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The MAFIA MOD thread

#1241 User is offline   D'rek 

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Posted 16 February 2011 - 08:02 PM

So, should we do Devil's advocte next or Stalwart Ma Teng? If it's me I think opening sign-ups immediately and starting Monday could work, I can work with as few as 7 players but can take more, too. Silencer, how many players would you need for yours?

 worrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1242 User is offline   Silencer 

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Posted 16 February 2011 - 09:18 PM

Probably more than 7...I can run it with that, it's fairly standard build, but it would be better for me if I had, say, 10 to 12?

Up to you, D'rek - I'm in no rush to run it, that's why it's at the bottom of the heap. Dresden Files is a full-size game, and needs some tweaking still, too.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1243 User is offline   D'rek 

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Posted 16 February 2011 - 10:33 PM

Well if you don't object I'd like to run mine then, simply because next week I have off school and thus it is a great time to run a game.

 worrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1244 User is offline   Silencer 

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Posted 16 February 2011 - 10:41 PM

Yup, fine by me. :Brood:
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1245 User is offline   Silencer 

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Posted 25 February 2011 - 10:34 AM

OK, we have a shortage of games.

Either my Devil's Advocate game, or in a couple of days, my Dresden Files are capable of being run. Unless one of the other announced games and mods are ready, those are only options unless we have someone step up on short notice.

Full game would be good, though in the end 70.5 was actually quite sizeable.

Could open a sign-up, see how many we get, how fast, and for what?
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1246 User is offline   Silencer 

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Posted 10 March 2011 - 07:12 AM

Hokay, next game up.

Options:

Rot3K mini (long) - if D'rek is ready, and people want another Rot3K. (and why wouldn't they? XD)

Devil's Advocate mini - not really keen to run this, but it's a straightforward setup, scum vs town, so if folks are keen for something simple I can run this if I have a co-mod. But it IS a mini, as in, 13 players with a bit of time on their hands, not a 17-player monster or a slow-as-ice playing because they can game.

Dresen Files - full sized game, I'm going to go out on a limb here and say that I'll need two co-mods, and at least 17 players. AT LEAST. And active players too. Don't think we're ready for this one just yet, tbh, given the turn out last time and people's ongoing RL commitments.

Silencer's crazy/weird/awesome/stupid game the third edition - yeah, I can run another game with the aim to confuse everybody to all hell, if we want a breather that is more like a scream. >.> Though I might struggle to make it crazier than the first two, heh.

So, mostly posting here to see if D'rek is free, if I'm in, or if someone else wants in. Once that is sorted, we can open sign-ups, and decide specific setups once we know which mods are available.

Take your time, guys. Not like this will drag on for a whole week, or anything. :(
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1247 User is offline   Tapper 

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Posted 10 March 2011 - 08:36 AM

If you give me until monday for design, I'm confident can run a Spycraft mini.

EDIT:
I've decided to go the D'rek route and make the Spycraft series into a series of games that all have impact on one another and carry the story forward. Some games will have the old lay-out with levelling, others won't and will be much more like a regular game.

Here's the complete lay-out that I want to do with Spycraft before I wrap it up in a big finale:

X.5: Midnight in Malaysia - the Agencies attack MAMA's Asian Headquarters
X.5: Jerusalem in Jeopardy - the last Agency (the Israelis) will be introduced.
X: Empire State Bombing (full game, aka Spycraft 3)
X.5: Conflicts in Capetown - one agency, based on their performance in Spycraft 3, will fight for survival.
X: Moscow Madness (full game, aka Spycraft 4)
X.5: The Krakow Killings - MAMA's best assassin sets a deadly trap for the survivors from past games.
X: Finale in France (full game, aka Spycraft 5). The last game in the series.

This post has been edited by Tapper: 10 March 2011 - 10:33 AM

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#1248 User is offline   D'rek 

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Posted 10 March 2011 - 03:48 PM

I am not confident that I have the availability to run a game next week.

 worrywort, on 14 September 2012 - 08:07 PM, said:

I kinda love it when D'rek unleashes her nerd wrath, as I knew she would here. Sorry innocent bystanders, but someone's gotta be the kindling.
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#1249 User is offline   Peanutbutta 

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Posted 10 March 2011 - 05:51 PM

We've had some good participation lately, so I can probably run Survivor... but it will absolutely require full participation from everyone in the game. There won't be modkills or anything and it will have a lot of special rules. It should be better run than TF2 v2 was, but I did sort of rush that one together at the last minute. This one's had a lot of time put into it and while I'm not sure it's the most balanced or anything, I do believe it will be a lot of fun.
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#1250 User is offline   Tapper 

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Posted 14 March 2011 - 10:02 AM

I'm happy to stand at the end of the queue, but design of the Spycraft mini (13 or more players required, run time expected at 5 to 6 gamedays) is finished.
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#1251 User is offline   Silencer 

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Posted 14 March 2011 - 10:20 AM

OK, well, what have we got? D'rek doesn't want to run Rot3K mini, we've only got 14 players, so Dresden and Survivor are out, which means it's your Spycraft mini or one of my minis.

Up to you Tapper, I'm in no rush - and it will be at least another 18 hours before I can settle down to run the game, if it's me. Your call.
***

Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1252 User is offline   Tapper 

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Posted 14 March 2011 - 10:26 AM

View PostSilencer, on 14 March 2011 - 10:20 AM, said:

OK, well, what have we got? D'rek doesn't want to run Rot3K mini, we've only got 14 players, so Dresden and Survivor are out, which means it's your Spycraft mini or one of my minis.

