Malazan Empire: No Man's Sky - Malazan Empire

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No Man's Sky

#1 User is offline   Raymond Luxury Yacht 

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Posted 12 August 2016 - 02:37 AM

I'm taking a wait and see approach on this game. I've burned too many times. It looks promising, but I don't know. Those who have played it, what's up? Does it live up to the hype?
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#2 User is offline   Khellendros 

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Posted 12 August 2016 - 03:07 AM

I've played about ten hours so far and only seen two planets and a space station, with the majority of my time spent on the original planet. I've found the variety of discoveries hasn't yet started repeating itself. There's a real sense of entering a world with millions of other stories going on around you, and you sometimes see a glimpse of those stories through the various joirnals, data packs, and transmissions you come across.

I've found the alien language learning a really interesting concept. I've got to the stage now where I can tell what one or two words are on a consistent basis, and then trying to work out what my action should be from that.

There is also a story with quests and goals, though I'm deliberately taking it slowly, but there's already hints that the story path will diverge depending on a decision you make. The 'main quest' is at the leave the system stage, but I'm not leaving till I've catalogued all the species (it tells you how many you can find on a planet, although then there's sub-groups within that).

Most outwardly exciting/tense part so far was the beginning, when you have to repair your ship. I began on a hot planet with my suit only able to tolerate the heat for about five minutes - and one of the resources I needed for ship repairs was a ten minute walk away. It was quite an adventure getting there and back. The game has actually been more survival-heavy than I thought it would be.

The art style is incredibly beautiful and I keep taking screenshots of vistas and planets rising over the horizon. And my planet is mostly a desolate hot rock, but still majestic.


A negative is the resource management. I constantly run out of space and it's extremely annoying that some items don't stack, so each one takes an inventory slot. And there's no distinction between inventory and equipment slots - so if you craft an upgrade for your suit, that's one less space for items. You can however expand the number of slots in your suit, and buy bigger ships with more space too (speaking of which, some of the designs I've seen look so cool!).


Haven't got into any combat yet so I can't say what that's like. Flying takes a bit of getting used to, but it's also quite heavily assisted (like automatically changing the altitude of your ship to compensate for topography).
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#3 User is online   Tiste Simeon 

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Posted 12 August 2016 - 04:13 AM

Re: combat, if sentinels attack, either get out of there or make sure you kill the first one quickly... They ramp up in size and power pretty quickly! I ended up being destroyed by some kind of AT-ST because I wasn't very good at fighting back.

Also, the scanning things that you need bypass cops for, one of the options is shelter. Make sure you go for that option, as there is usually an exosuit upgrade there which gives you a new spot.

Getting it off your spaceship saves the game and updates your checkpoint so sometimes it's worth getting in and out of your ship just to save, as the beacon save points can be few and far between.

I'm enjoying it. I get a lot of the criticism, but it is a beautiful and massive game where the journey is more important than the destination...
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#4 User is offline   Morgoth 

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Posted 12 August 2016 - 06:53 AM

View PostTiste Simeon, on 12 August 2016 - 04:13 AM, said:

Re: combat, if sentinels attack, either get out of there or make sure you kill the first one quickly... They ramp up in size and power pretty quickly! I ended up being destroyed by some kind of AT-ST because I wasn't very good at fighting back.

Also, the scanning things that you need bypass cops for, one of the options is shelter. Make sure you go for that option, as there is usually an exosuit upgrade there which gives you a new spot.

Getting it off your spaceship saves the game and updates your checkpoint so sometimes it's worth getting in and out of your ship just to save, as the beacon save points can be few and far between.

I'm enjoying it. I get a lot of the criticism, but it is a beautiful and massive game where the journey is more important than the destination...


I've found several obelisks that together seem to tell a story of a holy war against the sentinels. It's rather interesting
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#5 User is offline   Khellendros 

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Posted 12 August 2016 - 09:01 AM

Someone tweeted that No Man's Sky is Independence Day from the perspective of the aliens. Like locusts, you go to a world, strip it of resources, and then move on :p
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#6 User is offline   Morgoth 

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Posted 12 August 2016 - 10:11 AM

They've talked about introducing base building. I would really like that. I need to collect resources. I need to. But in this game I have no storage room. If I could build a base somewhere and head back to store great hordes of gold and whatnot.

Also, it would be really cool if those bases could be found. AS the chance of finding anyone else is very rare, anyone stumbling onto your base is also very rare. Still, i'd be an incentive to hide it well. Like in one of the crazy cave systems I found on a moon.
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#7 User is online   Tiste Simeon 

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Posted 12 August 2016 - 12:08 PM

Yeah those caves are terrifying...
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#8 User is offline   Khellendros 

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Posted 12 August 2016 - 06:55 PM

I once got lost in a cave system before I had upgraded my multitool to blast through rock. I thought I was screwed, but eventually found another way out, miles from where I wanted to be.

Being able to tag location markers yourself would be good, or have certain waypoints remain permanently on your radar.

I fed a creature with a giant dog's head and stegosaurus back plates, and it pooped out something really valuable.

Okay, so I've filled out all the question mark spaces in my discovery log with discovered species on my first planet, but I didn't get the 'discovered all species on a planet' milestone. Do I have to find more, and how do I know how many there are?
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#9 User is offline   Khellendros 

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Posted 12 August 2016 - 07:00 PM

Oh you have to then click on the 100% complete to register it haha.
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#10 User is offline   Aptorian 

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Posted 12 August 2016 - 08:18 PM

Played a couple of hours.

