Dragons are pushovers, and relatively disappointing thereby. The only dragon to give me pause was the unique Skeleton Dragon (spoilerz as to where and why) and that kicked my ass in zero seconds flat, so I snuck past him to continue on the relevant quest. All others (save perhaps Alduin, whom I have yet to have the pleasure of beating to a pulp) are relatively easy to take down.
@Tapper - it's probably because I'm multiclassing, so my off-hand is *always* a spell of some kind. Thus, no blocking capabilities.
I'd use a ward instead, if I had the foresight of being able to predict my next encounter, but DAMN those things drain magicka fast.
These days I can make myself almost untouchable by having a healing spell in my left and a drain health enchanted weapon in my right. The dual health incomes more than make up for the DPS of most enemies, save the uniques, giants, and non-level-scaled baddies. Frost Trolls are like a cakewalk to me.
I've never been "critically hit" like what you do to NPCs. No animations or unique shots, just...*bam* normal attack fucks my remaining health in one shot. Now, whether that's what is meant to happen or not, it is fucking annoying! I get the presence of critical strikes, that's fine...but they should LOOK critical, and would they PLEASE stop happening at the 50 points of health left mark, because keeping my health constantly above that (in the past, anyway) is just a waste of resources when I'm perfectly capable of finishing the fight in the next two seconds and letting health regen naturally?
Oh yeah...did I mention that vampirism is simultaneously awesome and a pain in the ass? XD
DB and College questlines: DONE. Moving onto Main Quest now. The DB questline was pretty good...felt really short though. College questline...eh, could have been better. I'm thinking the lack of "You are X Rank" in each guild is annoying me. Because there's no sense of progression outside of the storyline, which in both cases see you make some miraculous-seeming jumps in position. Feels too much like "chosen one" syndrome. Ah well.
Loving it. @DM - If you loved Morrowind, this game will not be too much of a change or disappointment for you like Oblivion was. That being said, if you haven't played Oblivion, it might seem worse for that, seeing as I'm looking at this as "got closer to Morrowind than Oblivion" rather than "how does this directly compare to Morrowind?".
Magic is pretty good. Flamethrower hand for first spell? Epic win. But the magic choices on the whole do seem very limited to me. Not as much variety as there *could* have been, if you know what I mean. Though if you can run this on PC, mods will fix that shortly, I'd imagine.