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Destiny Series Gather Guardians and prepare yourselves

#81 User is offline   Morgoth 

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Posted 20 September 2017 - 07:09 AM

I am at powerlevel 249, but I haven't finished the campaing yet. Doing that with my brother. Uhm, what level should I be aiming for to do the post campaign content?
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#82 User is offline   QuickTidal 

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Posted 20 September 2017 - 01:42 PM

View PostMorgoth, on 20 September 2017 - 07:09 AM, said:

I am at powerlevel 249, but I haven't finished the campaing yet. Doing that with my brother. Uhm, what level should I be aiming for to do the post campaign content?


If you mean Crucible (PVP) then any level. The perks and armour don't Help you in PVP. Just impact level of your weapon, and your headshot skill. Same with iron banner I think...but Trials everything counts...which is why you have to go with a fire team.

This post has been edited by QuickTidal: 20 September 2017 - 01:44 PM

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#83 User is offline   QuickTidal 

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Posted 20 September 2017 - 02:43 PM

I'm barely at 100 so far. I have some work to do.
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

“Someone will always try to sell you despair, just so they don't feel alone.” ~Ursula Vernon
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#84 User is offline   QuickTidal 

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Posted 20 September 2017 - 03:27 PM

I've already been dipping into Crucible. Good fun thus far...lol
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

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#85 User is offline   Khellendros 

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Posted 21 September 2017 - 12:17 PM

I've been playing quite a bit of Crucible. It definitely feels more balanced than the previous game. Got 5 kills in my very first match when it took me about ten matches just to get one in the first game. Second match got 23 kills.

Shootouts last longer and no one seems to care bout picking up the power ammo. Supers I rarely see.

I like how they've split Crucible into casual and competitive modes. Competitive is definitely tougher but still not overwhelming. Casual matches seem to last longer, while in competitive each round lasts maybe a minute max, so it's way more high intensity.

This post has been edited by Khellendros: 21 September 2017 - 12:18 PM

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#86 User is offline   QuickTidal 

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Posted 21 September 2017 - 12:29 PM

View PostHoney Cups, on 21 September 2017 - 12:42 AM, said:

The lack of Supers helping you out with it?


Huh? There are Supers in it. Just not as often. It's fine.


View PostKhellendros, on 21 September 2017 - 12:17 PM, said:

I've been playing quite a bit of Crucible. It definitely feels more balanced than the previous game. Got 5 kills in my very first match when it took me about ten matches just to get one in the first game. Second match got 23 kills.

Shootouts last longer and no one seems to care bout picking up the power ammo. Supers I rarely see.

I like how they've split Crucible into casual and competitive modes. Competitive is definitely tougher but still not overwhelming. Casual matches seem to last longer, while in competitive each round lasts maybe a minute max, so it's way more high intensity.


^^This 100%.

Splitting it into an easygoing 4 on 4 Quickplay mode with a randomizer, and the more competitive mode makes for a MUCH less stressful experience. Even on matches I lost, I was not raging at the screen at being waylaid by a 6man fire team on a map much too small for such.

Also the randomizing of the match type in Crucible are a godsend. So many people would find the type of match they liked playing and then dominated it match after match...the randomizer basically makes that impossible. It's a nice feature.

And I REALLY like the new reward system. Getting a token for any match (even losses) allows for a nice steady paced increase in rep with Shaxx to get those bundle rewards.

I'm not sold entirely on the new Subclass tree...but I'm getting used to it. Can't decide if I like Dawnblade better than Void.

Anyways, having a blast. Currently on Io doing the first missions for Ikora.

And yeah, I RARELY pick up heavy ammo now. I will if I'm nearby one and see it avail. but otherwise I ignore it.

This post has been edited by QuickTidal: 21 September 2017 - 12:35 PM

"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

“Someone will always try to sell you despair, just so they don't feel alone.” ~Ursula Vernon
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#87 User is offline   QuickTidal 

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Posted 21 September 2017 - 03:50 PM

View PostHoney Cups, on 21 September 2017 - 03:28 PM, said:

I meant the toned down "pop pop pop" compared to D1. I'm sure some people don't even pop in this one.

