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The Discworld Series by Terry Pratchett This may take a while...

#21 User is offline   Werthead 

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Posted 23 October 2009 - 06:53 PM

Lords and Ladies

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Returning to their home kingdom of Lancre after various misadventures elsewhere, Granny Weatherwax and Nanny Ogg are disconcerted to discover a new, younger and more hip coven of young witches has arisen in their absence. Whilst they deal with the situation with their traditional patience and thorough levels of understanding, Magrat finds that arrangements for her marriage to King Verence are steaming ahead and the invitations have been sent out already. One recipient is Mustrum Ridcully, Archchancellor of Unseen University in Ankh-Morpork who decides to attend on a whim (and the prospect of excellent fishing), dragging the terminally confused Bursar, the simian Librarian and the very keen young Ponder Stibbons (whose favourite word is 'quantum') along for the ride.

The wedding suffers a series of complications of the kind that are to be expected and some that are not, most notably a full-scale invasion by beings from another dimension. Naturally it is up to the witches of Lancre (plus an annoyed orang-utan, a legion of ninja morris dancers and a terminally frisky dwarf in a wig) to rise to the occasion...

Lords and Ladies is the fourteenth Discworld novel and the third featuring the Lancre witches' coven (and the fourth to feature Granny Weatherwax). Despite the novel working perfectly well as a stand-alone, Pratchett was sufficiently concerned about the book's continuity ties that he provides a thorough synopsis of Wyrd Sisters and a somewhat briefer one of Witches Abroad before cracking on with the tale, which is a nice touch but unnecessary.

One interesting device Pratchett starts employing in these middle-era Discworld books is taking a concept or idea mentioned very briefly earlier in the series and fleshing it out into a full-sized novel. For example, a running-gag in Reaper Man about a con artist and his trained mice eventually turned into The Amazing Maurice and His Educated Rodents whilst the Hogfather was mentioned a few times before finally getting his own book. Similarly, Lords and Ladies builds on a very brief mention in The Light Fantastic where Twoflower starts dreamily talking about beautiful elves and Rincewind reacts the same way you would to someone saying, "Well, Hitler wasn't a completely bad person..." And of course, fans had been asking for a while where the Disc's elves were, since the dwarfs and trolls had been very much in evidence. With this book Pratchett delivered the answer.

It turns out that the Discworld's elves are a bunch of merciless and easily-amused homicidal maniacs with a perchance for toying with their prey before killing them. This leads to some of Pratchett's most effective horror and tension-filled sequences, not something he is renowned for but given how good he is at them it may be a style of writing he should have tried employing more often. Magrat's running battle with a bunch of elves in Lancre Castle stands out as one of the series' best action sequences, though still laced with some brilliant moments of humour (such as the introduction of the Schroedinger's Greebo paradox).

Granny Weatherwax, one of Pratchett's most complex and interesting characters, gets some very fine character development in this novel as we see some more of her past and also get a glimpse of the other lives she could have lived if things had turned out differently. Ridcully, hitherto one of Pratchett's more straightforward creations, also gets some much-needed depth to his character as well. The Bursar provides some amusing comic relief, but is thankfully not over-used. Some later books, most notably Interesting Times, are actually bogged down by his mindless babbling, but here it is more restrained. The return of Casanunda the permanently horny dwarf is also welcome and gives rise to several sequences which are among the funniest in the whole series (his lowwayman hold-up of Ridcully's coach is a classic scene).

After Small Gods, the best book in the series, Pratchett could have been forgiven for resting on his laurels and maybe bashing out a quickie Rincewind travelogue comedy or something. Instead, he cracked on and produced a book that is a strong candidate for the most relentlessly funny and entertaining book in the series, with a twisted dark side (possibly influenced by his then-recent collaboration with Neil Gaiman, Good Omens) and some great character development thrown in for good measure.

Lords and Ladies (*****) is available now in the UK and USA. Can Pratchett make it a five-star hat-trick with Men at Arms? We'll see soon (although I have a couple of other books to get through first).

