Malazan Empire: The MAFIA MOD thread - Malazan Empire

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The MAFIA MOD thread

#1661 User is offline   Blend 

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Posted 22 April 2013 - 01:44 PM

Tapper's game sounds really interesting - always looking forward to those ones!

Aside from my Timelords Game (which is ready to go whenever), I am working on a game that's based on Codex Alera books by Jim Butcher. It'll be a faction game, but there will be some twists and such, and I'm attempting a very creative role. But anyway, taste of things to come, gonna be a great few months, I think!
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#1662 User is offline   Path-Shaper 

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Posted 22 April 2013 - 06:36 PM

View PostBlend, on 22 April 2013 - 01:44 PM, said:

gonna be a great few months, I think!


Not if your dead still waiting for 100 to finish...AHO


:)

V
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#1663 User is offline   Blend 

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Posted 22 April 2013 - 06:38 PM

View PostPath-Shaper, on 22 April 2013 - 06:36 PM, said:

View PostBlend, on 22 April 2013 - 01:44 PM, said:

gonna be a great few months, I think!


Not if your dead still waiting for 100 to finish...AHO


:)

V


Well yes, there's that too! :p
There is no struggle too vast, no odds too overwhelming, for even should we fail - should we fall - we will know that we have lived. ~ Anomander Rake
My sig comes from a game in which I didn't heed Blend's advice. So maybe this time I should. ~ Khellendros
I'm just going to have to come to terms with the fact that self-vote suiciding will forever be referred to as "pulling a JPK" now, aren't I? ~ JPK
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#1664 User is online   Macros 

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Posted 26 April 2013 - 10:01 AM

I'm going to go ahead and be foolishly optimistic and say I should have enough time to finally think about running my Sharpe game in the summer, like July/August.
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#1665 User is offline   Kurt Montandon 

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Posted 02 May 2013 - 11:30 AM

I'll be up for running my Vorkosigan game in mid-October, when I get laid-off for the season.

Just thought I'd toss that out there. TMDI about 8 or so, maybe 9. Hopefully we'll still have some players around - I'll need about 13-14 minimum, preferably a couple more, but I could run it with 30 if needed.
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#1666 User is offline   Azathmaster 

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Posted 02 May 2013 - 11:18 PM

WoK 2 is in the works right now, should be done for summer break.
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#1667 User is offline   Path-Shaper 

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Posted 10 May 2013 - 05:09 PM

I have updated the OP with all the games that are in development and whatnot. Let me know if I should add/change anything!

-Blend
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#1668 User is offline   Knucklehead 

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Posted 23 May 2013 - 10:29 PM

I'm planning a Game of Thrones themed game, put me down on the unknown status list. I'll let y'all know when it's ready.
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#1669 User is offline   Gnaw 

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Posted 24 May 2013 - 12:23 AM

I have an idea for somebody to run. Working title: The List

Faction game. Take an old one, file off the serial number, add a splash of paint. Roll.
Anonymous sign ups via PM in the following format

Quote

  • I REFUSE to be teamed with (only 2 names allowed):
  • X
  • Y

  • I want to be teamed with (in descending order of priority):
  • A
  • B
  • C
  • Etc
  • I would prefer not to be teamed with (in descending order of priority):
  • Etc

  • I prefer my roll to be (in descending order of priority)
  • Team Leader
  • Guard
  • Healer
  • Etc

No SH. No CF. Rule A5 not in effect.
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#1670 User is offline   Path-Shaper 

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Posted 24 May 2013 - 12:28 AM

View PostGnaw, on 24 May 2013 - 12:23 AM, said:

I have an idea for somebody to run. Working title: The List

Faction game. Take an old one, file off the serial number, add a splash of paint. Roll.
Anonymous sign ups via PM in the following format

Quote

  • I REFUSE to be teamed with (only 2 names allowed):
  • X
  • Y

  • I want to be teamed with (in descending order of priority):
  • A
  • B
  • C
  • Etc
  • I would prefer not to be teamed with (in descending order of priority):
  • Etc

  • I prefer my roll to be (in descending order of priority)
  • Team Leader
  • Guard
  • Healer
  • Etc

No SH. No CF. Rule A5 not in effect.


Heh, that would be a ridiculous game, but likely hilarious.

I might use part of your signup quote for signups for my Codex Alera game. It would be interesting to see how the teams would end up working out.
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#1671 User is offline   Gnaw 

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Posted 24 May 2013 - 01:47 AM

View PostGnaw, on 21 March 2013 - 03:55 AM, said:

View PostD, on 19 March 2013 - 04:26 AM, said:

View PostGnaw, on 19 March 2013 - 04:01 AM, said:

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.


I say cook it and bring in the reviewer later.



View PostTapper, on 19 March 2013 - 09:43 AM, said:

View PostGnaw, on 19 March 2013 - 04:01 AM, said:

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.

Would be my pleasure, but as D'rek says: cook first so it is your own game, then bring in the reviewer.



We passed the first hurdle which is Silencer saying it's technically possible. And besides needing a reviewer, we'll need another co-mod; the nature of the game requires mod coverage 24 hours a day. Not necessarily asking for help with that just yet. Khell and need to get it closer before we start cooking. Thank, xeixei, merci, gracias, danke, spasibo. Once Khell is off vacation, we'll start working out the right questions to ask. :p


This got knocked off kilter by Khell's astonishing ability to shoot holes in ideas I hadn't yet designed to patch the last set of holes. And then the mind melting menagerie that was 100.
But hope springs eternal. That's why it was the last and greatest curse Pandora released.
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#1672 User is offline   Tapper 

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Posted 24 May 2013 - 03:51 PM

View PostGnaw, on 24 May 2013 - 01:47 AM, said:

View PostGnaw, on 21 March 2013 - 03:55 AM, said:

View PostD, on 19 March 2013 - 04:26 AM, said:

View PostGnaw, on 19 March 2013 - 04:01 AM, said:

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.


