Posted 16 November 2011 - 07:34 AM
I left my Mehrunes Razor in a display case in my house in Windhelm - it made the game too easy! Started playing with enchanting now, and wasted a lot of soul gems on that
I think it's time to take the Mace of Molag Bal and go soul hunting. I can now also smithing-improve magical gear, which took my anti-dragon sword from 19 to 29 (!!) base damage. That's pretty nice. Amusing how the Ancient Shrouded Armor set only takes Leather to improve, but Nightingale Armor takes void salts.
Pushed the main questline somewhat and now I have a shout that forces dragons to land. Whee! Also did Boethiah's and Azura's daedric quests, and boy, I think these were the hardest I've done in this game so far. An Arch Necromancer I met on my way in Azura's quest gave me quite a bit of trouble (she was taking half my hp with a single ice bolt or w/e it is ffs! and hard to sneak to across a moat), and sneaking up on people outdoors in the Boethiah quest was hard as hell (maybe that was the auroras filling the whole fucking sky all night. odd though, as they seemed to hear me killing their buddies from half a mile away, and not so indoors).
Also, there's still blood on the floor of my Windhelm mansion. And a bodypart-filled secret room where my alchemy/enchanting tables are. You call that furnishing?
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.