I'm using Dawnblade in PvE. I actually really like it. I dive bomb groups. Might put Void on for PvP to have blink jump but I've been throughly dissatisfied with Nova Bomb. It is so slow and seems heavy to throw. Need to throw a big arc for long targets. No "shatter". It does split into little tracking balls but they are slow. I've yet to shoot a splinter to get it to explode.


Oh yeah, for sure. Depending on the match everyone gets it once, if at all.

And yeah, I'm using Dawnblade in PvE as well, and liking it fine. I don't love the grenades, but they are okay.
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

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#88 User is offline   Silencer 

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Posted 22 September 2017 - 12:47 AM

So what I'm hearing is that Bungie still hasn't figured out what they're doing mechanically and there's now a massive disconnect between the dynamics of PvE and PvP? XD

Supers and Heavy was too prevalent in D1 pvp to be sure but going completely the other way doesn't exactly make for good design. I had a feeling this would happen when they moved utility weapons into the heavy spot and reduced the match duration... Blegh.
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#89 User is offline   QuickTidal 

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Posted 22 September 2017 - 01:45 AM

View PostSilencer, on 22 September 2017 - 12:47 AM, said:

So what I'm hearing is that Bungie still hasn't figured out what they're doing mechanically and there's now a massive disconnect between the dynamics of PvE and PvP? XD

Supers and Heavy was too prevalent in D1 pvp to be sure but going completely the other way doesn't exactly make for good design. I had a feeling this would happen when they moved utility weapons into the heavy spot and reduced the match duration... Blegh.


Actually, I don't think we said that. The supers are fewer and farther between on matches in quickplay, and heavy' are there...ppl just aren't using them as much. They are actually more widely available.
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

“Someone will always try to sell you despair, just so they don't feel alone.” ~Ursula Vernon
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#90 User is offline   Silencer 

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Posted 22 September 2017 - 01:51 AM

View PostQuickTidal, on 22 September 2017 - 01:45 AM, said:

View PostSilencer, on 22 September 2017 - 12:47 AM, said:

So what I'm hearing is that Bungie still hasn't figured out what they're doing mechanically and there's now a massive disconnect between the dynamics of PvE and PvP? XD

Supers and Heavy was too prevalent in D1 pvp to be sure but going completely the other way doesn't exactly make for good design. I had a feeling this would happen when they moved utility weapons into the heavy spot and reduced the match duration... Blegh.


Actually, I don't think we said that. The supers are fewer and farther between on matches in quickplay, and heavy' are there...ppl just aren't using them as much. They are actually more widely available.


Which is exactly what I said. If people aren't using them it is a fault of the game design that is making them less prevalent. There's a reason people aren't using them and it's not just personal quirks. Unless you think there's another reason why they aren't being seen that isn't explained by shorter matches/moving utility guns to the heavy slot/less fun or useful Supers?
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<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#91 User is offline   Morgoth 

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Posted 22 September 2017 - 07:31 AM

I have found a weapon combo that works very well for me in the Cruicible. A pulse rifle with a vertical recoil and damage increase for each bullet spent in the magazine, and a silenced automatic pistol with a massive amount of handling. Together they fulfill every need so to speak.

Those two, together with the powers of the Void subclass for the warlock and I find myself finishing at the top in a surprising amount of games. That never happens to me in shooters. I am fundamentally terrible at all of them. It helps that I can punch people to regain health and the grenade, and that my super ability instantly clears out a room. Not to mention that damage aura thing together with the pulse rifle. It's a lot of fun.

This post has been edited by Morgoth: 22 September 2017 - 07:32 AM

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#92 User is offline   QuickTidal 

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Posted 22 September 2017 - 12:43 PM

View PostSilencer, on 22 September 2017 - 01:51 AM, said:

There's a reason people aren't using them and it's not just personal quirks. Unless you think there's another reason why they aren't being seen that isn't explained by shorter matches/moving utility guns to the heavy slot/less fun or useful Supers?


So a few things to unpack.

1. Yes, I think people aren't using them because in a match with less people they are less effective. In D1 match with Heavy's, you could rocket launch a whole group of the other side and score big...but that was when it was 6 V 6....now that it's 4 V 4, you have less of a chance to do that and it makes far more sense to ignore the heavy weapons in favour of the lesser tighter ones. This doesn't mean they go unused, it just means the teams aren't crowding around a heavy delivery pack waiting for it to spawn so they can go take out a bunch of the other side. You see one up for grabs, you snatch it and use it.