I say cook it and bring in the reviewer later.



View PostTapper, on 19 March 2013 - 09:43 AM, said:

View PostGnaw, on 19 March 2013 - 04:01 AM, said:

Khell and I are cooking up a high TMDI game. Could use an experienced mod to shoot down the too off the wall shit, tell us if it will even work, etc. time frame isn't much of an issue. We'd rather a fun quality game at a later date than something so so sooner.

Would be my pleasure, but as D'rek says: cook first so it is your own game, then bring in the reviewer.



We passed the first hurdle which is Silencer saying it's technically possible. And besides needing a reviewer, we'll need another co-mod; the nature of the game requires mod coverage 24 hours a day. Not necessarily asking for help with that just yet. Khell and need to get it closer before we start cooking. Thank, xeixei, merci, gracias, danke, spasibo. Once Khell is off vacation, we'll start working out the right questions to ask. :p


This got knocked off kilter by Khell's astonishing ability to shoot holes in ideas I hadn't yet designed to patch the last set of holes. And then the mind melting menagerie that was 100.
But hope springs eternal. That's why it was the last and greatest curse Pandora released.

Well, my offer stands :p
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#1673 User is offline   Tapper 

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Posted 24 May 2013 - 03:56 PM

OK, I officially can't keep things simple.

An upate about the Renaissance Iliad game:

it is now no longer a Renaissance theme.
Instead, it is a Western game (I went through the Deadlands rpg books a couple of weeks ago and was struck by its awesomeness and on how it would fit so amazingly). And now, it does feature (dice) poker as well.

There are 4 roles per faction (6 each), all of whom that can each be upgraded during play. There's magic, guns, demon summoning, voodoo, big hats, Indians, undead and outlaws.

And instead of upgrading, there's also the possibility of getting a Hero role - but those I am still designing so will probably not fit into the first game. This weekend, the first roles will go up for review to my awesomesauce helpers.
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#1674 User is offline   Knucklehead 

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Posted 24 May 2013 - 04:02 PM

Sounds incredibly awesome
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#1675 User is offline   The Dude 

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Posted 24 May 2013 - 04:30 PM

View PostTapper, on 24 May 2013 - 03:56 PM, said:

OK, I officially can't keep things simple.

An upate about the Renaissance Iliad game:

it is now no longer a Renaissance theme.
Instead, it is a Western game (I went through the Deadlands rpg books a couple of weeks ago and was struck by its awesomeness and on how it would fit so amazingly). And now, it does feature (dice) poker as well.

There are 4 roles per faction (6 each), all of whom that can each be upgraded during play. There's magic, guns, demon summoning, voodoo, big hats, Indians, undead and outlaws.

And instead of upgrading, there's also the possibility of getting a Hero role - but those I am still designing so will probably not fit into the first game. This weekend, the first roles will go up for review to my awesomesauce helpers.


A good ol tapper game. Role heavy, incredibly complicated, no idea whats going on. perfect. Sign me up. :p
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#1676 User is offline   Brujah 

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Posted 25 May 2013 - 11:09 AM

View PostGnaw, on 24 May 2013 - 12:23 AM, said:

I have an idea for somebody to run. Working title: The List

Faction game. Take an old one, file off the serial number, add a splash of paint. Roll.
Anonymous sign ups via PM in the following format

Quote

  • I REFUSE to be teamed with (only 2 names allowed):
  • X
  • Y

  • I want to be teamed with (in descending order of priority):
  • A
  • B
  • C
  • Etc
  • I would prefer not to be teamed with (in descending order of priority):
  • Etc

  • I prefer my roll to be (in descending order of priority)
  • Team Leader
  • Guard
  • Healer
  • Etc

No SH. No CF. Rule A5 not in effect.


So basically, no teammates for me. :p
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#1677 User is offline   Grief 

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Posted 25 May 2013 - 04:03 PM

Also it could be pretty rough on anyone newer, since the people who've been playing together a lot would be more likely to group up together, leading to a bit of an imbalance.

Cougar said:

Grief, FFS will you do something with your sig, it's bloody awful


worry said:

Grief is right (until we abolish capitalism).
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#1678 User is offline   EmperorMagus 

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Posted 30 May 2013 - 07:16 PM

The low posting really irks me, so when I thought I was lynched this game because of low-posting I thought of a game where there are very great advantages to those guys who spam and generally post a lot. The idea came from the spysat(?) game in which you could lvl up by posting ...
Do you guys think such a game is possible to balance/creat? Do you think it would be fun to play?


*By advantages I mean vigs/BPs/LPs/recruit/whateverelseyoucanthinkof
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#1679 User is offline   Shinrei 

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Posted 01 June 2013 - 01:43 AM

Sengoku update.

The next chapter is ready to run (I think I mentioned that somewhere already)

However, I'm currently finishing up two papers (hopefully) for publication, and job hunting at the same time, so the earliest I can imagine running it would be mid to late July.
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#1680 User is offline   Azathmaster 

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Posted 13 June 2013 - 07:39 PM

So if shin runs sengoku in mid to late July could I claim the mid august time slot? That's the only time I'll really have to invest time in modding as I have pre-season sports camp starting sometime near the beginning of september.
"To victory! It feels unfamiliar, but it tastes like chicken"
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