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"Try standing out in a winter storm all night and see how tough you are. Start with that. Then go into a bar and pick a fight and see how tough you are. And then go home and break crockery over your head. Start with those three and you'll be good to go."
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#22 User is offline   Werthead 

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Posted 09 November 2009 - 08:25 PM

A double-bill today.

Men at Arms

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Captain Sam Vimes of the Ankh-Morpork City Watch is retiring and getting married in a few days. But an explosion at the Assassins' Guild attracts his interest, and soon a trail of bodies is forming. The Guilds don't want his help, the Patrician has ordered him to lay off and his fellow Watch members seem more concerned about the new intake of ethnic minorities (Lance-Corporal Cuddy of the dwarfs and Lance-Corporal Detritus of the trolls) than the mystery. But somewhere in Ankh-Morpork a killer is on the loose with a very powerful new weapon...

Men at Arms is the second Discworld novel to focus on the City Watch, introduced in the classic Guards! Guards! As told in that volume, the City Watch saved the city from a marauding dragon and at the end of the book the Watch gained fresh resources from a grateful city government. However, it is still regarded as a joke, as Men at Arms makes clear.

Pratchett once again uses the cliches and ideas of police procedurals to generate humour and satire, although this volume is much more of a hard-bitten (in some cases, literally) mystery novel. Sam Vimes is portrayed as the cynical, weathered old cop doggedly pursuing his case in the face of all opposition, whilst Corporal Carrot is his enthusiastic young sidekick. Of course, that would be a bit too cheesy, so Pratchett subverts this idea earlier on and takes the story in a more interesting and original direction.

The city of Ankh-Morpork comes to life in this book more successfully than in any prior volume, to the extent that Pratchett's playwright and friend Stephen Briggs was able to use information in this book (and the prior ones) to map the city so everything tracked and made sense (the results can be found in the spin-off product, The Streets of Ankh-Morpork). The city's ethnic make-up, the political structure of the guilds and the office of the Patrician are all portrayed convincingly. In addition, Pratchett aims high with his characterisation, with the most affecting death of a Discworld character to date and some brilliant development for Carrot and Vimes. There is even a reasonably well-portrayed romance and some (tastefully off-screen) sex, a first for the series. Men at Arms is Discworld aimed at a slightly maturer level than arguably any of the previous books bar Small Gods.

Which isn't to say that Pratchett doesn't bring the funny. The Colon/Nobbs double-act is excellent, the return of Gaspode the Wonder Dog (from Moving Pictures, but much better-utilised here) is genuinely funny and there is some fantastic material to be mined from the Cuddy/Detritus relationship.

Men at Arms (*****) is Pratchett yet again firing on all cylinders, delivering a novel that is by turns brilliantly funny, genuinely thought-provoking and consistently entertaining. The novel is available now in the UK and USA.



Soul Music

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Imp y Celyn, trained as a musician in a druid society, arrives in Ankh-Morpork ready to seek his fortune. Instead, the city rapidly deprives him of the few riches he already has. Teaming up with the dwarf horn-blower Glod and the troll drummer Lias, Imp braves the wrath of the Musicians' Guild by playing without a licence. When he acquires a special guitar from a back-alley shop, Imp learns that he and his band are meant for greatness, for sex and drugs and Music With Rocks In (well, one out of three isn't that bad).

Meanwhile, Susan, the daughter of the Duke and Duchess of Sto Helit, is rather perturbed to learn that she is the granddaughter of Death, and when her grandfather decides to take some time off she has to step in and do the job. Which would be fine except that when it becomes time for her to collect the soul of a certain musician, she learns that music doesn't want him to die. At least, not until it decides the time is right...