2. And there are only shorter matches on Quickplay Crucible...Competitive Crucible are usually longer, as they choose modes like Survival and whatnot which take more time. I spend 10 min playing a Quickplay match, and 20-25 playing a Competitive one.

3. The Supers are all the same (and thus just as useful in D2 as they were in D1) and they only ADDED a subclass to each sprite type instead. They still can show up for you once or twice a match depending on your k/d in that match and are still totally useful and being used. The difference is that now they don't pop every few minutes meaning you don't have to worry that around EVERY corner is someone else with the Super ready to pop...and with 4v4 it makes that number lower as well. You still get to use them, and they are still useful...but they are more like a special treat than a dependance. It's a very slight difference, but a welcome one. And I'll be honest, moving the shotguns to the Heavy slot is the PERFECT solution to "shotgun sliding" that became so ridiculously prevalent in the last game PvP. I have not been shotgun slid once...which is great.

------------------

As to the game itself. Remember how I said earlier that most organized teams in the past would have been 6v6 matches? Meh, they adapted. Faced off against a 4person fire team last night in Crucible and got SHELLACKED with 3 other randoms. Still, I didn't freak out but damn it was annoying to know I was playing a SUPER losing battle...but I don't quit early (I hate it when people do) so I had to play it out. At least I got a Crucible token for the effort.

Up to 150Light now and Lvl 16, moving up as fast as I can (I only get to play at night after my daughter is asleep and my wife and I are done with TV.)
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“Someone will always try to sell you despair, just so they don't feel alone.” ~Ursula Vernon
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#93 User is offline   Cause 

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Posted 22 September 2017 - 01:29 PM

I'm contemplating this, but I hate PvP with few exceptions. Beyond the campaign, there are 5 strikes which seems a little low and 1 raid? Is there any kind of horde mode like prison of elders? I prefer PvE but wonder if there is enough to jump in now or wait.
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#94 User is offline   Malankazooie 

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Posted 22 September 2017 - 03:22 PM

View PostCause, on 22 September 2017 - 01:29 PM, said:

I'm contemplating this, but I hate PvP with few exceptions. Beyond the campaign, there are 5 strikes which seems a little low and 1 raid? Is there any kind of horde mode like prison of elders? I prefer PvE but wonder if there is enough to jump in now or wait.

I don't think currently there is a Prison of Elders like game style in D2, but assume it's something that will be made available with future DLC. I believe that was released later in Destiny with one of the expansions, right? But one of the improvements with D2 is you can see on the map when the public events are going to drop. If you have your buddies with you or if others from the community are willing to join, you can make those public events go Heroic if you know what you're doing. This is a lot of fun PVE action and if you complete a Heroic Event you level up fast and get better gear.

By the way the Rift abilities are very useful, especially during Heroic Events. A Warlock we were playing with dropped the one that makes the damage of weapons increase and all of us stood inside its area of effect and took down the spider tanks, no problemo.
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#95 User is offline   Silencer 

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Posted 24 September 2017 - 07:31 AM

Having actually managed to play a bit of Destiny 2 now (goddamn lack of internet) I can safely say that it has improved a lot of little things compared to the beta. Energy weapons seem more satisfying, for example.

That being said, my initial complaints mostly still stand. It's incredibly iterative so far, and while the campaign is more gripping than previous attempts, that wasn't a particularly high bar. Final judgement on that will have to wait for completion though. The other thing that's bugging me is that my (completely solo) game lagged in the middle of a mission, before eventually disconnecting. That's one of those "actually unacceptable" kind of flaws of always online games that can be played alone. And this was on a solid 100MB/s fiber connection too, the amount of data that needs to be passed to and from the servers and the frequency thereof is negligible. Pretty disappointing for my first couple of hours with the game. I quite like the *layout* of the class skills, not entirely sold on the way some of them are grouped though. Couldn't quite get a feel for them before when you had everything unlocked already for one path, but it seems like a better system than the bland spreadsheet format we got before. I also like the way that guns come with everything unlocked now. Chests in the wild being actually useful is a big improvement.
Haven't had enough time to just mess around to get a solid feel for the world spaces but lack of a sparrow does wonders for making them feel bigger. Plus initial impressions of the gunplay are positive - scout rifles have decent range, to start. Still a bit let down by the ammo-to-damage ratio of the shotguns and snipers. Like QT mentioned above this is probably beneficial for controlling certain behavior in PvP but I guess I'm still salty about PvE getting the shaft for so long in Destiny 1 because of PvP balance issues that this is actually a negative for me. Don't mess up my PvE just because PvP is not working properly, dammit! ;)