Up to you Tapper, I'm in no rush - and it will be at least another 18 hours before I can settle down to run the game, if it's me. Your call.

If you'll give me an SH pass, I'm OK to run and can launch somewhere in the next 90 - 120 minutes :)
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#1253 User is offline   Silencer 

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Posted 14 March 2011 - 10:33 AM

Done. :)
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Shinrei said:

<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#1254 User is offline   Peanutbutta 

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Posted 14 March 2011 - 06:19 PM

I still want to run Survivor when we can manage it, but I know finals are causing some issues this week and Shin's MIA...
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#1255 User is offline   Lizradusa 

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Posted 17 March 2011 - 11:01 PM

How does one set up a game? Because I have an idea for game about the Black Company.
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#1256 User is offline   Path-Shaper 

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Posted 17 March 2011 - 11:33 PM

View PostLizra, on 17 March 2011 - 11:01 PM, said:

How does one set up a game? Because I have an idea for game about the Black Company.

ehm, I didn't get there yet in the 101 ;) So, in just a few sentences:

But basically, you have an idea, often based on a setting (in this case, Black Company).
Step 1: determine your type of game (regular, faction, you name it).
Make lists of who from the setting should be absolutely in the game and whose secondary, then assign roles that suit the story, don't worry too much about balance yet. I'd advise to stick to relatively known roles at first, but you should always keep an eye open for the esoteric.

Then, tweak. A useful stat is that for every three town, you need one scum. If you make it a faction game, rule of thumb says each faction should be equal in numbers and rules, but personally my advice for a new Mod would always be to run a town vs scum first.

Now, you start calculating. What is the earliest game day on which a faction can win? In town vs scum, 5 or 6 days would be ideal: that's enough for town to get its shit together, but not enough for a finder to investigate everyone, for example. Do the same for the wcs from the scum point of view.

Then, you look at roles and actions. Make sure there is some balance - a town with plenty of healing and finding roles will kick scum ass 7 times out of 10, for example. Don't worry about getting it perfect, but when you feel you've covered the basics, approach someone with modding and design experience to co-mod and iron out the last few creases. Sign up for the mafia mod thread with your game idea, and basically you are set, except for one thing: tweaking.

Of the current regular players, the usual suspects - without wanting to offend anyone who feels left out, sorry for that - would probably mean Drinksinbars, Mentalist, D'rek, Vengeance, Peanutbutta and myself (Tapper). We'll look at it from a few angles, suggest a few things (and some of those you may not want to hear) and prod and push a bit, about timing, role division, day length, role pms, wordings, reveals et cetera. However, in all cases, the game is yours so the final say is also yours. In many cases, who you ask as a co-mod still has a profound influence on your game - I've co-modded with all except D'rek (which I'd be really happy to do as I love her ideas) and dibs (who is in the same timezone) and the games are very different.

Anyway, when you're fed up with all that positive critique, tell your co-mod you want to run it, and sign up on the mafia mod thread for a game slot.
That's the regular route.

You might also want to ask someone to help you design the game right from the start, but I'd advise against it, personally - you'll soon get the 'trust me, it's better this way' vibe, and it will be much harder to get your own idea across. The fun and experience is ten times bigger if it is your own idea, own setting and just a sprinkling of influence from your co-mod than if he/she does the building and you provide the flavor.

Hope this helps,

Tapper
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#1257 User is offline   Lizradusa 

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Posted 17 March 2011 - 11:45 PM

Yep, thanks Tapper. ;)
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#1258 User is offline   Roldom 

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Posted 22 March 2011 - 11:55 PM

Ive got a game for about 16 players ready ( could probably add or take away a few if needed ) Based on Stephen Donaldsons Gap series

roughly TDMI 7, tappers been helping me design so hopefull he will help co mod

so if you could put me on the rosta Ill be greatful :rolleyes:
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#1259 User is offline   Tapper 

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Posted 23 March 2011 - 05:18 PM

View PostRoldom, on 22 March 2011 - 11:55 PM, said:

Ive got a game for about 16 players ready ( could probably add or take away a few if needed ) Based on Stephen Donaldsons Gap series

roughly TDMI 7, tappers been helping me design so hopefull he will help co mod

so if you could put me on the rosta Ill be greatful :rolleyes:

I'll co-mod and add you :)
Same for Lizra's Black Company game (17 players).

Both games look very promising, too!
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#1260 User is offline   Shinrei 

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Posted 18 April 2011 - 04:55 AM

I would just like to officially announce that I am planning succeed (never replace) D'rek once her RoTK game series is completed, with a series of my own. Apparently there are only a couple more RoTK chapters left, so I've started to develop a series based on the Sengoku (Warring States) period of Japan.

Things I promise will be included in this series:

Elements to be expected which are similar to D'rek's series:

1. Confusing names.
2. Both full and mini style games.
3. A mix of everything from M&P to higher TDMI, as well as Faction games.
4. Interesting action, and a historical storyline that changes based on the outcome of each game played.

New Element:

1. "Succession" is a major component of the Warring States period, therefore, I will introduce a number of roles where certain powers are passed down through family lines MID-GAME. So if Warlord A dies, and his eldest son who is set to inherit is still alive, the son will inherit powers (although they will not fully intact or be as powerful as the original). If the son is already dead, then the powers will pass on to the second son (in an even more weakened state). If there is no viable person in the line of succession, the powers are not passed on.

The first chapter has been planned and is ready to go, for whenever D'rek is finished with her final chapter.

The chapter name will be

Rise of the Hôjô.
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