Soul Music is the Discworld's take on rock music, essentially doing for music what Moving Pictures did for movies. In fact, Pratchett lampshades this a couple of times, with references to the events of that earlier book informing events (such as Ridcully becoming convinced horrible Things from the Dungeon Dimensions are about to break through the walls of reality at any second). The problem is that whilst he does this amusingly, Pratchett never really breaks away from the basic concept. He throws some great new ideas and characters into the mix, with the introduction of HEX (the Discworld's first AI-based computer), the Duck Man and the excellent character of Susan, who recurs in several future books, but overall it does feel like Pratchett is retreading old ground here. The Death storyline is also somewhat under-developed, with no real reason for Death suddenly taking a few weeks off being given. In fact, it feels very odd he would after the chaos this caused last time in Reaper Man (the events of which are also referenced several times, making Soul Music one of the most continuity-heavy books in the series).

Of course, as has been said in these reviews before, Pratchett on autopilot is still better than most writers at the very top of their game. Pratchett has a huge knowledge of music and lets the reader know it with references (both overt and subtle) to Buddy Holly, Elvis, the Beatles, the Stones, the Who, Meat Loaf, punk rock and The Blues Brothers roaring past the reader like bullets from a machine gun. The pace is fast, the narrative is tight and some of the cliches of rock 'n' roll are very cleverly used to set up and further the storyline.

The problem is that Soul Music is, whilst entertaining, lacks the spark of greatness that infused the three books that preceded it, and if read in close conjunction with the earlier volumes it does feel like a slight step down in quality. The new characters are not quite as memorable as those in the books which preceded it and the running gag with the Bursar's insanity and dried frog pills is starting to wear pretty thin by this point. Pratchett also has a slight problem with the cameos from the Ankh-Morpork City Watch, who in their own books get involved whenever something crazy happens in the city and eventually sort it out, but in other characters' volumes simply come across as useless and somewhat pointless, which seems a bit disrespectful of them after their fine achievements in Men at Arms.

Still, these are really minor problem. Soul Music (****) remains a very entertaining and readable novel, and is available now in the UK and USA. An animated movie based on the book is also available in the USA (in a double-pack with Wyrd Sisters) on DVD, although it is currently out-of-print in the UK.

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"Try standing out in a winter storm all night and see how tough you are. Start with that. Then go into a bar and pick a fight and see how tough you are. And then go home and break crockery over your head. Start with those three and you'll be good to go."
- Bruce Campbell on how to be as cool as he is
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#23 User is offline   Werthead 

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Posted 09 July 2010 - 10:33 AM

Unseen Academicals

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For long years the game of foot-the-ball has been played in the back alleys of Ankh-Morpork, with teams formed from street communities coming together in sporting comradeship (involving violence and pies, not necessarily in that order). But the game is starting to turn ugly, and in the spirit of maintaining civil order the Patrician has decided to make the game legitimate, with professionally-organised teams and codified rules. The wizards of Unseen University are invited to form a team and Archchancellor Ridcully enthusiastically agrees, with new staffmember Mr. Nutt proving an invaluable asset. But the old street game isn't going to die peacefully...

Unseen Academicals is the most recent novel in the Discworld series and, at around 530 pages, is also the longest. It's also one of the more unfocused books in the series, with lots of excellent ideas which Pratchett is unable to bring together with his customary cleverness. For example, we are given two different reasons why UU has to form a football team. As well as the general sense of civic duty as the Patrician attempts to legitimise the game, we also have a requirement in the will of a deceased wizard whose money is funding the UU kitchens that the university has to field a football team or lose his money (and thus their food). This is an amusing idea, but also unconvincing and, after it is initially brought up, is promptly dropped.

Thankfully, for those who are not big fans of football, that element of the novel soon drops into the background, with Pratchett focusing most of the action on the character of Nutt and his enigmatic background. Nutt makes for a likable protagonist, but the revelation of his backstory lacks punch, mainly because with so many other formerly-considered-evil creatures now living in Ankh-Morpork, the addition of one more is not particularly notable. Glenda, the other main protagonist, is also interesting but there is little to distinguish her from Pratchett's other stoic, brave and resolute female protagonists. She is no Granny Weatherwax or Susan, that's for sure, but is likable enough.