Ultimately it's still Destiny. I'll need to sink a lot more time into it and actually get through the campaign and reach max level before I can make my mind up overall. Seems like a lot of shuffling, one-step-forward, one-step-back trade offs at the moment though.
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<Vote Silencer> For not garnering any heat or any love for that matter. And I'm being serious here, it's like a mental block that is there, and you just keep forgetting it.

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#96 User is offline   QuickTidal 

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Posted 25 September 2017 - 07:16 PM

View PostHoney Cups, on 25 September 2017 - 07:11 PM, said:

Man you gotta be kidding me. This is wk 3 and now the 2nd time the game is down for 6+ hrs of "maintenance"

The Factions are supposed to be coming back tomorrow.


Dead Orbit sounds like the way everyone is leaning.

I was FWC in D1, so I dunno what I'm going to do this time.

I'll probably go Dead Orbit because their BIG weapon reward is a scout....while FWC will be a Pulse.
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

“Someone will always try to sell you despair, just so they don't feel alone.” ~Ursula Vernon
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#97 User is offline   QuickTidal 

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Posted 26 September 2017 - 01:43 PM

Excited for Factions today!

Oh but man, last night was total shit show on Crucible (which I was playing because I only have two campaign missions left, so I've been saving them) where I kept ending up in rounds where the 4th person dropped out BEFORE we even made it down to the map, so started at a disadvantage 3 times in a row...which sucked. We DID pull one win out as 3 randoms against a 4 person fire team (which impressed me)...but mostly because I'm the Melee Master. Everyone asks me why I jump at people and Melee them instead of always just shooting...and I'm like because they don't expect me to do it. Taking them by surprise is key.

Anyways, I've found one Autorilfe that I like a decent amount so far. It's not the best and not even close to the Monte Carlo I had in D1 with the chain-connection perk on it and third sight...but my Scout rifles are fine....but I KEEP getting taken out by ppl who have found the D2 version of the MIDA Multi-tool and I wants it and need to know where to get me one. That was my fave Scout rifle in D1.

Glad the swords are no longer an exotic.

Oh and shit, the sheer volume of PvP players who DON'T understand that the power/heavy weapon drops in Crucible are SINGLE PLAYER DROPS is astonishing. The amount of times I've gone alone to a power drop location to grab it and a random teammate comes up after me, stands there and grabs it instead of me is a lot. And I want to scream at them that it's only for one person in D2...and I was there first. I usually melee them in the face in the hopes they bother to figure it out (I could message them, but I'm too lazy, LOL). But it wasn't hard for me to figure out after the first time I stood by one with someone else and received no heavy ammo from it to know...so why these people can't figure it out is beyond me.

Might finish the campaign tonight, and then start tidying up the adventure buoys on the various maps.

This post has been edited by QuickTidal: 26 September 2017 - 01:45 PM

"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

“Someone will always try to sell you despair, just so they don't feel alone.” ~Ursula Vernon
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#98 User is offline   QuickTidal 

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Posted 26 September 2017 - 04:07 PM

I'll shop around. FWC is usually my jam look-wise, so I may go with that.
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

“Someone will always try to sell you despair, just so they don't feel alone.” ~Ursula Vernon
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#99 User is offline   QuickTidal 

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Posted 27 September 2017 - 03:16 AM

Went with FWC, and got some great stuff already with today's faction quest.

Also, got my purchase gun upgrade finally COLDHEART trace rifle. That MFer is a badasssssssss gun!
"When the last tree has fallen, and the rivers are poisoned, you cannot eat money, oh no." ~Aurora

“Someone will always try to sell you despair, just so they don't feel alone.” ~Ursula Vernon
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#100 User is offline   Malankazooie 

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Posted 27 September 2017 - 08:45 PM


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