain advice about the game from anybody not currently playing.

B6) Post information on the thread relating to another player's past or current activity on (or absence from) the board that would not otherwise be available to anybody reading the thread. Refrain from using meta arguments in thread, or from refering to your reasons as being based on meta.

B7) Quote, in whole or part, PMs from (or other private conversations with) the mods on the thread, or discuss the timing of any PMs sent to the mods.
B8) Post on the thread at any time after they are dead until the mods themselves post on the thread to announce that the game is over. Any posts accidently made after death should be immediately edited blank.

B9) Make any bets about the game.

B10) Offer to break any of these rules or any other rules the mods have set in place for the game, encourage others to do so or help to conceal the fact that rules have been broken.


AND JUST SO YOU KNOW

C1) Failure to comply with the rules may result in any punishment the mods deem appropriate, including, but not limited to: a request to edit posts; formal warnings on thread; "modkilling", lashing, spanking, paddling, the rack, thumbscrews, waterboarding, time-out, death and/or ending the game prematurely in favor of one faction or none. Except where clearly stated in the rules, the mods are free to respond to any rules violation in whatever manner they wish. In all cases the mods' decision on these matters is final. Tapper heads this game and he's more than willing to use the modkill option or lock you out of your game alt for the duration of the game.

C2) Feel free to PM your thoughts (or questions) to the mods. We love to hear them!

C3) The mods reserve the right to amend the rules during the game if we realize we've forgotten to cover something.

-------------------------

As well as running the game on this thread, the mods are also responsible for administering the spoiler thread and anybody not actively involved in the game (whether spectators or dead players who no longer wish to play) can request access to this thread by PMing the mods. Only dead players will have access to the Beyond. Please note that while in general the mods will be happy to let anybody have access to this thread, they do reserve the right to refuse access to anybody for any reason. Accordingly, please do not ask anybody other than the mods for access to the spoiler thread or give yourself access to it, even if you have the power to do so. Any posts found to contravene these rules will be deleted and the responsible players will be added to a blacklist for any future games run my this mod.

Once given access to the thread, spoiled spectators should also take note of the following rules, and must not:

D1) Share any information from the spoiler thread with living players, or post such in a forum where it may be seen by living players.

D2) Offer any advice, hints or strategy to living players.

D3) Make personal attacks on players in the game or on posters in the spoiler thread itself

D4) Post on the game thread before the mods announce that the game is over.

D5) PM living or dead players with comments on the game.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#4 User is offline   Path-Shaper 

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Posted 19 August 2009 - 01:34 PM

A couple last points: address all SH/mod PMs to PS, even if you see H&M.

When you send a PM declaring a duel, please put "DUEL" or "DUEEELLLL" or "GIMME DUEL NOWZ" as the PM's subject line so it stands out better.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#5 User is offline   Path-Shaper 

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Posted 19 August 2009 - 01:34 PM

It is now Day 1. 32 hours remaining.

17 players still alive: Alkend, Ampelas, Anomandaris, Anthras, Atrahal, Eloth, Gamelon, Kalse, Karatallid, Karosis, Kessobahn, Korbas, Korlat, Okaros, Olar Ethil, Silanah, Sorrit

9 votes to lynch, 9 to go to night.

No one has voted.
Only someone with this much power could make this many frittatas without breaking any eggs.
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#6 User is offline   Kalse 

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Posted 19 August 2009 - 01:35 PM

and so it begins anew.

#7 User is offline   Kalse 

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Posted 19 August 2009 - 01:36 PM

look at my avatar, its bad ass :The Force:

#8 User is offline   Silanah 

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Posted 19 August 2009 - 01:46 PM

Surprisingly I am only the second one to post.

#9 User is offline   Korlat 

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Posted 19 August 2009 - 01:52 PM

Looks like it's a dragon game. Cool, and appropriate, even if there aren't any chinese dragon avatars.

And no Fener. :The Force:

#10 User is offline   Olar Ethil 

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Posted 19 August 2009 - 01:56 PM

Do I have an awesome avatar?!

edit: Why yes I do!

This post has been edited by Olar Ethil: 19 August 2009 - 01:56 PM


#11 User is offline   Silanah 

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Posted 19 August 2009 - 01:58 PM

View PostKorlat, on Aug 19 2009, 03:52 PM, said:

Looks like it's a dragon game. Cool, and appropriate, even if there aren't any chinese dragon avatars.

And no Fener. :The Force:


No Fener would be a big plus

#12 User is offline   Kalse 

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Posted 19 August 2009 - 02:00 PM

View PostSilanah, on Aug 19 2009, 02:58 PM, said:

View PostKorlat, on Aug 19 2009, 03:52 PM, said:

Looks like it's a dragon game. Cool, and appropriate, even if there aren't any chinese dragon avatars.

And no Fener. :The Force:


No Fener would be a big plus


why, are you looking for an easy lynch?

#13 User is offline   Olar Ethil 

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Posted 19 August 2009 - 02:02 PM

Why are we talking about Fener?!

#14 User is offline   Korbas 

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Posted 19 August 2009 - 02:05 PM

Yes why are talking about He That Cannot Be Named.

#15 User is offline   Atrahal 

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Posted 19 August 2009 - 02:05 PM

Avatar Check.

#16 User is offline   Kalse 

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Posted 19 August 2009 - 02:05 PM

when did this become a harry potter game?

#17 User is offline   Korbas 

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Posted 19 August 2009 - 02:06 PM

Why is it a Harry Potter game, nobody said that.

#18 User is offline   Atrahal 

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Posted 19 August 2009 - 02:07 PM

Ooooo shiney

#19 User is offline   Korbas 

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Posted 19 August 2009 - 02:08 PM

Is it just me that thinks PS avatar looks like a strange creature?

#20 User is offline   Gamelon 

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Posted 19 August 2009 - 02:08 PM

Other peoples Avatars are cooler than mine :The Force:

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