The book also has its funny moments, with Ridcully given a new nemesis in the shape of his former Dean, who has 'betrayed' UU and become Archchancellor of Pseudopolis's magical academy, and the arrival of a flamboyant Genuan wizard who becomes the UU team's star striker, but it is definitely light in the out-and-out laughter stakes compared to many of the other volumes in the series.

Where the book does excel is in its worldbuilding. Ankh-Morpork has been the greatest fantasy city ever created for some considerable time, but here it gains additional depth as Pratchett delves into the social history and relationships of different communities amongst the common folk of the city and the world of servants below stairs at UU, and we get some nice additional insight into how the Patrician rules and orders the city so efficiently given its chaotic nature. In addition Pratchett uses his vast existing library of Discworld characters to populate the city, with William de Worde getting his biggest role (although still an extended cameo) since The Truth and the return of Rincewind and his luggage (although again only briefly).

Unseen Academicals (***) is well-written and occasionally amusing, but it is also flabby, overlong and unfocused, with protagonists who are intriguing but unremarkable compared to many others in the series, despite the excellent use of the setting. The book is available now in the UK and USA.

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"Try standing out in a winter storm all night and see how tough you are. Start with that. Then go into a bar and pick a fight and see how tough you are. And then go home and break crockery over your head. Start with those three and you'll be good to go."
- Bruce Campbell on how to be as cool as he is
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#24 User is offline   Werthead 

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Posted 01 March 2013 - 11:35 AM

The Amazing Maurice and His Educated Rodents

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A band of travellers from Ankh-Morpork have arrived in the town of Bad Blintz. The band consists of a boy with a flute named Keith, a tomcat called Maurice and a lot of rats. A lot of very smart rats. However, as the town suffers from a curiously well-timed rat infestation and Keith and Maurice prepare to enact 'the scam', it becomes clear that something else is at work in the sewers and tunnels under the town. Something that takes an interest in the curiously smart rodents...

The Amazing Maurice and His Educated Rodents was Terry Pratchett's first Discworld novel aimed at younger readers, released in 2001. It was, arguably, the novel that finally broke Pratchett in the USA, where it won the Carnegie Medal and won more notice than his previous books (which had been a cult success at best). Subsequent Discworld books began to hit the New York Times bestseller lists, finally giving Pratchett some Stateside success after almost two decades as Britain's biggest-selling author (well, until the arrival of a certain J.K. Rowling).

It's an interesting novel, most notably because Pratchett makes exactly zero concessions to his apparently intended audience. The novel is written in the same manner as his adult books and in fact is actually among the most disturbing Discworld novels, with the revelation of the antagonist in the book being one of Pratchett's more revolting moments. It may have talking rats in it, but the tone is closer to Watership Down (complete with some pretty savage fights and deaths) than to Beatrix Potter. Pratchett seems to do this deliberately, with the rats' belief in a utopian future of animal cooperation stemming from reading a children's book called Mr. Bunnsy Has An Adventure, which becomes a totem of their tribe. Pratchett paints the internal divisions of the rat gang and each character in some detail, with his traditional economic-but-effective storytelling. The book has a darker tone than most of his novels, and whilst there are still a few laughs here, it's a more intense book than many of the Discworld series.

It's also quite snappy, coming in at a breezy 270 pages, avoiding the bloat some of the more recent Discworld books have suffered from. Pratchett sets up his plot and characters, tell his story with impressive depth and characterisation and gets out all in the time that some more traditional fantasy authors are still using to clear their throats.

The Amazing Maurice and His Educated Rodents (****) is Pratchett at his more impressive, telling a darker story than normal but with his trademark wit and skills at character-building. It's also a complete stand-alone, with no connections at all to the rest of the Discworld series and can be read completely independently. It is available now in the UK and USA.

This post has been edited by Werthead: 01 March 2013 - 11:35 AM

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"Try standing out in a winter storm all night and see how tough you are. Start with that. Then go into a bar and pick a fight and see how tough you are. And then go home and break crockery over your head. Start with those three and you'll be good to go."
- Bruce Campbell on how to be as cool as he is
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