(On PC by the way, it runs fine on my system, don't know what the fuzz is about)

This game is fucking weird. I really like the game but it also feels unsettling to me. Every new vista I come across as I travel over a horizon feels like I am on the final frontier. Untouched. Unknown. Mostly desolate so far.

As I first made it out into space I felt something approaching existential dread. To me, I think the game helps show, why human beings going in to space might be important for us as a civilization.

When you hang out there in space and you look at the (arguable cosmologically unrealistically close) celestial bodies and you realise just how big the worlds are and how big the distances are, you realise just how small and insignificant you are.

It almost feels safer to just land, to look away. To just stay put and explore, instead of heading into that big empty universe.

(Also that inventory system is insane. I despereately need some kind of chest or bank to store stuff in)
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#11 User is offline   Khellendros 

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Posted 12 August 2016 - 09:28 PM

View PostApt, on 12 August 2016 - 08:18 PM, said:

Played a couple of hours.

(On PC by the way, it runs fine on my system, don't know what the fuzz is about)

This game is fucking weird. I really like the game but it also feels unsettling to me. Every new vista I come across as I travel over a horizon feels like I am on the final frontier. Untouched. Unknown. Mostly desolate so far.

As I first made it out into space I felt something approaching existential dread. To me, I think the game helps show, why human beings going in to space might be important for us as a civilization.

When you hang out there in space and you look at the (arguable cosmologically unrealistically close) celestial bodies and you realise just how big the worlds are and how big the distances are, you realise just how small and insignificant you are.

It almost feels safer to just land, to look away. To just stay put and explore, instead of heading into that big empty universe.

(Also that inventory system is insane. I despereately need some kind of chest or bank to store stuff in)



I got a similar feeling the first - and still only - time I looked at the Galactic Map. I know it's just a map, that I can't get lost just wandering through it, but the more I zoomed out the more the sheer incredible enormity of it overwhelmed me, amd I just had to close it down.
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#12 User is offline   Khellendros 

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Posted 13 August 2016 - 12:23 AM

Oh man, I thought the hopping head was a weird creature, but I've just run into a giant praying mantis with a crab shell which walks on octopus tentacles. Serious.

My favourite beast so far, and the only one whose name I've changed, is Sharkdog. He's a large friendly and playful dog with shark fins.

This post has been edited by Khellendros: 13 August 2016 - 01:53 AM

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#13 User is online   Tiste Simeon 

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Posted 13 August 2016 - 04:21 AM

How do you feed animals? I've just been scanning them/ignoring them footer there must part...
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#14 User is offline   Aptorian 

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Posted 13 August 2016 - 05:31 AM

If an animal is docile and just hanging about you can hold down the square (PS4) or x button (360 PC) to feed the animal some ressource. For example the pinapple people on my starting planet liked iron.
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#15 User is offline   Aptorian 

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Posted 13 August 2016 - 05:34 AM

View PostKhellendros, on 13 August 2016 - 12:23 AM, said:

Oh man, I thought the hopping head was a weird creature, but I've just run into a giant praying mantis with a crab shell which walks on octopus tentacles. Serious.

My favourite beast so far, and the only one whose name I've changed, is Sharkdog. He's a large friendly and playful dog with shark fins.


The creatures I saw on my first planet were relatively small and normal if weird.

And then at one point after I had visited a shrine. I saw these gigantic bat dog creatures over a hill. I never went up to them but they looked absolutely enourmous. Like, call of cthulhu sized monstrosities. I ran the other way.
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#16 User is offline   Aptorian 

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Posted 13 August 2016 - 09:42 AM

Clip of Patrick Rothfuss not being impressed with NMS's writing team:

http://clips.twitch....ulBearEleGiggle
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#17 User is online   Tiste Simeon 

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Posted 13 August 2016 - 04:52 PM

Speaking of the Atlas, I clicked to accept is hello and I have not seen anything since...
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#18 User is offline   Aptorian 

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Posted 13 August 2016 - 05:44 PM

View PostTiste Simeon, on 13 August 2016 - 04:52 PM, said:

Speaking of the Atlas, I clicked to accept is hello and I have not seen anything since...


I am sorry but I haven't learned all the words in the Tiste Simeon language yet.

Could you translate this into human?
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#19 User is offline   Itwęs Nom 

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Posted 13 August 2016 - 06:48 PM

View PostApt, on 13 August 2016 - 05:44 PM, said:

View PostTiste Simeon, on 13 August 2016 - 04:52 PM, said:

Speaking of the Atlas, I clicked to accept is hello and I have not seen anything since...


I am sorry but I haven't learned all the words in the Tiste Simeon language yet.

Could you translate this into human?


I have an ancient Tiste Simeon-German German-Tiste Simeon and I assure you very gut deutschen sprechen skills because I had it as school subject last two years of elementary school.

I think Tiste is trying to tell us he's found a dildo-shaped ship with high amount of bonus sluts(might be "sloths" instead)?
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#20 User is offline   Maark Abbott 

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Posted 13 August 2016 - 09:30 PM

View PostApt, on 13 August 2016 - 09:42 AM, said:

Clip of Patrick Rothfuss not being impressed with NMS's writing team:

http://clips.twitch....ulBearEleGiggle


Oh the ironing.
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